| /* |
| * Copyright 2017 Google Inc. |
| * |
| * Use of this source code is governed by a BSD-style license that can be |
| * found in the LICENSE file. |
| */ |
| |
| #include "modules/sksg/include/SkSGEffectNode.h" |
| |
| namespace sksg { |
| |
| EffectNode::EffectNode(sk_sp<RenderNode> child, uint32_t inval_traits) |
| : INHERITED(inval_traits) |
| , fChild(std::move(child)) { |
| this->observeInval(fChild); |
| } |
| |
| EffectNode::~EffectNode() { |
| this->unobserveInval(fChild); |
| } |
| |
| void EffectNode::onRender(SkCanvas* canvas, const RenderContext* ctx) const { |
| fChild->render(canvas, ctx); |
| } |
| |
| const RenderNode* EffectNode::onNodeAt(const SkPoint& p) const { |
| return fChild->nodeAt(p); |
| } |
| |
| SkRect EffectNode::onRevalidate(InvalidationController* ic, const SkMatrix& ctm) { |
| SkASSERT(this->hasInval()); |
| |
| return fChild->revalidate(ic, ctm); |
| } |
| |
| } // namespace sksg |