| // GENERATED FILE - DO NOT EDIT. |
| // Generated by generate_entry_points.py using data from gl.xml. |
| // |
| // Copyright 2019 The ANGLE Project Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| // |
| // entry_points_gl_3_0_autogen.h: |
| // Defines the GL 3.0 entry points. |
| |
| #ifndef LIBGL_ENTRY_POINTS_GL_3_0_AUTOGEN_H_ |
| #define LIBGL_ENTRY_POINTS_GL_3_0_AUTOGEN_H_ |
| |
| #include <export.h> |
| #include "angle_gl.h" |
| |
| namespace gl |
| { |
| ANGLE_EXPORT void GL_APIENTRY BeginConditionalRender(GLuint id, GLenum mode); |
| ANGLE_EXPORT void GL_APIENTRY BeginTransformFeedback(GLenum primitiveMode); |
| ANGLE_EXPORT void GL_APIENTRY BindBufferBase(GLenum target, GLuint index, GLuint buffer); |
| ANGLE_EXPORT void GL_APIENTRY |
| BindBufferRange(GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size); |
| ANGLE_EXPORT void GL_APIENTRY BindFragDataLocation(GLuint program, |
| GLuint color, |
| const GLchar *name); |
| ANGLE_EXPORT void GL_APIENTRY BindFramebuffer(GLenum target, GLuint framebuffer); |
| ANGLE_EXPORT void GL_APIENTRY BindRenderbuffer(GLenum target, GLuint renderbuffer); |
| ANGLE_EXPORT void GL_APIENTRY BindVertexArray(GLuint array); |
| ANGLE_EXPORT void GL_APIENTRY BlitFramebuffer(GLint srcX0, |
| GLint srcY0, |
| GLint srcX1, |
| GLint srcY1, |
| GLint dstX0, |
| GLint dstY0, |
| GLint dstX1, |
| GLint dstY1, |
| GLbitfield mask, |
| GLenum filter); |
| ANGLE_EXPORT GLenum GL_APIENTRY CheckFramebufferStatus(GLenum target); |
| ANGLE_EXPORT void GL_APIENTRY ClampColor(GLenum target, GLenum clamp); |
| ANGLE_EXPORT void GL_APIENTRY ClearBufferfi(GLenum buffer, |
| GLint drawbuffer, |
| GLfloat depth, |
| GLint stencil); |
| ANGLE_EXPORT void GL_APIENTRY ClearBufferfv(GLenum buffer, GLint drawbuffer, const GLfloat *value); |
| ANGLE_EXPORT void GL_APIENTRY ClearBufferiv(GLenum buffer, GLint drawbuffer, const GLint *value); |
| ANGLE_EXPORT void GL_APIENTRY ClearBufferuiv(GLenum buffer, GLint drawbuffer, const GLuint *value); |
| ANGLE_EXPORT void GL_APIENTRY |
| ColorMaski(GLuint index, GLboolean r, GLboolean g, GLboolean b, GLboolean a); |
| ANGLE_EXPORT void GL_APIENTRY DeleteFramebuffers(GLsizei n, const GLuint *framebuffers); |
| ANGLE_EXPORT void GL_APIENTRY DeleteRenderbuffers(GLsizei n, const GLuint *renderbuffers); |
| ANGLE_EXPORT void GL_APIENTRY DeleteVertexArrays(GLsizei n, const GLuint *arrays); |
| ANGLE_EXPORT void GL_APIENTRY Disablei(GLenum target, GLuint index); |
| ANGLE_EXPORT void GL_APIENTRY Enablei(GLenum target, GLuint index); |
| ANGLE_EXPORT void GL_APIENTRY EndConditionalRender(); |
| ANGLE_EXPORT void GL_APIENTRY EndTransformFeedback(); |
| ANGLE_EXPORT void GL_APIENTRY FlushMappedBufferRange(GLenum target, |
| GLintptr offset, |
| GLsizeiptr length); |
| ANGLE_EXPORT void GL_APIENTRY FramebufferRenderbuffer(GLenum target, |
| GLenum attachment, |
| GLenum renderbuffertarget, |
| GLuint renderbuffer); |
| ANGLE_EXPORT void GL_APIENTRY FramebufferTexture1D(GLenum target, |
