| // GENERATED FILE - DO NOT EDIT. |
| // Generated by generate_entry_points.py using data from gl.xml. |
| // |
| // Copyright 2019 The ANGLE Project Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| // |
| // entry_points_gl_4_6_autogen.h: |
| // Defines the GL 4.6 entry points. |
| |
| #ifndef LIBGL_ENTRY_POINTS_GL_4_6_AUTOGEN_H_ |
| #define LIBGL_ENTRY_POINTS_GL_4_6_AUTOGEN_H_ |
| |
| #include <export.h> |
| #include "angle_gl.h" |
| |
| namespace gl |
| { |
| ANGLE_EXPORT void GL_APIENTRY MultiDrawArraysIndirectCount(GLenum mode, |
| const void *indirect, |
| GLintptr drawcount, |
| GLsizei maxdrawcount, |
| GLsizei stride); |
| ANGLE_EXPORT void GL_APIENTRY MultiDrawElementsIndirectCount(GLenum mode, |
| GLenum type, |
| const void *indirect, |
| GLintptr drawcount, |
| GLsizei maxdrawcount, |
| GLsizei stride); |
| ANGLE_EXPORT void GL_APIENTRY PolygonOffsetClamp(GLfloat factor, GLfloat units, GLfloat clamp); |
| ANGLE_EXPORT void GL_APIENTRY SpecializeShader(GLuint shader, |
| const GLchar *pEntryPoint, |
| GLuint numSpecializationConstants, |
| const GLuint *pConstantIndex, |
| const GLuint *pConstantValue); |
| } // namespace gl |
| |
| #endif // LIBGL_ENTRY_POINTS_GL_4_6_AUTOGEN_H_ |