| // GENERATED FILE - DO NOT EDIT. |
| // Generated by generate_entry_points.py using data from gl.xml. |
| // |
| // Copyright 2019 The ANGLE Project Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| // |
| // entry_points_gl_4_1_autogen.h: |
| // Defines the GL 4.1 entry points. |
| |
| #ifndef LIBGL_ENTRY_POINTS_GL_4_1_AUTOGEN_H_ |
| #define LIBGL_ENTRY_POINTS_GL_4_1_AUTOGEN_H_ |
| |
| #include <export.h> |
| #include "angle_gl.h" |
| |
| namespace gl |
| { |
| ANGLE_EXPORT void GL_APIENTRY ActiveShaderProgram(GLuint pipeline, GLuint program); |
| ANGLE_EXPORT void GL_APIENTRY BindProgramPipeline(GLuint pipeline); |
| ANGLE_EXPORT void GL_APIENTRY ClearDepthf(GLfloat d); |
| ANGLE_EXPORT GLuint GL_APIENTRY CreateShaderProgramv(GLenum type, |
| GLsizei count, |
| const GLchar *const *strings); |
| ANGLE_EXPORT void GL_APIENTRY DeleteProgramPipelines(GLsizei n, const GLuint *pipelines); |
| ANGLE_EXPORT void GL_APIENTRY DepthRangeArrayv(GLuint first, GLsizei count, const GLdouble *v); |
| ANGLE_EXPORT void GL_APIENTRY DepthRangeIndexed(GLuint index, GLdouble n, GLdouble f); |
| ANGLE_EXPORT void GL_APIENTRY DepthRangef(GLfloat n, GLfloat f); |
| ANGLE_EXPORT void GL_APIENTRY GenProgramPipelines(GLsizei n, GLuint *pipelines); |
| ANGLE_EXPORT void GL_APIENTRY GetDoublei_v(GLenum target, GLuint index, GLdouble *data); |
| ANGLE_EXPORT void GL_APIENTRY GetFloati_v(GLenum target, GLuint index, GLfloat *data); |
| ANGLE_EXPORT void GL_APIENTRY GetProgramBinary(GLuint program, |
| GLsizei bufSize, |
| GLsizei *length, |
| GLenum *binaryFormat, |
| void *binary); |
| ANGLE_EXPORT void GL_APIENTRY GetProgramPipelineInfoLog(GLuint pipeline, |
| GLsizei bufSize, |
| GLsizei *length, |
| GLchar *infoLog); |
| ANGLE_EXPORT void GL_APIENTRY GetProgramPipelineiv(GLuint pipeline, GLenum pname, GLint *params); |
| ANGLE_EXPORT void GL_APIENTRY GetShaderPrecisionFormat(GLenum shadertype, |
| GLenum precisiontype, |
| GLint *range, |
| GLint *precision); |
| ANGLE_EXPORT void GL_APIENTRY GetVertexAttribLdv(GLuint index, GLenum pname, GLdouble *params); |
| ANGLE_EXPORT GLboolean GL_APIENTRY IsProgramPipeline(GLuint pipeline); |
| ANGLE_EXPORT void GL_APIENTRY ProgramBinary(GLuint program, |
| GLenum binaryFormat, |
| const void *binary, |
| GLsizei length); |
| ANGLE_EXPORT void GL_APIENTRY ProgramParameteri(GLuint program, GLenum pname, GLint value); |
| ANGLE_EXPORT void GL_APIENTRY ProgramUniform1d(GLuint program, GLint location, GLdouble v0); |
| ANGLE_EXPORT void GL_APIENTRY ProgramUniform1dv(GLuint program, |
| GLint location, |
| GLsizei count, |
| const GLdouble *value); |
| ANGLE_EXPORT void GL_APIENTRY ProgramUniform1f(GLuint program, GLint location, GLfloat v0); |
| ANGLE_EXPORT void GL_APIENTRY ProgramUniform1fv(GLuint program, |
| GLint location, |
| GLsizei count, |
| const GLfloat *value); |
| ANGLE_EXPORT void GL_APIENTRY ProgramUniform1i(GLuint program, GLint location, GLint v0); |
| ANGLE_EXPORT void GL_APIENTRY ProgramUniform1iv(GLuint program, |
| GLint location, |
| GLsizei count, |
| const GLint *value); |
| ANGLE_EXPORT void GL_APIENTRY ProgramUniform1ui(GLuint program, GLint location, GLuint v0); |
| ANGLE_EXPORT void GL_APIENTRY ProgramUniform1uiv(GLuint program, |
| GLint location, |
| GLsizei count, |
| const GLuint *value); |
| ANGLE_EXPORT void GL_APIENTRY ProgramUniform2d(GLuint program, |
| GLint location, |
| GLdouble v0, |
| GLdouble v1); |
| ANGLE_EXPORT void GL_APIENTRY ProgramUniform2dv(GLuint program, |
| GLint location, |
| GLsizei count, |
| const GLdouble *value); |
| ANGLE_EXPORT void GL_APIENTRY ProgramUniform2f(GLuint program, |
| GLint location, |
| GLfloat v0, |
| GLfloat v1); |
| ANGLE_EXPORT void GL_APIENTRY ProgramUniform2fv(GLuint program, |
| GLint location, |
