| // Copyright 2012 The Chromium Authors |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| |
| // An Image wraps an image any flavor, be it platform-native GdkBitmap/NSImage, |
| // or a SkBitmap. This also provides easy conversion to other image types |
| // through operator overloading. It will cache the converted representations |
| // internally to prevent double-conversion. |
| // |
| // The lifetime of both the initial representation and any converted ones are |
| // tied to the lifetime of the Image's internal storage. To allow Images to be |
| // cheaply passed around by value, the actual image data is stored in a ref- |
| // counted member. When all Images referencing this storage are deleted, the |
| // actual representations are deleted, too. |
| // |
| // Images can be empty, in which case they have no backing representation. |
| // Attempting to use an empty Image will result in a crash. |
| |
| #ifndef UI_GFX_IMAGE_IMAGE_H_ |
| #define UI_GFX_IMAGE_IMAGE_H_ |
| |
| #include <stddef.h> |
| |
| #include <memory> |
| #include <vector> |
| |
| #include "base/memory/scoped_policy.h" |
| #include "base/memory/scoped_refptr.h" |
| #include "build/build_config.h" |
| #include "ui/gfx/gfx_export.h" |
| #include "ui/gfx/native_widget_types.h" |
| |
| #if BUILDFLAG(IS_MAC) |
| typedef struct CGColorSpace* CGColorSpaceRef; |
| #endif |
| |
| class SkBitmap; |
| |
| namespace base { |
| class RefCountedMemory; |
| } |
| |
| namespace gfx { |
| struct ImagePNGRep; |
| class ImageSkia; |
| class Size; |
| |
| namespace internal { |
| class ImageRep; |
| class ImageStorage; |
| } |
| |
| class GFX_EXPORT Image { |
| public: |
| enum RepresentationType { |
| kImageRepCocoa, |
| kImageRepCocoaTouch, |
| kImageRepSkia, |
| kImageRepPNG, |
| }; |
| |
| // Creates an empty image with no representations. |
| Image(); |
| |
| // Creates a new image by copying the raw PNG-encoded input for use as the |
| // default representation. |
| explicit Image(const std::vector<ImagePNGRep>& image_reps); |
| |
| // Creates a new image by copying the ImageSkia for use as the default |
| // representation. |
| explicit Image(const ImageSkia& image); |
| |
| #if BUILDFLAG(IS_IOS) |
| // Retains |image|. |
| explicit Image(UIImage* image); |
| #elif BUILDFLAG(IS_MAC) |
| // Retains |image|. |
| explicit Image(NSImage* image); |
| #endif |
| |
| // Initializes a new Image by AddRef()ing |other|'s internal storage. |
| Image(const Image& other); |
| |
| // Moves a reference from |other| to the new image without changing the |
| // reference count. |
| Image(Image&& other) noexcept; |
| |
| // Copies a reference to |other|'s storage. |
| Image& operator=(const Image& other); |
| |
| // Moves a reference from |other|'s storage without changing the reference |
| // count. |
| Image& operator=(Image&& other) noexcept; |
| |
| // Deletes the image and, if the only owner of the storage, all of its cached |
| // representations. |
| ~Image(); |
| |
| // True iff both images are backed by the same storage. |
| bool operator==(const Image& other) const; |
| |
| // Creates an image from the passed in 1x bitmap. |
| // WARNING: The resulting image will be pixelated when painted on a high |
| // density display. |
| static Image CreateFrom1xBitmap(const SkBitmap& bitmap); |
| |
| // Creates an image from the PNG encoded input. |
| // For example (from an std::vector): |
| // std::vector<unsigned char> png = ...; |
| // gfx::Image image = |
| // Image::CreateFrom1xPNGBytes(&png.front(), png.size()); |
| static Image CreateFrom1xPNGBytes(const unsigned char* input, |
| size_t input_size); |
| |
| // Creates an image from the PNG encoded input. |
| static Image CreateFrom1xPNGBytes( |
| const scoped_refptr<base::RefCountedMemory>& input); |
| |
| // Converts the Image to the desired representation and stores it internally. |
| // The returned result is a weak pointer owned by and scoped to the life of |
| // the Image. Must only be called if IsEmpty() is false. |
| const SkBitmap* ToSkBitmap() const; |
| const ImageSkia* ToImageSkia() const; |
| #if BUILDFLAG(IS_IOS) |
| UIImage* ToUIImage() const; |
| #elif BUILDFLAG(IS_MAC) |
| NSImage* ToNSImage() const; |
| #endif |
| |
| // Returns the raw PNG-encoded data for the bitmap at 1x. If the data is |
| // unavailable, either because the image has no data for 1x or because it is |
| // empty, an empty RefCountedBytes object is returned. NULL is never |
| // returned. |
| scoped_refptr<base::RefCountedMemory> As1xPNGBytes() const; |
| |
| // Same as ToSkBitmap(), but returns a null SkBitmap if this image is empty. |
| SkBitmap AsBitmap() const; |
| |
| // Same as ToImageSkia(), but returns an empty ImageSkia if this |
| // image is empty. |
| ImageSkia AsImageSkia() const; |
| |
| // Same as ToNSImage(), but returns nil if this image is empty. |
| #if BUILDFLAG(IS_MAC) |
| NSImage* AsNSImage() const; |
| #endif |
| |
| // Inspects the representations map to see if the given type exists. |
| bool HasRepresentation(RepresentationType type) const; |
| |
| // Returns the number of representations. |
| size_t RepresentationCount() const; |
| |
| // Returns true if this Image has no representations. |
| bool IsEmpty() const; |
| |
| // Width and height of image in DIP coordinate system. |
| int Width() const; |
| int Height() const; |
| gfx::Size Size() const; |
| |
| #if BUILDFLAG(IS_MAC) |
| // Set the default representation's color space. This is used for converting |
| // to NSImage. This is used to compensate for PNGCodec not writing or reading |
| // colorspace ancillary chunks. (sRGB, iCCP). |
| void SetSourceColorSpace(CGColorSpaceRef color_space); |
| #endif // BUILDFLAG(IS_MAC) |
| |
| private: |
| // Returns the type of the default representation. |
| RepresentationType DefaultRepresentationType() const; |
| |
| // Returns the ImageRep of the appropriate type or NULL if there is no |
| // representation of that type (and must_exist is false). |
| const internal::ImageRep* GetRepresentation(RepresentationType rep_type, |
| bool must_exist) const; |
| |
| // Stores a representation into the map. A representation of that type must |
| // not already be in the map. Returns a pointer to the representation stored |
| // inside the map. |
| const internal::ImageRep* AddRepresentation( |
| std::unique_ptr<internal::ImageRep> rep) const; |
| |
| // Getter should be used internally (unless a handle to the scoped_refptr is |
| // needed) instead of directly accessing |storage_|, to ensure logical |
| // constness is upheld. |
| const internal::ImageStorage* storage() const { return storage_.get(); } |
| internal::ImageStorage* storage() { return storage_.get(); } |
| |
| // Internal class that holds all the representations. This allows the Image to |
| // be cheaply copied. |
| scoped_refptr<internal::ImageStorage> storage_; |
| }; |
| |
| } // namespace gfx |
| |
| #endif // UI_GFX_IMAGE_IMAGE_H_ |