| // GENERATED FILE - DO NOT EDIT. |
| // Generated by generate_entry_points.py using data from gl.xml. |
| // |
| // Copyright 2019 The ANGLE Project Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| // |
| // entry_points_gl_4_3_autogen.h: |
| // Defines the GL 4.3 entry points. |
| |
| #ifndef LIBGL_ENTRY_POINTS_GL_4_3_AUTOGEN_H_ |
| #define LIBGL_ENTRY_POINTS_GL_4_3_AUTOGEN_H_ |
| |
| #include <export.h> |
| #include "angle_gl.h" |
| |
| namespace gl |
| { |
| ANGLE_EXPORT void GL_APIENTRY BindVertexBuffer(GLuint bindingindex, |
| GLuint buffer, |
| GLintptr offset, |
| GLsizei stride); |
| ANGLE_EXPORT void GL_APIENTRY |
| ClearBufferData(GLenum target, GLenum internalformat, GLenum format, GLenum type, const void *data); |
| ANGLE_EXPORT void GL_APIENTRY ClearBufferSubData(GLenum target, |
| GLenum internalformat, |
| GLintptr offset, |
| GLsizeiptr size, |
| GLenum format, |
| GLenum type, |
| const void *data); |
| ANGLE_EXPORT void GL_APIENTRY CopyImageSubData(GLuint srcName, |
| GLenum srcTarget, |
| GLint srcLevel, |
| GLint srcX, |
| GLint srcY, |
| GLint srcZ, |
| GLuint dstName, |
| GLenum dstTarget, |
| GLint dstLevel, |
| GLint dstX, |
| GLint dstY, |
| GLint dstZ, |
| GLsizei srcWidth, |
| GLsizei srcHeight, |
| GLsizei srcDepth); |
| ANGLE_EXPORT void GL_APIENTRY DebugMessageCallback(GLDEBUGPROC callback, const void *userParam); |
| ANGLE_EXPORT void GL_APIENTRY DebugMessageControl(GLenum source, |
| GLenum type, |
| GLenum severity, |
| GLsizei count, |
| const GLuint *ids, |
| GLboolean enabled); |
| ANGLE_EXPORT void GL_APIENTRY DebugMessageInsert(GLenum source, |
| GLenum type, |
| GLuint id, |
| GLenum severity, |
| GLsizei length, |
| const GLchar *buf); |
| ANGLE_EXPORT void GL_APIENTRY DispatchCompute(GLuint num_groups_x, |
| GLuint num_groups_y, |
| GLuint num_groups_z); |
| ANGLE_EXPORT void GL_APIENTRY DispatchComputeIndirect(GLintptr indirect); |
| ANGLE_EXPORT void GL_APIENTRY FramebufferParameteri(GLenum target, GLenum pname, GLint param); |
| ANGLE_EXPORT GLuint GL_APIENTRY GetDebugMessageLog(GLuint count, |
| GLsizei bufSize, |
| GLenum *sources, |
| GLenum *types, |
| GLuint *ids, |
| GLenum *severities, |
| GLsizei *lengths, |
| GLchar *messageLog); |
| ANGLE_EXPORT void GL_APIENTRY GetFramebufferParameteriv(GLenum target, GLenum pname, GLint *params); |
| ANGLE_EXPORT void GL_APIENTRY GetInternalformati64v(GLenum target, |
| GLenum internalformat, |
| GLenum pname, |
| GLsizei bufSize, |
| GLint64 *params); |
| ANGLE_EXPORT void GL_APIENTRY |
| GetObjectLabel(GLenum identifier, GLuint name, GLsizei bufSize, GLsizei *length, GLchar *label); |
| ANGLE_EXPORT void GL_APIENTRY GetObjectPtrLabel(const void *ptr, |
| GLsizei bufSize, |
| GLsizei *length, |
| GLchar *label); |
| ANGLE_EXPORT void GL_APIENTRY GetProgramInterfaceiv(GLuint program, |
| GLenum programInterface, |
| GLenum pname, |
| GLint *params); |
| ANGLE_EXPORT GLuint GL_APIENTRY GetProgramResourceIndex(GLuint program, |
| GLenum programInterface, |
| const GLchar *name); |
| ANGLE_EXPORT GLint GL_APIENTRY GetProgramResourceLocation(GLuint program, |
| GLenum programInterface, |
| const GLchar *name); |
| ANGLE_EXPORT GLint GL_APIENTRY GetProgramResourceLocationIndex(GLuint program, |
| GLenum programInterface, |
| const GLchar *name); |
| ANGLE_EXPORT void GL_APIENTRY GetProgramResourceName(GLuint program, |
| GLenum programInterface, |
| GLuint index, |
