|  | 'use strict'; | 
|  |  | 
|  |  | 
|  | var zlib_deflate = require('./zlib/deflate'); | 
|  | var utils        = require('./utils/common'); | 
|  | var strings      = require('./utils/strings'); | 
|  | var msg          = require('./zlib/messages'); | 
|  | var ZStream      = require('./zlib/zstream'); | 
|  |  | 
|  | var toString = Object.prototype.toString; | 
|  |  | 
|  | /* Public constants ==========================================================*/ | 
|  | /* ===========================================================================*/ | 
|  |  | 
|  | var Z_NO_FLUSH      = 0; | 
|  | var Z_FINISH        = 4; | 
|  |  | 
|  | var Z_OK            = 0; | 
|  | var Z_STREAM_END    = 1; | 
|  | var Z_SYNC_FLUSH    = 2; | 
|  |  | 
|  | var Z_DEFAULT_COMPRESSION = -1; | 
|  |  | 
|  | var Z_DEFAULT_STRATEGY    = 0; | 
|  |  | 
|  | var Z_DEFLATED  = 8; | 
|  |  | 
|  | /* ===========================================================================*/ | 
|  |  | 
|  |  | 
|  | /** | 
|  | * class Deflate | 
|  | * | 
|  | * Generic JS-style wrapper for zlib calls. If you don't need | 
|  | * streaming behaviour - use more simple functions: [[deflate]], | 
|  | * [[deflateRaw]] and [[gzip]]. | 
|  | **/ | 
|  |  | 
|  | /* internal | 
|  | * Deflate.chunks -> Array | 
|  | * | 
|  | * Chunks of output data, if [[Deflate#onData]] not overridden. | 
|  | **/ | 
|  |  | 
|  | /** | 
|  | * Deflate.result -> Uint8Array|Array | 
|  | * | 
|  | * Compressed result, generated by default [[Deflate#onData]] | 
|  | * and [[Deflate#onEnd]] handlers. Filled after you push last chunk | 
|  | * (call [[Deflate#push]] with `Z_FINISH` / `true` param)  or if you | 
|  | * push a chunk with explicit flush (call [[Deflate#push]] with | 
|  | * `Z_SYNC_FLUSH` param). | 
|  | **/ | 
|  |  | 
|  | /** | 
|  | * Deflate.err -> Number | 
|  | * | 
|  | * Error code after deflate finished. 0 (Z_OK) on success. | 
|  | * You will not need it in real life, because deflate errors | 
|  | * are possible only on wrong options or bad `onData` / `onEnd` | 
|  | * custom handlers. | 
|  | **/ | 
|  |  | 
|  | /** | 
|  | * Deflate.msg -> String | 
|  | * | 
|  | * Error message, if [[Deflate.err]] != 0 | 
|  | **/ | 
|  |  | 
|  |  | 
|  | /** | 
|  | * new Deflate(options) | 
|  | * - options (Object): zlib deflate options. | 
|  | * | 
|  | * Creates new deflator instance with specified params. Throws exception | 
|  | * on bad params. Supported options: | 
|  | * | 
|  | * - `level` | 
|  | * - `windowBits` | 
|  | * - `memLevel` | 
|  | * - `strategy` | 
|  | * - `dictionary` | 
|  | * | 
|  | * [http://zlib.net/manual.html#Advanced](http://zlib.net/manual.html#Advanced) | 
|  | * for more information on these. | 
|  | * | 
|  | * Additional options, for internal needs: | 
|  | * | 
|  | * - `chunkSize` - size of generated data chunks (16K by default) | 
|  | * - `raw` (Boolean) - do raw deflate | 
|  | * - `gzip` (Boolean) - create gzip wrapper | 
|  | * - `to` (String) - if equal to 'string', then result will be "binary string" | 
|  | *    (each char code [0..255]) | 
|  | * - `header` (Object) - custom header for gzip | 
|  | *   - `text` (Boolean) - true if compressed data believed to be text | 
|  | *   - `time` (Number) - modification time, unix timestamp | 
|  | *   - `os` (Number) - operation system code | 
|  | *   - `extra` (Array) - array of bytes with extra data (max 65536) | 
