| // GENERATED FILE - DO NOT EDIT. |
| // Generated by generate_entry_points.py using data from gl.xml. |
| // |
| // Copyright 2019 The ANGLE Project Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| // |
| // entry_points_gl_4_4_autogen.h: |
| // Defines the GL 4.4 entry points. |
| |
| #ifndef LIBGL_ENTRY_POINTS_GL_4_4_AUTOGEN_H_ |
| #define LIBGL_ENTRY_POINTS_GL_4_4_AUTOGEN_H_ |
| |
| #include <export.h> |
| #include "angle_gl.h" |
| |
| namespace gl |
| { |
| ANGLE_EXPORT void GL_APIENTRY BindBuffersBase(GLenum target, |
| GLuint first, |
| GLsizei count, |
| const GLuint *buffers); |
| ANGLE_EXPORT void GL_APIENTRY BindBuffersRange(GLenum target, |
| GLuint first, |
| GLsizei count, |
| const GLuint *buffers, |
| const GLintptr *offsets, |
| const GLsizeiptr *sizes); |
| ANGLE_EXPORT void GL_APIENTRY BindImageTextures(GLuint first, |
| GLsizei count, |
| const GLuint *textures); |
| ANGLE_EXPORT void GL_APIENTRY BindSamplers(GLuint first, GLsizei count, const GLuint *samplers); |
| ANGLE_EXPORT void GL_APIENTRY BindTextures(GLuint first, GLsizei count, const GLuint *textures); |
| ANGLE_EXPORT void GL_APIENTRY BindVertexBuffers(GLuint first, |
| GLsizei count, |
| const GLuint *buffers, |
| const GLintptr *offsets, |
| const GLsizei *strides); |
| ANGLE_EXPORT void GL_APIENTRY BufferStorage(GLenum target, |
| GLsizeiptr size, |
| const void *data, |
| GLbitfield flags); |
| ANGLE_EXPORT void GL_APIENTRY |
| ClearTexImage(GLuint texture, GLint level, GLenum format, GLenum type, const void *data); |
| ANGLE_EXPORT void GL_APIENTRY ClearTexSubImage(GLuint texture, |
| GLint level, |
| GLint xoffset, |
| GLint yoffset, |
| GLint zoffset, |
| GLsizei width, |
| GLsizei height, |
| GLsizei depth, |
| GLenum format, |
| GLenum type, |
| const void *data); |
| } // namespace gl |
| |
| #endif // LIBGL_ENTRY_POINTS_GL_4_4_AUTOGEN_H_ |