| // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| |
| // Defines a simple LayoutUnit based vector class. This class is used to |
| // indicate a distance in two dimensions between two points. Subtracting two |
| // points should produce a vector, and adding a vector to a point produces the |
| // point at the vector's distance from the original point. |
| |
| #ifndef COBALT_LAYOUT_VECTOR2D_LAYOUT_UNIT_H_ |
| #define COBALT_LAYOUT_VECTOR2D_LAYOUT_UNIT_H_ |
| |
| #include <iosfwd> |
| #include <string> |
| |
| #include "base/logging.h" |
| #include "cobalt/layout/layout_unit.h" |
| #include "cobalt/math/vector2d_f.h" |
| |
| namespace cobalt { |
| namespace layout { |
| |
| class Vector2dLayoutUnit { |
| public: |
| Vector2dLayoutUnit() : x_(0), y_(0) {} |
| Vector2dLayoutUnit(LayoutUnit x, LayoutUnit y) : x_(x), y_(y) {} |
| |
| void SetVector(LayoutUnit x, LayoutUnit y) { |
| x_ = x; |
| y_ = y; |
| } |
| |
| LayoutUnit x() const { return x_; } |
| void set_x(LayoutUnit x) { x_ = x; } |
| |
| LayoutUnit y() const { return y_; } |
| void set_y(LayoutUnit y) { y_ = y; } |
| |
| // True if both components of the vector are 0. |
| bool IsZero() const; |
| |
| // Add the components of the |other| vector to the current vector. |
| void Add(const Vector2dLayoutUnit& other); |
| // Subtract the components of the |other| vector from the current vector. |
| void Subtract(const Vector2dLayoutUnit& other); |
| |
| void operator+=(const Vector2dLayoutUnit& other) { Add(other); } |
| void operator-=(const Vector2dLayoutUnit& other) { Subtract(other); } |
| |
| LayoutUnit operator[](int i) const { |
| DCHECK_LE(0, i); |
| DCHECK_GE(1, i); |
| return i == 0 ? x_ : y_; |
| } |
| LayoutUnit& operator[](int i) { |
| DCHECK_LE(0, i); |
| DCHECK_GE(1, i); |
| return i == 0 ? x_ : y_; |
| } |
| |
| void SetToMin(const Vector2dLayoutUnit& other) { |
| x_ = x_ <= other.x_ ? x_ : other.x_; |
| y_ = y_ <= other.y_ ? y_ : other.y_; |
| } |
| |
| void SetToMax(const Vector2dLayoutUnit& other) { |
| x_ = x_ >= other.x_ ? x_ : other.x_; |
| y_ = y_ >= other.y_ ? y_ : other.y_; |
| } |
| |
| std::string ToString() const; |
| |
| operator math::Vector2dF() const { |
| return math::Vector2dF(x_.toFloat(), y_.toFloat()); |
| } |
| |
| private: |
| LayoutUnit x_; |
| LayoutUnit y_; |
| }; |
| |
| inline bool operator==(const Vector2dLayoutUnit& lhs, |
| const Vector2dLayoutUnit& rhs) { |
| return lhs.x() == rhs.x() && lhs.y() == rhs.y(); |
| } |
| |
| inline bool operator!=(const Vector2dLayoutUnit& lhs, |
| const Vector2dLayoutUnit& rhs) { |
| return !(lhs == rhs); |
| } |
| |
| inline Vector2dLayoutUnit operator-(const Vector2dLayoutUnit& v) { |
| return Vector2dLayoutUnit(-v.x(), -v.y()); |
| } |
| |
| inline Vector2dLayoutUnit operator+(const Vector2dLayoutUnit& lhs, |
| const Vector2dLayoutUnit& rhs) { |
| Vector2dLayoutUnit result = lhs; |
| result.Add(rhs); |
| return result; |
| } |
| |
| inline Vector2dLayoutUnit operator-(const Vector2dLayoutUnit& lhs, |
| const Vector2dLayoutUnit& rhs) { |
| Vector2dLayoutUnit result = lhs; |
| result.Add(-rhs); |
| return result; |
| } |
| |
| } // namespace layout |
| } // namespace cobalt |
| |
| #endif // COBALT_LAYOUT_VECTOR2D_LAYOUT_UNIT_H_ |