blob: 53d000fc37d8da3ce38278c4c75fb716c0da331f [file] [log] [blame]
// GENERATED FILE - DO NOT EDIT.
// Generated by generate_entry_points.py using data from gl.xml.
//
// Copyright 2019 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// entry_points_gl_2_0_autogen.cpp:
// Defines the GL 2.0 entry points.
#include "libGL/entry_points_gl_2_0_autogen.h"
#include "libANGLE/Context.h"
#include "libANGLE/Context.inl.h"
#include "libANGLE/entry_points_utils.h"
#include "libANGLE/gl_enum_utils.h"
#include "libANGLE/validationEGL.h"
#include "libANGLE/validationES.h"
#include "libANGLE/validationES1.h"
#include "libANGLE/validationES2.h"
#include "libANGLE/validationES3.h"
#include "libANGLE/validationES31.h"
#include "libANGLE/validationES32.h"
#include "libANGLE/validationESEXT.h"
#include "libANGLE/validationGL2_autogen.h"
#include "libGLESv2/global_state.h"
namespace gl
{
void GL_APIENTRY AttachShader(GLuint program, GLuint shader)
{
Context *context = GetValidGlobalContext();
EVENT("glAttachShader", "context = %d, GLuint program = %u, GLuint shader = %u", CID(context),
program, shader);
if (context)
{
ShaderProgramID programPacked = FromGL<ShaderProgramID>(program);
ShaderProgramID shaderPacked = FromGL<ShaderProgramID>(shader);
std::unique_lock<std::mutex> shareContextLock = GetShareGroupLock(context);
bool isCallValid = (context->skipValidation() ||
ValidateAttachShader(context, programPacked, shaderPacked));
if (isCallValid)
{
context->attachShader(programPacked, shaderPacked);
}
ANGLE_CAPTURE(AttachShader, isCallValid, context, programPacked, shaderPacked);
}
}
void GL_APIENTRY BindAttribLocation(GLuint program, GLuint index, const GLchar *name)
{
Context *context = GetValidGlobalContext();
EVENT(
"glBindAttribLocation",
"context = %d, GLuint program = %u, GLuint index = %u, const GLchar *name = 0x%016" PRIxPTR
"",
CID(context), program, index, (uintptr_t)name);
if (context)
{
ShaderProgramID programPacked = FromGL<ShaderProgramID>(program);
std::unique_lock<std::mutex> shareContextLock = GetShareGroupLock(context);
bool isCallValid = (context->skipValidation() ||
ValidateBindAttribLocation(context, programPacked, index, name));
if (isCallValid)
{
context->bindAttribLocation(programPacked, index, name);
}
ANGLE_CAPTURE(BindAttribLocation, isCallValid, context, programPacked, index, name);
}
}
void GL_APIENTRY BlendEquationSeparate(GLenum modeRGB, GLenum modeAlpha)
{
Context *context = GetValidGlobalContext();
EVENT("glBlendEquationSeparate", "context = %d, GLenum modeRGB = %s, GLenum modeAlpha = %s",
CID(context), GLenumToString(GLenumGroup::BlendEquationModeEXT, modeRGB),
GLenumToString(GLenumGroup::BlendEquationModeEXT, modeAlpha));
if (context)
{
std::unique_lock<std::mutex> shareContextLock = GetShareGroupLock(context);
bool isCallValid = (context->skipValidation() ||
ValidateBlendEquationSeparate(context, modeRGB, modeAlpha));
if (isCallValid)
{
context->blendEquationSeparate(modeRGB, modeAlpha);
}
ANGLE_CAPTURE(BlendEquationSeparate, isCallValid, context, modeRGB, modeAlpha);
}
}
void GL_APIENTRY CompileShader(GLuint shader)
{
Context *context = GetValidGlobalContext();
EVENT("glCompileShader", "context = %d, GLuint shader = %u", CID(context), shader);
if (context)
{
ShaderProgramID shaderPacked = FromGL<ShaderProgramID>(shader);
std::unique_lock<std::mutex> shareContextLock = GetShareGroupLock(context);
bool isCallValid =
(context->skipValidation() || ValidateCompileShader(context, shaderPacked));
if (isCallValid)
{
context->compileShader(shaderPacked);
}
ANGLE_CAPTURE(CompileShader, isCallValid, context, shaderPacked);
}
}
GLuint GL_APIENTRY CreateProgram()
{
Context *context = GetValidGlobalContext();
EVENT("glCreateProgram", "context = %d", CID(context));
GLuint returnValue;
if (context)
{
std::unique_lock<std::mutex> shareContextLock = GetShareGroupLock(context);
bool isCallValid = (context->skipValidation() || ValidateCreateProgram(context));
if (isCallValid)
{
returnValue = context->createProgram();
}
else
{
returnValue = GetDefaultReturnValue<EntryPoint::CreateProgram, GLuint>();
}
ANGLE_CAPTURE(CreateProgram, isCallValid, context, returnValue);
}
else
{
returnValue = GetDefaultReturnValue<EntryPoint::CreateProgram, GLuint>();
}
return returnValue;
}
GLuint GL_APIENTRY CreateShader(GLenum type)
{
Context *context = GetValidGlobalContext();
EVENT("glCreateShader", "context = %d, GLenum type = %s", CID(context),
GLenumToString(GLenumGroup::ShaderType, type));
GLuint returnValue;
if (context)
{
ShaderType typePacked = FromGL<ShaderType>(type);
std::unique_lock<std::mutex> shareContextLock = GetShareGroupLock(context);
bool isCallValid = (context->skipValidation() || ValidateCreateShader(context, typePacked));
if (isCallValid)
{
returnValue = context->createShader(typePacked);
}
else
{
returnValue = GetDefaultReturnValue<EntryPoint::CreateShader, GLuint>();
}
ANGLE_CAPTURE(CreateShader, isCallValid, context, typePacked, returnValue);
}
else
{
returnValue = GetDefaultReturnValue<EntryPoint::CreateShader, GLuint>();
}
return returnValue;
}
void GL_APIENTRY DeleteProgram(GLuint program)
{
Context *context = GetValidGlobalContext();
EVENT("glDeleteProgram", "context = %d, GLuint program = %u", CID(context), program);
if (context)
{
ShaderProgramID programPacked = FromGL<ShaderProgramID>(program);
std::unique_lock<std::mutex> shareContextLock = GetShareGroupLock(context);
bool isCallValid =
(context->skipValidation() || ValidateDeleteProgram(context, programPacked));
if (isCallValid)
{
context->deleteProgram(programPacked);
}
ANGLE_CAPTURE(DeleteProgram, isCallValid, context, programPacked);
}
}
void GL_APIENTRY DeleteShader(GLuint shader)
{
Context *context = GetValidGlobalContext();
EVENT("glDeleteShader", "context = %d, GLuint shader = %u", CID(context), shader);
if (context)
{
ShaderProgramID shaderPacked = FromGL<ShaderProgramID>(shader);
std::unique_lock<std::mutex> shareContextLock = GetShareGroupLock(context);
bool isCallValid =
(context->skipValidation() || ValidateDeleteShader(context, shaderPacked));
if (isCallValid)
{
context->deleteShader(shaderPacked);
}
ANGLE_CAPTURE(DeleteShader, isCallValid, context, shaderPacked);
}
}
void GL_APIENTRY DetachShader(GLuint program, GLuint shader)
{
Context *context = GetValidGlobalContext();
EVENT("glDetachShader", "context = %d, GLuint program = %u, GLuint shader = %u", CID(context),
program, shader);
if (context)
{
ShaderProgramID programPacked = FromGL<ShaderProgramID>(program);
ShaderProgramID shaderPacked = FromGL<ShaderProgramID>(shader);
std::unique_lock<std::mutex> shareContextLock = GetShareGroupLock(context);
bool isCallValid = (context->skipValidation() ||
ValidateDetachShader(context, programPacked, shaderPacked));
if (isCallValid)
{
context->detachShader(programPacked, shaderPacked);
}
ANGLE_CAPTURE(DetachShader, isCallValid, context, programPacked, shaderPacked);
}
}
void GL_APIENTRY DisableVertexAttribArray(GLuint index)
{
Context *context = GetValidGlobalContext();
EVENT("glDisableVertexAttribArray", "context = %d, GLuint index = %u", CID(context), index);
if (context)
{
std::unique_lock<std::mutex> shareContextLock = GetShareGroupLock(context);
bool isCallValid =
(context->skipValidation() || ValidateDisableVertexAttribArray(context, index));
if (isCallValid)
{
context->disableVertexAttribArray(index);
}
ANGLE_CAPTURE(DisableVertexAttribArray, isCallValid, context, index);
}
}
void GL_APIENTRY DrawBuffers(GLsizei n, const GLenum *bufs)
{
Context *context = GetValidGlobalContext();
EVENT("glDrawBuffers", "context = %d, GLsizei n = %d, const GLenum *bufs = 0x%016" PRIxPTR "",
CID(context), n, (uintptr_t)bufs);
if (context)
{
