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cobalt
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5ac52c483642b4db38dbd342c3c4978c98971a6e
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src
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third_party
/
angle
/
samples
/
multiple_draw_buffers
/
multiple_draw_buffers_vs.glsl
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attribute vec4 a_position
;
attribute vec2 a_texCoord
;
varying vec2 v_texCoord
;
void
main
()
{
gl_Position
=
a_position
;
v_texCoord
=
a_texCoord
;
}