| // GENERATED FILE - DO NOT EDIT. |
| // Generated by generate_entry_points.py using data from gl.xml. |
| // |
| // Copyright 2019 The ANGLE Project Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| // |
| // entry_points_gl_1_3_autogen.cpp: |
| // Defines the GL 1.3 entry points. |
| |
| #include "libGL/entry_points_gl_1_3_autogen.h" |
| |
| #include "libANGLE/Context.h" |
| #include "libANGLE/Context.inl.h" |
| #include "libANGLE/entry_points_utils.h" |
| #include "libANGLE/gl_enum_utils.h" |
| #include "libANGLE/validationEGL.h" |
| #include "libANGLE/validationES.h" |
| #include "libANGLE/validationES1.h" |
| #include "libANGLE/validationES2.h" |
| #include "libANGLE/validationES3.h" |
| #include "libANGLE/validationES31.h" |
| #include "libANGLE/validationES32.h" |
| #include "libANGLE/validationESEXT.h" |
| #include "libANGLE/validationGL13_autogen.h" |
| #include "libGLESv2/global_state.h" |
| |
| namespace gl |
| { |
| void GL_APIENTRY ActiveTexture(GLenum texture) |
| { |
| Context *context = GetValidGlobalContext(); |
| EVENT("glActiveTexture", "context = %d, GLenum texture = %s", CID(context), |
| GLenumToString(GLenumGroup::TextureUnit, texture)); |
| |
| if (context) |
| { |
| std::unique_lock<std::mutex> shareContextLock = GetShareGroupLock(context); |
| bool isCallValid = (context->skipValidation() || ValidateActiveTexture(context, texture)); |
| if (isCallValid) |
| { |
| context->activeTexture(texture); |
| } |
| ANGLE_CAPTURE(ActiveTexture, isCallValid, context, texture); |
| } |
| } |
| |
| void GL_APIENTRY ClientActiveTexture(GLenum texture) |
| { |
| Context *context = GetValidGlobalContext(); |
| EVENT("glClientActiveTexture", "context = %d, GLenum texture = %s", CID(context), |
| GLenumToString(GLenumGroup::TextureUnit, texture)); |
| |
| if (context) |
| { |
| std::unique_lock<std::mutex> shareContextLock = GetShareGroupLock(context); |
| bool isCallValid = |
| (context->skipValidation() || ValidateClientActiveTexture(context, texture)); |
| if (isCallValid) |
| { |
| context->clientActiveTexture(texture); |
| } |
| ANGLE_CAPTURE(ClientActiveTexture, isCallValid, context, texture); |
| } |
| } |
| |
| void GL_APIENTRY CompressedTexImage1D(GLenum target, |
| GLint level, |
| GLenum internalformat, |
| GLsizei width, |
| GLint border, |
| GLsizei imageSize, |
| const void *data) |
| { |
| Context *context = GetValidGlobalContext(); |
| EVENT("glCompressedTexImage1D", |
| "context = %d, GLenum target = %s, GLint level = %d, GLenum internalformat = %s, GLsizei " |
| "width = %d, GLint border = %d, GLsizei imageSize = %d, const void *data = 0x%016" PRIxPTR |
| "", |
| CID(context), GLenumToString(GLenumGroup::TextureTarget, target), level, |
| GLenumToString(GLenumGroup::InternalFormat, internalformat), width, border, imageSize, |
| (uintptr_t)data); |
| |
| if (context) |
| { |
| std::unique_lock<std::mutex> shareContextLock = GetShareGroupLock(context); |
| bool isCallValid = (context->skipValidation() || |
| ValidateCompressedTexImage1D(context, target, level, internalformat, |
| width, border, imageSize, data)); |
| if (isCallValid) |
| { |
| context->compressedTexImage1D(target, level, internalformat, width, border, imageSize, |
| data); |
| } |
| ANGLE_CAPTURE(CompressedTexImage1D, isCallValid, context, target, level, internalformat, |
| width, border, imageSize, data); |
| } |
| } |
| |
| void GL_APIENTRY CompressedTexImage2D(GLenum target, |
| GLint level, |
| GLenum internalformat, |
| GLsizei width, |
| GLsizei height, |
| GLint border, |
| GLsizei imageSize, |
| const void *data) |
| { |
| Context *context = GetValidGlobalContext(); |
| EVENT("glCompressedTexImage2D", |
| "context = %d, GLenum target = %s, GLint level = %d, GLenum internalformat = %s, GLsizei " |
| "width = %d, GLsizei height = %d, GLint border = %d, GLsizei imageSize = %d, const void " |
| "*data = 0x%016" PRIxPTR "", |
| CID(context), GLenumToString(GLenumGroup::TextureTarget, target), level, |
| GLenumToString(GLenumGroup::InternalFormat, internalformat), width, height, border, |
| imageSize, (uintptr_t)data); |
| |
| if (context) |
| { |
| TextureTarget targetPacked = FromGL<TextureTarget>(target); |
| std::unique_lock<std::mutex> shareContextLock = GetShareGroupLock(context); |
| bool isCallValid = |
| (context->skipValidation() || |
| ValidateCompressedTexImage2D(context, targetPacked, level, internalformat, width, |
| height, border, imageSize, data)); |
| if (isCallValid) |
| { |
| context->compressedTexImage2D(targetPacked, level, internalformat, width, height, |
