| #include <metal_stdlib> |
| #include <simd/simd.h> |
| using namespace metal; |
| struct Uniforms { |
| half2 ah; |
| half2 bh; |
| float2 af; |
| float2 bf; |
| }; |
| struct Inputs { |
| }; |
| struct Outputs { |
| half4 sk_FragColor [[color(0)]]; |
| }; |
| fragment Outputs fragmentMain(Inputs _in [[stage_in]], constant Uniforms& _uniforms [[buffer(0)]], bool _frontFacing [[front_facing]], float4 _fragCoord [[position]]) { |
| Outputs _out; |
| (void)_out; |
| _out.sk_FragColor.x = _uniforms.ah.x * _uniforms.bh.y - _uniforms.ah.y * _uniforms.bh.x; |
| _out.sk_FragColor.y = half(_uniforms.af.x * _uniforms.bf.y - _uniforms.af.y * _uniforms.bf.x); |
| _out.sk_FragColor.z = 12.0h; |
| _out.sk_FragColor.xyz = half3(-8.0h, -8.0h, 12.0h); |
| _out.sk_FragColor.yzw = half3(9.0h, -18.0h, -9.0h); |
| return _out; |
| } |