| GLsizei count, |
| const GLfloat *value); |
| ANGLE_EXPORT void GL_APIENTRY ProgramUniform2i(GLuint program, GLint location, GLint v0, GLint v1); |
| ANGLE_EXPORT void GL_APIENTRY ProgramUniform2iv(GLuint program, |
| GLint location, |
| GLsizei count, |
| const GLint *value); |
| ANGLE_EXPORT void GL_APIENTRY ProgramUniform2ui(GLuint program, |
| GLint location, |
| GLuint v0, |
| GLuint v1); |
| ANGLE_EXPORT void GL_APIENTRY ProgramUniform2uiv(GLuint program, |
| GLint location, |
| GLsizei count, |
| const GLuint *value); |
| ANGLE_EXPORT void GL_APIENTRY |
| ProgramUniform3d(GLuint program, GLint location, GLdouble v0, GLdouble v1, GLdouble v2); |
| ANGLE_EXPORT void GL_APIENTRY ProgramUniform3dv(GLuint program, |
| GLint location, |
| GLsizei count, |
| const GLdouble *value); |
| ANGLE_EXPORT void GL_APIENTRY |
| ProgramUniform3f(GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2); |
| ANGLE_EXPORT void GL_APIENTRY ProgramUniform3fv(GLuint program, |
| GLint location, |
| GLsizei count, |
| const GLfloat *value); |
| ANGLE_EXPORT void GL_APIENTRY |
| ProgramUniform3i(GLuint program, GLint location, GLint v0, GLint v1, GLint v2); |
| ANGLE_EXPORT void GL_APIENTRY ProgramUniform3iv(GLuint program, |
| GLint location, |
| GLsizei count, |
| const GLint *value); |
| ANGLE_EXPORT void GL_APIENTRY |
| ProgramUniform3ui(GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2); |
| ANGLE_EXPORT void GL_APIENTRY ProgramUniform3uiv(GLuint program, |
| GLint location, |
| GLsizei count, |
| const GLuint *value); |
| ANGLE_EXPORT void GL_APIENTRY ProgramUniform4d(GLuint program, |
| GLint location, |
| GLdouble v0, |
| GLdouble v1, |
| GLdouble v2, |
| GLdouble v3); |
| ANGLE_EXPORT void GL_APIENTRY ProgramUniform4dv(GLuint program, |
| GLint location, |
| GLsizei count, |
| const GLdouble *value); |
| ANGLE_EXPORT void GL_APIENTRY |
| ProgramUniform4f(GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3); |
| ANGLE_EXPORT void GL_APIENTRY ProgramUniform4fv(GLuint program, |
| GLint location, |
| GLsizei count, |
| const GLfloat *value); |
| ANGLE_EXPORT void GL_APIENTRY |
| ProgramUniform4i(GLuint program, GLint location, GLint v0, GLint v1, GLint v2, GLint v3); |
| ANGLE_EXPORT void GL_APIENTRY ProgramUniform4iv(GLuint program, |
| GLint location, |
| GLsizei count, |
| const GLint *value); |
| ANGLE_EXPORT void GL_APIENTRY |
| ProgramUniform4ui(GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3); |
| ANGLE_EXPORT void GL_APIENTRY ProgramUniform4uiv(GLuint program, |
| GLint location, |
| GLsizei count, |
| const GLuint *value); |
| ANGLE_EXPORT void GL_APIENTRY ProgramUniformMatrix2dv(GLuint program, |
| GLint location, |
| GLsizei count, |
| GLboolean transpose, |
| const GLdouble *value); |
| ANGLE_EXPORT void GL_APIENTRY ProgramUniformMatrix2fv(GLuint program, |
| GLint location, |
| GLsizei count, |
| GLboolean transpose, |
| const GLfloat *value); |
| ANGLE_EXPORT void GL_APIENTRY ProgramUniformMatrix2x3dv(GLuint program, |
| GLint location, |
| GLsizei count, |
| GLboolean transpose, |
| const GLdouble *value); |
| ANGLE_EXPORT void GL_APIENTRY ProgramUniformMatrix2x3fv(GLuint program, |
| GLint location, |
| GLsizei count, |
| GLboolean transpose, |
| const GLfloat *value); |
| ANGLE_EXPORT void GL_APIENTRY ProgramUniformMatrix2x4dv(GLuint program, |
| GLint location, |
| GLsizei count, |
| GLboolean transpose, |
| const GLdouble *value); |
| ANGLE_EXPORT void GL_APIENTRY ProgramUniformMatrix2x4fv(GLuint program, |
| GLint location, |
| GLsizei count, |
| GLboolean transpose, |
| const GLfloat *value); |
| ANGLE_EXPORT void GL_APIENTRY ProgramUniformMatrix3dv(GLuint program, |
| GLint location, |
| GLsizei count, |
| GLboolean transpose, |
| const GLdouble *value); |