| border, imageSize, data); |
| } |
| ANGLE_CAPTURE(CompressedTexImage2D, isCallValid, context, targetPacked, level, |
| internalformat, width, height, border, imageSize, data); |
| } |
| } |
| |
| void GL_APIENTRY CompressedTexImage3D(GLenum target, |
| GLint level, |
| GLenum internalformat, |
| GLsizei width, |
| GLsizei height, |
| GLsizei depth, |
| GLint border, |
| GLsizei imageSize, |
| const void *data) |
| { |
| Context *context = GetValidGlobalContext(); |
| EVENT("glCompressedTexImage3D", |
| "context = %d, GLenum target = %s, GLint level = %d, GLenum internalformat = %s, GLsizei " |
| "width = %d, GLsizei height = %d, GLsizei depth = %d, GLint border = %d, GLsizei " |
| "imageSize = %d, const void *data = 0x%016" PRIxPTR "", |
| CID(context), GLenumToString(GLenumGroup::TextureTarget, target), level, |
| GLenumToString(GLenumGroup::InternalFormat, internalformat), width, height, depth, border, |
| imageSize, (uintptr_t)data); |
| |
| if (context) |
| { |
| TextureTarget targetPacked = FromGL<TextureTarget>(target); |
| std::unique_lock<std::mutex> shareContextLock = GetShareGroupLock(context); |
| bool isCallValid = |
| (context->skipValidation() || |
| ValidateCompressedTexImage3D(context, targetPacked, level, internalformat, width, |
| height, depth, border, imageSize, data)); |
| if (isCallValid) |
| { |
| context->compressedTexImage3D(targetPacked, level, internalformat, width, height, depth, |
| border, imageSize, data); |
| } |
| ANGLE_CAPTURE(CompressedTexImage3D, isCallValid, context, targetPacked, level, |
| internalformat, width, height, depth, border, imageSize, data); |
| } |
| } |
| |
| void GL_APIENTRY CompressedTexSubImage1D(GLenum target, |
| GLint level, |
| GLint xoffset, |
| GLsizei width, |
| GLenum format, |
| GLsizei imageSize, |
| const void *data) |
| { |
| Context *context = GetValidGlobalContext(); |
| EVENT("glCompressedTexSubImage1D", |
| "context = %d, GLenum target = %s, GLint level = %d, GLint xoffset = %d, GLsizei width = " |
| "%d, GLenum format = %s, GLsizei imageSize = %d, const void *data = 0x%016" PRIxPTR "", |
| CID(context), GLenumToString(GLenumGroup::TextureTarget, target), level, xoffset, width, |
| GLenumToString(GLenumGroup::PixelFormat, format), imageSize, (uintptr_t)data); |
| |
| if (context) |
| { |
| std::unique_lock<std::mutex> shareContextLock = GetShareGroupLock(context); |
| bool isCallValid = (context->skipValidation() || |
| ValidateCompressedTexSubImage1D(context, target, level, xoffset, width, |
| format, imageSize, data)); |
| if (isCallValid) |
| { |
| context->compressedTexSubImage1D(target, level, xoffset, width, format, imageSize, |
| data); |
| } |
| ANGLE_CAPTURE(CompressedTexSubImage1D, isCallValid, context, target, level, xoffset, width, |
| format, imageSize, data); |
| } |
| } |
| |
| void GL_APIENTRY CompressedTexSubImage2D(GLenum target, |
| GLint level, |
| GLint xoffset, |
| GLint yoffset, |
| GLsizei width, |
| GLsizei height, |
| GLenum format, |
| GLsizei imageSize, |
| const void *data) |
| { |
| Context *context = GetValidGlobalContext(); |
| EVENT("glCompressedTexSubImage2D", |
| "context = %d, GLenum target = %s, GLint level = %d, GLint xoffset = %d, GLint yoffset = " |
| "%d, GLsizei width = %d, GLsizei height = %d, GLenum format = %s, GLsizei imageSize = " |
| "%d, const void *data = 0x%016" PRIxPTR "", |
| CID(context), GLenumToString(GLenumGroup::TextureTarget, target), level, xoffset, yoffset, |
| width, height, GLenumToString(GLenumGroup::PixelFormat, format), imageSize, |
| (uintptr_t)data); |
| |
| if (context) |
| { |
| TextureTarget targetPacked = FromGL<TextureTarget>(target); |
| std::unique_lock<std::mutex> shareContextLock = GetShareGroupLock(context); |
| bool isCallValid = |
| (context->skipValidation() || |
| ValidateCompressedTexSubImage2D(context, targetPacked, level, xoffset, yoffset, width, |
| height, format, imageSize, data)); |
| if (isCallValid) |
| { |
| context->compressedTexSubImage2D(targetPacked, level, xoffset, yoffset, width, height, |
| format, imageSize, data); |
| } |
| ANGLE_CAPTURE(CompressedTexSubImage2D, isCallValid, context, targetPacked, level, xoffset, |
| yoffset, width, height, format, imageSize, data); |
| } |
| } |
| |
| void GL_APIENTRY CompressedTexSubImage3D(GLenum target, |
| GLint level, |
| GLint xoffset, |
| GLint yoffset, |
| GLint zoffset, |
| GLsizei width, |
| GLsizei height, |
| GLsizei depth, |
| GLenum format, |
| GLsizei imageSize, |
| const void *data) |
| { |
| Context *context = GetValidGlobalContext(); |
