Import Cobalt 24.master.0.1033952
diff --git a/ui/gfx/bidi_line_iterator.cc b/ui/gfx/bidi_line_iterator.cc
new file mode 100644
index 0000000..cda076a
--- /dev/null
+++ b/ui/gfx/bidi_line_iterator.cc
@@ -0,0 +1,75 @@
+// Copyright (c) 2011 The Chromium Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+
+#include "ui/gfx/bidi_line_iterator.h"
+
+#include "base/check.h"
+#include "base/notreached.h"
+
+namespace ui {
+namespace gfx {
+
+namespace {
+
+UBiDiLevel GetParagraphLevelForDirection(base::i18n::TextDirection direction) {
+ switch (direction) {
+ case base::i18n::UNKNOWN_DIRECTION:
+ return UBIDI_DEFAULT_LTR;
+ case base::i18n::RIGHT_TO_LEFT:
+ return 1; // Highest RTL level.
+ case base::i18n::LEFT_TO_RIGHT:
+ return 0; // Highest LTR level.
+ default:
+ NOTREACHED();
+ return 0;
+ }
+}
+
+} // namespace
+
+BiDiLineIterator::BiDiLineIterator() : bidi_(nullptr) {}
+
+BiDiLineIterator::~BiDiLineIterator() {
+ if (bidi_) {
+ ubidi_close(bidi_);
+ bidi_ = nullptr;
+ }
+}
+
+bool BiDiLineIterator::Open(const std::u16string& text,
+ base::i18n::TextDirection direction) {
+ DCHECK(!bidi_);
+ UErrorCode error = U_ZERO_ERROR;
+ bidi_ = ubidi_openSized(static_cast<int>(text.length()), 0, &error);
+ if (U_FAILURE(error))
+ return false;
+
+ ubidi_setPara(bidi_, text.data(), static_cast<int>(text.length()),
+ GetParagraphLevelForDirection(direction), nullptr, &error);
+ return (U_SUCCESS(error));
+}
+
+int BiDiLineIterator::CountRuns() const {
+ DCHECK(bidi_ != nullptr);
+ UErrorCode error = U_ZERO_ERROR;
+ const int runs = ubidi_countRuns(bidi_, &error);
+ return U_SUCCESS(error) ? runs : 0;
+}
+
+UBiDiDirection BiDiLineIterator::GetVisualRun(int index,
+ int* start,
+ int* length) const {
+ DCHECK(bidi_ != nullptr);
+ return ubidi_getVisualRun(bidi_, index, start, length);
+}
+
+void BiDiLineIterator::GetLogicalRun(int start,
+ int* end,
+ UBiDiLevel* level) const {
+ DCHECK(bidi_ != nullptr);
+ ubidi_getLogicalRun(bidi_, start, end, level);
+}
+
+} // namespace gfx
+} // namespace ui