| ANGLE_EXPORT void GL_APIENTRY ProgramUniformMatrix3fv(GLuint program, |
| GLint location, |
| GLsizei count, |
| GLboolean transpose, |
| const GLfloat *value); |
| ANGLE_EXPORT void GL_APIENTRY ProgramUniformMatrix3x2dv(GLuint program, |
| GLint location, |
| GLsizei count, |
| GLboolean transpose, |
| const GLdouble *value); |
| ANGLE_EXPORT void GL_APIENTRY ProgramUniformMatrix3x2fv(GLuint program, |
| GLint location, |
| GLsizei count, |
| GLboolean transpose, |
| const GLfloat *value); |
| ANGLE_EXPORT void GL_APIENTRY ProgramUniformMatrix3x4dv(GLuint program, |
| GLint location, |
| GLsizei count, |
| GLboolean transpose, |
| const GLdouble *value); |
| ANGLE_EXPORT void GL_APIENTRY ProgramUniformMatrix3x4fv(GLuint program, |
| GLint location, |
| GLsizei count, |
| GLboolean transpose, |
| const GLfloat *value); |
| ANGLE_EXPORT void GL_APIENTRY ProgramUniformMatrix4dv(GLuint program, |
| GLint location, |
| GLsizei count, |
| GLboolean transpose, |
| const GLdouble *value); |
| ANGLE_EXPORT void GL_APIENTRY ProgramUniformMatrix4fv(GLuint program, |
| GLint location, |
| GLsizei count, |
| GLboolean transpose, |
| const GLfloat *value); |
| ANGLE_EXPORT void GL_APIENTRY ProgramUniformMatrix4x2dv(GLuint program, |
| GLint location, |
| GLsizei count, |
| GLboolean transpose, |
| const GLdouble *value); |
| ANGLE_EXPORT void GL_APIENTRY ProgramUniformMatrix4x2fv(GLuint program, |
| GLint location, |
| GLsizei count, |
| GLboolean transpose, |
| const GLfloat *value); |
| ANGLE_EXPORT void GL_APIENTRY ProgramUniformMatrix4x3dv(GLuint program, |
| GLint location, |
| GLsizei count, |
| GLboolean transpose, |
| const GLdouble *value); |
| ANGLE_EXPORT void GL_APIENTRY ProgramUniformMatrix4x3fv(GLuint program, |
| GLint location, |
| GLsizei count, |
| GLboolean transpose, |
| const GLfloat *value); |
| ANGLE_EXPORT void GL_APIENTRY ReleaseShaderCompiler(); |
| ANGLE_EXPORT void GL_APIENTRY ScissorArrayv(GLuint first, GLsizei count, const GLint *v); |
| ANGLE_EXPORT void GL_APIENTRY |
| ScissorIndexed(GLuint index, GLint left, GLint bottom, GLsizei width, GLsizei height); |
| ANGLE_EXPORT void GL_APIENTRY ScissorIndexedv(GLuint index, const GLint *v); |
| ANGLE_EXPORT void GL_APIENTRY ShaderBinary(GLsizei count, |
| const GLuint *shaders, |
| GLenum binaryformat, |
| const void *binary, |
| GLsizei length); |
| ANGLE_EXPORT void GL_APIENTRY UseProgramStages(GLuint pipeline, GLbitfield stages, GLuint program); |
| ANGLE_EXPORT void GL_APIENTRY ValidateProgramPipeline(GLuint pipeline); |
| ANGLE_EXPORT void GL_APIENTRY VertexAttribL1d(GLuint index, GLdouble x); |
| ANGLE_EXPORT void GL_APIENTRY VertexAttribL1dv(GLuint index, const GLdouble *v); |
| ANGLE_EXPORT void GL_APIENTRY VertexAttribL2d(GLuint index, GLdouble x, GLdouble y); |
| ANGLE_EXPORT void GL_APIENTRY VertexAttribL2dv(GLuint index, const GLdouble *v); |
| ANGLE_EXPORT void GL_APIENTRY VertexAttribL3d(GLuint index, GLdouble x, GLdouble y, GLdouble z); |
| ANGLE_EXPORT void GL_APIENTRY VertexAttribL3dv(GLuint index, const GLdouble *v); |
| ANGLE_EXPORT void GL_APIENTRY |
| VertexAttribL4d(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); |
| ANGLE_EXPORT void GL_APIENTRY VertexAttribL4dv(GLuint index, const GLdouble *v); |
| ANGLE_EXPORT void GL_APIENTRY |
| VertexAttribLPointer(GLuint index, GLint size, GLenum type, GLsizei stride, const void *pointer); |
| ANGLE_EXPORT void GL_APIENTRY ViewportArrayv(GLuint first, GLsizei count, const GLfloat *v); |
| ANGLE_EXPORT void GL_APIENTRY |
| ViewportIndexedf(GLuint index, GLfloat x, GLfloat y, GLfloat w, GLfloat h); |
| ANGLE_EXPORT void GL_APIENTRY ViewportIndexedfv(GLuint index, const GLfloat *v); |
| } // namespace gl |
| |
| #endif // LIBGL_ENTRY_POINTS_GL_4_1_AUTOGEN_H_ |