| EVENT("glCompressedTexSubImage3D", |
| "context = %d, GLenum target = %s, GLint level = %d, GLint xoffset = %d, GLint yoffset = " |
| "%d, GLint zoffset = %d, GLsizei width = %d, GLsizei height = %d, GLsizei depth = %d, " |
| "GLenum format = %s, GLsizei imageSize = %d, const void *data = 0x%016" PRIxPTR "", |
| CID(context), GLenumToString(GLenumGroup::TextureTarget, target), level, xoffset, yoffset, |
| zoffset, width, height, depth, GLenumToString(GLenumGroup::PixelFormat, format), |
| imageSize, (uintptr_t)data); |
| |
| if (context) |
| { |
| TextureTarget targetPacked = FromGL<TextureTarget>(target); |
| std::unique_lock<std::mutex> shareContextLock = GetShareGroupLock(context); |
| bool isCallValid = (context->skipValidation() || |
| ValidateCompressedTexSubImage3D(context, targetPacked, level, xoffset, |
| yoffset, zoffset, width, height, depth, |
| format, imageSize, data)); |
| if (isCallValid) |
| { |
| context->compressedTexSubImage3D(targetPacked, level, xoffset, yoffset, zoffset, width, |
| height, depth, format, imageSize, data); |
| } |
| ANGLE_CAPTURE(CompressedTexSubImage3D, isCallValid, context, targetPacked, level, xoffset, |
| yoffset, zoffset, width, height, depth, format, imageSize, data); |
| } |
| } |
| |
| void GL_APIENTRY GetCompressedTexImage(GLenum target, GLint level, void *img) |
| { |
| Context *context = GetValidGlobalContext(); |
| EVENT("glGetCompressedTexImage", |
| "context = %d, GLenum target = %s, GLint level = %d, void *img = 0x%016" PRIxPTR "", |
| CID(context), GLenumToString(GLenumGroup::TextureTarget, target), level, (uintptr_t)img); |
| |
| if (context) |
| { |
| std::unique_lock<std::mutex> shareContextLock = GetShareGroupLock(context); |
| bool isCallValid = (context->skipValidation() || |
| ValidateGetCompressedTexImage(context, target, level, img)); |
| if (isCallValid) |
| { |
| context->getCompressedTexImage(target, level, img); |
| } |
| ANGLE_CAPTURE(GetCompressedTexImage, isCallValid, context, target, level, img); |
| } |
| } |
| |
| void GL_APIENTRY LoadTransposeMatrixd(const GLdouble *m) |
| { |
| Context *context = GetValidGlobalContext(); |
| EVENT("glLoadTransposeMatrixd", "context = %d, const GLdouble *m = 0x%016" PRIxPTR "", |
| CID(context), (uintptr_t)m); |
| |
| if (context) |
| { |
| std::unique_lock<std::mutex> shareContextLock = GetShareGroupLock(context); |
| bool isCallValid = (context->skipValidation() || ValidateLoadTransposeMatrixd(context, m)); |
| if (isCallValid) |
| { |
| context->loadTransposeMatrixd(m); |
| } |
| ANGLE_CAPTURE(LoadTransposeMatrixd, isCallValid, context, m); |
| } |
| } |
| |
| void GL_APIENTRY LoadTransposeMatrixf(const GLfloat *m) |
| { |
| Context *context = GetValidGlobalContext(); |
| EVENT("glLoadTransposeMatrixf", "context = %d, const GLfloat *m = 0x%016" PRIxPTR "", |
| CID(context), (uintptr_t)m); |
| |
| if (context) |
| { |
| std::unique_lock<std::mutex> shareContextLock = GetShareGroupLock(context); |
| bool isCallValid = (context->skipValidation() || ValidateLoadTransposeMatrixf(context, m)); |
| if (isCallValid) |
| { |
| context->loadTransposeMatrixf(m); |
| } |
| ANGLE_CAPTURE(LoadTransposeMatrixf, isCallValid, context, m); |
| } |
| } |
| |
| void GL_APIENTRY MultTransposeMatrixd(const GLdouble *m) |
| { |
| Context *context = GetValidGlobalContext(); |
| EVENT("glMultTransposeMatrixd", "context = %d, const GLdouble *m = 0x%016" PRIxPTR "", |
| CID(context), (uintptr_t)m); |
| |
| if (context) |
| { |
| std::unique_lock<std::mutex> shareContextLock = GetShareGroupLock(context); |
| bool isCallValid = (context->skipValidation() || ValidateMultTransposeMatrixd(context, m)); |
| if (isCallValid) |
| { |
| context->multTransposeMatrixd(m); |
| } |
| ANGLE_CAPTURE(MultTransposeMatrixd, isCallValid, context, m); |
| } |
| } |
| |
| void GL_APIENTRY MultTransposeMatrixf(const GLfloat *m) |
| { |
| Context *context = GetValidGlobalContext(); |
| EVENT("glMultTransposeMatrixf", "context = %d, const GLfloat *m = 0x%016" PRIxPTR "", |
| CID(context), (uintptr_t)m); |
| |
| if (context) |
| { |
| std::unique_lock<std::mutex> shareContextLock = GetShareGroupLock(context); |
| bool isCallValid = (context->skipValidation() || ValidateMultTransposeMatrixf(context, m)); |
| if (isCallValid) |
| { |
| context->multTransposeMatrixf(m); |
| } |
| ANGLE_CAPTURE(MultTransposeMatrixf, isCallValid, context, m); |
| } |
| } |
| |
| void GL_APIENTRY MultiTexCoord1d(GLenum target, GLdouble s) |
| { |
| Context *context = GetValidGlobalContext(); |