| GLenum attachment, |
| GLenum textarget, |
| GLuint texture, |
| GLint level); |
| ANGLE_EXPORT void GL_APIENTRY FramebufferTexture2D(GLenum target, |
| GLenum attachment, |
| GLenum textarget, |
| GLuint texture, |
| GLint level); |
| ANGLE_EXPORT void GL_APIENTRY FramebufferTexture3D(GLenum target, |
| GLenum attachment, |
| GLenum textarget, |
| GLuint texture, |
| GLint level, |
| GLint zoffset); |
| ANGLE_EXPORT void GL_APIENTRY |
| FramebufferTextureLayer(GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer); |
| ANGLE_EXPORT void GL_APIENTRY GenFramebuffers(GLsizei n, GLuint *framebuffers); |
| ANGLE_EXPORT void GL_APIENTRY GenRenderbuffers(GLsizei n, GLuint *renderbuffers); |
| ANGLE_EXPORT void GL_APIENTRY GenVertexArrays(GLsizei n, GLuint *arrays); |
| ANGLE_EXPORT void GL_APIENTRY GenerateMipmap(GLenum target); |
| ANGLE_EXPORT void GL_APIENTRY GetBooleani_v(GLenum target, GLuint index, GLboolean *data); |
| ANGLE_EXPORT GLint GL_APIENTRY GetFragDataLocation(GLuint program, const GLchar *name); |
| ANGLE_EXPORT void GL_APIENTRY GetFramebufferAttachmentParameteriv(GLenum target, |
| GLenum attachment, |
| GLenum pname, |
| GLint *params); |
| ANGLE_EXPORT void GL_APIENTRY GetIntegeri_v(GLenum target, GLuint index, GLint *data); |
| ANGLE_EXPORT void GL_APIENTRY GetRenderbufferParameteriv(GLenum target, |
| GLenum pname, |
| GLint *params); |
| ANGLE_EXPORT const GLubyte *GL_APIENTRY GetStringi(GLenum name, GLuint index); |
| ANGLE_EXPORT void GL_APIENTRY GetTexParameterIiv(GLenum target, GLenum pname, GLint *params); |
| ANGLE_EXPORT void GL_APIENTRY GetTexParameterIuiv(GLenum target, GLenum pname, GLuint *params); |
| ANGLE_EXPORT void GL_APIENTRY GetTransformFeedbackVarying(GLuint program, |
| GLuint index, |
| GLsizei bufSize, |
| GLsizei *length, |
| GLsizei *size, |
| GLenum *type, |
| GLchar *name); |
| ANGLE_EXPORT void GL_APIENTRY GetUniformuiv(GLuint program, GLint location, GLuint *params); |
| ANGLE_EXPORT void GL_APIENTRY GetVertexAttribIiv(GLuint index, GLenum pname, GLint *params); |
| ANGLE_EXPORT void GL_APIENTRY GetVertexAttribIuiv(GLuint index, GLenum pname, GLuint *params); |
| ANGLE_EXPORT GLboolean GL_APIENTRY IsEnabledi(GLenum target, GLuint index); |
| ANGLE_EXPORT GLboolean GL_APIENTRY IsFramebuffer(GLuint framebuffer); |
| ANGLE_EXPORT GLboolean GL_APIENTRY IsRenderbuffer(GLuint renderbuffer); |
| ANGLE_EXPORT GLboolean GL_APIENTRY IsVertexArray(GLuint array); |
| ANGLE_EXPORT void *GL_APIENTRY MapBufferRange(GLenum target, |
| GLintptr offset, |
| GLsizeiptr length, |
| GLbitfield access); |
| ANGLE_EXPORT void GL_APIENTRY RenderbufferStorage(GLenum target, |
| GLenum internalformat, |
| GLsizei width, |
| GLsizei height); |
| ANGLE_EXPORT void GL_APIENTRY RenderbufferStorageMultisample(GLenum target, |
| GLsizei samples, |
| GLenum internalformat, |
| GLsizei width, |
| GLsizei height); |
| ANGLE_EXPORT void GL_APIENTRY TexParameterIiv(GLenum target, GLenum pname, const GLint *params); |