std::unique_lock<std::mutex> shareContextLock = GetShareGroupLock(context);
bool isCallValid = (context->skipValidation() || ValidateDrawBuffers(context, n, bufs));
if (isCallValid)
{
context->drawBuffers(n, bufs);
}
ANGLE_CAPTURE(DrawBuffers, isCallValid, context, n, bufs);
}
}
void GL_APIENTRY EnableVertexAttribArray(GLuint index)
{
Context *context = GetValidGlobalContext();
EVENT("glEnableVertexAttribArray", "context = %d, GLuint index = %u", CID(context), index);
if (context)
{
std::unique_lock<std::mutex> shareContextLock = GetShareGroupLock(context);
bool isCallValid =
(context->skipValidation() || ValidateEnableVertexAttribArray(context, index));
if (isCallValid)
{
context->enableVertexAttribArray(index);
}
ANGLE_CAPTURE(EnableVertexAttribArray, isCallValid, context, index);
}
}
void GL_APIENTRY GetActiveAttrib(GLuint program,
GLuint index,
GLsizei bufSize,
GLsizei *length,
GLint *size,
GLenum *type,
GLchar *name)
{
Context *context = GetValidGlobalContext();
EVENT("glGetActiveAttrib",
"context = %d, GLuint program = %u, GLuint index = %u, GLsizei bufSize = %d, GLsizei "
"*length = 0x%016" PRIxPTR ", GLint *size = 0x%016" PRIxPTR
", GLenum *type = 0x%016" PRIxPTR ", GLchar *name = 0x%016" PRIxPTR "",
CID(context), program, index, bufSize, (uintptr_t)length, (uintptr_t)size,
(uintptr_t)type, (uintptr_t)name);
if (context)
{
ShaderProgramID programPacked = FromGL<ShaderProgramID>(program);
std::unique_lock<std::mutex> shareContextLock = GetShareGroupLock(context);
bool isCallValid = (context->skipValidation() ||
ValidateGetActiveAttrib(context, programPacked, index, bufSize, length,
size, type, name));
if (isCallValid)
{
context->getActiveAttrib(programPacked, index, bufSize, length, size, type, name);
}
ANGLE_CAPTURE(GetActiveAttrib, isCallValid, context, programPacked, index, bufSize, length,
size, type, name);
}
}
void GL_APIENTRY GetActiveUniform(GLuint program,
GLuint index,
GLsizei bufSize,
GLsizei *length,
GLint *size,
GLenum *type,
GLchar *name)
{
Context *context = GetValidGlobalContext();
EVENT("glGetActiveUniform",
"context = %d, GLuint program = %u, GLuint index = %u, GLsizei bufSize = %d, GLsizei "
"*length = 0x%016" PRIxPTR ", GLint *size = 0x%016" PRIxPTR
", GLenum *type = 0x%016" PRIxPTR ", GLchar *name = 0x%016" PRIxPTR "",
CID(context), program, index, bufSize, (uintptr_t)length, (uintptr_t)size,
(uintptr_t)type, (uintptr_t)name);
if (context)
{
ShaderProgramID programPacked = FromGL<ShaderProgramID>(program);
std::unique_lock<std::mutex> shareContextLock = GetShareGroupLock(context);
bool isCallValid = (context->skipValidation() ||
ValidateGetActiveUniform(context, programPacked, index, bufSize, length,
size, type, name));
if (isCallValid)
{
context->getActiveUniform(programPacked, index, bufSize, length, size, type, name);
}
ANGLE_CAPTURE(GetActiveUniform, isCallValid, context, programPacked, index, bufSize, length,
size, type, name);
}
}
void GL_APIENTRY GetAttachedShaders(GLuint program,
GLsizei maxCount,
GLsizei *count,
GLuint *shaders)
{
Context *context = GetValidGlobalContext();
EVENT(
"glGetAttachedShaders",
"context = %d, GLuint program = %u, GLsizei maxCount = %d, GLsizei *count = 0x%016" PRIxPTR
", GLuint *shaders = 0x%016" PRIxPTR "",
CID(context), program, maxCount, (uintptr_t)count, (uintptr_t)shaders);
if (context)
{
ShaderProgramID programPacked = FromGL<ShaderProgramID>(program);
ShaderProgramID *shadersPacked = FromGL<ShaderProgramID *>(shaders);
std::unique_lock<std::mutex> shareContextLock = GetShareGroupLock(context);
bool isCallValid =
(context->skipValidation() ||
ValidateGetAttachedShaders(context, programPacked, maxCount, count, shadersPacked));
if (isCallValid)
{
context->getAttachedShaders(programPacked, maxCount, count, shadersPacked);
}
ANGLE_CAPTURE(GetAttachedShaders, isCallValid, context, programPacked, maxCount, count,
shadersPacked);
}
}
GLint GL_APIENTRY GetAttribLocation(GLuint program, const GLchar *name)
{
Context *context = GetValidGlobalContext();
EVENT("glGetAttribLocation",
"context = %d, GLuint program = %u, const GLchar *name = 0x%016" PRIxPTR "", CID(context),
program, (uintptr_t)name);
GLint returnValue;
if (context)
{
ShaderProgramID programPacked = FromGL<ShaderProgramID>(program);
std::unique_lock<std::mutex> shareContextLock = GetShareGroupLock(context);
bool isCallValid =
(context->skipValidation() || ValidateGetAttribLocation(context, programPacked, name));
if (isCallValid)
{
returnValue = context->getAttribLocation(programPacked, name);
}
else
{
returnValue = GetDefaultReturnValue<EntryPoint::GetAttribLocation, GLint>();
}
ANGLE_CAPTURE(GetAttribLocation, isCallValid, context, programPacked, name, returnValue);
}
else
{
returnValue = GetDefaultReturnValue<EntryPoint::GetAttribLocation, GLint>();
}
return returnValue;
}
void GL_APIENTRY GetProgramInfoLog(GLuint program,
GLsizei bufSize,
GLsizei *length,
GLchar *infoLog)
{
Context *context = GetValidGlobalContext();
EVENT(
"glGetProgramInfoLog",
"context = %d, GLuint program = %u, GLsizei bufSize = %d, GLsizei *length = 0x%016" PRIxPTR
", GLchar *infoLog = 0x%016" PRIxPTR "",
CID(context), program, bufSize, (uintptr_t)length, (uintptr_t)infoLog);
if (context)
{
ShaderProgramID programPacked = FromGL<ShaderProgramID>(program);
std::unique_lock<std::mutex> shareContextLock = GetShareGroupLock(context);
bool isCallValid =
(context->skipValidation() ||
ValidateGetProgramInfoLog(context, programPacked, bufSize, length, infoLog));
if (isCallValid)
{
context->getProgramInfoLog(programPacked, bufSize, length, infoLog);
}
ANGLE_CAPTURE(GetProgramInfoLog, isCallValid, context, programPacked, bufSize, length,
infoLog);
}
}
void GL_APIENTRY GetProgramiv(GLuint program, GLenum pname, GLint *params)
{
Context *context = GetGlobalContext();
EVENT("glGetProgramiv",
"context = %d, GLuint program = %u, GLenum pname = %s, GLint *params = 0x%016" PRIxPTR "",
CID(context), program, GLenumToString(GLenumGroup::ProgramPropertyARB, pname),
(uintptr_t)params);
if (context)
{
ShaderProgramID programPacked = FromGL<ShaderProgramID>(program);
std::unique_lock<std::mutex> shareContextLock = GetShareGroupLock(context);
bool isCallValid = (context->skipValidation() ||
ValidateGetProgramiv(context, programPacked, pname, params));
if (isCallValid)
{
context->getProgramiv(programPacked, pname, params);
}
ANGLE_CAPTURE(GetProgramiv, isCallValid, context, programPacked, pname, params);
}
}
void GL_APIENTRY GetShaderInfoLog(GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *infoLog)
{
Context *context = GetValidGlobalContext();
EVENT("glGetShaderInfoLog",
"context = %d, GLuint shader = %u, GLsizei bufSize = %d, GLsizei *length = 0x%016" PRIxPTR
", GLchar *infoLog = 0x%016" PRIxPTR "",
CID(context), shader, bufSize, (uintptr_t)length, (uintptr_t)infoLog);
if (context)
{
ShaderProgramID shaderPacked = FromGL<ShaderProgramID>(shader);
std::unique_lock<std::mutex> shareContextLock = GetShareGroupLock(context);
bool isCallValid =
(context->skipValidation() ||
ValidateGetShaderInfoLog(context, shaderPacked, bufSize, length, infoLog));
if (isCallValid)
{
context->getShaderInfoLog(shaderPacked, bufSize, length, infoLog);
}
ANGLE_CAPTURE(GetShaderInfoLog, isCallValid, context, shaderPacked, bufSize, length,
infoLog);
}
}
void GL_APIENTRY GetShaderSource(GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *source)
{
Context *context = GetValidGlobalContext();
EVENT("glGetShaderSource",
"context = %d, GLuint shader = %u, GLsizei bufSize = %d, GLsizei *length = 0x%016" PRIxPTR
", GLchar *source = 0x%016" PRIxPTR "",
CID(context), shader, bufSize, (uintptr_t)length, (uintptr_t)source);
if (context)
{
ShaderProgramID shaderPacked = FromGL<ShaderProgramID>(shader);
