| // GENERATED FILE - DO NOT EDIT. |
| // Generated by generate_entry_points.py using data from gl.xml and wgl.xml. |
| // |
| // Copyright 2019 The ANGLE Project Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| // |
| // libGL.cpp: Implements the exported Windows GL functions. |
| |
| #include "angle_gl.h" |
| |
| #include "libGL/entry_points_gl_1_0_autogen.h" |
| #include "libGL/entry_points_gl_1_1_autogen.h" |
| #include "libGL/entry_points_gl_1_2_autogen.h" |
| #include "libGL/entry_points_gl_1_3_autogen.h" |
| #include "libGL/entry_points_gl_1_4_autogen.h" |
| #include "libGL/entry_points_gl_1_5_autogen.h" |
| #include "libGL/entry_points_gl_2_0_autogen.h" |
| #include "libGL/entry_points_gl_2_1_autogen.h" |
| #include "libGL/entry_points_gl_3_0_autogen.h" |
| #include "libGL/entry_points_gl_3_1_autogen.h" |
| #include "libGL/entry_points_gl_3_2_autogen.h" |
| #include "libGL/entry_points_gl_3_3_autogen.h" |
| #include "libGL/entry_points_gl_4_0_autogen.h" |
| #include "libGL/entry_points_gl_4_1_autogen.h" |
| #include "libGL/entry_points_gl_4_2_autogen.h" |
| #include "libGL/entry_points_gl_4_3_autogen.h" |
| #include "libGL/entry_points_gl_4_4_autogen.h" |
| #include "libGL/entry_points_gl_4_5_autogen.h" |
| #include "libGL/entry_points_gl_4_6_autogen.h" |
| |
| #include "common/event_tracer.h" |
| |
| extern "C" { |
| |
| // GL 1.0 |
| void GL_APIENTRY glAccum(GLenum op, GLfloat value) |
| { |
| return gl::Accum(op, value); |
| } |
| |
| void GL_APIENTRY glAlphaFunc(GLenum func, GLfloat ref) |
| { |
| return gl::AlphaFunc(func, ref); |
| } |
| |
| void GL_APIENTRY glBegin(GLenum mode) |
| { |
| return gl::Begin(mode); |
| } |
| |
| void GL_APIENTRY glBitmap(GLsizei width, |
| GLsizei height, |
| GLfloat xorig, |
| GLfloat yorig, |
| GLfloat xmove, |
| GLfloat ymove, |
| const GLubyte *bitmap) |
| { |
| return gl::Bitmap(width, height, xorig, yorig, xmove, ymove, bitmap); |
| } |
| |
| void GL_APIENTRY glBlendFunc(GLenum sfactor, GLenum dfactor) |
| { |
| return gl::BlendFunc(sfactor, dfactor); |
| } |
| |
| void GL_APIENTRY glCallList(GLuint list) |
| { |
| return gl::CallList(list); |
| } |
| |
| void GL_APIENTRY glCallLists(GLsizei n, GLenum type, const void *lists) |
| { |
| return gl::CallLists(n, type, lists); |
| } |
| |
| void GL_APIENTRY glClear(GLbitfield mask) |
| { |
| return gl::Clear(mask); |
| } |
| |
| void GL_APIENTRY glClearAccum(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha) |
| { |
| return gl::ClearAccum(red, green, blue, alpha); |
| } |
| |
| void GL_APIENTRY glClearColor(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha) |
| { |
| return gl::ClearColor(red, green, blue, alpha); |
| } |
| |
| void GL_APIENTRY glClearDepth(GLdouble depth) |
| { |
| return gl::ClearDepth(depth); |
| } |
| |
| void GL_APIENTRY glClearIndex(GLfloat c) |
| { |
| return gl::ClearIndex(c); |
| } |
| |
| void GL_APIENTRY glClearStencil(GLint s) |
| { |
| return gl::ClearStencil(s); |
| } |
| |
| void GL_APIENTRY glClipPlane(GLenum plane, const GLdouble *equation) |
| { |
| return gl::ClipPlane(plane, equation); |
| } |
| |
| void GL_APIENTRY glColor3b(GLbyte red, GLbyte green, GLbyte blue) |
| { |
| return gl::Color3b(red, green, blue); |
| } |
| |
| void GL_APIENTRY glColor3bv(const GLbyte *v) |
| { |
| return gl::Color3bv(v); |
| } |
| |
| void GL_APIENTRY glColor3d(GLdouble red, GLdouble green, GLdouble blue) |
| { |
| return gl::Color3d(red, green, blue); |
| } |
| |
| void GL_APIENTRY glColor3dv(const GLdouble *v) |
| { |
| return gl::Color3dv(v); |
| } |
| |
| void GL_APIENTRY glColor3f(GLfloat red, GLfloat green, GLfloat blue) |
| { |
| return gl::Color3f(red, green, blue); |
| } |
| |
| void GL_APIENTRY glColor3fv(const GLfloat *v) |
| { |
| return gl::Color3fv(v); |
| } |
| |
| void GL_APIENTRY glColor3i(GLint red, GLint green, GLint blue) |
| { |
| return gl::Color3i(red, green, blue); |
| } |
| |
| void GL_APIENTRY glColor3iv(const GLint *v) |
| { |
