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// Copyright 2017 the V8 project authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef V8_OBJECTS_DESCRIPTOR_ARRAY_H_
#define V8_OBJECTS_DESCRIPTOR_ARRAY_H_
#include "src/objects.h"
#include "src/objects/fixed-array.h"
// Has to be the last include (doesn't have include guards):
#include "src/objects/object-macros.h"
namespace v8 {
namespace internal {
template <typename T>
class Handle;
class Isolate;
// An EnumCache is a pair used to hold keys and indices caches.
class EnumCache : public Tuple2 {
public:
DECL_ACCESSORS(keys, FixedArray)
DECL_ACCESSORS(indices, FixedArray)
DECL_CAST(EnumCache)
// Layout description.
static const int kKeysOffset = kValue1Offset;
static const int kIndicesOffset = kValue2Offset;
private:
DISALLOW_IMPLICIT_CONSTRUCTORS(EnumCache);
};
// A DescriptorArray is a fixed array used to hold instance descriptors.
// The format of these objects is:
// [0]: Number of descriptors
// [1]: Enum cache.
// [2]: first key (and internalized String)
// [3]: first descriptor details (see PropertyDetails)
// [4]: first value for constants | Smi(1) when not used
//
// [2 + number of descriptors * 3]: start of slack
class DescriptorArray : public FixedArray {
public:
// Returns the number of descriptors in the array.
inline int number_of_descriptors() const;
inline int number_of_descriptors_storage() const;
inline int NumberOfSlackDescriptors() const;
inline void SetNumberOfDescriptors(int number_of_descriptors);
inline int number_of_entries() const;
inline EnumCache* GetEnumCache();
void ClearEnumCache();
inline void CopyEnumCacheFrom(DescriptorArray* array);
// Initialize or change the enum cache,
static void SetEnumCache(Handle<DescriptorArray> descriptors,
Isolate* isolate, Handle<FixedArray> keys,
Handle<FixedArray> indices);
// Accessors for fetching instance descriptor at descriptor number.
inline Name* GetKey(int descriptor_number);
inline Object** GetKeySlot(int descriptor_number);
inline Object* GetValue(int descriptor_number);
inline void SetValue(int descriptor_number, Object* value);
inline Object** GetValueSlot(int descriptor_number);
static inline int GetValueOffset(int descriptor_number);
inline Object** GetDescriptorStartSlot(int descriptor_number);
inline Object** GetDescriptorEndSlot(int descriptor_number);
inline PropertyDetails GetDetails(int descriptor_number);
inline int GetFieldIndex(int descriptor_number);
inline FieldType* GetFieldType(int descriptor_number);
inline Name* GetSortedKey(int descriptor_number);
inline int GetSortedKeyIndex(int descriptor_number);
inline void SetSortedKey(int pointer, int descriptor_number);
// Accessor for complete descriptor.
inline void Get(int descriptor_number, Descriptor* desc);
inline void Set(int descriptor_number, Descriptor* desc);
inline void Set(int descriptor_number, Name* key, Object* value,
PropertyDetails details);
void Replace(int descriptor_number, Descriptor* descriptor);
// Generalizes constness, representation and field type of all field
// descriptors.
void GeneralizeAllFields();
// Append automatically sets the enumeration index. This should only be used
// to add descriptors in bulk at the end, followed by sorting the descriptor
// array.
inline void Append(Descriptor* desc);
static Handle<DescriptorArray> CopyUpTo(Handle<DescriptorArray> desc,
int enumeration_index, int slack = 0);
static Handle<DescriptorArray> CopyUpToAddAttributes(
Handle<DescriptorArray> desc, int enumeration_index,
PropertyAttributes attributes, int slack = 0);
// Sort the instance descriptors by the hash codes of their keys.
void Sort();
// Search the instance descriptors for given name.
INLINE(int Search(Name* name, int number_of_own_descriptors));
// As the above, but uses DescriptorLookupCache and updates it when
// necessary.
INLINE(int SearchWithCache(Isolate* isolate, Name* name, Map* map));
bool IsEqualUpTo(DescriptorArray* desc, int nof_descriptors);
// Allocates a DescriptorArray, but returns the singleton
// empty descriptor array object if number_of_descriptors is 0.
static Handle<DescriptorArray> Allocate(
Isolate* isolate, int number_of_descriptors, int slack,
PretenureFlag pretenure = NOT_TENURED);
DECL_CAST(DescriptorArray)
// Constant for denoting key was not found.
static const int kNotFound = -1;
static const int kDescriptorLengthIndex = 0;
static const int kEnumCacheIndex = 1;
static const int kFirstIndex = 2;
// Layout description.
static const int kDescriptorLengthOffset = FixedArray::kHeaderSize;
static const int kEnumCacheOffset = kDescriptorLengthOffset + kPointerSize;
static const int kFirstOffset = kEnumCacheOffset + kPointerSize;
// Layout of descriptor.
// Naming is consistent with Dictionary classes for easy templating.
static const int kEntryKeyIndex = 0;
static const int kEntryDetailsIndex = 1;
static const int kEntryValueIndex = 2;
static const int kEntrySize = 3;
// Print all the descriptors.
void PrintDescriptors(std::ostream& os); // NOLINT
void PrintDescriptorDetails(std::ostream& os, int descriptor,
PropertyDetails::PrintMode mode);
#if defined(DEBUG) || defined(OBJECT_PRINT)
// For our gdb macros, we should perhaps change these in the future.
void Print();
#endif
DECL_VERIFIER(DescriptorArray)
#ifdef DEBUG
// Is the descriptor array sorted and without duplicates?
bool IsSortedNoDuplicates(int valid_descriptors = -1);
// Are two DescriptorArrays equal?
bool IsEqualTo(DescriptorArray* other);
#endif
// Returns the fixed array length required to hold number_of_descriptors
// descriptors.
static int LengthFor(int number_of_descriptors) {
return ToKeyIndex(number_of_descriptors);
}
static int ToDetailsIndex(int descriptor_number) {
return kFirstIndex + (descriptor_number * kEntrySize) + kEntryDetailsIndex;
}
// Conversion from descriptor number to array indices.
static int ToKeyIndex(int descriptor_number) {
return kFirstIndex + (descriptor_number * kEntrySize) + kEntryKeyIndex;
}
static int ToValueIndex(int descriptor_number) {
return kFirstIndex + (descriptor_number * kEntrySize) + kEntryValueIndex;
}
private:
// Transfer a complete descriptor from the src descriptor array to this
// descriptor array.
void CopyFrom(int index, DescriptorArray* src);
// Swap first and second descriptor.
inline void SwapSortedKeys(int first, int second);
DISALLOW_IMPLICIT_CONSTRUCTORS(DescriptorArray);
};
} // namespace internal
} // namespace v8
#include "src/objects/object-macros-undef.h"
#endif // V8_OBJECTS_DESCRIPTOR_ARRAY_H_