std::unique_lock<std::mutex> shareContextLock = GetShareGroupLock(context);
bool isCallValid =
(context->skipValidation() ||
ValidateGetShaderSource(context, shaderPacked, bufSize, length, source));
if (isCallValid)
{
context->getShaderSource(shaderPacked, bufSize, length, source);
}
ANGLE_CAPTURE(GetShaderSource, isCallValid, context, shaderPacked, bufSize, length, source);
}
}
void GL_APIENTRY GetShaderiv(GLuint shader, GLenum pname, GLint *params)
{
Context *context = GetGlobalContext();
EVENT("glGetShaderiv",
"context = %d, GLuint shader = %u, GLenum pname = %s, GLint *params = 0x%016" PRIxPTR "",
CID(context), shader, GLenumToString(GLenumGroup::ShaderParameterName, pname),
(uintptr_t)params);
if (context)
{
ShaderProgramID shaderPacked = FromGL<ShaderProgramID>(shader);
std::unique_lock<std::mutex> shareContextLock = GetShareGroupLock(context);
bool isCallValid = (context->skipValidation() ||
ValidateGetShaderiv(context, shaderPacked, pname, params));
if (isCallValid)
{
context->getShaderiv(shaderPacked, pname, params);
}
ANGLE_CAPTURE(GetShaderiv, isCallValid, context, shaderPacked, pname, params);
}
}
GLint GL_APIENTRY GetUniformLocation(GLuint program, const GLchar *name)
{
Context *context = GetValidGlobalContext();
EVENT("glGetUniformLocation",
"context = %d, GLuint program = %u, const GLchar *name = 0x%016" PRIxPTR "", CID(context),
program, (uintptr_t)name);
GLint returnValue;
if (context)
{
ShaderProgramID programPacked = FromGL<ShaderProgramID>(program);
std::unique_lock<std::mutex> shareContextLock = GetShareGroupLock(context);
bool isCallValid =
(context->skipValidation() || ValidateGetUniformLocation(context, programPacked, name));
if (isCallValid)
{
returnValue = context->getUniformLocation(programPacked, name);
}
else
{
returnValue = GetDefaultReturnValue<EntryPoint::GetUniformLocation, GLint>();
}
ANGLE_CAPTURE(GetUniformLocation, isCallValid, context, programPacked, name, returnValue);
}
else
{
returnValue = GetDefaultReturnValue<EntryPoint::GetUniformLocation, GLint>();
}
return returnValue;
}
void GL_APIENTRY GetUniformfv(GLuint program, GLint location, GLfloat *params)
{
Context *context = GetValidGlobalContext();
EVENT("glGetUniformfv",
"context = %d, GLuint program = %u, GLint location = %d, GLfloat *params = 0x%016" PRIxPTR
"",
CID(context), program, location, (uintptr_t)params);
if (context)
{
ShaderProgramID programPacked = FromGL<ShaderProgramID>(program);
std::unique_lock<std::mutex> shareContextLock = GetShareGroupLock(context);
bool isCallValid = (context->skipValidation() ||
ValidateGetUniformfv(context, programPacked, location, params));
if (isCallValid)
{
context->getUniformfv(programPacked, location, params);
}
ANGLE_CAPTURE(GetUniformfv, isCallValid, context, programPacked, location, params);
}
}
void GL_APIENTRY GetUniformiv(GLuint program, GLint location, GLint *params)
{
Context *context = GetValidGlobalContext();
EVENT("glGetUniformiv",
"context = %d, GLuint program = %u, GLint location = %d, GLint *params = 0x%016" PRIxPTR
"",
CID(context), program, location, (uintptr_t)params);
if (context)
{
ShaderProgramID programPacked = FromGL<ShaderProgramID>(program);
std::unique_lock<std::mutex> shareContextLock = GetShareGroupLock(context);
bool isCallValid = (context->skipValidation() ||
ValidateGetUniformiv(context, programPacked, location, params));
if (isCallValid)
{
context->getUniformiv(programPacked, location, params);
}
ANGLE_CAPTURE(GetUniformiv, isCallValid, context, programPacked, location, params);
}
}
void GL_APIENTRY GetVertexAttribPointerv(GLuint index, GLenum pname, void **pointer)
{
Context *context = GetValidGlobalContext();
EVENT("glGetVertexAttribPointerv",
"context = %d, GLuint index = %u, GLenum pname = %s, void **pointer = 0x%016" PRIxPTR "",
CID(context), index, GLenumToString(GLenumGroup::DefaultGroup, pname),
(uintptr_t)pointer);
if (context)
{
std::unique_lock<std::mutex> shareContextLock = GetShareGroupLock(context);
bool isCallValid = (context->skipValidation() ||
ValidateGetVertexAttribPointerv(context, index, pname, pointer));
if (isCallValid)
{
context->getVertexAttribPointerv(index, pname, pointer);
}
ANGLE_CAPTURE(GetVertexAttribPointerv, isCallValid, context, index, pname, pointer);
}
}
void GL_APIENTRY GetVertexAttribdv(GLuint index, GLenum pname, GLdouble *params)
{
Context *context = GetValidGlobalContext();
EVENT("glGetVertexAttribdv",
"context = %d, GLuint index = %u, GLenum pname = %s, GLdouble *params = 0x%016" PRIxPTR
"",
CID(context), index, GLenumToString(GLenumGroup::DefaultGroup, pname), (uintptr_t)params);
if (context)
{
std::unique_lock<std::mutex> shareContextLock = GetShareGroupLock(context);
bool isCallValid =
(context->skipValidation() || ValidateGetVertexAttribdv(context, index, pname, params));
if (isCallValid)
{
context->getVertexAttribdv(index, pname, params);
}
ANGLE_CAPTURE(GetVertexAttribdv, isCallValid, context, index, pname, params);
}
}
void GL_APIENTRY GetVertexAttribfv(GLuint index, GLenum pname, GLfloat *params)
{
Context *context = GetValidGlobalContext();
EVENT("glGetVertexAttribfv",
"context = %d, GLuint index = %u, GLenum pname = %s, GLfloat *params = 0x%016" PRIxPTR "",
CID(context), index, GLenumToString(GLenumGroup::DefaultGroup, pname), (uintptr_t)params);
if (context)
{
std::unique_lock<std::mutex> shareContextLock = GetShareGroupLock(context);
bool isCallValid =
(context->skipValidation() || ValidateGetVertexAttribfv(context, index, pname, params));
if (isCallValid)
{
context->getVertexAttribfv(index, pname, params);
}
ANGLE_CAPTURE(GetVertexAttribfv, isCallValid, context, index, pname, params);
}
}
void GL_APIENTRY GetVertexAttribiv(GLuint index, GLenum pname, GLint *params)
{
Context *context = GetValidGlobalContext();
EVENT("glGetVertexAttribiv",
"context = %d, GLuint index = %u, GLenum pname = %s, GLint *params = 0x%016" PRIxPTR "",
CID(context), index, GLenumToString(GLenumGroup::DefaultGroup, pname), (uintptr_t)params);
if (context)
{
std::unique_lock<std::mutex> shareContextLock = GetShareGroupLock(context);
bool isCallValid =
(context->skipValidation() || ValidateGetVertexAttribiv(context, index, pname, params));
if (isCallValid)
{
context->getVertexAttribiv(index, pname, params);
}
ANGLE_CAPTURE(GetVertexAttribiv, isCallValid, context, index, pname, params);
}
}
GLboolean GL_APIENTRY IsProgram(GLuint program)
{
Context *context = GetValidGlobalContext();
EVENT("glIsProgram", "context = %d, GLuint program = %u", CID(context), program);
GLboolean returnValue;
if (context)
{
ShaderProgramID programPacked = FromGL<ShaderProgramID>(program);
std::unique_lock<std::mutex> shareContextLock = GetShareGroupLock(context);
bool isCallValid = (context->skipValidation() || ValidateIsProgram(context, programPacked));
if (isCallValid)
{
returnValue = context->isProgram(programPacked);
}
else
{
returnValue = GetDefaultReturnValue<EntryPoint::IsProgram, GLboolean>();
}
ANGLE_CAPTURE(IsProgram, isCallValid, context, programPacked, returnValue);
}
else
{
returnValue = GetDefaultReturnValue<EntryPoint::IsProgram, GLboolean>();
}
return returnValue;
}
GLboolean GL_APIENTRY IsShader(GLuint shader)
{
Context *context = GetValidGlobalContext();
EVENT("glIsShader", "context = %d, GLuint shader = %u", CID(context), shader);
GLboolean returnValue;
if (context)
{
ShaderProgramID shaderPacked = FromGL<ShaderProgramID>(shader);
std::unique_lock<std::mutex> shareContextLock = GetShareGroupLock(context);
bool isCallValid = (context->skipValidation() || ValidateIsShader(context, shaderPacked));
if (isCallValid)
{
returnValue = context->isShader(shaderPacked);
}
else
{
returnValue = GetDefaultReturnValue<EntryPoint::IsShader, GLboolean>();