| return gl::Color3iv(v); |
| } |
| |
| void GL_APIENTRY glColor3s(GLshort red, GLshort green, GLshort blue) |
| { |
| return gl::Color3s(red, green, blue); |
| } |
| |
| void GL_APIENTRY glColor3sv(const GLshort *v) |
| { |
| return gl::Color3sv(v); |
| } |
| |
| void GL_APIENTRY glColor3ub(GLubyte red, GLubyte green, GLubyte blue) |
| { |
| return gl::Color3ub(red, green, blue); |
| } |
| |
| void GL_APIENTRY glColor3ubv(const GLubyte *v) |
| { |
| return gl::Color3ubv(v); |
| } |
| |
| void GL_APIENTRY glColor3ui(GLuint red, GLuint green, GLuint blue) |
| { |
| return gl::Color3ui(red, green, blue); |
| } |
| |
| void GL_APIENTRY glColor3uiv(const GLuint *v) |
| { |
| return gl::Color3uiv(v); |
| } |
| |
| void GL_APIENTRY glColor3us(GLushort red, GLushort green, GLushort blue) |
| { |
| return gl::Color3us(red, green, blue); |
| } |
| |
| void GL_APIENTRY glColor3usv(const GLushort *v) |
| { |
| return gl::Color3usv(v); |
| } |
| |
| void GL_APIENTRY glColor4b(GLbyte red, GLbyte green, GLbyte blue, GLbyte alpha) |
| { |
| return gl::Color4b(red, green, blue, alpha); |
| } |
| |
| void GL_APIENTRY glColor4bv(const GLbyte *v) |
| { |
| return gl::Color4bv(v); |
| } |
| |
| void GL_APIENTRY glColor4d(GLdouble red, GLdouble green, GLdouble blue, GLdouble alpha) |
| { |
| return gl::Color4d(red, green, blue, alpha); |
| } |
| |
| void GL_APIENTRY glColor4dv(const GLdouble *v) |
| { |
| return gl::Color4dv(v); |
| } |
| |
| void GL_APIENTRY glColor4f(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha) |
| { |
| return gl::Color4f(red, green, blue, alpha); |
| } |
| |
| void GL_APIENTRY glColor4fv(const GLfloat *v) |
| { |
| return gl::Color4fv(v); |
| } |
| |
| void GL_APIENTRY glColor4i(GLint red, GLint green, GLint blue, GLint alpha) |
| { |
| return gl::Color4i(red, green, blue, alpha); |
| } |
| |
| void GL_APIENTRY glColor4iv(const GLint *v) |
| { |
| return gl::Color4iv(v); |
| } |
| |
| void GL_APIENTRY glColor4s(GLshort red, GLshort green, GLshort blue, GLshort alpha) |
| { |
| return gl::Color4s(red, green, blue, alpha); |
| } |
| |
| void GL_APIENTRY glColor4sv(const GLshort *v) |
| { |
| return gl::Color4sv(v); |
| } |
| |
| void GL_APIENTRY glColor4ub(GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha) |
| { |
| return gl::Color4ub(red, green, blue, alpha); |
| } |
| |
| void GL_APIENTRY glColor4ubv(const GLubyte *v) |
| { |
| return gl::Color4ubv(v); |
| } |
| |
| void GL_APIENTRY glColor4ui(GLuint red, GLuint green, GLuint blue, GLuint alpha) |
| { |
| return gl::Color4ui(red, green, blue, alpha); |
| } |
| |
| void GL_APIENTRY glColor4uiv(const GLuint *v) |
| { |
| return gl::Color4uiv(v); |
| } |
| |
| void GL_APIENTRY glColor4us(GLushort red, GLushort green, GLushort blue, GLushort alpha) |
| { |
| return gl::Color4us(red, green, blue, alpha); |
| } |
| |
| void GL_APIENTRY glColor4usv(const GLushort *v) |
| { |
| return gl::Color4usv(v); |
| } |
| |
| void GL_APIENTRY glColorMask(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha) |
| { |
| return gl::ColorMask(red, green, blue, alpha); |
| } |
| |
| void GL_APIENTRY glColorMaterial(GLenum face, GLenum mode) |
| { |
| return gl::ColorMaterial(face, mode); |
| } |
| |
| void GL_APIENTRY glCopyPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum type) |
| { |
| return gl::CopyPixels(x, y, width, height, type); |
| } |
| |
| void GL_APIENTRY glCullFace(GLenum mode) |
| { |
| return gl::CullFace(mode); |
| } |
| |
| void GL_APIENTRY glDeleteLists(GLuint list, GLsizei range) |
| { |
| return gl::DeleteLists(list, range); |
| } |
| |
| void GL_APIENTRY glDepthFunc(GLenum func) |
| { |
| return gl::DepthFunc(func); |
| } |
| |
| void GL_APIENTRY glDepthMask(GLboolean flag) |
| { |
| return gl::DepthMask(flag); |
| } |
| |
| void GL_APIENTRY glDepthRange(GLdouble n, GLdouble f) |
| { |
| return gl::DepthRange(n, f); |
| } |
| |
| void GL_APIENTRY glDisable(GLenum cap) |
| { |
| return gl::Disable(cap); |
