#version 400 | |
out vec4 sk_FragColor; | |
uniform vec4 colorGreen; | |
uniform vec4 colorRed; | |
vec4 main() { | |
int _tmpSwitchValue1 = int(colorGreen.y), _tmpSwitchFallthrough0 = 0; | |
for (int _tmpSwitchLoop2 = 0; _tmpSwitchLoop2 < 1; _tmpSwitchLoop2++) { | |
return colorGreen; | |
} | |
} |