}
ANGLE_CAPTURE(IsShader, isCallValid, context, shaderPacked, returnValue);
}
else
{
returnValue = GetDefaultReturnValue<EntryPoint::IsShader, GLboolean>();
}
return returnValue;
}
void GL_APIENTRY LinkProgram(GLuint program)
{
Context *context = GetValidGlobalContext();
EVENT("glLinkProgram", "context = %d, GLuint program = %u", CID(context), program);
if (context)
{
ShaderProgramID programPacked = FromGL<ShaderProgramID>(program);
std::unique_lock<std::mutex> shareContextLock = GetShareGroupLock(context);
bool isCallValid =
(context->skipValidation() || ValidateLinkProgram(context, programPacked));
if (isCallValid)
{
context->linkProgram(programPacked);
}
ANGLE_CAPTURE(LinkProgram, isCallValid, context, programPacked);
}
}
void GL_APIENTRY ShaderSource(GLuint shader,
GLsizei count,
const GLchar *const *string,
const GLint *length)
{
Context *context = GetValidGlobalContext();
EVENT("glShaderSource",
"context = %d, GLuint shader = %u, GLsizei count = %d, const GLchar *const*string = "
"0x%016" PRIxPTR ", const GLint *length = 0x%016" PRIxPTR "",
CID(context), shader, count, (uintptr_t)string, (uintptr_t)length);
if (context)
{
ShaderProgramID shaderPacked = FromGL<ShaderProgramID>(shader);
std::unique_lock<std::mutex> shareContextLock = GetShareGroupLock(context);
bool isCallValid = (context->skipValidation() ||
ValidateShaderSource(context, shaderPacked, count, string, length));
if (isCallValid)
{
context->shaderSource(shaderPacked, count, string, length);
}
ANGLE_CAPTURE(ShaderSource, isCallValid, context, shaderPacked, count, string, length);
}
}
void GL_APIENTRY StencilFuncSeparate(GLenum face, GLenum func, GLint ref, GLuint mask)
{
Context *context = GetValidGlobalContext();
EVENT("glStencilFuncSeparate",
"context = %d, GLenum face = %s, GLenum func = %s, GLint ref = %d, GLuint mask = %u",
CID(context), GLenumToString(GLenumGroup::StencilFaceDirection, face),
GLenumToString(GLenumGroup::StencilFunction, func), ref, mask);
if (context)
{
std::unique_lock<std::mutex> shareContextLock = GetShareGroupLock(context);
bool isCallValid = (context->skipValidation() ||
ValidateStencilFuncSeparate(context, face, func, ref, mask));
if (isCallValid)
{
context->stencilFuncSeparate(face, func, ref, mask);
}
ANGLE_CAPTURE(StencilFuncSeparate, isCallValid, context, face, func, ref, mask);
}
}
void GL_APIENTRY StencilMaskSeparate(GLenum face, GLuint mask)
{
Context *context = GetValidGlobalContext();
EVENT("glStencilMaskSeparate", "context = %d, GLenum face = %s, GLuint mask = %u", CID(context),
GLenumToString(GLenumGroup::StencilFaceDirection, face), mask);
if (context)
{
std::unique_lock<std::mutex> shareContextLock = GetShareGroupLock(context);
bool isCallValid =
(context->skipValidation() || ValidateStencilMaskSeparate(context, face, mask));
if (isCallValid)
{
context->stencilMaskSeparate(face, mask);
}
ANGLE_CAPTURE(StencilMaskSeparate, isCallValid, context, face, mask);
}
}
void GL_APIENTRY StencilOpSeparate(GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass)
{
Context *context = GetValidGlobalContext();
EVENT(
"glStencilOpSeparate",
"context = %d, GLenum face = %s, GLenum sfail = %s, GLenum dpfail = %s, GLenum dppass = %s",
CID(context), GLenumToString(GLenumGroup::StencilFaceDirection, face),
GLenumToString(GLenumGroup::StencilOp, sfail),
GLenumToString(GLenumGroup::StencilOp, dpfail),
GLenumToString(GLenumGroup::StencilOp, dppass));
if (context)
{
std::unique_lock<std::mutex> shareContextLock = GetShareGroupLock(context);
bool isCallValid = (context->skipValidation() ||
ValidateStencilOpSeparate(context, face, sfail, dpfail, dppass));
if (isCallValid)
{
context->stencilOpSeparate(face, sfail, dpfail, dppass);
}
ANGLE_CAPTURE(StencilOpSeparate, isCallValid, context, face, sfail, dpfail, dppass);
}
}
void GL_APIENTRY Uniform1f(GLint location, GLfloat v0)
{
Context *context = GetValidGlobalContext();
EVENT("glUniform1f", "context = %d, GLint location = %d, GLfloat v0 = %f", CID(context),
location, v0);
if (context)
{
std::unique_lock<std::mutex> shareContextLock = GetShareGroupLock(context);
bool isCallValid = (context->skipValidation() || ValidateUniform1f(context, location, v0));
if (isCallValid)
{
context->uniform1f(location, v0);
}
ANGLE_CAPTURE(Uniform1f, isCallValid, context, location, v0);
}
}
void GL_APIENTRY Uniform1fv(GLint location, GLsizei count, const GLfloat *value)
{
Context *context = GetValidGlobalContext();
EVENT("glUniform1fv",
"context = %d, GLint location = %d, GLsizei count = %d, const GLfloat *value = "
"0x%016" PRIxPTR "",
CID(context), location, count, (uintptr_t)value);
if (context)
{
std::unique_lock<std::mutex> shareContextLock = GetShareGroupLock(context);
bool isCallValid =
(context->skipValidation() || ValidateUniform1fv(context, location, count, value));
if (isCallValid)
{
context->uniform1fv(location, count, value);
}
ANGLE_CAPTURE(Uniform1fv, isCallValid, context, location, count, value);
}
}
void GL_APIENTRY Uniform1i(GLint location, GLint v0)
{
Context *context = GetValidGlobalContext();
EVENT("glUniform1i", "context = %d, GLint location = %d, GLint v0 = %d", CID(context), location,
v0);
if (context)
{
std::unique_lock<std::mutex> shareContextLock = GetShareGroupLock(context);
bool isCallValid = (context->skipValidation() || ValidateUniform1i(context, location, v0));
if (isCallValid)
{
context->uniform1i(location, v0);
}
ANGLE_CAPTURE(Uniform1i, isCallValid, context, location, v0);
}
}
void GL_APIENTRY Uniform1iv(GLint location, GLsizei count, const GLint *value)
{
Context *context = GetValidGlobalContext();
EVENT(
"glUniform1iv",
"context = %d, GLint location = %d, GLsizei count = %d, const GLint *value = 0x%016" PRIxPTR
"",
CID(context), location, count, (uintptr_t)value);
if (context)
{
std::unique_lock<std::mutex> shareContextLock = GetShareGroupLock(context);
bool isCallValid =
(context->skipValidation() || ValidateUniform1iv(context, location, count, value));
if (isCallValid)
{
context->uniform1iv(location, count, value);
}
ANGLE_CAPTURE(Uniform1iv, isCallValid, context, location, count, value);
}
}
void GL_APIENTRY Uniform2f(GLint location, GLfloat v0, GLfloat v1)
{
Context *context = GetValidGlobalContext();
EVENT("glUniform2f", "context = %d, GLint location = %d, GLfloat v0 = %f, GLfloat v1 = %f",
CID(context), location, v0, v1);
if (context)
{
std::unique_lock<std::mutex> shareContextLock = GetShareGroupLock(context);
bool isCallValid =
(context->skipValidation() || ValidateUniform2f(context, location, v0, v1));
if (isCallValid)
{
context->uniform2f(location, v0, v1);
}
ANGLE_CAPTURE(Uniform2f, isCallValid, context, location, v0, v1);
}
}
void GL_APIENTRY Uniform2fv(GLint location, GLsizei count, const GLfloat *value)
{
Context *context = GetValidGlobalContext();
EVENT("glUniform2fv",
"context = %d, GLint location = %d, GLsizei count = %d, const GLfloat *value = "
"0x%016" PRIxPTR "",
CID(context), location, count, (uintptr_t)value);
if (context)
{
std::unique_lock<std::mutex> shareContextLock = GetShareGroupLock(context);
bool isCallValid =
(context->skipValidation() || ValidateUniform2fv(context, location, count, value));
if (isCallValid)
{
context->uniform2fv(location, count, value);
}
ANGLE_CAPTURE(Uniform2fv, isCallValid, context, location, count, value);
}
}
void GL_APIENTRY Uniform2i(GLint location, GLint v0, GLint v1)
{
Context *context = GetValidGlobalContext();
EVENT("glUniform2i", "context = %d, GLint location = %d, GLint v0 = %d, GLint v1 = %d",
CID(context), location, v0, v1);
if (context)
{
std::unique_lock<std::mutex> shareContextLock = GetShareGroupLock(context);
bool isCallValid =
(context->skipValidation() || ValidateUniform2i(context, location, v0, v1));