| } |
| |
| void GL_APIENTRY glDrawBuffer(GLenum buf) |
| { |
| return gl::DrawBuffer(buf); |
| } |
| |
| void GL_APIENTRY |
| glDrawPixels(GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels) |
| { |
| return gl::DrawPixels(width, height, format, type, pixels); |
| } |
| |
| void GL_APIENTRY glEdgeFlag(GLboolean flag) |
| { |
| return gl::EdgeFlag(flag); |
| } |
| |
| void GL_APIENTRY glEdgeFlagv(const GLboolean *flag) |
| { |
| return gl::EdgeFlagv(flag); |
| } |
| |
| void GL_APIENTRY glEnable(GLenum cap) |
| { |
| return gl::Enable(cap); |
| } |
| |
| void GL_APIENTRY glEnd() |
| { |
| return gl::End(); |
| } |
| |
| void GL_APIENTRY glEndList() |
| { |
| return gl::EndList(); |
| } |
| |
| void GL_APIENTRY glEvalCoord1d(GLdouble u) |
| { |
| return gl::EvalCoord1d(u); |
| } |
| |
| void GL_APIENTRY glEvalCoord1dv(const GLdouble *u) |
| { |
| return gl::EvalCoord1dv(u); |
| } |
| |
| void GL_APIENTRY glEvalCoord1f(GLfloat u) |
| { |
| return gl::EvalCoord1f(u); |
| } |
| |
| void GL_APIENTRY glEvalCoord1fv(const GLfloat *u) |
| { |
| return gl::EvalCoord1fv(u); |
| } |
| |
| void GL_APIENTRY glEvalCoord2d(GLdouble u, GLdouble v) |
| { |
| return gl::EvalCoord2d(u, v); |
| } |
| |
| void GL_APIENTRY glEvalCoord2dv(const GLdouble *u) |
| { |
| return gl::EvalCoord2dv(u); |
| } |
| |
| void GL_APIENTRY glEvalCoord2f(GLfloat u, GLfloat v) |
| { |
| return gl::EvalCoord2f(u, v); |
| } |
| |
| void GL_APIENTRY glEvalCoord2fv(const GLfloat *u) |
| { |
| return gl::EvalCoord2fv(u); |
| } |
| |
| void GL_APIENTRY glEvalMesh1(GLenum mode, GLint i1, GLint i2) |
| { |
| return gl::EvalMesh1(mode, i1, i2); |
| } |
| |
| void GL_APIENTRY glEvalMesh2(GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2) |
| { |
| return gl::EvalMesh2(mode, i1, i2, j1, j2); |
| } |
| |
| void GL_APIENTRY glEvalPoint1(GLint i) |
| { |
| return gl::EvalPoint1(i); |
| } |
| |
| void GL_APIENTRY glEvalPoint2(GLint i, GLint j) |
| { |
| return gl::EvalPoint2(i, j); |
| } |
| |
| void GL_APIENTRY glFeedbackBuffer(GLsizei size, GLenum type, GLfloat *buffer) |
| { |
| return gl::FeedbackBuffer(size, type, buffer); |
| } |
| |
| void GL_APIENTRY glFinish() |
| { |
| return gl::Finish(); |
| } |
| |
| void GL_APIENTRY glFlush() |
| { |
| return gl::Flush(); |
| } |
| |
| void GL_APIENTRY glFogf(GLenum pname, GLfloat param) |
| { |
| return gl::Fogf(pname, param); |
| } |
| |
| void GL_APIENTRY glFogfv(GLenum pname, const GLfloat *params) |
| { |
| return gl::Fogfv(pname, params); |
| } |
| |
| void GL_APIENTRY glFogi(GLenum pname, GLint param) |
| { |
| return gl::Fogi(pname, param); |
| } |
| |
| void GL_APIENTRY glFogiv(GLenum pname, const GLint *params) |
| { |
| return gl::Fogiv(pname, params); |
| } |
| |
| void GL_APIENTRY glFrontFace(GLenum mode) |
| { |
| return gl::FrontFace(mode); |
| } |
| |
| void GL_APIENTRY glFrustum(GLdouble left, |
| GLdouble right, |
| GLdouble bottom, |
| GLdouble top, |
| GLdouble zNear, |
| GLdouble zFar) |
| { |
| return gl::Frustum(left, right, bottom, top, zNear, zFar); |
| } |
| |
| GLuint GL_APIENTRY glGenLists(GLsizei range) |
| { |
| return gl::GenLists(range); |
| } |
| |
| void GL_APIENTRY glGetBooleanv(GLenum pname, GLboolean *data) |
| { |
| return gl::GetBooleanv(pname, data); |
| } |
| |
| void GL_APIENTRY glGetClipPlane(GLenum plane, GLdouble *equation) |
| { |
| return gl::GetClipPlane(plane, equation); |
| } |
| |
| void GL_APIENTRY glGetDoublev(GLenum pname, GLdouble *data) |
| { |
| return gl::GetDoublev(pname, data); |
| } |
| |
| GLenum GL_APIENTRY glGetError() |
| { |
| return gl::GetError(); |
| } |
| |
| void GL_APIENTRY glGetFloatv(GLenum pname, GLfloat *data) |
| { |
| return gl::GetFloatv(pname, data); |
| } |
| |
| void GL_APIENTRY glGetIntegerv(GLenum pname, GLint *data) |
| { |
| return gl::GetIntegerv(pname, data); |
| } |
| |
| void GL_APIENTRY glGetLightfv(GLenum light, GLenum pname, GLfloat *params) |
| { |
| return gl::GetLightfv(light, pname, params); |