| EVENT("glMultiTexCoord1d", "context = %d, GLenum target = %s, GLdouble s = %f", CID(context), |
| GLenumToString(GLenumGroup::TextureUnit, target), s); |
| |
| if (context) |
| { |
| std::unique_lock<std::mutex> shareContextLock = GetShareGroupLock(context); |
| bool isCallValid = |
| (context->skipValidation() || ValidateMultiTexCoord1d(context, target, s)); |
| if (isCallValid) |
| { |
| context->multiTexCoord1d(target, s); |
| } |
| ANGLE_CAPTURE(MultiTexCoord1d, isCallValid, context, target, s); |
| } |
| } |
| |
| void GL_APIENTRY MultiTexCoord1dv(GLenum target, const GLdouble *v) |
| { |
| Context *context = GetValidGlobalContext(); |
| EVENT("glMultiTexCoord1dv", |
| "context = %d, GLenum target = %s, const GLdouble *v = 0x%016" PRIxPTR "", CID(context), |
| GLenumToString(GLenumGroup::TextureUnit, target), (uintptr_t)v); |
| |
| if (context) |
| { |
| std::unique_lock<std::mutex> shareContextLock = GetShareGroupLock(context); |
| bool isCallValid = |
| (context->skipValidation() || ValidateMultiTexCoord1dv(context, target, v)); |
| if (isCallValid) |
| { |
| context->multiTexCoord1dv(target, v); |
| } |
| ANGLE_CAPTURE(MultiTexCoord1dv, isCallValid, context, target, v); |
| } |
| } |
| |
| void GL_APIENTRY MultiTexCoord1f(GLenum target, GLfloat s) |
| { |
| Context *context = GetValidGlobalContext(); |
| EVENT("glMultiTexCoord1f", "context = %d, GLenum target = %s, GLfloat s = %f", CID(context), |
| GLenumToString(GLenumGroup::TextureUnit, target), s); |
| |
| if (context) |
| { |
| std::unique_lock<std::mutex> shareContextLock = GetShareGroupLock(context); |
| bool isCallValid = |
| (context->skipValidation() || ValidateMultiTexCoord1f(context, target, s)); |
| if (isCallValid) |
| { |
| context->multiTexCoord1f(target, s); |
| } |
| ANGLE_CAPTURE(MultiTexCoord1f, isCallValid, context, target, s); |
| } |
| } |
| |
| void GL_APIENTRY MultiTexCoord1fv(GLenum target, const GLfloat *v) |
| { |
| Context *context = GetValidGlobalContext(); |
| EVENT("glMultiTexCoord1fv", |
| "context = %d, GLenum target = %s, const GLfloat *v = 0x%016" PRIxPTR "", CID(context), |
| GLenumToString(GLenumGroup::TextureUnit, target), (uintptr_t)v); |
| |
| if (context) |
| { |
| std::unique_lock<std::mutex> shareContextLock = GetShareGroupLock(context); |
| bool isCallValid = |
| (context->skipValidation() || ValidateMultiTexCoord1fv(context, target, v)); |
| if (isCallValid) |
| { |
| context->multiTexCoord1fv(target, v); |
| } |
| ANGLE_CAPTURE(MultiTexCoord1fv, isCallValid, context, target, v); |
| } |
| } |
| |
| void GL_APIENTRY MultiTexCoord1i(GLenum target, GLint s) |
| { |
| Context *context = GetValidGlobalContext(); |
| EVENT("glMultiTexCoord1i", "context = %d, GLenum target = %s, GLint s = %d", CID(context), |
| GLenumToString(GLenumGroup::TextureUnit, target), s); |
| |
| if (context) |
| { |
| std::unique_lock<std::mutex> shareContextLock = GetShareGroupLock(context); |
| bool isCallValid = |
| (context->skipValidation() || ValidateMultiTexCoord1i(context, target, s)); |
| if (isCallValid) |
| { |
| context->multiTexCoord1i(target, s); |
| } |
| ANGLE_CAPTURE(MultiTexCoord1i, isCallValid, context, target, s); |
| } |
| } |
| |
| void GL_APIENTRY MultiTexCoord1iv(GLenum target, const GLint *v) |
| { |
| Context *context = GetValidGlobalContext(); |
| EVENT("glMultiTexCoord1iv", |
| "context = %d, GLenum target = %s, const GLint *v = 0x%016" PRIxPTR "", CID(context), |
| GLenumToString(GLenumGroup::TextureUnit, target), (uintptr_t)v); |
| |
| if (context) |
| { |
| std::unique_lock<std::mutex> shareContextLock = GetShareGroupLock(context); |
| bool isCallValid = |
| (context->skipValidation() || ValidateMultiTexCoord1iv(context, target, v)); |
| if (isCallValid) |
| { |
| context->multiTexCoord1iv(target, v); |
| } |
| ANGLE_CAPTURE(MultiTexCoord1iv, isCallValid, context, target, v); |
| } |
| } |
| |
| void GL_APIENTRY MultiTexCoord1s(GLenum target, GLshort s) |
| { |
| Context *context = GetValidGlobalContext(); |
| EVENT("glMultiTexCoord1s", "context = %d, GLenum target = %s, GLshort s = %d", CID(context), |
| GLenumToString(GLenumGroup::TextureUnit, target), s); |
| |
| if (context) |
| { |
| std::unique_lock<std::mutex> shareContextLock = GetShareGroupLock(context); |
| bool isCallValid = |
| (context->skipValidation() || ValidateMultiTexCoord1s(context, target, s)); |
| if (isCallValid) |
| { |
| context->multiTexCoord1s(target, s); |
| } |
| ANGLE_CAPTURE(MultiTexCoord1s, isCallValid, context, target, s); |
| } |
| } |
| |
| void GL_APIENTRY MultiTexCoord1sv(GLenum target, const GLshort *v) |
| { |
