| /* |
| * Copyright 2017 The Cobalt Authors. All Rights Reserved. |
| * |
| * Licensed under the Apache License, Version 2.0 (the "License"); |
| * you may not use this file except in compliance with the License. |
| * You may obtain a copy of the License at |
| * |
| * http://www.apache.org/licenses/LICENSE-2.0 |
| * |
| * Unless required by applicable law or agreed to in writing, software |
| * distributed under the License is distributed on an "AS IS" BASIS, |
| * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| * See the License for the specific language governing permissions and |
| * limitations under the License. |
| */ |
| |
| #include "cobalt/input/input_poller_impl.h" |
| |
| namespace cobalt { |
| namespace input { |
| |
| InputPollerImpl::InputPollerImpl() : InputPoller() { |
| // Initialize the joystick key mapping. |
| key_offset_map_[kSbKeyGamepadLeftStickUp] = 0.0f; |
| key_offset_map_[kSbKeyGamepadLeftStickDown] = 0.0f; |
| key_offset_map_[kSbKeyGamepadLeftStickLeft] = 0.0f; |
| key_offset_map_[kSbKeyGamepadLeftStickRight] = 0.0f; |
| key_offset_map_[kSbKeyGamepadRightStickUp] = 0.0f; |
| key_offset_map_[kSbKeyGamepadRightStickDown] = 0.0f; |
| key_offset_map_[kSbKeyGamepadRightStickLeft] = 0.0f; |
| key_offset_map_[kSbKeyGamepadRightStickRight] = 0.0f; |
| } |
| |
| bool InputPollerImpl::IsPressed(SbKey keycode) { |
| starboard::ScopedLock lock(input_mutex_); |
| |
| return pressed_keys_.find(keycode) != pressed_keys_.end(); |
| } |
| |
| float InputPollerImpl::AnalogInput(SbKey analog_input_id) { |
| starboard::ScopedLock lock(input_mutex_); |
| |
| KeyOffsetMap::const_iterator found = key_offset_map_.find(analog_input_id); |
| if (found == key_offset_map_.end()) { |
| return 0.0f; |
| } else { |
| return found->second; |
| } |
| } |
| |
| void InputPollerImpl::UpdateInputEvent( |
| const system_window::InputEvent* input_event) { |
| starboard::ScopedLock lock(input_mutex_); |
| |
| switch (input_event->type()) { |
| case system_window::InputEvent::kKeyDown: |
| pressed_keys_.insert(input_event->key_code()); |
| break; |
| case system_window::InputEvent::kKeyUp: |
| pressed_keys_.erase(input_event->key_code()); |
| break; |
| case system_window::InputEvent::kKeyMove: { |
| switch (input_event->key_code()) { |
| case kSbKeyGamepadLeftStickUp: { |
| key_offset_map_[kSbKeyGamepadLeftStickUp] = |
| -input_event->position().y(); |
| key_offset_map_[kSbKeyGamepadLeftStickDown] = |
| input_event->position().y(); |
| break; |
| } |
| case kSbKeyGamepadLeftStickLeft: { |
| key_offset_map_[kSbKeyGamepadLeftStickLeft] = |
| -input_event->position().x(); |
| key_offset_map_[kSbKeyGamepadLeftStickRight] = |
| input_event->position().x(); |
| break; |
| } |
| case kSbKeyGamepadRightStickUp: { |
| key_offset_map_[kSbKeyGamepadRightStickUp] = |
| -input_event->position().y(); |
| key_offset_map_[kSbKeyGamepadRightStickDown] = |
| input_event->position().y(); |
| break; |
| } |
| case kSbKeyGamepadRightStickLeft: { |
| key_offset_map_[kSbKeyGamepadRightStickLeft] = |
| -input_event->position().x(); |
| key_offset_map_[kSbKeyGamepadRightStickRight] = |
| input_event->position().x(); |
| break; |
| } |
| } |
| } break; |
| case system_window::InputEvent::kInput: |
| // Input events (dom::InputEvent) are ignored here. |
| break; |
| case system_window::InputEvent::kPointerDown: |
| case system_window::InputEvent::kPointerUp: |
| case system_window::InputEvent::kPointerMove: |
| case system_window::InputEvent::kTouchpadDown: |
| case system_window::InputEvent::kTouchpadUp: |
| case system_window::InputEvent::kTouchpadMove: |
| case system_window::InputEvent::kTouchscreenDown: |
| case system_window::InputEvent::kTouchscreenUp: |
| case system_window::InputEvent::kTouchscreenMove: |
| case system_window::InputEvent::kWheel: |
| // Pointer and Wheel events are ignored here. |
| break; |
| } |
| } |
| |
| } // namespace input |
| } // namespace cobalt |