| } |
| |
| void GL_APIENTRY glGetLightiv(GLenum light, GLenum pname, GLint *params) |
| { |
| return gl::GetLightiv(light, pname, params); |
| } |
| |
| void GL_APIENTRY glGetMapdv(GLenum target, GLenum query, GLdouble *v) |
| { |
| return gl::GetMapdv(target, query, v); |
| } |
| |
| void GL_APIENTRY glGetMapfv(GLenum target, GLenum query, GLfloat *v) |
| { |
| return gl::GetMapfv(target, query, v); |
| } |
| |
| void GL_APIENTRY glGetMapiv(GLenum target, GLenum query, GLint *v) |
| { |
| return gl::GetMapiv(target, query, v); |
| } |
| |
| void GL_APIENTRY glGetMaterialfv(GLenum face, GLenum pname, GLfloat *params) |
| { |
| return gl::GetMaterialfv(face, pname, params); |
| } |
| |
| void GL_APIENTRY glGetMaterialiv(GLenum face, GLenum pname, GLint *params) |
| { |
| return gl::GetMaterialiv(face, pname, params); |
| } |
| |
| void GL_APIENTRY glGetPixelMapfv(GLenum map, GLfloat *values) |
| { |
| return gl::GetPixelMapfv(map, values); |
| } |
| |
| void GL_APIENTRY glGetPixelMapuiv(GLenum map, GLuint *values) |
| { |
| return gl::GetPixelMapuiv(map, values); |
| } |
| |
| void GL_APIENTRY glGetPixelMapusv(GLenum map, GLushort *values) |
| { |
| return gl::GetPixelMapusv(map, values); |
| } |
| |
| void GL_APIENTRY glGetPolygonStipple(GLubyte *mask) |
| { |
| return gl::GetPolygonStipple(mask); |
| } |
| |
| const GLubyte *GL_APIENTRY glGetString(GLenum name) |
| { |
| return gl::GetString(name); |
| } |
| |
| void GL_APIENTRY glGetTexEnvfv(GLenum target, GLenum pname, GLfloat *params) |
| { |
| return gl::GetTexEnvfv(target, pname, params); |
| } |
| |
| void GL_APIENTRY glGetTexEnviv(GLenum target, GLenum pname, GLint *params) |
| { |
| return gl::GetTexEnviv(target, pname, params); |
| } |
| |
| void GL_APIENTRY glGetTexGendv(GLenum coord, GLenum pname, GLdouble *params) |
| { |
| return gl::GetTexGendv(coord, pname, params); |
| } |
| |
| void GL_APIENTRY glGetTexGenfv(GLenum coord, GLenum pname, GLfloat *params) |
| { |
| return gl::GetTexGenfv(coord, pname, params); |
| } |
| |
| void GL_APIENTRY glGetTexGeniv(GLenum coord, GLenum pname, GLint *params) |
| { |
| return gl::GetTexGeniv(coord, pname, params); |
| } |
| |
| void GL_APIENTRY glGetTexImage(GLenum target, GLint level, GLenum format, GLenum type, void *pixels) |
| { |
| return gl::GetTexImage(target, level, format, type, pixels); |
| } |
| |
| void GL_APIENTRY glGetTexLevelParameterfv(GLenum target, GLint level, GLenum pname, GLfloat *params) |
| { |
| return gl::GetTexLevelParameterfv(target, level, pname, params); |
| } |
| |
| void GL_APIENTRY glGetTexLevelParameteriv(GLenum target, GLint level, GLenum pname, GLint *params) |
| { |
| return gl::GetTexLevelParameteriv(target, level, pname, params); |
| } |
| |
| void GL_APIENTRY glGetTexParameterfv(GLenum target, GLenum pname, GLfloat *params) |
| { |
| return gl::GetTexParameterfv(target, pname, params); |
| } |
| |
| void GL_APIENTRY glGetTexParameteriv(GLenum target, GLenum pname, GLint *params) |
| { |
| return gl::GetTexParameteriv(target, pname, params); |
| } |
| |
| void GL_APIENTRY glHint(GLenum target, GLenum mode) |
| { |
| return gl::Hint(target, mode); |
| } |
| |
| void GL_APIENTRY glIndexMask(GLuint mask) |
| { |
| return gl::IndexMask(mask); |
| } |
| |
| void GL_APIENTRY glIndexd(GLdouble c) |
| { |
| return gl::Indexd(c); |
| } |
| |
| void GL_APIENTRY glIndexdv(const GLdouble *c) |
| { |
| return gl::Indexdv(c); |
| } |
| |
| void GL_APIENTRY glIndexf(GLfloat c) |
| { |
| return gl::Indexf(c); |
| } |
| |
| void GL_APIENTRY glIndexfv(const GLfloat *c) |
| { |
| return gl::Indexfv(c); |
| } |
| |
| void GL_APIENTRY glIndexi(GLint c) |
| { |
| return gl::Indexi(c); |
| } |
| |
| void GL_APIENTRY glIndexiv(const GLint *c) |
| { |
| return gl::Indexiv(c); |
| } |
| |
| void GL_APIENTRY glIndexs(GLshort c) |
| { |
| return gl::Indexs(c); |
| } |
| |
| void GL_APIENTRY glIndexsv(const GLshort *c) |
| { |
| return gl::Indexsv(c); |
