| // GENERATED FILE - DO NOT EDIT. |
| // Generated by generate_entry_points.py using data from gl.xml. |
| // |
| // Copyright 2019 The ANGLE Project Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| // |
| // entry_points_gl_1_3_autogen.h: |
| // Defines the GL 1.3 entry points. |
| |
| #ifndef LIBGL_ENTRY_POINTS_GL_1_3_AUTOGEN_H_ |
| #define LIBGL_ENTRY_POINTS_GL_1_3_AUTOGEN_H_ |
| |
| #include <export.h> |
| #include "angle_gl.h" |
| |
| namespace gl |
| { |
| ANGLE_EXPORT void GL_APIENTRY ActiveTexture(GLenum texture); |
| ANGLE_EXPORT void GL_APIENTRY ClientActiveTexture(GLenum texture); |
| ANGLE_EXPORT void GL_APIENTRY CompressedTexImage1D(GLenum target, |
| GLint level, |
| GLenum internalformat, |
| GLsizei width, |
| GLint border, |
| GLsizei imageSize, |
| const void *data); |
| ANGLE_EXPORT void GL_APIENTRY CompressedTexImage2D(GLenum target, |
| GLint level, |
| GLenum internalformat, |
| GLsizei width, |
| GLsizei height, |
| GLint border, |
| GLsizei imageSize, |
| const void *data); |
| ANGLE_EXPORT void GL_APIENTRY CompressedTexImage3D(GLenum target, |
| GLint level, |
| GLenum internalformat, |
| GLsizei width, |
| GLsizei height, |
| GLsizei depth, |
| GLint border, |
| GLsizei imageSize, |
| const void *data); |
| ANGLE_EXPORT void GL_APIENTRY CompressedTexSubImage1D(GLenum target, |
| GLint level, |
| GLint xoffset, |
| GLsizei width, |
| GLenum format, |
| GLsizei imageSize, |
| const void *data); |
| ANGLE_EXPORT void GL_APIENTRY CompressedTexSubImage2D(GLenum target, |
| GLint level, |
| GLint xoffset, |
| GLint yoffset, |
| GLsizei width, |
| GLsizei height, |
| GLenum format, |
| GLsizei imageSize, |
| const void *data); |
| ANGLE_EXPORT void GL_APIENTRY CompressedTexSubImage3D(GLenum target, |
| GLint level, |
| GLint xoffset, |
| GLint yoffset, |
| GLint zoffset, |
| GLsizei width, |
| GLsizei height, |
| GLsizei depth, |
| GLenum format, |
| GLsizei imageSize, |
| const void *data); |
| ANGLE_EXPORT void GL_APIENTRY GetCompressedTexImage(GLenum target, GLint level, void *img); |
| ANGLE_EXPORT void GL_APIENTRY LoadTransposeMatrixd(const GLdouble *m); |
| ANGLE_EXPORT void GL_APIENTRY LoadTransposeMatrixf(const GLfloat *m); |
| ANGLE_EXPORT void GL_APIENTRY MultTransposeMatrixd(const GLdouble *m); |
| ANGLE_EXPORT void GL_APIENTRY MultTransposeMatrixf(const GLfloat *m); |
| ANGLE_EXPORT void GL_APIENTRY MultiTexCoord1d(GLenum target, GLdouble s); |
| ANGLE_EXPORT void GL_APIENTRY MultiTexCoord1dv(GLenum target, const GLdouble *v); |
| ANGLE_EXPORT void GL_APIENTRY MultiTexCoord1f(GLenum target, GLfloat s); |
| ANGLE_EXPORT void GL_APIENTRY MultiTexCoord1fv(GLenum target, const GLfloat *v); |
| ANGLE_EXPORT void GL_APIENTRY MultiTexCoord1i(GLenum target, GLint s); |
| ANGLE_EXPORT void GL_APIENTRY MultiTexCoord1iv(GLenum target, const GLint *v); |
| ANGLE_EXPORT void GL_APIENTRY MultiTexCoord1s(GLenum target, GLshort s); |
| ANGLE_EXPORT void GL_APIENTRY MultiTexCoord1sv(GLenum target, const GLshort *v); |
| ANGLE_EXPORT void GL_APIENTRY MultiTexCoord2d(GLenum target, GLdouble s, GLdouble t); |
| ANGLE_EXPORT void GL_APIENTRY MultiTexCoord2dv(GLenum target, const GLdouble *v); |
| ANGLE_EXPORT void GL_APIENTRY MultiTexCoord2f(GLenum target, GLfloat s, GLfloat t); |
| ANGLE_EXPORT void GL_APIENTRY MultiTexCoord2fv(GLenum target, const GLfloat *v); |
| ANGLE_EXPORT void GL_APIENTRY MultiTexCoord2i(GLenum target, GLint s, GLint t); |
| ANGLE_EXPORT void GL_APIENTRY MultiTexCoord2iv(GLenum target, const GLint *v); |
| ANGLE_EXPORT void GL_APIENTRY MultiTexCoord2s(GLenum target, GLshort s, GLshort t); |
| ANGLE_EXPORT void GL_APIENTRY MultiTexCoord2sv(GLenum target, const GLshort *v); |
| ANGLE_EXPORT void GL_APIENTRY MultiTexCoord3d(GLenum target, GLdouble s, GLdouble t, GLdouble r); |
| ANGLE_EXPORT void GL_APIENTRY MultiTexCoord3dv(GLenum target, const GLdouble *v); |
| ANGLE_EXPORT void GL_APIENTRY MultiTexCoord3f(GLenum target, GLfloat s, GLfloat t, GLfloat r); |
| ANGLE_EXPORT void GL_APIENTRY MultiTexCoord3fv(GLenum target, const GLfloat *v); |
| ANGLE_EXPORT void GL_APIENTRY MultiTexCoord3i(GLenum target, GLint s, GLint t, GLint r); |
| ANGLE_EXPORT void GL_APIENTRY MultiTexCoord3iv(GLenum target, const GLint *v); |
| ANGLE_EXPORT void GL_APIENTRY MultiTexCoord3s(GLenum target, GLshort s, GLshort t, GLshort r); |
| ANGLE_EXPORT void GL_APIENTRY MultiTexCoord3sv(GLenum target, const GLshort *v); |
| ANGLE_EXPORT void GL_APIENTRY |
| MultiTexCoord4d(GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q); |
| ANGLE_EXPORT void GL_APIENTRY MultiTexCoord4dv(GLenum target, const GLdouble *v); |
| ANGLE_EXPORT void GL_APIENTRY |
| MultiTexCoord4f(GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q); |
| ANGLE_EXPORT void GL_APIENTRY MultiTexCoord4fv(GLenum target, const GLfloat *v); |
| ANGLE_EXPORT void GL_APIENTRY MultiTexCoord4i(GLenum target, GLint s, GLint t, GLint r, GLint q); |
| ANGLE_EXPORT void GL_APIENTRY MultiTexCoord4iv(GLenum target, const GLint *v); |
| ANGLE_EXPORT void GL_APIENTRY |
| MultiTexCoord4s(GLenum target, GLshort s, GLshort t, GLshort r, GLshort q); |
| ANGLE_EXPORT void GL_APIENTRY MultiTexCoord4sv(GLenum target, const GLshort *v); |
| ANGLE_EXPORT void GL_APIENTRY SampleCoverage(GLfloat value, GLboolean invert); |
| } // namespace gl |
| |
| #endif // LIBGL_ENTRY_POINTS_GL_1_3_AUTOGEN_H_ |