| // Copyright 2019 The Cobalt Authors. All Rights Reserved. |
| // |
| // Licensed under the Apache License, Version 2.0 (the "License"); |
| // you may not use this file except in compliance with the License. |
| // You may obtain a copy of the License at |
| // |
| // http://www.apache.org/licenses/LICENSE-2.0 |
| // |
| // Unless required by applicable law or agreed to in writing, software |
| // distributed under the License is distributed on an "AS IS" BASIS, |
| // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| // See the License for the specific language governing permissions and |
| // limitations under the License. |
| |
| #include "starboard/shared/starboard/player/filter/video_frame_cadence_pattern_generator.h" |
| |
| #include "testing/gtest/include/gtest/gtest.h" |
| |
| namespace starboard { |
| namespace shared { |
| namespace starboard { |
| namespace player { |
| namespace filter { |
| namespace testing { |
| namespace { |
| |
| static const int kTimesToIterate = 20000; |
| |
| TEST(VideoFrameCadencePatternGeneratorTest, 120fpsFrameRateOn60fpsRefreshRate) { |
| VideoFrameCadencePatternGenerator generator; |
| |
| generator.UpdateRefreshRateAndMaybeReset(60); |
| generator.UpdateFrameRate(120); |
| for (int i = 0; i < kTimesToIterate; ++i) { |
| ASSERT_EQ(generator.GetNumberOfTimesCurrentFrameDisplays(), 1); |
| generator.AdvanceToNextFrame(); |
| ASSERT_EQ(generator.GetNumberOfTimesCurrentFrameDisplays(), 0); |
| generator.AdvanceToNextFrame(); |
| } |
| } |
| |
| TEST(VideoFrameCadencePatternGeneratorTest, 60fpsFrameRateOn60fpsRefreshRate) { |
| VideoFrameCadencePatternGenerator generator; |
| |
| generator.UpdateRefreshRateAndMaybeReset(60); |
| generator.UpdateFrameRate(60); |
| for (int i = 0; i < kTimesToIterate; ++i) { |
| ASSERT_EQ(generator.GetNumberOfTimesCurrentFrameDisplays(), 1); |
| generator.AdvanceToNextFrame(); |
| } |
| } |
| |
| TEST(VideoFrameCadencePatternGeneratorTest, 30fpsFrameRateOn60fpsRefreshRate) { |
| VideoFrameCadencePatternGenerator generator; |
| |
| generator.UpdateRefreshRateAndMaybeReset(60); |
| generator.UpdateFrameRate(30); |
| for (int i = 0; i < kTimesToIterate; ++i) { |
| ASSERT_EQ(generator.GetNumberOfTimesCurrentFrameDisplays(), 2); |
| generator.AdvanceToNextFrame(); |
| } |
| } |
| |
| TEST(VideoFrameCadencePatternGeneratorTest, 30fpsFrameRateOn30fpsRefreshRate) { |
| VideoFrameCadencePatternGenerator generator; |
| |
| generator.UpdateRefreshRateAndMaybeReset(30); |
| generator.UpdateFrameRate(30); |
| for (int i = 0; i < kTimesToIterate; ++i) { |
| ASSERT_EQ(generator.GetNumberOfTimesCurrentFrameDisplays(), 1); |
| generator.AdvanceToNextFrame(); |
| } |
| } |
| |
| TEST(VideoFrameCadencePatternGeneratorTest, 25fpsFrameRateOn60fpsRefreshRate) { |
| VideoFrameCadencePatternGenerator generator; |
| |
| generator.UpdateRefreshRateAndMaybeReset(60); |
| generator.UpdateFrameRate(25); |
| for (int i = 0; i < kTimesToIterate; ++i) { |
| ASSERT_EQ(generator.GetNumberOfTimesCurrentFrameDisplays(), 3); |
| generator.AdvanceToNextFrame(); |
| ASSERT_EQ(generator.GetNumberOfTimesCurrentFrameDisplays(), 2); |
| generator.AdvanceToNextFrame(); |
| ASSERT_EQ(generator.GetNumberOfTimesCurrentFrameDisplays(), 3); |
| generator.AdvanceToNextFrame(); |
| ASSERT_EQ(generator.GetNumberOfTimesCurrentFrameDisplays(), 2); |
| generator.AdvanceToNextFrame(); |
| ASSERT_EQ(generator.GetNumberOfTimesCurrentFrameDisplays(), 2); |
| generator.AdvanceToNextFrame(); |
| } |
| } |
| |
| TEST(VideoFrameCadencePatternGeneratorTest, 24fpsFrameRateOn60fpsRefreshRate) { |
| VideoFrameCadencePatternGenerator generator; |
| |
| generator.UpdateRefreshRateAndMaybeReset(60); |
| generator.UpdateFrameRate(24); |
| for (int i = 0; i < kTimesToIterate; ++i) { |
| ASSERT_EQ(generator.GetNumberOfTimesCurrentFrameDisplays(), 3); |
| generator.AdvanceToNextFrame(); |
| ASSERT_EQ(generator.GetNumberOfTimesCurrentFrameDisplays(), 2); |
| generator.AdvanceToNextFrame(); |
| } |
| } |
| |
| } // namespace |
| } // namespace testing |
| } // namespace filter |
| } // namespace player |
| } // namespace starboard |
| } // namespace shared |
| } // namespace starboard |