| // GENERATED FILE - DO NOT EDIT. |
| // Generated by generate_entry_points.py using data from gl.xml. |
| // |
| // Copyright 2019 The ANGLE Project Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| // |
| // entry_points_gl_2_1_autogen.cpp: |
| // Defines the GL 2.1 entry points. |
| |
| #include "libGL/entry_points_gl_2_1_autogen.h" |
| |
| #include "libANGLE/Context.h" |
| #include "libANGLE/Context.inl.h" |
| #include "libANGLE/entry_points_utils.h" |
| #include "libANGLE/gl_enum_utils.h" |
| #include "libANGLE/validationEGL.h" |
| #include "libANGLE/validationES.h" |
| #include "libANGLE/validationES1.h" |
| #include "libANGLE/validationES2.h" |
| #include "libANGLE/validationES3.h" |
| #include "libANGLE/validationES31.h" |
| #include "libANGLE/validationES32.h" |
| #include "libANGLE/validationESEXT.h" |
| #include "libANGLE/validationGL21_autogen.h" |
| #include "libGLESv2/global_state.h" |
| |
| namespace gl |
| { |
| void GL_APIENTRY UniformMatrix2x3fv(GLint location, |
| GLsizei count, |
| GLboolean transpose, |
| const GLfloat *value) |
| { |
| Context *context = GetValidGlobalContext(); |
| EVENT("glUniformMatrix2x3fv", |
| "context = %d, GLint location = %d, GLsizei count = %d, GLboolean transpose = %s, const " |
| "GLfloat *value = 0x%016" PRIxPTR "", |
| CID(context), location, count, GLbooleanToString(transpose), (uintptr_t)value); |
| |
| if (context) |
| { |
| std::unique_lock<std::mutex> shareContextLock = GetShareGroupLock(context); |
| bool isCallValid = (context->skipValidation() || |
| ValidateUniformMatrix2x3fv(context, location, count, transpose, value)); |
| if (isCallValid) |
| { |
| context->uniformMatrix2x3fv(location, count, transpose, value); |
| } |
| ANGLE_CAPTURE(UniformMatrix2x3fv, isCallValid, context, location, count, transpose, value); |
| } |
| } |
| |
| void GL_APIENTRY UniformMatrix2x4fv(GLint location, |
| GLsizei count, |
| GLboolean transpose, |
| const GLfloat *value) |
| { |
| Context *context = GetValidGlobalContext(); |
| EVENT("glUniformMatrix2x4fv", |
| "context = %d, GLint location = %d, GLsizei count = %d, GLboolean transpose = %s, const " |
| "GLfloat *value = 0x%016" PRIxPTR "", |
| CID(context), location, count, GLbooleanToString(transpose), (uintptr_t)value); |
| |
| if (context) |
| { |
| std::unique_lock<std::mutex> shareContextLock = GetShareGroupLock(context); |
| bool isCallValid = (context->skipValidation() || |
| ValidateUniformMatrix2x4fv(context, location, count, transpose, value)); |
| if (isCallValid) |
| { |
| context->uniformMatrix2x4fv(location, count, transpose, value); |
| } |
| ANGLE_CAPTURE(UniformMatrix2x4fv, isCallValid, context, location, count, transpose, value); |
| } |
| } |
| |
| void GL_APIENTRY UniformMatrix3x2fv(GLint location, |
| GLsizei count, |
| GLboolean transpose, |
| const GLfloat *value) |
| { |
| Context *context = GetValidGlobalContext(); |
| EVENT("glUniformMatrix3x2fv", |
| "context = %d, GLint location = %d, GLsizei count = %d, GLboolean transpose = %s, const " |
| "GLfloat *value = 0x%016" PRIxPTR "", |
| CID(context), location, count, GLbooleanToString(transpose), (uintptr_t)value); |
| |
| if (context) |
| { |
| std::unique_lock<std::mutex> shareContextLock = GetShareGroupLock(context); |
| bool isCallValid = (context->skipValidation() || |
| ValidateUniformMatrix3x2fv(context, location, count, transpose, value)); |
| if (isCallValid) |
| { |
| context->uniformMatrix3x2fv(location, count, transpose, value); |
| } |
| ANGLE_CAPTURE(UniformMatrix3x2fv, isCallValid, context, location, count, transpose, value); |
| } |
| } |
| |
| void GL_APIENTRY UniformMatrix3x4fv(GLint location, |
| GLsizei count, |
| GLboolean transpose, |
| const GLfloat *value) |
| { |
| Context *context = GetValidGlobalContext(); |
| EVENT("glUniformMatrix3x4fv", |
| "context = %d, GLint location = %d, GLsizei count = %d, GLboolean transpose = %s, const " |
| "GLfloat *value = 0x%016" PRIxPTR "", |
| CID(context), location, count, GLbooleanToString(transpose), (uintptr_t)value); |
| |
| if (context) |
| { |
| std::unique_lock<std::mutex> shareContextLock = GetShareGroupLock(context); |
| bool isCallValid = (context->skipValidation() || |
| ValidateUniformMatrix3x4fv(context, location, count, transpose, value)); |
| if (isCallValid) |
| { |
| context->uniformMatrix3x4fv(location, count, transpose, value); |
| } |
| ANGLE_CAPTURE(UniformMatrix3x4fv, isCallValid, context, location, count, transpose, value); |
| } |
| } |
| |
| void GL_APIENTRY UniformMatrix4x2fv(GLint location, |
| GLsizei count, |
| GLboolean transpose, |
| const GLfloat *value) |
| { |
| Context *context = GetValidGlobalContext(); |
| EVENT("glUniformMatrix4x2fv", |
| "context = %d, GLint location = %d, GLsizei count = %d, GLboolean transpose = %s, const " |
| "GLfloat *value = 0x%016" PRIxPTR "", |
| CID(context), location, count, GLbooleanToString(transpose), (uintptr_t)value); |
| |
| if (context) |
| { |
| std::unique_lock<std::mutex> shareContextLock = GetShareGroupLock(context); |
| bool isCallValid = (context->skipValidation() || |
| ValidateUniformMatrix4x2fv(context, location, count, transpose, value)); |
| if (isCallValid) |
| { |
| context->uniformMatrix4x2fv(location, count, transpose, value); |
| } |
| ANGLE_CAPTURE(UniformMatrix4x2fv, isCallValid, context, location, count, transpose, value); |
| } |
| } |
| |
| void GL_APIENTRY UniformMatrix4x3fv(GLint location, |
| GLsizei count, |
| GLboolean transpose, |
| const GLfloat *value) |
| { |
| Context *context = GetValidGlobalContext(); |
| EVENT("glUniformMatrix4x3fv", |
| "context = %d, GLint location = %d, GLsizei count = %d, GLboolean transpose = %s, const " |
| "GLfloat *value = 0x%016" PRIxPTR "", |
| CID(context), location, count, GLbooleanToString(transpose), (uintptr_t)value); |
| |
| if (context) |
| { |
| std::unique_lock<std::mutex> shareContextLock = GetShareGroupLock(context); |
| bool isCallValid = (context->skipValidation() || |
| ValidateUniformMatrix4x3fv(context, location, count, transpose, value)); |
| if (isCallValid) |
| { |
| context->uniformMatrix4x3fv(location, count, transpose, value); |
| } |
| ANGLE_CAPTURE(UniformMatrix4x3fv, isCallValid, context, location, count, transpose, value); |
| } |
| } |
| } // namespace gl |