| } |
| |
| void GL_APIENTRY glInitNames() |
| { |
| return gl::InitNames(); |
| } |
| |
| GLboolean GL_APIENTRY glIsEnabled(GLenum cap) |
| { |
| return gl::IsEnabled(cap); |
| } |
| |
| GLboolean GL_APIENTRY glIsList(GLuint list) |
| { |
| return gl::IsList(list); |
| } |
| |
| void GL_APIENTRY glLightModelf(GLenum pname, GLfloat param) |
| { |
| return gl::LightModelf(pname, param); |
| } |
| |
| void GL_APIENTRY glLightModelfv(GLenum pname, const GLfloat *params) |
| { |
| return gl::LightModelfv(pname, params); |
| } |
| |
| void GL_APIENTRY glLightModeli(GLenum pname, GLint param) |
| { |
| return gl::LightModeli(pname, param); |
| } |
| |
| void GL_APIENTRY glLightModeliv(GLenum pname, const GLint *params) |
| { |
| return gl::LightModeliv(pname, params); |
| } |
| |
| void GL_APIENTRY glLightf(GLenum light, GLenum pname, GLfloat param) |
| { |
| return gl::Lightf(light, pname, param); |
| } |
| |
| void GL_APIENTRY glLightfv(GLenum light, GLenum pname, const GLfloat *params) |
| { |
| return gl::Lightfv(light, pname, params); |
| } |
| |
| void GL_APIENTRY glLighti(GLenum light, GLenum pname, GLint param) |
| { |
| return gl::Lighti(light, pname, param); |
| } |
| |
| void GL_APIENTRY glLightiv(GLenum light, GLenum pname, const GLint *params) |
| { |
| return gl::Lightiv(light, pname, params); |
| } |
| |
| void GL_APIENTRY glLineStipple(GLint factor, GLushort pattern) |
| { |
| return gl::LineStipple(factor, pattern); |
| } |
| |
| void GL_APIENTRY glLineWidth(GLfloat width) |
| { |
| return gl::LineWidth(width); |
| } |
| |
| void GL_APIENTRY glListBase(GLuint base) |
| { |
| return gl::ListBase(base); |
| } |
| |
| void GL_APIENTRY glLoadIdentity() |
| { |
| return gl::LoadIdentity(); |
| } |
| |
| void GL_APIENTRY glLoadMatrixd(const GLdouble *m) |
| { |
| return gl::LoadMatrixd(m); |
| } |
| |
| void GL_APIENTRY glLoadMatrixf(const GLfloat *m) |
| { |
| return gl::LoadMatrixf(m); |
| } |
| |
| void GL_APIENTRY glLoadName(GLuint name) |
| { |
| return gl::LoadName(name); |
| } |
| |
| void GL_APIENTRY glLogicOp(GLenum opcode) |
| { |
| return gl::LogicOp(opcode); |
| } |
| |
| void GL_APIENTRY |
| glMap1d(GLenum target, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble *points) |
| { |
| return gl::Map1d(target, u1, u2, stride, order, points); |
| } |
| |
| void GL_APIENTRY |
| glMap1f(GLenum target, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat *points) |
| { |
| return gl::Map1f(target, u1, u2, stride, order, points); |
| } |
| |
| void GL_APIENTRY glMap2d(GLenum target, |
| GLdouble u1, |
| GLdouble u2, |
| GLint ustride, |
| GLint uorder, |
| GLdouble v1, |
| GLdouble v2, |
| GLint vstride, |
| GLint vorder, |
| const GLdouble *points) |
| { |
| return gl::Map2d(target, u1, u2, ustride, uorder, v1, v2, vstride, vorder, points); |
| } |
| |
| void GL_APIENTRY glMap2f(GLenum target, |
| GLfloat u1, |
| GLfloat u2, |
| GLint ustride, |
| GLint uorder, |
| GLfloat v1, |
| GLfloat v2, |
| GLint vstride, |
| GLint vorder, |
| const GLfloat *points) |
| { |
| return gl::Map2f(target, u1, u2, ustride, uorder, v1, v2, vstride, vorder, points); |
| } |
| |
| void GL_APIENTRY glMapGrid1d(GLint un, GLdouble u1, GLdouble u2) |
| { |
| return gl::MapGrid1d(un, u1, u2); |
| } |
| |
| void GL_APIENTRY glMapGrid1f(GLint un, GLfloat u1, GLfloat u2) |
| { |
| return gl::MapGrid1f(un, u1, u2); |
| } |
| |
| void GL_APIENTRY glMapGrid2d(GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1, GLdouble v2) |
| { |
| return gl::MapGrid2d(un, u1, u2, vn, v1, v2); |
| } |
| |
| void GL_APIENTRY glMapGrid2f(GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1, GLfloat v2) |
| { |
| return gl::MapGrid2f(un, u1, u2, vn, v1, v2); |
| } |
| |
| void GL_APIENTRY glMaterialf(GLenum face, GLenum pname, GLfloat param) |
| { |
| return gl::Materialf(face, pname, param); |
| } |
| |
| void GL_APIENTRY glMaterialfv(GLenum face, GLenum pname, const GLfloat *params) |
| { |
