| |
| out vec4 sk_FragColor; |
| uniform vec4 a; |
| uniform vec4 b; |
| uniform uvec2 c; |
| uniform uvec2 d; |
| uniform ivec3 e; |
| uniform ivec3 f; |
| void main() { |
| bvec4 expectTTFF = bvec4(true, true, false, false); |
| bvec4 expectFFTT = bvec4(false, false, true, true); |
| bvec4 expectTTTT = bvec4(true, true, true, true); |
| sk_FragColor.x = float(equal(a, b).x ? 1 : 0); |
| sk_FragColor.y = float(equal(c, d).y ? 1 : 0); |
| sk_FragColor.z = float(equal(e, f).z ? 1 : 0); |
| sk_FragColor.w = float((any(expectTTFF) || any(expectFFTT)) || any(expectTTTT) ? 1 : 0); |
| } |