| // GENERATED FILE - DO NOT EDIT. |
| // Generated by generate_entry_points.py using data from gl.xml. |
| // |
| // Copyright 2019 The ANGLE Project Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| // |
| // entry_points_gl_1_4_autogen.h: |
| // Defines the GL 1.4 entry points. |
| |
| #ifndef LIBGL_ENTRY_POINTS_GL_1_4_AUTOGEN_H_ |
| #define LIBGL_ENTRY_POINTS_GL_1_4_AUTOGEN_H_ |
| |
| #include <export.h> |
| #include "angle_gl.h" |
| |
| namespace gl |
| { |
| ANGLE_EXPORT void GL_APIENTRY BlendColor(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); |
| ANGLE_EXPORT void GL_APIENTRY BlendEquation(GLenum mode); |
| ANGLE_EXPORT void GL_APIENTRY BlendFuncSeparate(GLenum sfactorRGB, |
| GLenum dfactorRGB, |
| GLenum sfactorAlpha, |
| GLenum dfactorAlpha); |
| ANGLE_EXPORT void GL_APIENTRY FogCoordPointer(GLenum type, GLsizei stride, const void *pointer); |
| ANGLE_EXPORT void GL_APIENTRY FogCoordd(GLdouble coord); |
| ANGLE_EXPORT void GL_APIENTRY FogCoorddv(const GLdouble *coord); |
| ANGLE_EXPORT void GL_APIENTRY FogCoordf(GLfloat coord); |
| ANGLE_EXPORT void GL_APIENTRY FogCoordfv(const GLfloat *coord); |
| ANGLE_EXPORT void GL_APIENTRY MultiDrawArrays(GLenum mode, |
| const GLint *first, |
| const GLsizei *count, |
| GLsizei drawcount); |
| ANGLE_EXPORT void GL_APIENTRY MultiDrawElements(GLenum mode, |
| const GLsizei *count, |
| GLenum type, |
| const void *const *indices, |
| GLsizei drawcount); |
| ANGLE_EXPORT void GL_APIENTRY PointParameterf(GLenum pname, GLfloat param); |
| ANGLE_EXPORT void GL_APIENTRY PointParameterfv(GLenum pname, const GLfloat *params); |
| ANGLE_EXPORT void GL_APIENTRY PointParameteri(GLenum pname, GLint param); |
| ANGLE_EXPORT void GL_APIENTRY PointParameteriv(GLenum pname, const GLint *params); |
| ANGLE_EXPORT void GL_APIENTRY SecondaryColor3b(GLbyte red, GLbyte green, GLbyte blue); |
| ANGLE_EXPORT void GL_APIENTRY SecondaryColor3bv(const GLbyte *v); |
| ANGLE_EXPORT void GL_APIENTRY SecondaryColor3d(GLdouble red, GLdouble green, GLdouble blue); |
| ANGLE_EXPORT void GL_APIENTRY SecondaryColor3dv(const GLdouble *v); |
| ANGLE_EXPORT void GL_APIENTRY SecondaryColor3f(GLfloat red, GLfloat green, GLfloat blue); |
| ANGLE_EXPORT void GL_APIENTRY SecondaryColor3fv(const GLfloat *v); |
| ANGLE_EXPORT void GL_APIENTRY SecondaryColor3i(GLint red, GLint green, GLint blue); |
| ANGLE_EXPORT void GL_APIENTRY SecondaryColor3iv(const GLint *v); |
| ANGLE_EXPORT void GL_APIENTRY SecondaryColor3s(GLshort red, GLshort green, GLshort blue); |
| ANGLE_EXPORT void GL_APIENTRY SecondaryColor3sv(const GLshort *v); |
| ANGLE_EXPORT void GL_APIENTRY SecondaryColor3ub(GLubyte red, GLubyte green, GLubyte blue); |
| ANGLE_EXPORT void GL_APIENTRY SecondaryColor3ubv(const GLubyte *v); |
| ANGLE_EXPORT void GL_APIENTRY SecondaryColor3ui(GLuint red, GLuint green, GLuint blue); |
| ANGLE_EXPORT void GL_APIENTRY SecondaryColor3uiv(const GLuint *v); |
| ANGLE_EXPORT void GL_APIENTRY SecondaryColor3us(GLushort red, GLushort green, GLushort blue); |
| ANGLE_EXPORT void GL_APIENTRY SecondaryColor3usv(const GLushort *v); |
| ANGLE_EXPORT void GL_APIENTRY SecondaryColorPointer(GLint size, |
| GLenum type, |
| GLsizei stride, |
| const void *pointer); |
| ANGLE_EXPORT void GL_APIENTRY WindowPos2d(GLdouble x, GLdouble y); |
| ANGLE_EXPORT void GL_APIENTRY WindowPos2dv(const GLdouble *v); |
| ANGLE_EXPORT void GL_APIENTRY WindowPos2f(GLfloat x, GLfloat y); |
| ANGLE_EXPORT void GL_APIENTRY WindowPos2fv(const GLfloat *v); |
| ANGLE_EXPORT void GL_APIENTRY WindowPos2i(GLint x, GLint y); |
| ANGLE_EXPORT void GL_APIENTRY WindowPos2iv(const GLint *v); |
| ANGLE_EXPORT void GL_APIENTRY WindowPos2s(GLshort x, GLshort y); |
| ANGLE_EXPORT void GL_APIENTRY WindowPos2sv(const GLshort *v); |
| ANGLE_EXPORT void GL_APIENTRY WindowPos3d(GLdouble x, GLdouble y, GLdouble z); |
| ANGLE_EXPORT void GL_APIENTRY WindowPos3dv(const GLdouble *v); |
| ANGLE_EXPORT void GL_APIENTRY WindowPos3f(GLfloat x, GLfloat y, GLfloat z); |
| ANGLE_EXPORT void GL_APIENTRY WindowPos3fv(const GLfloat *v); |
| ANGLE_EXPORT void GL_APIENTRY WindowPos3i(GLint x, GLint y, GLint z); |
| ANGLE_EXPORT void GL_APIENTRY WindowPos3iv(const GLint *v); |
| ANGLE_EXPORT void GL_APIENTRY WindowPos3s(GLshort x, GLshort y, GLshort z); |
| ANGLE_EXPORT void GL_APIENTRY WindowPos3sv(const GLshort *v); |
| } // namespace gl |
| |
| #endif // LIBGL_ENTRY_POINTS_GL_1_4_AUTOGEN_H_ |