| /* |
| * Copyright 2017 Google Inc. |
| * |
| * Use of this source code is governed by a BSD-style license that can be |
| * found in the LICENSE file. |
| */ |
| |
| #ifndef GrMtlUtil_DEFINED |
| #define GrMtlUtil_DEFINED |
| |
| #import <Metal/Metal.h> |
| |
| #include "include/gpu/GrBackendSurface.h" |
| #include "include/private/GrMtlTypesPriv.h" |
| #include "include/private/GrTypesPriv.h" |
| #include "src/sksl/ir/SkSLProgram.h" |
| |
| class GrMtlGpu; |
| class GrSurface; |
| |
| GR_NORETAIN_BEGIN |
| |
| /** |
| * Returns a id<MTLTexture> to the MTLTexture pointed at by the const void*. |
| * |
| * TODO: Remove this and the other bridging functions? It's better to cast on the calling |
| * side so ARC has more context, and they don't add much value. |
| */ |
| SK_ALWAYS_INLINE id<MTLTexture> GrGetMTLTexture(const void* mtlTexture) { |
| #if __has_feature(objc_arc) |
| return (__bridge id<MTLTexture>)mtlTexture; |
| #else |
| return (id<MTLTexture>)mtlTexture; |
| #endif |
| } |
| |
| /** |
| * Returns a const void* to whatever the id object is pointing to. |
| */ |
| SK_ALWAYS_INLINE const void* GrGetPtrFromId(id idObject) { |
| #if __has_feature(objc_arc) |
| return (__bridge const void*)idObject; |
| #else |
| return (const void*)idObject; |
| #endif |
| } |
| |
| /** |
| * Returns a const void* to whatever the id object is pointing to. |
| * Will call CFRetain on the object. |
| */ |
| SK_ALWAYS_INLINE CF_RETURNS_RETAINED const void* GrRetainPtrFromId(id idObject) { |
| return CFBridgingRetain(idObject); |
| } |
| |
| enum class GrMtlErrorCode { |
| kTimeout = 1, |
| }; |
| |
| NSError* GrCreateMtlError(NSString* description, GrMtlErrorCode errorCode); |
| |
| /** |
| * Returns a MTLTextureDescriptor which describes the MTLTexture. Useful when creating a duplicate |
| * MTLTexture without the same storage allocation. |
| */ |
| MTLTextureDescriptor* GrGetMTLTextureDescriptor(id<MTLTexture> mtlTexture); |
| |
| /** |
| * Produces MSL code generated by SkSLC |
| */ |
| bool GrSkSLToMSL(const GrMtlGpu* gpu, |
| const std::string& sksl, |
| SkSL::ProgramKind kind, |
| const SkSL::Program::Settings& settings, |
| std::string* msl, |
| SkSL::Program::Inputs* outInputs, |
| GrContextOptions::ShaderErrorHandler* errorHandler); |
| |
| /** |
| * Returns a compiled MTLLibrary created from MSL code |
| */ |
| id<MTLLibrary> GrCompileMtlShaderLibrary(const GrMtlGpu* gpu, |
| const std::string& msl, |
| GrContextOptions::ShaderErrorHandler* errorHandler); |
| |
| /** |
| * Attempts to compile an MSL shader asynchronously. We are not concerned about the result, which |
| * will be cached in the Apple shader cache. |
| */ |
| void GrPrecompileMtlShaderLibrary(const GrMtlGpu* gpu, |
| const std::string& msl); |
| |
| /** |
| * Replacement for newLibraryWithSource:options:error that has a timeout. |
| */ |
| id<MTLLibrary> GrMtlNewLibraryWithSource(id<MTLDevice>, NSString* mslCode, |
| MTLCompileOptions*, NSError**); |
| |
| /** |
| * Replacement for newRenderPipelineStateWithDescriptor:error that has a timeout. |
| */ |
| id<MTLRenderPipelineState> GrMtlNewRenderPipelineStateWithDescriptor( |
| id<MTLDevice>, MTLRenderPipelineDescriptor*, NSError**); |
| |
| /** |
| * Returns a MTLTexture corresponding to the GrSurface. |
| */ |
| id<MTLTexture> GrGetMTLTextureFromSurface(GrSurface* surface); |
| |
| static inline MTLPixelFormat GrBackendFormatAsMTLPixelFormat(const GrBackendFormat& format) { |
| return static_cast<MTLPixelFormat>(format.asMtlFormat()); |
| } |
| |
| /** |
| * Returns true if the format is compressed. |
| */ |
| bool GrMtlFormatIsCompressed(MTLPixelFormat mtlFormat); |
| |
| /** |
| * Maps a MTLPixelFormat into the CompressionType enum if applicable. |
| */ |
| SkImage::CompressionType GrMtlFormatToCompressionType(MTLPixelFormat mtlFormat); |
| |
| size_t GrMtlFormatBytesPerBlock(MTLPixelFormat); |
| |
| int GrMtlFormatStencilBits(MTLPixelFormat); |
| |
| #ifdef SK_BUILD_FOR_IOS |
| bool GrMtlIsAppInBackground(); |
| #endif |
| |
| GR_NORETAIN_END |
| |
| #endif |