|  | *   - `name` (String) - file name (binary string) | 
|  | *   - `comment` (String) - comment (binary string) | 
|  | *   - `hcrc` (Boolean) - true if header crc should be added | 
|  | * | 
|  | * ##### Example: | 
|  | * | 
|  | * ```javascript | 
|  | * var pako = require('pako') | 
|  | *   , chunk1 = Uint8Array([1,2,3,4,5,6,7,8,9]) | 
|  | *   , chunk2 = Uint8Array([10,11,12,13,14,15,16,17,18,19]); | 
|  | * | 
|  | * var deflate = new pako.Deflate({ level: 3}); | 
|  | * | 
|  | * deflate.push(chunk1, false); | 
|  | * deflate.push(chunk2, true);  // true -> last chunk | 
|  | * | 
|  | * if (deflate.err) { throw new Error(deflate.err); } | 
|  | * | 
|  | * console.log(deflate.result); | 
|  | * ``` | 
|  | **/ | 
|  | function Deflate(options) { | 
|  | if (!(this instanceof Deflate)) return new Deflate(options); | 
|  |  | 
|  | this.options = utils.assign({ | 
|  | level: Z_DEFAULT_COMPRESSION, | 
|  | method: Z_DEFLATED, | 
|  | chunkSize: 16384, | 
|  | windowBits: 15, | 
|  | memLevel: 8, | 
|  | strategy: Z_DEFAULT_STRATEGY, | 
|  | to: '' | 
|  | }, options || {}); | 
|  |  | 
|  | var opt = this.options; | 
|  |  | 
|  | if (opt.raw && (opt.windowBits > 0)) { | 
|  | opt.windowBits = -opt.windowBits; | 
|  | } | 
|  |  | 
|  | else if (opt.gzip && (opt.windowBits > 0) && (opt.windowBits < 16)) { | 
|  | opt.windowBits += 16; | 
|  | } | 
|  |  | 
|  | this.err    = 0;      // error code, if happens (0 = Z_OK) | 
|  | this.msg    = '';     // error message | 
|  | this.ended  = false;  // used to avoid multiple onEnd() calls | 
|  | this.chunks = [];     // chunks of compressed data | 
|  |  | 
|  | this.strm = new ZStream(); | 
|  | this.strm.avail_out = 0; | 
|  |  | 
|  | var status = zlib_deflate.deflateInit2( | 
|  | this.strm, | 
|  | opt.level, | 
|  | opt.method, | 
|  | opt.windowBits, | 
|  | opt.memLevel, | 
|  | opt.strategy | 
|  | ); | 
|  |  | 
|  | if (status !== Z_OK) { | 
|  | throw new Error(msg[status]); | 
|  | } | 
|  |  | 
|  | if (opt.header) { | 
|  | zlib_deflate.deflateSetHeader(this.strm, opt.header); | 
|  | } | 
|  |  | 
|  | if (opt.dictionary) { | 
|  | var dict; | 
|  | // Convert data if needed | 
|  | if (typeof opt.dictionary === 'string') { | 
|  | // If we need to compress text, change encoding to utf8. | 
|  | dict = strings.string2buf(opt.dictionary); | 
|  | } else if (toString.call(opt.dictionary) === '[object ArrayBuffer]') { | 
|  | dict = new Uint8Array(opt.dictionary); | 
|  | } else { | 
|  | dict = opt.dictionary; | 
|  | } | 
|  |  | 
|  | status = zlib_deflate.deflateSetDictionary(this.strm, dict); | 
|  |  | 
|  | if (status !== Z_OK) { | 
|  | throw new Error(msg[status]); | 
|  | } | 
|  |  | 
|  | this._dict_set = true; | 
|  | } | 
|  | } | 
|  |  | 
|  | /** | 
|  | * Deflate#push(data[, mode]) -> Boolean | 
|  | * - data (Uint8Array|Array|ArrayBuffer|String): input data. Strings will be | 
|  | *   converted to utf8 byte sequence. | 
|  | * - mode (Number|Boolean): 0..6 for corresponding Z_NO_FLUSH..Z_TREE modes. | 
|  | *   See constants. Skipped or `false` means Z_NO_FLUSH, `true` means Z_FINISH. | 
|  | * | 
|  | * Sends input data to deflate pipe, generating [[Deflate#onData]] calls with | 
|  | * new compressed chunks. Returns `true` on success. The last data block must have | 
|  | * mode Z_FINISH (or `true`). That will flush internal pending buffers and call | 
