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// Copyright 2012 The Chromium Authors
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
// An Image wraps an image any flavor, be it platform-native GdkBitmap/NSImage,
// or a SkBitmap. This also provides easy conversion to other image types
// through operator overloading. It will cache the converted representations
// internally to prevent double-conversion.
//
// The lifetime of both the initial representation and any converted ones are
// tied to the lifetime of the Image's internal storage. To allow Images to be
// cheaply passed around by value, the actual image data is stored in a ref-
// counted member. When all Images referencing this storage are deleted, the
// actual representations are deleted, too.
//
// Images can be empty, in which case they have no backing representation.
// Attempting to use an empty Image will result in a crash.
#ifndef UI_GFX_IMAGE_IMAGE_H_
#define UI_GFX_IMAGE_IMAGE_H_
#include <stddef.h>
#include <memory>
#include <vector>
#include "base/memory/scoped_policy.h"
#include "base/memory/scoped_refptr.h"
#include "build/build_config.h"
#include "ui/gfx/gfx_export.h"
#include "ui/gfx/native_widget_types.h"
#if BUILDFLAG(IS_MAC)
typedef struct CGColorSpace* CGColorSpaceRef;
#endif
class SkBitmap;
namespace base {
class RefCountedMemory;
}
namespace gfx {
struct ImagePNGRep;
class ImageSkia;
class Size;
namespace internal {
class ImageRep;
class ImageStorage;
}
class GFX_EXPORT Image {
public:
enum RepresentationType {
kImageRepCocoa,
kImageRepCocoaTouch,
kImageRepSkia,
kImageRepPNG,
};
// Creates an empty image with no representations.
Image();
// Creates a new image by copying the raw PNG-encoded input for use as the
// default representation.
explicit Image(const std::vector<ImagePNGRep>& image_reps);
// Creates a new image by copying the ImageSkia for use as the default
// representation.
explicit Image(const ImageSkia& image);
#if BUILDFLAG(IS_IOS)
// Retains |image|.
explicit Image(UIImage* image);
#elif BUILDFLAG(IS_MAC)
// Retains |image|.
explicit Image(NSImage* image);
#endif
// Initializes a new Image by AddRef()ing |other|'s internal storage.
Image(const Image& other);
// Moves a reference from |other| to the new image without changing the
// reference count.
Image(Image&& other) noexcept;
// Copies a reference to |other|'s storage.
Image& operator=(const Image& other);
// Moves a reference from |other|'s storage without changing the reference
// count.
Image& operator=(Image&& other) noexcept;
// Deletes the image and, if the only owner of the storage, all of its cached
// representations.
~Image();
// True iff both images are backed by the same storage.
bool operator==(const Image& other) const;
// Creates an image from the passed in 1x bitmap.
// WARNING: The resulting image will be pixelated when painted on a high
// density display.
static Image CreateFrom1xBitmap(const SkBitmap& bitmap);
// Creates an image from the PNG encoded input.
// For example (from an std::vector):
// std::vector<unsigned char> png = ...;
// gfx::Image image =
// Image::CreateFrom1xPNGBytes(&png.front(), png.size());
static Image CreateFrom1xPNGBytes(const unsigned char* input,
size_t input_size);
// Creates an image from the PNG encoded input.
static Image CreateFrom1xPNGBytes(
const scoped_refptr<base::RefCountedMemory>& input);
// Converts the Image to the desired representation and stores it internally.
// The returned result is a weak pointer owned by and scoped to the life of
// the Image. Must only be called if IsEmpty() is false.
const SkBitmap* ToSkBitmap() const;
const ImageSkia* ToImageSkia() const;
#if BUILDFLAG(IS_IOS)
UIImage* ToUIImage() const;
#elif BUILDFLAG(IS_MAC)
NSImage* ToNSImage() const;
#endif
// Returns the raw PNG-encoded data for the bitmap at 1x. If the data is
// unavailable, either because the image has no data for 1x or because it is
// empty, an empty RefCountedBytes object is returned. NULL is never
// returned.
scoped_refptr<base::RefCountedMemory> As1xPNGBytes() const;
// Same as ToSkBitmap(), but returns a null SkBitmap if this image is empty.
SkBitmap AsBitmap() const;
// Same as ToImageSkia(), but returns an empty ImageSkia if this
// image is empty.
ImageSkia AsImageSkia() const;
// Same as ToNSImage(), but returns nil if this image is empty.
#if BUILDFLAG(IS_MAC)
NSImage* AsNSImage() const;
#endif
// Inspects the representations map to see if the given type exists.
bool HasRepresentation(RepresentationType type) const;
// Returns the number of representations.
size_t RepresentationCount() const;
// Returns true if this Image has no representations.
bool IsEmpty() const;
// Width and height of image in DIP coordinate system.
int Width() const;
int Height() const;
gfx::Size Size() const;
#if BUILDFLAG(IS_MAC)
// Set the default representation's color space. This is used for converting
// to NSImage. This is used to compensate for PNGCodec not writing or reading
// colorspace ancillary chunks. (sRGB, iCCP).
void SetSourceColorSpace(CGColorSpaceRef color_space);
#endif // BUILDFLAG(IS_MAC)
private:
// Returns the type of the default representation.
RepresentationType DefaultRepresentationType() const;
// Returns the ImageRep of the appropriate type or NULL if there is no
// representation of that type (and must_exist is false).
const internal::ImageRep* GetRepresentation(RepresentationType rep_type,
bool must_exist) const;
// Stores a representation into the map. A representation of that type must
// not already be in the map. Returns a pointer to the representation stored
// inside the map.
const internal::ImageRep* AddRepresentation(
std::unique_ptr<internal::ImageRep> rep) const;
// Getter should be used internally (unless a handle to the scoped_refptr is
// needed) instead of directly accessing |storage_|, to ensure logical
// constness is upheld.
const internal::ImageStorage* storage() const { return storage_.get(); }
internal::ImageStorage* storage() { return storage_.get(); }
// Internal class that holds all the representations. This allows the Image to
// be cheaply copied.
scoped_refptr<internal::ImageStorage> storage_;
};
} // namespace gfx
#endif // UI_GFX_IMAGE_IMAGE_H_