| uniform float testInput; |
| uniform float2x2 testMatrix2x2; |
| uniform half4 colorGreen, colorRed; |
| |
| half4 main(float2 coords) { |
| const float4 constVal = float4(-1, 0, 1, 2); |
| const uint4 expectedA = uint4(0xBF800000, 0x00000000, 0x3F800000, 0x40000000); |
| |
| float4 inputVal = float4(testMatrix2x2) * float4(1, 1, -1, -1); |
| uint4 expectedB = uint4(0x3F800000, 0x40000000, 0xC0400000, 0xC0800000); |
| |
| return (constVal.x == uintBitsToFloat(expectedA.x) && |
| constVal.xy == uintBitsToFloat(expectedA.xy) && |
| constVal.xyz == uintBitsToFloat(expectedA.xyz) && |
| constVal.xyzw == uintBitsToFloat(expectedA.xyzw) && |
| inputVal.x == uintBitsToFloat(expectedB.x) && |
| inputVal.xy == uintBitsToFloat(expectedB.xy) && |
| inputVal.xyz == uintBitsToFloat(expectedB.xyz) && |
| inputVal.xyzw == uintBitsToFloat(expectedB.xyzw)) ? colorGreen : colorRed; |
| } |