if (isCallValid)
{
context->uniform2i(location, v0, v1);
}
ANGLE_CAPTURE(Uniform2i, isCallValid, context, location, v0, v1);
}
}
void GL_APIENTRY Uniform2iv(GLint location, GLsizei count, const GLint *value)
{
Context *context = GetValidGlobalContext();
EVENT(
"glUniform2iv",
"context = %d, GLint location = %d, GLsizei count = %d, const GLint *value = 0x%016" PRIxPTR
"",
CID(context), location, count, (uintptr_t)value);
if (context)
{
std::unique_lock<std::mutex> shareContextLock = GetShareGroupLock(context);
bool isCallValid =
(context->skipValidation() || ValidateUniform2iv(context, location, count, value));
if (isCallValid)
{
context->uniform2iv(location, count, value);
}
ANGLE_CAPTURE(Uniform2iv, isCallValid, context, location, count, value);
}
}
void GL_APIENTRY Uniform3f(GLint location, GLfloat v0, GLfloat v1, GLfloat v2)
{
Context *context = GetValidGlobalContext();
EVENT("glUniform3f",
"context = %d, GLint location = %d, GLfloat v0 = %f, GLfloat v1 = %f, GLfloat v2 = %f",
CID(context), location, v0, v1, v2);
if (context)
{
std::unique_lock<std::mutex> shareContextLock = GetShareGroupLock(context);
bool isCallValid =
(context->skipValidation() || ValidateUniform3f(context, location, v0, v1, v2));
if (isCallValid)
{
context->uniform3f(location, v0, v1, v2);
}
ANGLE_CAPTURE(Uniform3f, isCallValid, context, location, v0, v1, v2);
}
}
void GL_APIENTRY Uniform3fv(GLint location, GLsizei count, const GLfloat *value)
{
Context *context = GetValidGlobalContext();
EVENT("glUniform3fv",
"context = %d, GLint location = %d, GLsizei count = %d, const GLfloat *value = "
"0x%016" PRIxPTR "",
CID(context), location, count, (uintptr_t)value);
if (context)
{
std::unique_lock<std::mutex> shareContextLock = GetShareGroupLock(context);
bool isCallValid =
(context->skipValidation() || ValidateUniform3fv(context, location, count, value));
if (isCallValid)
{
context->uniform3fv(location, count, value);
}
ANGLE_CAPTURE(Uniform3fv, isCallValid, context, location, count, value);
}
}
void GL_APIENTRY Uniform3i(GLint location, GLint v0, GLint v1, GLint v2)
{
Context *context = GetValidGlobalContext();
EVENT("glUniform3i",
"context = %d, GLint location = %d, GLint v0 = %d, GLint v1 = %d, GLint v2 = %d",
CID(context), location, v0, v1, v2);
if (context)
{
std::unique_lock<std::mutex> shareContextLock = GetShareGroupLock(context);
bool isCallValid =
(context->skipValidation() || ValidateUniform3i(context, location, v0, v1, v2));
if (isCallValid)
{
context->uniform3i(location, v0, v1, v2);
}
ANGLE_CAPTURE(Uniform3i, isCallValid, context, location, v0, v1, v2);
}
}
void GL_APIENTRY Uniform3iv(GLint location, GLsizei count, const GLint *value)
{
Context *context = GetValidGlobalContext();
EVENT(
"glUniform3iv",
"context = %d, GLint location = %d, GLsizei count = %d, const GLint *value = 0x%016" PRIxPTR
"",
CID(context), location, count, (uintptr_t)value);
if (context)
{
std::unique_lock<std::mutex> shareContextLock = GetShareGroupLock(context);
bool isCallValid =
(context->skipValidation() || ValidateUniform3iv(context, location, count, value));
if (isCallValid)
{
context->uniform3iv(location, count, value);
}
ANGLE_CAPTURE(Uniform3iv, isCallValid, context, location, count, value);
}
}
void GL_APIENTRY Uniform4f(GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3)
{
Context *context = GetValidGlobalContext();
EVENT("glUniform4f",
"context = %d, GLint location = %d, GLfloat v0 = %f, GLfloat v1 = %f, GLfloat v2 = %f, "
"GLfloat v3 = %f",
CID(context), location, v0, v1, v2, v3);
if (context)
{
std::unique_lock<std::mutex> shareContextLock = GetShareGroupLock(context);
bool isCallValid =
(context->skipValidation() || ValidateUniform4f(context, location, v0, v1, v2, v3));
if (isCallValid)
{
context->uniform4f(location, v0, v1, v2, v3);
}
ANGLE_CAPTURE(Uniform4f, isCallValid, context, location, v0, v1, v2, v3);
}
}
void GL_APIENTRY Uniform4fv(GLint location, GLsizei count, const GLfloat *value)
{
Context *context = GetValidGlobalContext();
EVENT("glUniform4fv",
"context = %d, GLint location = %d, GLsizei count = %d, const GLfloat *value = "
"0x%016" PRIxPTR "",
CID(context), location, count, (uintptr_t)value);
if (context)
{
std::unique_lock<std::mutex> shareContextLock = GetShareGroupLock(context);
bool isCallValid =
(context->skipValidation() || ValidateUniform4fv(context, location, count, value));
if (isCallValid)
{
context->uniform4fv(location, count, value);
}
ANGLE_CAPTURE(Uniform4fv, isCallValid, context, location, count, value);
}
}
void GL_APIENTRY Uniform4i(GLint location, GLint v0, GLint v1, GLint v2, GLint v3)
{
Context *context = GetValidGlobalContext();
EVENT("glUniform4i",
"context = %d, GLint location = %d, GLint v0 = %d, GLint v1 = %d, GLint v2 = %d, GLint "
"v3 = %d",
CID(context), location, v0, v1, v2, v3);
if (context)
{
std::unique_lock<std::mutex> shareContextLock = GetShareGroupLock(context);
bool isCallValid =
(context->skipValidation() || ValidateUniform4i(context, location, v0, v1, v2, v3));
if (isCallValid)
{
context->uniform4i(location, v0, v1, v2, v3);
}
ANGLE_CAPTURE(Uniform4i, isCallValid, context, location, v0, v1, v2, v3);
}
}
void GL_APIENTRY Uniform4iv(GLint location, GLsizei count, const GLint *value)
{
Context *context = GetValidGlobalContext();
EVENT(
"glUniform4iv",
"context = %d, GLint location = %d, GLsizei count = %d, const GLint *value = 0x%016" PRIxPTR
"",
CID(context), location, count, (uintptr_t)value);
if (context)
{
std::unique_lock<std::mutex> shareContextLock = GetShareGroupLock(context);
bool isCallValid =
(context->skipValidation() || ValidateUniform4iv(context, location, count, value));
if (isCallValid)
{
context->uniform4iv(location, count, value);
}
ANGLE_CAPTURE(Uniform4iv, isCallValid, context, location, count, value);
}
}
void GL_APIENTRY UniformMatrix2fv(GLint location,
GLsizei count,
GLboolean transpose,
const GLfloat *value)
{
Context *context = GetValidGlobalContext();
EVENT("glUniformMatrix2fv",
"context = %d, GLint location = %d, GLsizei count = %d, GLboolean transpose = %s, const "
"GLfloat *value = 0x%016" PRIxPTR "",
CID(context), location, count, GLbooleanToString(transpose), (uintptr_t)value);
if (context)
{
std::unique_lock<std::mutex> shareContextLock = GetShareGroupLock(context);
bool isCallValid = (context->skipValidation() ||
ValidateUniformMatrix2fv(context, location, count, transpose, value));
if (isCallValid)
{
context->uniformMatrix2fv(location, count, transpose, value);
}
ANGLE_CAPTURE(UniformMatrix2fv, isCallValid, context, location, count, transpose, value);
}
}
void GL_APIENTRY UniformMatrix3fv(GLint location,
GLsizei count,
GLboolean transpose,
const GLfloat *value)
{
Context *context = GetValidGlobalContext();
EVENT("glUniformMatrix3fv",
"context = %d, GLint location = %d, GLsizei count = %d, GLboolean transpose = %s, const "
"GLfloat *value = 0x%016" PRIxPTR "",
CID(context), location, count, GLbooleanToString(transpose), (uintptr_t)value);
if (context)
{
std::unique_lock<std::mutex> shareContextLock = GetShareGroupLock(context);
bool isCallValid = (context->skipValidation() ||
ValidateUniformMatrix3fv(context, location, count, transpose, value));
if (isCallValid)
{
context->uniformMatrix3fv(location, count, transpose, value);
}
ANGLE_CAPTURE(UniformMatrix3fv, isCallValid, context, location, count, transpose, value);
}
}
void GL_APIENTRY UniformMatrix4fv(GLint location,
GLsizei count,
GLboolean transpose,
const GLfloat *value)
{
Context *context = GetValidGlobalContext();
EVENT("glUniformMatrix4fv",
"context = %d, GLint location = %d, GLsizei count = %d, GLboolean transpose = %s, const "
"GLfloat *value = 0x%016" PRIxPTR "",
