| // Copyright 2011 the V8 project authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| |
| // CPU specific code for ia32 independent of OS goes here. |
| |
| #ifdef __GNUC__ |
| #include "src/third_party/valgrind/valgrind.h" |
| #endif |
| |
| #if V8_TARGET_ARCH_IA32 |
| |
| #include "src/codegen/cpu-features.h" |
| |
| namespace v8 { |
| namespace internal { |
| |
| void CpuFeatures::FlushICache(void* start, size_t size) { |
| // No need to flush the instruction cache on Intel. On Intel instruction |
| // cache flushing is only necessary when multiple cores running the same |
| // code simultaneously. V8 (and JavaScript) is single threaded and when code |
| // is patched on an intel CPU the core performing the patching will have its |
| // own instruction cache updated automatically. |
| |
| // If flushing of the instruction cache becomes necessary Windows has the |
| // API function FlushInstructionCache. |
| |
| // By default, valgrind only checks the stack for writes that might need to |
| // invalidate already cached translated code. This leads to random |
| // instability when code patches or moves are sometimes unnoticed. One |
| // solution is to run valgrind with --smc-check=all, but this comes at a big |
| // performance cost. We can notify valgrind to invalidate its cache. |
| #ifdef VALGRIND_DISCARD_TRANSLATIONS |
| unsigned res = VALGRIND_DISCARD_TRANSLATIONS(start, size); |
| USE(res); |
| #endif |
| } |
| |
| } // namespace internal |
| } // namespace v8 |
| |
| #endif // V8_TARGET_ARCH_IA32 |