| // Copyright 2016 The Chromium Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| |
| #include "base/task/task_scheduler/priority_queue.h" |
| |
| #include <memory> |
| |
| #include "base/bind.h" |
| #include "base/bind_helpers.h" |
| #include "base/macros.h" |
| #include "base/memory/ptr_util.h" |
| #include "base/memory/ref_counted.h" |
| #include "base/synchronization/waitable_event.h" |
| #include "base/task/task_scheduler/sequence.h" |
| #include "base/task/task_scheduler/task.h" |
| #include "base/task/task_traits.h" |
| #include "base/test/gtest_util.h" |
| #include "base/threading/platform_thread.h" |
| #include "base/threading/simple_thread.h" |
| #include "base/time/time.h" |
| #include "testing/gtest/include/gtest/gtest.h" |
| |
| namespace base { |
| namespace internal { |
| |
| namespace { |
| |
| class ThreadBeginningTransaction : public SimpleThread { |
| public: |
| explicit ThreadBeginningTransaction(PriorityQueue* priority_queue) |
| : SimpleThread("ThreadBeginningTransaction"), |
| priority_queue_(priority_queue) {} |
| |
| // SimpleThread: |
| void Run() override { |
| std::unique_ptr<PriorityQueue::Transaction> transaction = |
| priority_queue_->BeginTransaction(); |
| transaction_began_.Signal(); |
| } |
| |
| void ExpectTransactionDoesNotBegin() { |
| // After a few milliseconds, the call to BeginTransaction() should not have |
| // returned. |
| EXPECT_FALSE( |
| transaction_began_.TimedWait(TimeDelta::FromMilliseconds(250))); |
| } |
| |
| private: |
| PriorityQueue* const priority_queue_; |
| WaitableEvent transaction_began_; |
| |
| DISALLOW_COPY_AND_ASSIGN(ThreadBeginningTransaction); |
| }; |
| |
| } // namespace |
| |
| TEST(TaskSchedulerPriorityQueueTest, PushPopPeek) { |
| // Create test sequences. |
| scoped_refptr<Sequence> sequence_a = |
| MakeRefCounted<Sequence>(TaskTraits(TaskPriority::USER_VISIBLE)); |
| sequence_a->PushTask(Task(FROM_HERE, DoNothing(), TimeDelta())); |
| SequenceSortKey sort_key_a = sequence_a->GetSortKey(); |
| |
| scoped_refptr<Sequence> sequence_b = |
| MakeRefCounted<Sequence>(TaskTraits(TaskPriority::USER_BLOCKING)); |
| sequence_b->PushTask(Task(FROM_HERE, DoNothing(), TimeDelta())); |
| SequenceSortKey sort_key_b = sequence_b->GetSortKey(); |
| |
| scoped_refptr<Sequence> sequence_c = |
| MakeRefCounted<Sequence>(TaskTraits(TaskPriority::USER_BLOCKING)); |
| sequence_c->PushTask(Task(FROM_HERE, DoNothing(), TimeDelta())); |
| SequenceSortKey sort_key_c = sequence_c->GetSortKey(); |
| |
| scoped_refptr<Sequence> sequence_d = |
| MakeRefCounted<Sequence>(TaskTraits(TaskPriority::BEST_EFFORT)); |
| sequence_d->PushTask(Task(FROM_HERE, DoNothing(), TimeDelta())); |
| SequenceSortKey sort_key_d = sequence_d->GetSortKey(); |
| |
| // Create a PriorityQueue and a Transaction. |
| PriorityQueue pq; |
| auto transaction(pq.BeginTransaction()); |
| EXPECT_TRUE(transaction->IsEmpty()); |
| |
| // Push |sequence_a| in the PriorityQueue. It becomes the sequence with the |
| // highest priority. |
| transaction->Push(sequence_a, sort_key_a); |
| EXPECT_EQ(sort_key_a, transaction->PeekSortKey()); |
| |
| // Push |sequence_b| in the PriorityQueue. It becomes the sequence with the |
| // highest priority. |
| transaction->Push(sequence_b, sort_key_b); |
| EXPECT_EQ(sort_key_b, transaction->PeekSortKey()); |
| |
| // Push |sequence_c| in the PriorityQueue. |sequence_b| is still the sequence |
| // with the highest priority. |
| transaction->Push(sequence_c, sort_key_c); |
| EXPECT_EQ(sort_key_b, transaction->PeekSortKey()); |
| |
| // Push |sequence_d| in the PriorityQueue. |sequence_b| is still the sequence |
| // with the highest priority. |
| transaction->Push(sequence_d, sort_key_d); |
| EXPECT_EQ(sort_key_b, transaction->PeekSortKey()); |
| |
| // Pop |sequence_b| from the PriorityQueue. |sequence_c| becomes the sequence |
| // with the highest priority. |
| EXPECT_EQ(sequence_b, transaction->PopSequence()); |
| EXPECT_EQ(sort_key_c, transaction->PeekSortKey()); |
| |
| // Pop |sequence_c| from the PriorityQueue. |sequence_a| becomes the sequence |
| // with the highest priority. |
| EXPECT_EQ(sequence_c, transaction->PopSequence()); |
| EXPECT_EQ(sort_key_a, transaction->PeekSortKey()); |
| |
| // Pop |sequence_a| from the PriorityQueue. |sequence_d| becomes the sequence |
| // with the highest priority. |
| EXPECT_EQ(sequence_a, transaction->PopSequence()); |
| EXPECT_EQ(sort_key_d, transaction->PeekSortKey()); |
| |
| // Pop |sequence_d| from the PriorityQueue. It is now empty. |
| EXPECT_EQ(sequence_d, transaction->PopSequence()); |
| EXPECT_TRUE(transaction->IsEmpty()); |
| } |
| |
| // Check that creating Transactions on the same thread for 2 unrelated |
| // PriorityQueues causes a crash. |
| TEST(TaskSchedulerPriorityQueueTest, IllegalTwoTransactionsSameThread) { |
| PriorityQueue pq_a; |
| PriorityQueue pq_b; |
| |
| EXPECT_DCHECK_DEATH({ |
| std::unique_ptr<PriorityQueue::Transaction> transaction_a = |
| pq_a.BeginTransaction(); |
| std::unique_ptr<PriorityQueue::Transaction> transaction_b = |
| pq_b.BeginTransaction(); |
| }); |
| } |
| |
| // Check that it is possible to begin multiple Transactions for the same |
| // PriorityQueue on different threads. The call to BeginTransaction() on the |
| // second thread should block until the Transaction has ended on the first |
| // thread. |
| TEST(TaskSchedulerPriorityQueueTest, TwoTransactionsTwoThreads) { |
| PriorityQueue pq; |
| |
| // Call BeginTransaction() on this thread and keep the Transaction alive. |
| std::unique_ptr<PriorityQueue::Transaction> transaction = |
| pq.BeginTransaction(); |
| |
| // Call BeginTransaction() on another thread. |
| ThreadBeginningTransaction thread_beginning_transaction(&pq); |
| thread_beginning_transaction.Start(); |
| |
| // After a few milliseconds, the call to BeginTransaction() on the other |
| // thread should not have returned. |
| thread_beginning_transaction.ExpectTransactionDoesNotBegin(); |
| |
| // End the Transaction on the current thread. |
| transaction.reset(); |
| |
| // The other thread should exit after its call to BeginTransaction() returns. |
| thread_beginning_transaction.Join(); |
| } |
| |
| } // namespace internal |
| } // namespace base |