CID(context), location, count, GLbooleanToString(transpose), (uintptr_t)value);
if (context)
{
std::unique_lock<std::mutex> shareContextLock = GetShareGroupLock(context);
bool isCallValid = (context->skipValidation() ||
ValidateUniformMatrix4fv(context, location, count, transpose, value));
if (isCallValid)
{
context->uniformMatrix4fv(location, count, transpose, value);
}
ANGLE_CAPTURE(UniformMatrix4fv, isCallValid, context, location, count, transpose, value);
}
}
void GL_APIENTRY UseProgram(GLuint program)
{
Context *context = GetValidGlobalContext();
EVENT("glUseProgram", "context = %d, GLuint program = %u", CID(context), program);
if (context)
{
ShaderProgramID programPacked = FromGL<ShaderProgramID>(program);
std::unique_lock<std::mutex> shareContextLock = GetShareGroupLock(context);
bool isCallValid =
(context->skipValidation() || ValidateUseProgram(context, programPacked));
if (isCallValid)
{
context->useProgram(programPacked);
}
ANGLE_CAPTURE(UseProgram, isCallValid, context, programPacked);
}
}
void GL_APIENTRY ValidateProgram(GLuint program)
{
Context *context = GetValidGlobalContext();
EVENT("glValidateProgram", "context = %d, GLuint program = %u", CID(context), program);
if (context)
{
ShaderProgramID programPacked = FromGL<ShaderProgramID>(program);
std::unique_lock<std::mutex> shareContextLock = GetShareGroupLock(context);
bool isCallValid =
(context->skipValidation() || ValidateValidateProgram(context, programPacked));
if (isCallValid)
{
context->validateProgram(programPacked);
}
ANGLE_CAPTURE(ValidateProgram, isCallValid, context, programPacked);
}
}
void GL_APIENTRY VertexAttrib1d(GLuint index, GLdouble x)
{
Context *context = GetValidGlobalContext();
EVENT("glVertexAttrib1d", "context = %d, GLuint index = %u, GLdouble x = %f", CID(context),
index, x);
if (context)
{
std::unique_lock<std::mutex> shareContextLock = GetShareGroupLock(context);
bool isCallValid = (context->skipValidation() || ValidateVertexAttrib1d(context, index, x));
if (isCallValid)
{
context->vertexAttrib1d(index, x);
}
ANGLE_CAPTURE(VertexAttrib1d, isCallValid, context, index, x);
}
}
void GL_APIENTRY VertexAttrib1dv(GLuint index, const GLdouble *v)
{
Context *context = GetValidGlobalContext();
EVENT("glVertexAttrib1dv",
"context = %d, GLuint index = %u, const GLdouble *v = 0x%016" PRIxPTR "", CID(context),
index, (uintptr_t)v);
if (context)
{
std::unique_lock<std::mutex> shareContextLock = GetShareGroupLock(context);
bool isCallValid =
(context->skipValidation() || ValidateVertexAttrib1dv(context, index, v));
if (isCallValid)
{
context->vertexAttrib1dv(index, v);
}
ANGLE_CAPTURE(VertexAttrib1dv, isCallValid, context, index, v);
}
}
void GL_APIENTRY VertexAttrib1f(GLuint index, GLfloat x)
{
Context *context = GetValidGlobalContext();
EVENT("glVertexAttrib1f", "context = %d, GLuint index = %u, GLfloat x = %f", CID(context),
index, x);
if (context)
{
std::unique_lock<std::mutex> shareContextLock = GetShareGroupLock(context);
bool isCallValid = (context->skipValidation() || ValidateVertexAttrib1f(context, index, x));
if (isCallValid)
{
context->vertexAttrib1f(index, x);
}
ANGLE_CAPTURE(VertexAttrib1f, isCallValid, context, index, x);
}
}
void GL_APIENTRY VertexAttrib1fv(GLuint index, const GLfloat *v)
{
Context *context = GetValidGlobalContext();
EVENT("glVertexAttrib1fv",
"context = %d, GLuint index = %u, const GLfloat *v = 0x%016" PRIxPTR "", CID(context),
index, (uintptr_t)v);
if (context)
{
std::unique_lock<std::mutex> shareContextLock = GetShareGroupLock(context);
bool isCallValid =
(context->skipValidation() || ValidateVertexAttrib1fv(context, index, v));
if (isCallValid)
{
context->vertexAttrib1fv(index, v);
}
ANGLE_CAPTURE(VertexAttrib1fv, isCallValid, context, index, v);
}
}
void GL_APIENTRY VertexAttrib1s(GLuint index, GLshort x)
{
Context *context = GetValidGlobalContext();
EVENT("glVertexAttrib1s", "context = %d, GLuint index = %u, GLshort x = %d", CID(context),
index, x);
if (context)
{
std::unique_lock<std::mutex> shareContextLock = GetShareGroupLock(context);
bool isCallValid = (context->skipValidation() || ValidateVertexAttrib1s(context, index, x));
if (isCallValid)
{
context->vertexAttrib1s(index, x);
}
ANGLE_CAPTURE(VertexAttrib1s, isCallValid, context, index, x);
}
}
void GL_APIENTRY VertexAttrib1sv(GLuint index, const GLshort *v)
{
Context *context = GetValidGlobalContext();
EVENT("glVertexAttrib1sv",
"context = %d, GLuint index = %u, const GLshort *v = 0x%016" PRIxPTR "", CID(context),
index, (uintptr_t)v);
if (context)
{
std::unique_lock<std::mutex> shareContextLock = GetShareGroupLock(context);
bool isCallValid =
(context->skipValidation() || ValidateVertexAttrib1sv(context, index, v));
if (isCallValid)
{
context->vertexAttrib1sv(index, v);
}
ANGLE_CAPTURE(VertexAttrib1sv, isCallValid, context, index, v);
}
}
void GL_APIENTRY VertexAttrib2d(GLuint index, GLdouble x, GLdouble y)
{
Context *context = GetValidGlobalContext();
EVENT("glVertexAttrib2d", "context = %d, GLuint index = %u, GLdouble x = %f, GLdouble y = %f",
CID(context), index, x, y);
if (context)
{
std::unique_lock<std::mutex> shareContextLock = GetShareGroupLock(context);
bool isCallValid =
(context->skipValidation() || ValidateVertexAttrib2d(context, index, x, y));
if (isCallValid)
{
context->vertexAttrib2d(index, x, y);
}
ANGLE_CAPTURE(VertexAttrib2d, isCallValid, context, index, x, y);
}
}
void GL_APIENTRY VertexAttrib2dv(GLuint index, const GLdouble *v)
{
Context *context = GetValidGlobalContext();
EVENT("glVertexAttrib2dv",
"context = %d, GLuint index = %u, const GLdouble *v = 0x%016" PRIxPTR "", CID(context),
index, (uintptr_t)v);
if (context)
{
std::unique_lock<std::mutex> shareContextLock = GetShareGroupLock(context);
bool isCallValid =
(context->skipValidation() || ValidateVertexAttrib2dv(context, index, v));
if (isCallValid)
{
context->vertexAttrib2dv(index, v);
}
ANGLE_CAPTURE(VertexAttrib2dv, isCallValid, context, index, v);
}
}
void GL_APIENTRY VertexAttrib2f(GLuint index, GLfloat x, GLfloat y)
{
Context *context = GetValidGlobalContext();
EVENT("glVertexAttrib2f", "context = %d, GLuint index = %u, GLfloat x = %f, GLfloat y = %f",
CID(context), index, x, y);
if (context)
{
std::unique_lock<std::mutex> shareContextLock = GetShareGroupLock(context);
bool isCallValid =
(context->skipValidation() || ValidateVertexAttrib2f(context, index, x, y));
if (isCallValid)
{
context->vertexAttrib2f(index, x, y);
}
ANGLE_CAPTURE(VertexAttrib2f, isCallValid, context, index, x, y);
}
}
void GL_APIENTRY VertexAttrib2fv(GLuint index, const GLfloat *v)
{
Context *context = GetValidGlobalContext();
EVENT("glVertexAttrib2fv",
"context = %d, GLuint index = %u, const GLfloat *v = 0x%016" PRIxPTR "", CID(context),
index, (uintptr_t)v);
if (context)
{
std::unique_lock<std::mutex> shareContextLock = GetShareGroupLock(context);
bool isCallValid =
(context->skipValidation() || ValidateVertexAttrib2fv(context, index, v));
if (isCallValid)
{
context->vertexAttrib2fv(index, v);
}
ANGLE_CAPTURE(VertexAttrib2fv, isCallValid, context, index, v);
}
}
void GL_APIENTRY VertexAttrib2s(GLuint index, GLshort x, GLshort y)
{
Context *context = GetValidGlobalContext();
EVENT("glVertexAttrib2s", "context = %d, GLuint index = %u, GLshort x = %d, GLshort y = %d",
CID(context), index, x, y);
if (context)
{
std::unique_lock<std::mutex> shareContextLock = GetShareGroupLock(context);
bool isCallValid =
(context->skipValidation() || ValidateVertexAttrib2s(context, index, x, y));
if (isCallValid)
{
context->vertexAttrib2s(index, x, y);
}
ANGLE_CAPTURE(VertexAttrib2s, isCallValid, context, index, x, y);
}
}
void GL_APIENTRY VertexAttrib2sv(GLuint index, const GLshort *v)
{
Context *context = GetValidGlobalContext();