|  | * [[Deflate#onEnd]]. For interim explicit flushes (without ending the stream) you | 
|  | * can use mode Z_SYNC_FLUSH, keeping the compression context. | 
|  | * | 
|  | * On fail call [[Deflate#onEnd]] with error code and return false. | 
|  | * | 
|  | * We strongly recommend to use `Uint8Array` on input for best speed (output | 
|  | * array format is detected automatically). Also, don't skip last param and always | 
|  | * use the same type in your code (boolean or number). That will improve JS speed. | 
|  | * | 
|  | * For regular `Array`-s make sure all elements are [0..255]. | 
|  | * | 
|  | * ##### Example | 
|  | * | 
|  | * ```javascript | 
|  | * push(chunk, false); // push one of data chunks | 
|  | * ... | 
|  | * push(chunk, true);  // push last chunk | 
|  | * ``` | 
|  | **/ | 
|  | Deflate.prototype.push = function (data, mode) { | 
|  | var strm = this.strm; | 
|  | var chunkSize = this.options.chunkSize; | 
|  | var status, _mode; | 
|  |  | 
|  | if (this.ended) { return false; } | 
|  |  | 
|  | _mode = (mode === ~~mode) ? mode : ((mode === true) ? Z_FINISH : Z_NO_FLUSH); | 
|  |  | 
|  | // Convert data if needed | 
|  | if (typeof data === 'string') { | 
|  | // If we need to compress text, change encoding to utf8. | 
|  | strm.input = strings.string2buf(data); | 
|  | } else if (toString.call(data) === '[object ArrayBuffer]') { | 
|  | strm.input = new Uint8Array(data); | 
|  | } else { | 
|  | strm.input = data; | 
|  | } | 
|  |  | 
|  | strm.next_in = 0; | 
|  | strm.avail_in = strm.input.length; | 
|  |  | 
|  | do { | 
|  | if (strm.avail_out === 0) { | 
|  | strm.output = new utils.Buf8(chunkSize); | 
|  | strm.next_out = 0; | 
|  | strm.avail_out = chunkSize; | 
|  | } | 
|  | status = zlib_deflate.deflate(strm, _mode);    /* no bad return value */ | 
|  |  | 
|  | if (status !== Z_STREAM_END && status !== Z_OK) { | 
|  | this.onEnd(status); | 
|  | this.ended = true; | 
|  | return false; | 
|  | } | 
|  | if (strm.avail_out === 0 || (strm.avail_in === 0 && (_mode === Z_FINISH || _mode === Z_SYNC_FLUSH))) { | 
|  | if (this.options.to === 'string') { | 
|  | this.onData(strings.buf2binstring(utils.shrinkBuf(strm.output, strm.next_out))); | 
|  | } else { | 
|  | this.onData(utils.shrinkBuf(strm.output, strm.next_out)); | 
|  | } | 
|  | } | 
|  | } while ((strm.avail_in > 0 || strm.avail_out === 0) && status !== Z_STREAM_END); | 
|  |  | 
|  | // Finalize on the last chunk. | 
|  | if (_mode === Z_FINISH) { | 
|  | status = zlib_deflate.deflateEnd(this.strm); | 
|  | this.onEnd(status); | 
|  | this.ended = true; | 
|  | return status === Z_OK; | 
|  | } | 
|  |  | 
|  | // callback interim results if Z_SYNC_FLUSH. | 
|  | if (_mode === Z_SYNC_FLUSH) { | 
|  | this.onEnd(Z_OK); | 
|  | strm.avail_out = 0; | 
|  | return true; | 
|  | } | 
|  |  | 
|  | return true; | 
|  | }; | 
|  |  | 
|  |  | 
|  | /** | 
|  | * Deflate#onData(chunk) -> Void | 
|  | * - chunk (Uint8Array|Array|String): output data. Type of array depends | 
|  | *   on js engine support. When string output requested, each chunk | 
|  | *   will be string. | 
|  | * | 
|  | * By default, stores data blocks in `chunks[]` property and glue | 
|  | * those in `onEnd`. Override this handler, if you need another behaviour. | 
|  | **/ | 
|  | Deflate.prototype.onData = function (chunk) { | 
|  | this.chunks.push(chunk); | 
|  | }; | 
|  |  | 
|  |  | 
|  | /** | 
