| // Copyright 2017 The Chromium Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| |
| #include <math.h> |
| |
| #include "media/video/half_float_maker.h" |
| #include "testing/gtest/include/gtest/gtest.h" |
| |
| namespace media { |
| |
| class HalfFloatMakerTest : public testing::Test {}; |
| |
| // Convert an IEEE 754 half-float to a double value |
| // that we can do math on. |
| double FromHalfFloat(uint16_t half_float) { |
| if (!half_float) |
| return 0.0; |
| int sign = (half_float & 0x8000) ? -1 : 1; |
| int exponent = (half_float >> 10) & 0x1F; |
| int fraction = half_float & 0x3FF; |
| if (exponent == 0) { |
| return pow(2.0, -24.0) * fraction; |
| } else if (exponent == 0x1F) { |
| return sign * 1000000000000.0; |
| } else { |
| return pow(2.0, exponent - 25) * (0x400 + fraction); |
| } |
| } |
| |
| TEST_F(HalfFloatMakerTest, MakeHalfFloatTest) { |
| unsigned short integers[1 << 16]; |
| unsigned short half_floats[1 << 16]; |
| for (int bits = 9; bits <= 16; bits++) { |
| std::unique_ptr<media::HalfFloatMaker> half_float_maker; |
| half_float_maker = media::HalfFloatMaker::NewHalfFloatMaker(bits); |
| int num_values = 1 << bits; |
| for (int i = 0; i < num_values; i++) |
| integers[i] = i; |
| |
| half_float_maker->MakeHalfFloats(integers, num_values, half_floats); |
| // Multiplier to converting integers to 0.0..1.0 range. |
| double multiplier = 1.0 / (num_values - 1); |
| |
| for (int i = 0; i < num_values; i++) { |
| // This value is in range 0..1 |
| float value = integers[i] * multiplier; |
| // Reverse the effect of offset and multiplier to get the expected |
| // output value from the half-float converter. |
| float expected_value = |
| value / half_float_maker->Multiplier() + half_float_maker->Offset(); |
| EXPECT_EQ(integers[i], i); |
| |
| // We expect the result to be within +/- one least-significant bit. |
| // Within the range we care about, half-floats values and |
| // their representation both sort in the same order, so we |
| // can just add one to get the next bigger half-float. |
| float expected_precision = |
| FromHalfFloat(half_floats[i] + 1) - FromHalfFloat(half_floats[i]); |
| EXPECT_NEAR(FromHalfFloat(half_floats[i]), expected_value, |
| expected_precision) |
| << "i = " << i << " bits = " << bits; |
| } |
| } |
| } |
| |
| } // namespace media |