EVENT("glVertexAttrib2sv",
"context = %d, GLuint index = %u, const GLshort *v = 0x%016" PRIxPTR "", CID(context),
index, (uintptr_t)v);
if (context)
{
std::unique_lock<std::mutex> shareContextLock = GetShareGroupLock(context);
bool isCallValid =
(context->skipValidation() || ValidateVertexAttrib2sv(context, index, v));
if (isCallValid)
{
context->vertexAttrib2sv(index, v);
}
ANGLE_CAPTURE(VertexAttrib2sv, isCallValid, context, index, v);
}
}
void GL_APIENTRY VertexAttrib3d(GLuint index, GLdouble x, GLdouble y, GLdouble z)
{
Context *context = GetValidGlobalContext();
EVENT("glVertexAttrib3d",
"context = %d, GLuint index = %u, GLdouble x = %f, GLdouble y = %f, GLdouble z = %f",
CID(context), index, x, y, z);
if (context)
{
std::unique_lock<std::mutex> shareContextLock = GetShareGroupLock(context);
bool isCallValid =
(context->skipValidation() || ValidateVertexAttrib3d(context, index, x, y, z));
if (isCallValid)
{
context->vertexAttrib3d(index, x, y, z);
}
ANGLE_CAPTURE(VertexAttrib3d, isCallValid, context, index, x, y, z);
}
}
void GL_APIENTRY VertexAttrib3dv(GLuint index, const GLdouble *v)
{
Context *context = GetValidGlobalContext();
EVENT("glVertexAttrib3dv",
"context = %d, GLuint index = %u, const GLdouble *v = 0x%016" PRIxPTR "", CID(context),
index, (uintptr_t)v);
if (context)
{
std::unique_lock<std::mutex> shareContextLock = GetShareGroupLock(context);
bool isCallValid =
(context->skipValidation() || ValidateVertexAttrib3dv(context, index, v));
if (isCallValid)
{
context->vertexAttrib3dv(index, v);
}
ANGLE_CAPTURE(VertexAttrib3dv, isCallValid, context, index, v);
}
}
void GL_APIENTRY VertexAttrib3f(GLuint index, GLfloat x, GLfloat y, GLfloat z)
{
Context *context = GetValidGlobalContext();
EVENT("glVertexAttrib3f",
"context = %d, GLuint index = %u, GLfloat x = %f, GLfloat y = %f, GLfloat z = %f",
CID(context), index, x, y, z);
if (context)
{
std::unique_lock<std::mutex> shareContextLock = GetShareGroupLock(context);
bool isCallValid =
(context->skipValidation() || ValidateVertexAttrib3f(context, index, x, y, z));
if (isCallValid)
{
context->vertexAttrib3f(index, x, y, z);
}
ANGLE_CAPTURE(VertexAttrib3f, isCallValid, context, index, x, y, z);
}
}
void GL_APIENTRY VertexAttrib3fv(GLuint index, const GLfloat *v)
{
Context *context = GetValidGlobalContext();
EVENT("glVertexAttrib3fv",
"context = %d, GLuint index = %u, const GLfloat *v = 0x%016" PRIxPTR "", CID(context),
index, (uintptr_t)v);
if (context)
{
std::unique_lock<std::mutex> shareContextLock = GetShareGroupLock(context);
bool isCallValid =
(context->skipValidation() || ValidateVertexAttrib3fv(context, index, v));
if (isCallValid)
{
context->vertexAttrib3fv(index, v);
}
ANGLE_CAPTURE(VertexAttrib3fv, isCallValid, context, index, v);
}
}
void GL_APIENTRY VertexAttrib3s(GLuint index, GLshort x, GLshort y, GLshort z)
{
Context *context = GetValidGlobalContext();
EVENT("glVertexAttrib3s",
"context = %d, GLuint index = %u, GLshort x = %d, GLshort y = %d, GLshort z = %d",
CID(context), index, x, y, z);
if (context)
{
std::unique_lock<std::mutex> shareContextLock = GetShareGroupLock(context);
bool isCallValid =
(context->skipValidation() || ValidateVertexAttrib3s(context, index, x, y, z));
if (isCallValid)
{
context->vertexAttrib3s(index, x, y, z);
}
ANGLE_CAPTURE(VertexAttrib3s, isCallValid, context, index, x, y, z);
}
}
void GL_APIENTRY VertexAttrib3sv(GLuint index, const GLshort *v)
{
Context *context = GetValidGlobalContext();
EVENT("glVertexAttrib3sv",
"context = %d, GLuint index = %u, const GLshort *v = 0x%016" PRIxPTR "", CID(context),
index, (uintptr_t)v);
if (context)
{
std::unique_lock<std::mutex> shareContextLock = GetShareGroupLock(context);
bool isCallValid =
(context->skipValidation() || ValidateVertexAttrib3sv(context, index, v));
if (isCallValid)
{
context->vertexAttrib3sv(index, v);
}
ANGLE_CAPTURE(VertexAttrib3sv, isCallValid, context, index, v);
}
}
void GL_APIENTRY VertexAttrib4Nbv(GLuint index, const GLbyte *v)
{
Context *context = GetValidGlobalContext();
EVENT("glVertexAttrib4Nbv",
"context = %d, GLuint index = %u, const GLbyte *v = 0x%016" PRIxPTR "", CID(context),
index, (uintptr_t)v);
if (context)
{
std::unique_lock<std::mutex> shareContextLock = GetShareGroupLock(context);
bool isCallValid =
(context->skipValidation() || ValidateVertexAttrib4Nbv(context, index, v));
if (isCallValid)
{
context->vertexAttrib4Nbv(index, v);
}
ANGLE_CAPTURE(VertexAttrib4Nbv, isCallValid, context, index, v);
}
}
void GL_APIENTRY VertexAttrib4Niv(GLuint index, const GLint *v)
{
Context *context = GetValidGlobalContext();
EVENT("glVertexAttrib4Niv",
"context = %d, GLuint index = %u, const GLint *v = 0x%016" PRIxPTR "", CID(context),
index, (uintptr_t)v);
if (context)
{
std::unique_lock<std::mutex> shareContextLock = GetShareGroupLock(context);
bool isCallValid =
(context->skipValidation() || ValidateVertexAttrib4Niv(context, index, v));
if (isCallValid)
{
context->vertexAttrib4Niv(index, v);
}
ANGLE_CAPTURE(VertexAttrib4Niv, isCallValid, context, index, v);
}
}
void GL_APIENTRY VertexAttrib4Nsv(GLuint index, const GLshort *v)
{
Context *context = GetValidGlobalContext();
EVENT("glVertexAttrib4Nsv",
"context = %d, GLuint index = %u, const GLshort *v = 0x%016" PRIxPTR "", CID(context),
index, (uintptr_t)v);
if (context)
{
std::unique_lock<std::mutex> shareContextLock = GetShareGroupLock(context);
bool isCallValid =
(context->skipValidation() || ValidateVertexAttrib4Nsv(context, index, v));
if (isCallValid)
{
context->vertexAttrib4Nsv(index, v);
}
ANGLE_CAPTURE(VertexAttrib4Nsv, isCallValid, context, index, v);
}
}
void GL_APIENTRY VertexAttrib4Nub(GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w)
{
Context *context = GetValidGlobalContext();
EVENT("glVertexAttrib4Nub",
"context = %d, GLuint index = %u, GLubyte x = %d, GLubyte y = %d, GLubyte z = %d, "
"GLubyte w = %d",
CID(context), index, x, y, z, w);
if (context)
{
std::unique_lock<std::mutex> shareContextLock = GetShareGroupLock(context);
bool isCallValid =
(context->skipValidation() || ValidateVertexAttrib4Nub(context, index, x, y, z, w));
if (isCallValid)
{
context->vertexAttrib4Nub(index, x, y, z, w);
}
ANGLE_CAPTURE(VertexAttrib4Nub, isCallValid, context, index, x, y, z, w);
}
}
void GL_APIENTRY VertexAttrib4Nubv(GLuint index, const GLubyte *v)
{
Context *context = GetValidGlobalContext();
EVENT("glVertexAttrib4Nubv",
"context = %d, GLuint index = %u, const GLubyte *v = 0x%016" PRIxPTR "", CID(context),
index, (uintptr_t)v);
if (context)
{
std::unique_lock<std::mutex> shareContextLock = GetShareGroupLock(context);
bool isCallValid =
(context->skipValidation() || ValidateVertexAttrib4Nubv(context, index, v));
if (isCallValid)
{
context->vertexAttrib4Nubv(index, v);
}
ANGLE_CAPTURE(VertexAttrib4Nubv, isCallValid, context, index, v);
}
}
void GL_APIENTRY VertexAttrib4Nuiv(GLuint index, const GLuint *v)
{
Context *context = GetValidGlobalContext();
EVENT("glVertexAttrib4Nuiv",
"context = %d, GLuint index = %u, const GLuint *v = 0x%016" PRIxPTR "", CID(context),
index, (uintptr_t)v);
if (context)
{
std::unique_lock<std::mutex> shareContextLock = GetShareGroupLock(context);
bool isCallValid =
(context->skipValidation() || ValidateVertexAttrib4Nuiv(context, index, v));
if (isCallValid)
{
context->vertexAttrib4Nuiv(index, v);
}
ANGLE_CAPTURE(VertexAttrib4Nuiv, isCallValid, context, index, v);
}
}
void GL_APIENTRY VertexAttrib4Nusv(GLuint index, const GLushort *v)
{
Context *context = GetValidGlobalContext();
EVENT("glVertexAttrib4Nusv",
"context = %d, GLuint index = %u, const GLushort *v = 0x%016" PRIxPTR "", CID(context),
index, (uintptr_t)v);
if (context)
{
std::unique_lock<std::mutex> shareContextLock = GetShareGroupLock(context);