| ANGLE_EXPORT void GL_APIENTRY TexParameterIuiv(GLenum target, GLenum pname, const GLuint *params); |
| ANGLE_EXPORT void GL_APIENTRY TransformFeedbackVaryings(GLuint program, |
| GLsizei count, |
| const GLchar *const *varyings, |
| GLenum bufferMode); |
| ANGLE_EXPORT void GL_APIENTRY Uniform1ui(GLint location, GLuint v0); |
| ANGLE_EXPORT void GL_APIENTRY Uniform1uiv(GLint location, GLsizei count, const GLuint *value); |
| ANGLE_EXPORT void GL_APIENTRY Uniform2ui(GLint location, GLuint v0, GLuint v1); |
| ANGLE_EXPORT void GL_APIENTRY Uniform2uiv(GLint location, GLsizei count, const GLuint *value); |
| ANGLE_EXPORT void GL_APIENTRY Uniform3ui(GLint location, GLuint v0, GLuint v1, GLuint v2); |
| ANGLE_EXPORT void GL_APIENTRY Uniform3uiv(GLint location, GLsizei count, const GLuint *value); |
| ANGLE_EXPORT void GL_APIENTRY |
| Uniform4ui(GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3); |
| ANGLE_EXPORT void GL_APIENTRY Uniform4uiv(GLint location, GLsizei count, const GLuint *value); |
| ANGLE_EXPORT void GL_APIENTRY VertexAttribI1i(GLuint index, GLint x); |
| ANGLE_EXPORT void GL_APIENTRY VertexAttribI1iv(GLuint index, const GLint *v); |
| ANGLE_EXPORT void GL_APIENTRY VertexAttribI1ui(GLuint index, GLuint x); |
| ANGLE_EXPORT void GL_APIENTRY VertexAttribI1uiv(GLuint index, const GLuint *v); |
| ANGLE_EXPORT void GL_APIENTRY VertexAttribI2i(GLuint index, GLint x, GLint y); |
| ANGLE_EXPORT void GL_APIENTRY VertexAttribI2iv(GLuint index, const GLint *v); |
| ANGLE_EXPORT void GL_APIENTRY VertexAttribI2ui(GLuint index, GLuint x, GLuint y); |
| ANGLE_EXPORT void GL_APIENTRY VertexAttribI2uiv(GLuint index, const GLuint *v); |
| ANGLE_EXPORT void GL_APIENTRY VertexAttribI3i(GLuint index, GLint x, GLint y, GLint z); |
| ANGLE_EXPORT void GL_APIENTRY VertexAttribI3iv(GLuint index, const GLint *v); |
| ANGLE_EXPORT void GL_APIENTRY VertexAttribI3ui(GLuint index, GLuint x, GLuint y, GLuint z); |
| ANGLE_EXPORT void GL_APIENTRY VertexAttribI3uiv(GLuint index, const GLuint *v); |
| ANGLE_EXPORT void GL_APIENTRY VertexAttribI4bv(GLuint index, const GLbyte *v); |
| ANGLE_EXPORT void GL_APIENTRY VertexAttribI4i(GLuint index, GLint x, GLint y, GLint z, GLint w); |
| ANGLE_EXPORT void GL_APIENTRY VertexAttribI4iv(GLuint index, const GLint *v); |
| ANGLE_EXPORT void GL_APIENTRY VertexAttribI4sv(GLuint index, const GLshort *v); |
| ANGLE_EXPORT void GL_APIENTRY VertexAttribI4ubv(GLuint index, const GLubyte *v); |
| ANGLE_EXPORT void GL_APIENTRY |
| VertexAttribI4ui(GLuint index, GLuint x, GLuint y, GLuint z, GLuint w); |
| ANGLE_EXPORT void GL_APIENTRY VertexAttribI4uiv(GLuint index, const GLuint *v); |
| ANGLE_EXPORT void GL_APIENTRY VertexAttribI4usv(GLuint index, const GLushort *v); |
| ANGLE_EXPORT void GL_APIENTRY |
| VertexAttribIPointer(GLuint index, GLint size, GLenum type, GLsizei stride, const void *pointer); |
| } // namespace gl |
| |
| #endif // LIBGL_ENTRY_POINTS_GL_3_0_AUTOGEN_H_ |