| return gl::Materialfv(face, pname, params); |
| } |
| |
| void GL_APIENTRY glMateriali(GLenum face, GLenum pname, GLint param) |
| { |
| return gl::Materiali(face, pname, param); |
| } |
| |
| void GL_APIENTRY glMaterialiv(GLenum face, GLenum pname, const GLint *params) |
| { |
| return gl::Materialiv(face, pname, params); |
| } |
| |
| void GL_APIENTRY glMatrixMode(GLenum mode) |
| { |
| return gl::MatrixMode(mode); |
| } |
| |
| void GL_APIENTRY glMultMatrixd(const GLdouble *m) |
| { |
| return gl::MultMatrixd(m); |
| } |
| |
| void GL_APIENTRY glMultMatrixf(const GLfloat *m) |
| { |
| return gl::MultMatrixf(m); |
| } |
| |
| void GL_APIENTRY glNewList(GLuint list, GLenum mode) |
| { |
| return gl::NewList(list, mode); |
| } |
| |
| void GL_APIENTRY glNormal3b(GLbyte nx, GLbyte ny, GLbyte nz) |
| { |
| return gl::Normal3b(nx, ny, nz); |
| } |
| |
| void GL_APIENTRY glNormal3bv(const GLbyte *v) |
| { |
| return gl::Normal3bv(v); |
| } |
| |
| void GL_APIENTRY glNormal3d(GLdouble nx, GLdouble ny, GLdouble nz) |
| { |
| return gl::Normal3d(nx, ny, nz); |
| } |
| |
| void GL_APIENTRY glNormal3dv(const GLdouble *v) |
| { |
| return gl::Normal3dv(v); |
| } |
| |
| void GL_APIENTRY glNormal3f(GLfloat nx, GLfloat ny, GLfloat nz) |
| { |
| return gl::Normal3f(nx, ny, nz); |
| } |
| |
| void GL_APIENTRY glNormal3fv(const GLfloat *v) |
| { |
| return gl::Normal3fv(v); |
| } |
| |
| void GL_APIENTRY glNormal3i(GLint nx, GLint ny, GLint nz) |
| { |
| return gl::Normal3i(nx, ny, nz); |
| } |
| |
| void GL_APIENTRY glNormal3iv(const GLint *v) |
| { |
| return gl::Normal3iv(v); |
| } |
| |
| void GL_APIENTRY glNormal3s(GLshort nx, GLshort ny, GLshort nz) |
| { |
| return gl::Normal3s(nx, ny, nz); |
| } |
| |
| void GL_APIENTRY glNormal3sv(const GLshort *v) |
| { |
| return gl::Normal3sv(v); |
| } |
| |
| void GL_APIENTRY |
| glOrtho(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar) |
| { |
| return gl::Ortho(left, right, bottom, top, zNear, zFar); |
| } |
| |
| void GL_APIENTRY glPassThrough(GLfloat token) |
| { |
| return gl::PassThrough(token); |
| } |
| |
| void GL_APIENTRY glPixelMapfv(GLenum map, GLsizei mapsize, const GLfloat *values) |
| { |
| return gl::PixelMapfv(map, mapsize, values); |
| } |
| |
| void GL_APIENTRY glPixelMapuiv(GLenum map, GLsizei mapsize, const GLuint *values) |
| { |
| return gl::PixelMapuiv(map, mapsize, values); |
| } |
| |
| void GL_APIENTRY glPixelMapusv(GLenum map, GLsizei mapsize, const GLushort *values) |
| { |
| return gl::PixelMapusv(map, mapsize, values); |
| } |
| |
| void GL_APIENTRY glPixelStoref(GLenum pname, GLfloat param) |
| { |
| return gl::PixelStoref(pname, param); |
| } |
| |
| void GL_APIENTRY glPixelStorei(GLenum pname, GLint param) |
| { |
| return gl::PixelStorei(pname, param); |
| } |
| |
| void GL_APIENTRY glPixelTransferf(GLenum pname, GLfloat param) |
| { |
| return gl::PixelTransferf(pname, param); |
| } |
| |
| void GL_APIENTRY glPixelTransferi(GLenum pname, GLint param) |
| { |
| return gl::PixelTransferi(pname, param); |
| } |
| |
| void GL_APIENTRY glPixelZoom(GLfloat xfactor, GLfloat yfactor) |
| { |
| return gl::PixelZoom(xfactor, yfactor); |
| } |
| |
| void GL_APIENTRY glPointSize(GLfloat size) |
| { |
| return gl::PointSize(size); |
| } |
| |
| void GL_APIENTRY glPolygonMode(GLenum face, GLenum mode) |
| { |
| return gl::PolygonMode(face, mode); |
| } |
| |
| void GL_APIENTRY glPolygonStipple(const GLubyte *mask) |
| { |
| return gl::PolygonStipple(mask); |
| } |
| |
| void GL_APIENTRY glPopAttrib() |
| { |
| return gl::PopAttrib(); |
| } |
| |
| void GL_APIENTRY glPopMatrix() |
| { |
| return gl::PopMatrix(); |
| } |
| |
| void GL_APIENTRY glPopName() |
| { |
| return gl::PopName(); |
| } |
| |
| void GL_APIENTRY glPushAttrib(GLbitfield mask) |
| { |
| return gl::PushAttrib(mask); |
| } |
| |
| void GL_APIENTRY glPushMatrix() |
| { |
| return gl::PushMatrix(); |
| } |
| |
| void GL_APIENTRY glPushName(GLuint name) |
| { |
