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// Copyright 2015 the V8 project authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef V8_DEBUG_DEBUG_SCOPES_H_
#define V8_DEBUG_DEBUG_SCOPES_H_
#include <vector>
#include "src/debug/debug-frames.h"
#include "src/frames.h"
namespace v8 {
namespace internal {
class ParseInfo;
// Iterate over the actual scopes visible from a stack frame or from a closure.
// The iteration proceeds from the innermost visible nested scope outwards.
// All scopes are backed by an actual context except the local scope,
// which is inserted "artificially" in the context chain.
class ScopeIterator {
public:
enum ScopeType {
ScopeTypeGlobal = 0,
ScopeTypeLocal,
ScopeTypeWith,
ScopeTypeClosure,
ScopeTypeCatch,
ScopeTypeBlock,
ScopeTypeScript,
ScopeTypeEval,
ScopeTypeModule
};
static const int kScopeDetailsTypeIndex = 0;
static const int kScopeDetailsObjectIndex = 1;
static const int kScopeDetailsNameIndex = 2;
static const int kScopeDetailsStartPositionIndex = 3;
static const int kScopeDetailsEndPositionIndex = 4;
static const int kScopeDetailsFunctionIndex = 5;
static const int kScopeDetailsSize = 6;
enum Option { DEFAULT, IGNORE_NESTED_SCOPES, COLLECT_NON_LOCALS };
ScopeIterator(Isolate* isolate, FrameInspector* frame_inspector,
Option options = DEFAULT);
ScopeIterator(Isolate* isolate, Handle<JSFunction> function);
ScopeIterator(Isolate* isolate, Handle<JSGeneratorObject> generator);
MUST_USE_RESULT MaybeHandle<JSObject> MaterializeScopeDetails();
// More scopes?
bool Done() { return context_.is_null(); }
// Move to the next scope.
void Next();
// Return the type of the current scope.
ScopeType Type();
// Return the JavaScript object with the content of the current scope.
MaybeHandle<JSObject> ScopeObject();
bool HasContext();
// Set variable value and return true on success.
bool SetVariableValue(Handle<String> variable_name, Handle<Object> new_value);
Handle<ScopeInfo> CurrentScopeInfo();
// Return the context for this scope. For the local context there might not
// be an actual context.
Handle<Context> CurrentContext();
// Populate the set with collected non-local variable names.
Handle<StringSet> GetNonLocals();
// Return function which represents closure for current scope.
Handle<JSFunction> GetClosure();
int start_position();
int end_position();
#ifdef DEBUG
// Debug print of the content of the current scope.
void DebugPrint();
#endif
private:
struct ExtendedScopeInfo {
ExtendedScopeInfo(Handle<ScopeInfo> info, int start, int end)
: scope_info(info), start_position(start), end_position(end) {}
explicit ExtendedScopeInfo(Handle<ScopeInfo> info)
: scope_info(info), start_position(-1), end_position(-1) {}
Handle<ScopeInfo> scope_info;
int start_position;
int end_position;
bool is_hidden() { return start_position == -1 && end_position == -1; }
};
Isolate* isolate_;
FrameInspector* const frame_inspector_ = nullptr;
Handle<JSGeneratorObject> generator_;
Handle<Context> context_;
std::vector<ExtendedScopeInfo> nested_scope_chain_;
Handle<StringSet> non_locals_;
bool seen_script_scope_;
inline JavaScriptFrame* GetFrame() {
return frame_inspector_->GetArgumentsFrame();
}
Handle<Context> GetContext();
Handle<JSFunction> GetFunction();
int GetSourcePosition();
void MaterializeStackLocals(Handle<JSObject> local_scope,
Handle<ScopeInfo> scope_info);
void TryParseAndRetrieveScopes(ScopeIterator::Option option);
void RetrieveScopeChain(DeclarationScope* scope);
void CollectNonLocals(ParseInfo* info, DeclarationScope* scope);
void UnwrapEvaluationContext();
MUST_USE_RESULT MaybeHandle<JSObject> MaterializeScriptScope();
MUST_USE_RESULT MaybeHandle<JSObject> MaterializeLocalScope();
MUST_USE_RESULT MaybeHandle<JSObject> MaterializeModuleScope();
Handle<JSObject> MaterializeClosure();
Handle<JSObject> MaterializeCatchScope();
Handle<JSObject> MaterializeInnerScope();
Handle<JSObject> WithContextExtension();
bool SetLocalVariableValue(Handle<String> variable_name,
Handle<Object> new_value);
bool SetInnerScopeVariableValue(Handle<String> variable_name,
Handle<Object> new_value);
bool SetClosureVariableValue(Handle<String> variable_name,
Handle<Object> new_value);
bool SetScriptVariableValue(Handle<String> variable_name,
Handle<Object> new_value);
bool SetCatchVariableValue(Handle<String> variable_name,
Handle<Object> new_value);
bool SetModuleVariableValue(Handle<String> variable_name,
Handle<Object> new_value);
// Helper functions.
bool SetParameterValue(Handle<ScopeInfo> scope_info,
Handle<String> parameter_name,
Handle<Object> new_value);
bool SetStackVariableValue(Handle<ScopeInfo> scope_info,
Handle<String> variable_name,
Handle<Object> new_value);
bool SetContextVariableValue(Handle<ScopeInfo> scope_info,
Handle<Context> context,
Handle<String> variable_name,
Handle<Object> new_value);
void CopyContextLocalsToScopeObject(Handle<ScopeInfo> scope_info,
Handle<Context> context,
Handle<JSObject> scope_object);
void CopyModuleVarsToScopeObject(Handle<ScopeInfo> scope_info,
Handle<Context> context,
Handle<JSObject> scope_object);
void CopyContextExtensionToScopeObject(Handle<Context> context,
Handle<JSObject> scope_object,
KeyCollectionMode mode);
// Get the chain of nested scopes within this scope for the source statement
// position. The scopes will be added to the list from the outermost scope to
// the innermost scope. Only nested block, catch or with scopes are tracked
// and will be returned, but no inner function scopes.
void GetNestedScopeChain(Isolate* isolate, Scope* scope,
int statement_position);
bool HasNestedScopeChain();
ExtendedScopeInfo& LastNestedScopeChain();
DISALLOW_IMPLICIT_CONSTRUCTORS(ScopeIterator);
};
} // namespace internal
} // namespace v8
#endif // V8_DEBUG_DEBUG_SCOPES_H_