| Context *context = GetValidGlobalContext(); |
| EVENT("glMultiTexCoord1sv", |
| "context = %d, GLenum target = %s, const GLshort *v = 0x%016" PRIxPTR "", CID(context), |
| GLenumToString(GLenumGroup::TextureUnit, target), (uintptr_t)v); |
| |
| if (context) |
| { |
| std::unique_lock<std::mutex> shareContextLock = GetShareGroupLock(context); |
| bool isCallValid = |
| (context->skipValidation() || ValidateMultiTexCoord1sv(context, target, v)); |
| if (isCallValid) |
| { |
| context->multiTexCoord1sv(target, v); |
| } |
| ANGLE_CAPTURE(MultiTexCoord1sv, isCallValid, context, target, v); |
| } |
| } |
| |
| void GL_APIENTRY MultiTexCoord2d(GLenum target, GLdouble s, GLdouble t) |
| { |
| Context *context = GetValidGlobalContext(); |
| EVENT("glMultiTexCoord2d", "context = %d, GLenum target = %s, GLdouble s = %f, GLdouble t = %f", |
| CID(context), GLenumToString(GLenumGroup::TextureUnit, target), s, t); |
| |
| if (context) |
| { |
| std::unique_lock<std::mutex> shareContextLock = GetShareGroupLock(context); |
| bool isCallValid = |
| (context->skipValidation() || ValidateMultiTexCoord2d(context, target, s, t)); |
| if (isCallValid) |
| { |
| context->multiTexCoord2d(target, s, t); |
| } |
| ANGLE_CAPTURE(MultiTexCoord2d, isCallValid, context, target, s, t); |
| } |
| } |
| |
| void GL_APIENTRY MultiTexCoord2dv(GLenum target, const GLdouble *v) |
| { |
| Context *context = GetValidGlobalContext(); |
| EVENT("glMultiTexCoord2dv", |
| "context = %d, GLenum target = %s, const GLdouble *v = 0x%016" PRIxPTR "", CID(context), |
| GLenumToString(GLenumGroup::TextureUnit, target), (uintptr_t)v); |
| |
| if (context) |
| { |
| std::unique_lock<std::mutex> shareContextLock = GetShareGroupLock(context); |
| bool isCallValid = |
| (context->skipValidation() || ValidateMultiTexCoord2dv(context, target, v)); |
| if (isCallValid) |
| { |
| context->multiTexCoord2dv(target, v); |
| } |
| ANGLE_CAPTURE(MultiTexCoord2dv, isCallValid, context, target, v); |
| } |
| } |
| |
| void GL_APIENTRY MultiTexCoord2f(GLenum target, GLfloat s, GLfloat t) |
| { |
| Context *context = GetValidGlobalContext(); |
| EVENT("glMultiTexCoord2f", "context = %d, GLenum target = %s, GLfloat s = %f, GLfloat t = %f", |
| CID(context), GLenumToString(GLenumGroup::TextureUnit, target), s, t); |
| |
| if (context) |
| { |
| std::unique_lock<std::mutex> shareContextLock = GetShareGroupLock(context); |
| bool isCallValid = |
| (context->skipValidation() || ValidateMultiTexCoord2f(context, target, s, t)); |
| if (isCallValid) |
| { |
| context->multiTexCoord2f(target, s, t); |
| } |
| ANGLE_CAPTURE(MultiTexCoord2f, isCallValid, context, target, s, t); |
| } |
| } |
| |
| void GL_APIENTRY MultiTexCoord2fv(GLenum target, const GLfloat *v) |
| { |
| Context *context = GetValidGlobalContext(); |
| EVENT("glMultiTexCoord2fv", |
| "context = %d, GLenum target = %s, const GLfloat *v = 0x%016" PRIxPTR "", CID(context), |
| GLenumToString(GLenumGroup::TextureUnit, target), (uintptr_t)v); |
| |
| if (context) |
| { |
| std::unique_lock<std::mutex> shareContextLock = GetShareGroupLock(context); |
| bool isCallValid = |
| (context->skipValidation() || ValidateMultiTexCoord2fv(context, target, v)); |
| if (isCallValid) |
| { |
| context->multiTexCoord2fv(target, v); |
| } |
| ANGLE_CAPTURE(MultiTexCoord2fv, isCallValid, context, target, v); |
| } |
| } |
| |
| void GL_APIENTRY MultiTexCoord2i(GLenum target, GLint s, GLint t) |
| { |
| Context *context = GetValidGlobalContext(); |
| EVENT("glMultiTexCoord2i", "context = %d, GLenum target = %s, GLint s = %d, GLint t = %d", |
| CID(context), GLenumToString(GLenumGroup::TextureUnit, target), s, t); |
| |
| if (context) |
| { |
| std::unique_lock<std::mutex> shareContextLock = GetShareGroupLock(context); |
| bool isCallValid = |
| (context->skipValidation() || ValidateMultiTexCoord2i(context, target, s, t)); |
| if (isCallValid) |
| { |
| context->multiTexCoord2i(target, s, t); |
| } |
| ANGLE_CAPTURE(MultiTexCoord2i, isCallValid, context, target, s, t); |
| } |
| } |
| |
| void GL_APIENTRY MultiTexCoord2iv(GLenum target, const GLint *v) |
| { |
| Context *context = GetValidGlobalContext(); |
| EVENT("glMultiTexCoord2iv", |
| "context = %d, GLenum target = %s, const GLint *v = 0x%016" PRIxPTR "", CID(context), |
| GLenumToString(GLenumGroup::TextureUnit, target), (uintptr_t)v); |
| |
| if (context) |
| { |
| std::unique_lock<std::mutex> shareContextLock = GetShareGroupLock(context); |
| bool isCallValid = |
| (context->skipValidation() || ValidateMultiTexCoord2iv(context, target, v)); |