| return gl::PushName(name); |
| } |
| |
| void GL_APIENTRY glRasterPos2d(GLdouble x, GLdouble y) |
| { |
| return gl::RasterPos2d(x, y); |
| } |
| |
| void GL_APIENTRY glRasterPos2dv(const GLdouble *v) |
| { |
| return gl::RasterPos2dv(v); |
| } |
| |
| void GL_APIENTRY glRasterPos2f(GLfloat x, GLfloat y) |
| { |
| return gl::RasterPos2f(x, y); |
| } |
| |
| void GL_APIENTRY glRasterPos2fv(const GLfloat *v) |
| { |
| return gl::RasterPos2fv(v); |
| } |
| |
| void GL_APIENTRY glRasterPos2i(GLint x, GLint y) |
| { |
| return gl::RasterPos2i(x, y); |
| } |
| |
| void GL_APIENTRY glRasterPos2iv(const GLint *v) |
| { |
| return gl::RasterPos2iv(v); |
| } |
| |
| void GL_APIENTRY glRasterPos2s(GLshort x, GLshort y) |
| { |
| return gl::RasterPos2s(x, y); |
| } |
| |
| void GL_APIENTRY glRasterPos2sv(const GLshort *v) |
| { |
| return gl::RasterPos2sv(v); |
| } |
| |
| void GL_APIENTRY glRasterPos3d(GLdouble x, GLdouble y, GLdouble z) |
| { |
| return gl::RasterPos3d(x, y, z); |
| } |
| |
| void GL_APIENTRY glRasterPos3dv(const GLdouble *v) |
| { |
| return gl::RasterPos3dv(v); |
| } |
| |
| void GL_APIENTRY glRasterPos3f(GLfloat x, GLfloat y, GLfloat z) |
| { |
| return gl::RasterPos3f(x, y, z); |
| } |
| |
| void GL_APIENTRY glRasterPos3fv(const GLfloat *v) |
| { |
| return gl::RasterPos3fv(v); |
| } |
| |
| void GL_APIENTRY glRasterPos3i(GLint x, GLint y, GLint z) |
| { |
| return gl::RasterPos3i(x, y, z); |
| } |
| |
| void GL_APIENTRY glRasterPos3iv(const GLint *v) |
| { |
| return gl::RasterPos3iv(v); |
| } |
| |
| void GL_APIENTRY glRasterPos3s(GLshort x, GLshort y, GLshort z) |
| { |
| return gl::RasterPos3s(x, y, z); |
| } |
| |
| void GL_APIENTRY glRasterPos3sv(const GLshort *v) |
| { |
| return gl::RasterPos3sv(v); |
| } |
| |
| void GL_APIENTRY glRasterPos4d(GLdouble x, GLdouble y, GLdouble z, GLdouble w) |
| { |
| return gl::RasterPos4d(x, y, z, w); |
| } |
| |
| void GL_APIENTRY glRasterPos4dv(const GLdouble *v) |
| { |
| return gl::RasterPos4dv(v); |
| } |
| |
| void GL_APIENTRY glRasterPos4f(GLfloat x, GLfloat y, GLfloat z, GLfloat w) |
| { |
| return gl::RasterPos4f(x, y, z, w); |
| } |
| |
| void GL_APIENTRY glRasterPos4fv(const GLfloat *v) |
| { |
| return gl::RasterPos4fv(v); |
| } |
| |
| void GL_APIENTRY glRasterPos4i(GLint x, GLint y, GLint z, GLint w) |
| { |
| return gl::RasterPos4i(x, y, z, w); |
| } |
| |
| void GL_APIENTRY glRasterPos4iv(const GLint *v) |
| { |
| return gl::RasterPos4iv(v); |
| } |
| |
| void GL_APIENTRY glRasterPos4s(GLshort x, GLshort y, GLshort z, GLshort w) |
| { |
| return gl::RasterPos4s(x, y, z, w); |
| } |
| |
| void GL_APIENTRY glRasterPos4sv(const GLshort *v) |
| { |
| return gl::RasterPos4sv(v); |
| } |
| |
| void GL_APIENTRY glReadBuffer(GLenum src) |
| { |
| return gl::ReadBuffer(src); |
| } |
| |
| void GL_APIENTRY glReadPixels(GLint x, |
| GLint y, |
| GLsizei width, |
| GLsizei height, |
| GLenum format, |
| GLenum type, |
| void *pixels) |
| { |
| return gl::ReadPixels(x, y, width, height, format, type, pixels); |
| } |
| |
| void GL_APIENTRY glRectd(GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2) |
| { |
| return gl::Rectd(x1, y1, x2, y2); |
| } |
| |
| void GL_APIENTRY glRectdv(const GLdouble *v1, const GLdouble *v2) |
| { |
| return gl::Rectdv(v1, v2); |
| } |
| |
| void GL_APIENTRY glRectf(GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2) |
| { |
| return gl::Rectf(x1, y1, x2, y2); |
| } |
| |
| void GL_APIENTRY glRectfv(const GLfloat *v1, const GLfloat *v2) |
| { |
| return gl::Rectfv(v1, v2); |
| } |
| |
| void GL_APIENTRY glRecti(GLint x1, GLint y1, GLint x2, GLint y2) |
| { |
| return gl::Recti(x1, y1, x2, y2); |
| } |
| |
| void GL_APIENTRY glRectiv(const GLint *v1, const GLint *v2) |
| { |
| return gl::Rectiv(v1, v2); |
| } |
| |
| void GL_APIENTRY glRects(GLshort x1, GLshort y1, GLshort x2, GLshort y2) |
| { |
| return gl::Rects(x1, y1, x2, y2); |
| } |
| |
| void GL_APIENTRY glRectsv(const GLshort *v1, const GLshort *v2) |