bool isCallValid =
(context->skipValidation() || ValidateVertexAttrib4Nusv(context, index, v));
if (isCallValid)
{
context->vertexAttrib4Nusv(index, v);
}
ANGLE_CAPTURE(VertexAttrib4Nusv, isCallValid, context, index, v);
}
}
void GL_APIENTRY VertexAttrib4bv(GLuint index, const GLbyte *v)
{
Context *context = GetValidGlobalContext();
EVENT("glVertexAttrib4bv",
"context = %d, GLuint index = %u, const GLbyte *v = 0x%016" PRIxPTR "", CID(context),
index, (uintptr_t)v);
if (context)
{
std::unique_lock<std::mutex> shareContextLock = GetShareGroupLock(context);
bool isCallValid =
(context->skipValidation() || ValidateVertexAttrib4bv(context, index, v));
if (isCallValid)
{
context->vertexAttrib4bv(index, v);
}
ANGLE_CAPTURE(VertexAttrib4bv, isCallValid, context, index, v);
}
}
void GL_APIENTRY VertexAttrib4d(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w)
{
Context *context = GetValidGlobalContext();
EVENT("glVertexAttrib4d",
"context = %d, GLuint index = %u, GLdouble x = %f, GLdouble y = %f, GLdouble z = %f, "
"GLdouble w = %f",
CID(context), index, x, y, z, w);
if (context)
{
std::unique_lock<std::mutex> shareContextLock = GetShareGroupLock(context);
bool isCallValid =
(context->skipValidation() || ValidateVertexAttrib4d(context, index, x, y, z, w));
if (isCallValid)
{
context->vertexAttrib4d(index, x, y, z, w);
}
ANGLE_CAPTURE(VertexAttrib4d, isCallValid, context, index, x, y, z, w);
}
}
void GL_APIENTRY VertexAttrib4dv(GLuint index, const GLdouble *v)
{
Context *context = GetValidGlobalContext();
EVENT("glVertexAttrib4dv",
"context = %d, GLuint index = %u, const GLdouble *v = 0x%016" PRIxPTR "", CID(context),
index, (uintptr_t)v);
if (context)
{
std::unique_lock<std::mutex> shareContextLock = GetShareGroupLock(context);
bool isCallValid =
(context->skipValidation() || ValidateVertexAttrib4dv(context, index, v));
if (isCallValid)
{
context->vertexAttrib4dv(index, v);
}
ANGLE_CAPTURE(VertexAttrib4dv, isCallValid, context, index, v);
}
}
void GL_APIENTRY VertexAttrib4f(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w)
{
Context *context = GetValidGlobalContext();
EVENT("glVertexAttrib4f",
"context = %d, GLuint index = %u, GLfloat x = %f, GLfloat y = %f, GLfloat z = %f, "
"GLfloat w = %f",
CID(context), index, x, y, z, w);
if (context)
{
std::unique_lock<std::mutex> shareContextLock = GetShareGroupLock(context);
bool isCallValid =
(context->skipValidation() || ValidateVertexAttrib4f(context, index, x, y, z, w));
if (isCallValid)
{
context->vertexAttrib4f(index, x, y, z, w);
}
ANGLE_CAPTURE(VertexAttrib4f, isCallValid, context, index, x, y, z, w);
}
}
void GL_APIENTRY VertexAttrib4fv(GLuint index, const GLfloat *v)
{
Context *context = GetValidGlobalContext();
EVENT("glVertexAttrib4fv",
"context = %d, GLuint index = %u, const GLfloat *v = 0x%016" PRIxPTR "", CID(context),
index, (uintptr_t)v);
if (context)
{
std::unique_lock<std::mutex> shareContextLock = GetShareGroupLock(context);
bool isCallValid =
(context->skipValidation() || ValidateVertexAttrib4fv(context, index, v));
if (isCallValid)
{
context->vertexAttrib4fv(index, v);
}
ANGLE_CAPTURE(VertexAttrib4fv, isCallValid, context, index, v);
}
}
void GL_APIENTRY VertexAttrib4iv(GLuint index, const GLint *v)
{
Context *context = GetValidGlobalContext();
EVENT("glVertexAttrib4iv",
"context = %d, GLuint index = %u, const GLint *v = 0x%016" PRIxPTR "", CID(context),
index, (uintptr_t)v);
if (context)
{
std::unique_lock<std::mutex> shareContextLock = GetShareGroupLock(context);
bool isCallValid =
(context->skipValidation() || ValidateVertexAttrib4iv(context, index, v));
if (isCallValid)
{
context->vertexAttrib4iv(index, v);
}
ANGLE_CAPTURE(VertexAttrib4iv, isCallValid, context, index, v);
}
}
void GL_APIENTRY VertexAttrib4s(GLuint index, GLshort x, GLshort y, GLshort z, GLshort w)
{
Context *context = GetValidGlobalContext();
EVENT("glVertexAttrib4s",
"context = %d, GLuint index = %u, GLshort x = %d, GLshort y = %d, GLshort z = %d, "
"GLshort w = %d",
CID(context), index, x, y, z, w);
if (context)
{
std::unique_lock<std::mutex> shareContextLock = GetShareGroupLock(context);
bool isCallValid =
(context->skipValidation() || ValidateVertexAttrib4s(context, index, x, y, z, w));
if (isCallValid)
{
context->vertexAttrib4s(index, x, y, z, w);
}
ANGLE_CAPTURE(VertexAttrib4s, isCallValid, context, index, x, y, z, w);
}
}
void GL_APIENTRY VertexAttrib4sv(GLuint index, const GLshort *v)
{
Context *context = GetValidGlobalContext();
EVENT("glVertexAttrib4sv",
"context = %d, GLuint index = %u, const GLshort *v = 0x%016" PRIxPTR "", CID(context),
index, (uintptr_t)v);
if (context)
{
std::unique_lock<std::mutex> shareContextLock = GetShareGroupLock(context);
bool isCallValid =
(context->skipValidation() || ValidateVertexAttrib4sv(context, index, v));
if (isCallValid)
{
context->vertexAttrib4sv(index, v);
}
ANGLE_CAPTURE(VertexAttrib4sv, isCallValid, context, index, v);
}
}
void GL_APIENTRY VertexAttrib4ubv(GLuint index, const GLubyte *v)
{
Context *context = GetValidGlobalContext();
EVENT("glVertexAttrib4ubv",
"context = %d, GLuint index = %u, const GLubyte *v = 0x%016" PRIxPTR "", CID(context),
index, (uintptr_t)v);
if (context)
{
std::unique_lock<std::mutex> shareContextLock = GetShareGroupLock(context);
bool isCallValid =
(context->skipValidation() || ValidateVertexAttrib4ubv(context, index, v));
if (isCallValid)
{
context->vertexAttrib4ubv(index, v);
}
ANGLE_CAPTURE(VertexAttrib4ubv, isCallValid, context, index, v);
}
}
void GL_APIENTRY VertexAttrib4uiv(GLuint index, const GLuint *v)
{
Context *context = GetValidGlobalContext();
EVENT("glVertexAttrib4uiv",
"context = %d, GLuint index = %u, const GLuint *v = 0x%016" PRIxPTR "", CID(context),
index, (uintptr_t)v);
if (context)
{
std::unique_lock<std::mutex> shareContextLock = GetShareGroupLock(context);
bool isCallValid =
(context->skipValidation() || ValidateVertexAttrib4uiv(context, index, v));
if (isCallValid)
{
context->vertexAttrib4uiv(index, v);
}
ANGLE_CAPTURE(VertexAttrib4uiv, isCallValid, context, index, v);
}
}
void GL_APIENTRY VertexAttrib4usv(GLuint index, const GLushort *v)
{
Context *context = GetValidGlobalContext();
EVENT("glVertexAttrib4usv",
"context = %d, GLuint index = %u, const GLushort *v = 0x%016" PRIxPTR "", CID(context),
index, (uintptr_t)v);
if (context)
{
std::unique_lock<std::mutex> shareContextLock = GetShareGroupLock(context);
bool isCallValid =
(context->skipValidation() || ValidateVertexAttrib4usv(context, index, v));
if (isCallValid)
{
context->vertexAttrib4usv(index, v);
}
ANGLE_CAPTURE(VertexAttrib4usv, isCallValid, context, index, v);
}
}
void GL_APIENTRY VertexAttribPointer(GLuint index,
GLint size,
GLenum type,
GLboolean normalized,
GLsizei stride,
const void *pointer)
{
Context *context = GetValidGlobalContext();
EVENT("glVertexAttribPointer",
"context = %d, GLuint index = %u, GLint size = %d, GLenum type = %s, GLboolean "
"normalized = %s, GLsizei stride = %d, const void *pointer = 0x%016" PRIxPTR "",
CID(context), index, size, GLenumToString(GLenumGroup::VertexAttribPointerType, type),
GLbooleanToString(normalized), stride, (uintptr_t)pointer);
if (context)
{
VertexAttribType typePacked = FromGL<VertexAttribType>(type);
std::unique_lock<std::mutex> shareContextLock = GetShareGroupLock(context);
bool isCallValid = (context->skipValidation() ||
ValidateVertexAttribPointer(context, index, size, typePacked,
normalized, stride, pointer));
if (isCallValid)
{
context->vertexAttribPointer(index, size, typePacked, normalized, stride, pointer);
}
ANGLE_CAPTURE(VertexAttribPointer, isCallValid, context, index, size, typePacked,
normalized, stride, pointer);
}
}
} // namespace gl