|  | * Deflate#onEnd(status) -> Void | 
|  | * - status (Number): deflate status. 0 (Z_OK) on success, | 
|  | *   other if not. | 
|  | * | 
|  | * Called once after you tell deflate that the input stream is | 
|  | * complete (Z_FINISH) or should be flushed (Z_SYNC_FLUSH) | 
|  | * or if an error happened. By default - join collected chunks, | 
|  | * free memory and fill `results` / `err` properties. | 
|  | **/ | 
|  | Deflate.prototype.onEnd = function (status) { | 
|  | // On success - join | 
|  | if (status === Z_OK) { | 
|  | if (this.options.to === 'string') { | 
|  | this.result = this.chunks.join(''); | 
|  | } else { | 
|  | this.result = utils.flattenChunks(this.chunks); | 
|  | } | 
|  | } | 
|  | this.chunks = []; | 
|  | this.err = status; | 
|  | this.msg = this.strm.msg; | 
|  | }; | 
|  |  | 
|  |  | 
|  | /** | 
|  | * deflate(data[, options]) -> Uint8Array|Array|String | 
|  | * - data (Uint8Array|Array|String): input data to compress. | 
|  | * - options (Object): zlib deflate options. | 
|  | * | 
|  | * Compress `data` with deflate algorithm and `options`. | 
|  | * | 
|  | * Supported options are: | 
|  | * | 
|  | * - level | 
|  | * - windowBits | 
|  | * - memLevel | 
|  | * - strategy | 
|  | * - dictionary | 
|  | * | 
|  | * [http://zlib.net/manual.html#Advanced](http://zlib.net/manual.html#Advanced) | 
|  | * for more information on these. | 
|  | * | 
|  | * Sugar (options): | 
|  | * | 
|  | * - `raw` (Boolean) - say that we work with raw stream, if you don't wish to specify | 
|  | *   negative windowBits implicitly. | 
|  | * - `to` (String) - if equal to 'string', then result will be "binary string" | 
|  | *    (each char code [0..255]) | 
|  | * | 
|  | * ##### Example: | 
|  | * | 
|  | * ```javascript | 
|  | * var pako = require('pako') | 
|  | *   , data = Uint8Array([1,2,3,4,5,6,7,8,9]); | 
|  | * | 
|  | * console.log(pako.deflate(data)); | 
|  | * ``` | 
|  | **/ | 
|  | function deflate(input, options) { | 
|  | var deflator = new Deflate(options); | 
|  |  | 
|  | deflator.push(input, true); | 
|  |  | 
|  | // That will never happens, if you don't cheat with options :) | 
|  | if (deflator.err) { throw deflator.msg || msg[deflator.err]; } | 
|  |  | 
|  | return deflator.result; | 
|  | } | 
|  |  | 
|  |  | 
|  | /** | 
|  | * deflateRaw(data[, options]) -> Uint8Array|Array|String | 
|  | * - data (Uint8Array|Array|String): input data to compress. | 
|  | * - options (Object): zlib deflate options. | 
|  | * | 
|  | * The same as [[deflate]], but creates raw data, without wrapper | 
|  | * (header and adler32 crc). | 
|  | **/ | 
|  | function deflateRaw(input, options) { | 
|  | options = options || {}; | 
|  | options.raw = true; | 
|  | return deflate(input, options); | 
|  | } | 
|  |  | 
|  |  | 
|  | /** | 
|  | * gzip(data[, options]) -> Uint8Array|Array|String | 
|  | * - data (Uint8Array|Array|String): input data to compress. | 
|  | * - options (Object): zlib deflate options. | 
|  | * | 
|  | * The same as [[deflate]], but create gzip wrapper instead of | 
|  | * deflate one. | 
|  | **/ | 
|  | function gzip(input, options) { | 
|  | options = options || {}; | 
|  | options.gzip = true; | 
|  | return deflate(input, options); | 
|  | } | 
|  |  | 
|  |  | 
|  | exports.Deflate = Deflate; | 
|  | exports.deflate = deflate; | 
|  | exports.deflateRaw = deflateRaw; | 
|  | exports.gzip = gzip; |