| if (isCallValid) |
| { |
| context->multiTexCoord2iv(target, v); |
| } |
| ANGLE_CAPTURE(MultiTexCoord2iv, isCallValid, context, target, v); |
| } |
| } |
| |
| void GL_APIENTRY MultiTexCoord2s(GLenum target, GLshort s, GLshort t) |
| { |
| Context *context = GetValidGlobalContext(); |
| EVENT("glMultiTexCoord2s", "context = %d, GLenum target = %s, GLshort s = %d, GLshort t = %d", |
| CID(context), GLenumToString(GLenumGroup::TextureUnit, target), s, t); |
| |
| if (context) |
| { |
| std::unique_lock<std::mutex> shareContextLock = GetShareGroupLock(context); |
| bool isCallValid = |
| (context->skipValidation() || ValidateMultiTexCoord2s(context, target, s, t)); |
| if (isCallValid) |
| { |
| context->multiTexCoord2s(target, s, t); |
| } |
| ANGLE_CAPTURE(MultiTexCoord2s, isCallValid, context, target, s, t); |
| } |
| } |
| |
| void GL_APIENTRY MultiTexCoord2sv(GLenum target, const GLshort *v) |
| { |
| Context *context = GetValidGlobalContext(); |
| EVENT("glMultiTexCoord2sv", |
| "context = %d, GLenum target = %s, const GLshort *v = 0x%016" PRIxPTR "", CID(context), |
| GLenumToString(GLenumGroup::TextureUnit, target), (uintptr_t)v); |
| |
| if (context) |
| { |
| std::unique_lock<std::mutex> shareContextLock = GetShareGroupLock(context); |
| bool isCallValid = |
| (context->skipValidation() || ValidateMultiTexCoord2sv(context, target, v)); |
| if (isCallValid) |
| { |
| context->multiTexCoord2sv(target, v); |
| } |
| ANGLE_CAPTURE(MultiTexCoord2sv, isCallValid, context, target, v); |
| } |
| } |
| |
| void GL_APIENTRY MultiTexCoord3d(GLenum target, GLdouble s, GLdouble t, GLdouble r) |
| { |
| Context *context = GetValidGlobalContext(); |
| EVENT("glMultiTexCoord3d", |
| "context = %d, GLenum target = %s, GLdouble s = %f, GLdouble t = %f, GLdouble r = %f", |
| CID(context), GLenumToString(GLenumGroup::TextureUnit, target), s, t, r); |
| |
| if (context) |
| { |
| std::unique_lock<std::mutex> shareContextLock = GetShareGroupLock(context); |
| bool isCallValid = |
| (context->skipValidation() || ValidateMultiTexCoord3d(context, target, s, t, r)); |
| if (isCallValid) |
| { |
| context->multiTexCoord3d(target, s, t, r); |
| } |
| ANGLE_CAPTURE(MultiTexCoord3d, isCallValid, context, target, s, t, r); |
| } |
| } |
| |
| void GL_APIENTRY MultiTexCoord3dv(GLenum target, const GLdouble *v) |
| { |
| Context *context = GetValidGlobalContext(); |
| EVENT("glMultiTexCoord3dv", |
| "context = %d, GLenum target = %s, const GLdouble *v = 0x%016" PRIxPTR "", CID(context), |
| GLenumToString(GLenumGroup::TextureUnit, target), (uintptr_t)v); |
| |
| if (context) |
| { |
| std::unique_lock<std::mutex> shareContextLock = GetShareGroupLock(context); |
| bool isCallValid = |
| (context->skipValidation() || ValidateMultiTexCoord3dv(context, target, v)); |
| if (isCallValid) |
| { |
| context->multiTexCoord3dv(target, v); |
| } |
| ANGLE_CAPTURE(MultiTexCoord3dv, isCallValid, context, target, v); |
| } |
| } |
| |
| void GL_APIENTRY MultiTexCoord3f(GLenum target, GLfloat s, GLfloat t, GLfloat r) |
| { |
| Context *context = GetValidGlobalContext(); |
| EVENT("glMultiTexCoord3f", |
| "context = %d, GLenum target = %s, GLfloat s = %f, GLfloat t = %f, GLfloat r = %f", |
| CID(context), GLenumToString(GLenumGroup::TextureUnit, target), s, t, r); |
| |
| if (context) |
| { |
| std::unique_lock<std::mutex> shareContextLock = GetShareGroupLock(context); |
| bool isCallValid = |
| (context->skipValidation() || ValidateMultiTexCoord3f(context, target, s, t, r)); |
| if (isCallValid) |
| { |
| context->multiTexCoord3f(target, s, t, r); |
| } |
| ANGLE_CAPTURE(MultiTexCoord3f, isCallValid, context, target, s, t, r); |
| } |
| } |
| |
| void GL_APIENTRY MultiTexCoord3fv(GLenum target, const GLfloat *v) |
| { |
| Context *context = GetValidGlobalContext(); |
| EVENT("glMultiTexCoord3fv", |
| "context = %d, GLenum target = %s, const GLfloat *v = 0x%016" PRIxPTR "", CID(context), |
| GLenumToString(GLenumGroup::TextureUnit, target), (uintptr_t)v); |
| |
| if (context) |
| { |
| std::unique_lock<std::mutex> shareContextLock = GetShareGroupLock(context); |
| bool isCallValid = |
| (context->skipValidation() || ValidateMultiTexCoord3fv(context, target, v)); |
| if (isCallValid) |
| { |
| context->multiTexCoord3fv(target, v); |
| } |
| ANGLE_CAPTURE(MultiTexCoord3fv, isCallValid, context, target, v); |
| } |
| } |
| |
| void GL_APIENTRY MultiTexCoord3i(GLenum target, GLint s, GLint t, GLint r) |
| { |
| Context *context = GetValidGlobalContext(); |
| EVENT("glMultiTexCoord3i", |