| GLsizei bufSize, |
| GLsizei *length, |
| GLchar *name); |
| ANGLE_EXPORT void GL_APIENTRY GetProgramResourceiv(GLuint program, |
| GLenum programInterface, |
| GLuint index, |
| GLsizei propCount, |
| const GLenum *props, |
| GLsizei bufSize, |
| GLsizei *length, |
| GLint *params); |
| ANGLE_EXPORT void GL_APIENTRY InvalidateBufferData(GLuint buffer); |
| ANGLE_EXPORT void GL_APIENTRY InvalidateBufferSubData(GLuint buffer, |
| GLintptr offset, |
| GLsizeiptr length); |
| ANGLE_EXPORT void GL_APIENTRY InvalidateFramebuffer(GLenum target, |
| GLsizei numAttachments, |
| const GLenum *attachments); |
| ANGLE_EXPORT void GL_APIENTRY InvalidateSubFramebuffer(GLenum target, |
| GLsizei numAttachments, |
| const GLenum *attachments, |
| GLint x, |
| GLint y, |
| GLsizei width, |
| GLsizei height); |
| ANGLE_EXPORT void GL_APIENTRY InvalidateTexImage(GLuint texture, GLint level); |
| ANGLE_EXPORT void GL_APIENTRY InvalidateTexSubImage(GLuint texture, |
| GLint level, |
| GLint xoffset, |
| GLint yoffset, |
| GLint zoffset, |
| GLsizei width, |
| GLsizei height, |
| GLsizei depth); |
| ANGLE_EXPORT void GL_APIENTRY MultiDrawArraysIndirect(GLenum mode, |
| const void *indirect, |
| GLsizei drawcount, |
| GLsizei stride); |
| ANGLE_EXPORT void GL_APIENTRY MultiDrawElementsIndirect(GLenum mode, |
| GLenum type, |
| const void *indirect, |
| GLsizei drawcount, |
| GLsizei stride); |
| ANGLE_EXPORT void GL_APIENTRY ObjectLabel(GLenum identifier, |
| GLuint name, |
| GLsizei length, |
| const GLchar *label); |
| ANGLE_EXPORT void GL_APIENTRY ObjectPtrLabel(const void *ptr, GLsizei length, const GLchar *label); |
| ANGLE_EXPORT void GL_APIENTRY PopDebugGroup(); |
| ANGLE_EXPORT void GL_APIENTRY PushDebugGroup(GLenum source, |
| GLuint id, |
| GLsizei length, |
| const GLchar *message); |
| ANGLE_EXPORT void GL_APIENTRY ShaderStorageBlockBinding(GLuint program, |
| GLuint storageBlockIndex, |
| GLuint storageBlockBinding); |
| ANGLE_EXPORT void GL_APIENTRY TexBufferRange(GLenum target, |
| GLenum internalformat, |
| GLuint buffer, |
| GLintptr offset, |
| GLsizeiptr size); |
| ANGLE_EXPORT void GL_APIENTRY TexStorage2DMultisample(GLenum target, |
| GLsizei samples, |
| GLenum internalformat, |
| GLsizei width, |
| GLsizei height, |
| GLboolean fixedsamplelocations); |
| ANGLE_EXPORT void GL_APIENTRY TexStorage3DMultisample(GLenum target, |
| GLsizei samples, |
| GLenum internalformat, |
| GLsizei width, |
| GLsizei height, |
| GLsizei depth, |
| GLboolean fixedsamplelocations); |
| ANGLE_EXPORT void GL_APIENTRY TextureView(GLuint texture, |
| GLenum target, |
| GLuint origtexture, |
| GLenum internalformat, |
| GLuint minlevel, |
| GLuint numlevels, |
| GLuint minlayer, |
| GLuint numlayers); |
| ANGLE_EXPORT void GL_APIENTRY VertexAttribBinding(GLuint attribindex, GLuint bindingindex); |
| ANGLE_EXPORT void GL_APIENTRY VertexAttribFormat(GLuint attribindex, |
| GLint size, |
| GLenum type, |
| GLboolean normalized, |
| GLuint relativeoffset); |
| ANGLE_EXPORT void GL_APIENTRY VertexAttribIFormat(GLuint attribindex, |
| GLint size, |
| GLenum type, |
| GLuint relativeoffset); |
| ANGLE_EXPORT void GL_APIENTRY VertexAttribLFormat(GLuint attribindex, |
| GLint size, |
| GLenum type, |
| GLuint relativeoffset); |
| ANGLE_EXPORT void GL_APIENTRY VertexBindingDivisor(GLuint bindingindex, GLuint divisor); |
| } // namespace gl |
| |
| #endif // LIBGL_ENTRY_POINTS_GL_4_3_AUTOGEN_H_ |