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// Copyright 2015 The Cobalt Authors. All Rights Reserved.
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// See the License for the specific language governing permissions and
// limitations under the License.
#include <X11/extensions/Xrender.h>
#include <X11/Xlib.h>
#include "starboard/configuration.h"
#include "starboard/shared/internal_only.h"
#include "starboard/shared/starboard/player/filter/cpu_video_frame.h"
#include "starboard/window.h"
struct SbWindowPrivate {
SbWindowPrivate(Display* display, const SbWindowOptions* options);
Window window;
typedef ::starboard::shared::starboard::player::filter::CpuVideoFrame
// The following functions composite graphics and the given video frame video
// for this window. In kSbPlayerOutputModePunchOut mode, this is the only way
// any graphics or video is presented in the window. The video frame will be
// rendered according to boundaries specified by the parameters.
// CompositeVideoFrame() can be called multiple times in between
// BeginComposite() and EndComposite() to display frames from multiple videos.
void BeginComposite();
void CompositeVideoFrame(
int bounds_x,
int bounds_y,
int bounds_width,
int bounds_height,
const starboard::scoped_refptr<CpuVideoFrame>& frame);
void EndComposite();
// The cached XRender Picture that represents the window that is the
// destination of the composition.
Picture window_picture;
// This pixmap is used to composite video and graphics before rendering onto
// the actual window. This is necessary to avoid horrible flickering.
Pixmap composition_pixmap;
// A cached XRender Picture wrapper for |composition_pixmap|.
Picture composition_picture;
// This pixmap is used to load the video frame before stretching it onto the
// |composition_pixmap|. This is done so that we can stretch it with XRender.
Pixmap video_pixmap;
// The width of the |video_pixmap|.
int video_pixmap_width;
// The height of the allocated |video_pixmap|.
int video_pixmap_height;
// A cached GC for the |video_pixmap| to upload the frame.
GC video_pixmap_gc;
// A cached XRender Picture wrapper for |video_pixmap|.
Picture video_picture;
// This mapped, but invisible window is bound to EGL and used to get the GL
// graphics output into an XRender Picture that can be manually composited
// with video.
Window gl_window;
// A cached XRender Picture wrapper for |gl_window|.
Picture gl_picture;
// The display that this window was created from.
Display* display;
// The width of this window.
int width;
// The height of this window.
int height;
// If there has been a resize that has not been handled by the application
// yet.
bool unhandled_resize;