| "context = %d, GLenum target = %s, GLint s = %d, GLint t = %d, GLint r = %d", |
| CID(context), GLenumToString(GLenumGroup::TextureUnit, target), s, t, r); |
| |
| if (context) |
| { |
| std::unique_lock<std::mutex> shareContextLock = GetShareGroupLock(context); |
| bool isCallValid = |
| (context->skipValidation() || ValidateMultiTexCoord3i(context, target, s, t, r)); |
| if (isCallValid) |
| { |
| context->multiTexCoord3i(target, s, t, r); |
| } |
| ANGLE_CAPTURE(MultiTexCoord3i, isCallValid, context, target, s, t, r); |
| } |
| } |
| |
| void GL_APIENTRY MultiTexCoord3iv(GLenum target, const GLint *v) |
| { |
| Context *context = GetValidGlobalContext(); |
| EVENT("glMultiTexCoord3iv", |
| "context = %d, GLenum target = %s, const GLint *v = 0x%016" PRIxPTR "", CID(context), |
| GLenumToString(GLenumGroup::TextureUnit, target), (uintptr_t)v); |
| |
| if (context) |
| { |
| std::unique_lock<std::mutex> shareContextLock = GetShareGroupLock(context); |
| bool isCallValid = |
| (context->skipValidation() || ValidateMultiTexCoord3iv(context, target, v)); |
| if (isCallValid) |
| { |
| context->multiTexCoord3iv(target, v); |
| } |
| ANGLE_CAPTURE(MultiTexCoord3iv, isCallValid, context, target, v); |
| } |
| } |
| |
| void GL_APIENTRY MultiTexCoord3s(GLenum target, GLshort s, GLshort t, GLshort r) |
| { |
| Context *context = GetValidGlobalContext(); |
| EVENT("glMultiTexCoord3s", |
| "context = %d, GLenum target = %s, GLshort s = %d, GLshort t = %d, GLshort r = %d", |
| CID(context), GLenumToString(GLenumGroup::TextureUnit, target), s, t, r); |
| |
| if (context) |
| { |
| std::unique_lock<std::mutex> shareContextLock = GetShareGroupLock(context); |
| bool isCallValid = |
| (context->skipValidation() || ValidateMultiTexCoord3s(context, target, s, t, r)); |
| if (isCallValid) |
| { |
| context->multiTexCoord3s(target, s, t, r); |
| } |
| ANGLE_CAPTURE(MultiTexCoord3s, isCallValid, context, target, s, t, r); |
| } |
| } |
| |
| void GL_APIENTRY MultiTexCoord3sv(GLenum target, const GLshort *v) |
| { |
| Context *context = GetValidGlobalContext(); |
| EVENT("glMultiTexCoord3sv", |
| "context = %d, GLenum target = %s, const GLshort *v = 0x%016" PRIxPTR "", CID(context), |
| GLenumToString(GLenumGroup::TextureUnit, target), (uintptr_t)v); |
| |
| if (context) |
| { |
| std::unique_lock<std::mutex> shareContextLock = GetShareGroupLock(context); |
| bool isCallValid = |
| (context->skipValidation() || ValidateMultiTexCoord3sv(context, target, v)); |
| if (isCallValid) |
| { |
| context->multiTexCoord3sv(target, v); |
| } |
| ANGLE_CAPTURE(MultiTexCoord3sv, isCallValid, context, target, v); |
| } |
| } |
| |
| void GL_APIENTRY MultiTexCoord4d(GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q) |
| { |
| Context *context = GetValidGlobalContext(); |
| EVENT("glMultiTexCoord4d", |
| "context = %d, GLenum target = %s, GLdouble s = %f, GLdouble t = %f, GLdouble r = %f, " |
| "GLdouble q = %f", |
| CID(context), GLenumToString(GLenumGroup::TextureUnit, target), s, t, r, q); |
| |
| if (context) |
| { |
| std::unique_lock<std::mutex> shareContextLock = GetShareGroupLock(context); |
| bool isCallValid = |
| (context->skipValidation() || ValidateMultiTexCoord4d(context, target, s, t, r, q)); |
| if (isCallValid) |
| { |
| context->multiTexCoord4d(target, s, t, r, q); |
| } |
| ANGLE_CAPTURE(MultiTexCoord4d, isCallValid, context, target, s, t, r, q); |
| } |
| } |
| |
| void GL_APIENTRY MultiTexCoord4dv(GLenum target, const GLdouble *v) |
| { |
| Context *context = GetValidGlobalContext(); |
| EVENT("glMultiTexCoord4dv", |
| "context = %d, GLenum target = %s, const GLdouble *v = 0x%016" PRIxPTR "", CID(context), |
| GLenumToString(GLenumGroup::TextureUnit, target), (uintptr_t)v); |
| |
| if (context) |
| { |
| std::unique_lock<std::mutex> shareContextLock = GetShareGroupLock(context); |
| bool isCallValid = |
| (context->skipValidation() || ValidateMultiTexCoord4dv(context, target, v)); |
| if (isCallValid) |
| { |
| context->multiTexCoord4dv(target, v); |
| } |
| ANGLE_CAPTURE(MultiTexCoord4dv, isCallValid, context, target, v); |
| } |
| } |
| |
| void GL_APIENTRY MultiTexCoord4f(GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q) |
| { |
| Context *context = GetValidGlobalContext(); |
| EVENT("glMultiTexCoord4f", |
| "context = %d, GLenum target = %s, GLfloat s = %f, GLfloat t = %f, GLfloat r = %f, " |
| "GLfloat q = %f", |
| CID(context), GLenumToString(GLenumGroup::TextureUnit, target), s, t, r, q); |
| |
| if (context) |
| { |
| std::unique_lock<std::mutex> shareContextLock = GetShareGroupLock(context); |
| bool isCallValid = |
| (context->skipValidation() || ValidateMultiTexCoord4f(context, target, s, t, r, q)); |
| if (isCallValid) |
| { |
| context->multiTexCoord4f(target, s, t, r, q); |
| } |
| ANGLE_CAPTURE(MultiTexCoord4f, isCallValid, context, target, s, t, r, q); |
| } |
| } |
| |
| void GL_APIENTRY MultiTexCoord4fv(GLenum target, const GLfloat *v) |
| { |
| Context *context = GetValidGlobalContext(); |
| EVENT("glMultiTexCoord4fv", |
| "context = %d, GLenum target = %s, const GLfloat *v = 0x%016" PRIxPTR "", CID(context), |
| GLenumToString(GLenumGroup::TextureUnit, target), (uintptr_t)v); |
| |
| if (context) |
| { |
| std::unique_lock<std::mutex> shareContextLock = GetShareGroupLock(context); |
| bool isCallValid = |
| (context->skipValidation() || ValidateMultiTexCoord4fv(context, target, v)); |
| if (isCallValid) |
| { |
| context->multiTexCoord4fv(target, v); |
| } |
| ANGLE_CAPTURE(MultiTexCoord4fv, isCallValid, context, target, v); |
| } |
| } |
| |
| void GL_APIENTRY MultiTexCoord4i(GLenum target, GLint s, GLint t, GLint r, GLint q) |
| { |
| Context *context = GetValidGlobalContext(); |
| EVENT( |
| "glMultiTexCoord4i", |
| "context = %d, GLenum target = %s, GLint s = %d, GLint t = %d, GLint r = %d, GLint q = %d", |
| CID(context), GLenumToString(GLenumGroup::TextureUnit, target), s, t, r, q); |
| |
| if (context) |
| { |
| std::unique_lock<std::mutex> shareContextLock = GetShareGroupLock(context); |
| bool isCallValid = |
| (context->skipValidation() || ValidateMultiTexCoord4i(context, target, s, t, r, q)); |
| if (isCallValid) |
| { |
| context->multiTexCoord4i(target, s, t, r, q); |
| } |
| ANGLE_CAPTURE(MultiTexCoord4i, isCallValid, context, target, s, t, r, q); |
| } |
| } |
| |
| void GL_APIENTRY MultiTexCoord4iv(GLenum target, const GLint *v) |
| { |
| Context *context = GetValidGlobalContext(); |
| EVENT("glMultiTexCoord4iv", |
| "context = %d, GLenum target = %s, const GLint *v = 0x%016" PRIxPTR "", CID(context), |
| GLenumToString(GLenumGroup::TextureUnit, target), (uintptr_t)v); |
| |
| if (context) |
| { |
| std::unique_lock<std::mutex> shareContextLock = GetShareGroupLock(context); |
| bool isCallValid = |
| (context->skipValidation() || ValidateMultiTexCoord4iv(context, target, v)); |
| if (isCallValid) |
| { |
| context->multiTexCoord4iv(target, v); |
| } |
| ANGLE_CAPTURE(MultiTexCoord4iv, isCallValid, context, target, v); |
| } |
| } |
| |
| void GL_APIENTRY MultiTexCoord4s(GLenum target, GLshort s, GLshort t, GLshort r, GLshort q) |
| { |
| Context *context = GetValidGlobalContext(); |
| EVENT("glMultiTexCoord4s", |
| "context = %d, GLenum target = %s, GLshort s = %d, GLshort t = %d, GLshort r = %d, " |
| "GLshort q = %d", |
| CID(context), GLenumToString(GLenumGroup::TextureUnit, target), s, t, r, q); |
| |
| if (context) |
| { |
| std::unique_lock<std::mutex> shareContextLock = GetShareGroupLock(context); |
| bool isCallValid = |
| (context->skipValidation() || ValidateMultiTexCoord4s(context, target, s, t, r, q)); |
| if (isCallValid) |
| { |
| context->multiTexCoord4s(target, s, t, r, q); |
| } |
| ANGLE_CAPTURE(MultiTexCoord4s, isCallValid, context, target, s, t, r, q); |
| } |
| } |
| |
| void GL_APIENTRY MultiTexCoord4sv(GLenum target, const GLshort *v) |
| { |
| Context *context = GetValidGlobalContext(); |
| EVENT("glMultiTexCoord4sv", |
| "context = %d, GLenum target = %s, const GLshort *v = 0x%016" PRIxPTR "", CID(context), |
| GLenumToString(GLenumGroup::TextureUnit, target), (uintptr_t)v); |
| |
| if (context) |
| { |
| std::unique_lock<std::mutex> shareContextLock = GetShareGroupLock(context); |
| bool isCallValid = |
| (context->skipValidation() || ValidateMultiTexCoord4sv(context, target, v)); |
| if (isCallValid) |
| { |
| context->multiTexCoord4sv(target, v); |
| } |
| ANGLE_CAPTURE(MultiTexCoord4sv, isCallValid, context, target, v); |
| } |
| } |
| |
| void GL_APIENTRY SampleCoverage(GLfloat value, GLboolean invert) |
| { |
| Context *context = GetValidGlobalContext(); |
| EVENT("glSampleCoverage", "context = %d, GLfloat value = %f, GLboolean invert = %s", |
| CID(context), value, GLbooleanToString(invert)); |
| |
| if (context) |
| { |
| std::unique_lock<std::mutex> shareContextLock = GetShareGroupLock(context); |
| bool isCallValid = |
| (context->skipValidation() || ValidateSampleCoverage(context, value, invert)); |
| if (isCallValid) |
| { |
| context->sampleCoverage(value, invert); |
| } |
| ANGLE_CAPTURE(SampleCoverage, isCallValid, context, value, invert); |
| } |
| } |
| } // namespace gl |