| { |
| return gl::Rectsv(v1, v2); |
| } |
| |
| GLint GL_APIENTRY glRenderMode(GLenum mode) |
| { |
| return gl::RenderMode(mode); |
| } |
| |
| void GL_APIENTRY glRotated(GLdouble angle, GLdouble x, GLdouble y, GLdouble z) |
| { |
| return gl::Rotated(angle, x, y, z); |
| } |
| |
| void GL_APIENTRY glRotatef(GLfloat angle, GLfloat x, GLfloat y, GLfloat z) |
| { |
| return gl::Rotatef(angle, x, y, z); |
| } |
| |
| void GL_APIENTRY glScaled(GLdouble x, GLdouble y, GLdouble z) |
| { |
| return gl::Scaled(x, y, z); |
| } |
| |
| void GL_APIENTRY glScalef(GLfloat x, GLfloat y, GLfloat z) |
| { |
| return gl::Scalef(x, y, z); |
| } |
| |
| void GL_APIENTRY glScissor(GLint x, GLint y, GLsizei width, GLsizei height) |
| { |
| return gl::Scissor(x, y, width, height); |
| } |
| |
| void GL_APIENTRY glSelectBuffer(GLsizei size, GLuint *buffer) |
| { |
| return gl::SelectBuffer(size, buffer); |
| } |
| |
| void GL_APIENTRY glShadeModel(GLenum mode) |
| { |
| return gl::ShadeModel(mode); |
| } |
| |
| void GL_APIENTRY glStencilFunc(GLenum func, GLint ref, GLuint mask) |
| { |
| return gl::StencilFunc(func, ref, mask); |
| } |
| |
| void GL_APIENTRY glStencilMask(GLuint mask) |
| { |
| return gl::StencilMask(mask); |
| } |
| |
| void GL_APIENTRY glStencilOp(GLenum fail, GLenum zfail, GLenum zpass) |
| { |
| return gl::StencilOp(fail, zfail, zpass); |
| } |
| |
| void GL_APIENTRY glTexCoord1d(GLdouble s) |
| { |
| return gl::TexCoord1d(s); |
| } |
| |
| void GL_APIENTRY glTexCoord1dv(const GLdouble *v) |
| { |
| return gl::TexCoord1dv(v); |
| } |
| |
| void GL_APIENTRY glTexCoord1f(GLfloat s) |
| { |
| return gl::TexCoord1f(s); |
| } |
| |
| void GL_APIENTRY glTexCoord1fv(const GLfloat *v) |
| { |
| return gl::TexCoord1fv(v); |
| } |
| |
| void GL_APIENTRY glTexCoord1i(GLint s) |
| { |
| return gl::TexCoord1i(s); |
| } |
| |
| void GL_APIENTRY glTexCoord1iv(const GLint *v) |
| { |
| return gl::TexCoord1iv(v); |
| } |
| |
| void GL_APIENTRY glTexCoord1s(GLshort s) |
| { |
| return gl::TexCoord1s(s); |
| } |
| |
| void GL_APIENTRY glTexCoord1sv(const GLshort *v) |
| { |
| return gl::TexCoord1sv(v); |
| } |
| |
| void GL_APIENTRY glTexCoord2d(GLdouble s, GLdouble t) |
| { |
| return gl::TexCoord2d(s, t); |
| } |
| |
| void GL_APIENTRY glTexCoord2dv(const GLdouble *v) |
| { |
| return gl::TexCoord2dv(v); |
| } |
| |
| void GL_APIENTRY glTexCoord2f(GLfloat s, GLfloat t) |
| { |
| return gl::TexCoord2f(s, t); |
| } |
| |
| void GL_APIENTRY glTexCoord2fv(const GLfloat *v) |
| { |
| return gl::TexCoord2fv(v); |
| } |
| |
| void GL_APIENTRY glTexCoord2i(GLint s, GLint t) |
| { |
| return gl::TexCoord2i(s, t); |
| } |
| |
| void GL_APIENTRY glTexCoord2iv(const GLint *v) |
| { |
| return gl::TexCoord2iv(v); |
| } |
| |
| void GL_APIENTRY glTexCoord2s(GLshort s, GLshort t) |
| { |
| return gl::TexCoord2s(s, t); |
| } |
| |
| void GL_APIENTRY glTexCoord2sv(const GLshort *v) |
| { |
| return gl::TexCoord2sv(v); |
| } |
| |
| void GL_APIENTRY glTexCoord3d(GLdouble s, GLdouble t, GLdouble r) |
| { |
| return gl::TexCoord3d(s, t, r); |
| } |
| |
| void GL_APIENTRY glTexCoord3dv(const GLdouble *v) |
| { |
| return gl::TexCoord3dv(v); |
| } |
| |
| void GL_APIENTRY glTexCoord3f(GLfloat s, GLfloat t, GLfloat r) |
| { |
| return gl::TexCoord3f(s, t, r); |
| } |
| |
| void GL_APIENTRY glTexCoord3fv(const GLfloat *v) |
| { |
| return gl::TexCoord3fv(v); |
| } |
| |
| void GL_APIENTRY glTexCoord3i(GLint s, GLint t, GLint r) |
| { |
| return gl::TexCoord3i(s, t, r); |
| } |
| |
| void GL_APIENTRY glTexCoord3iv(const GLint *v) |
| { |
| return gl::TexCoord3iv(v); |
| } |
| |
| void GL_APIENTRY glTexCoord3s(GLshort s, GLshort t, GLshort r) |
| { |
| return gl::TexCoord3s(s, t, r); |
| } |
| |
| void GL_APIENTRY glTexCoord3sv(const GLshort *v) |
| { |
| return gl::TexCoord3sv(v); |
| } |
| |
| void GL_APIENTRY glTexCoord4d(GLdouble s, GLdouble t, GLdouble r, GLdouble q) |
| { |
| return gl::TexCoord4d(s, t, r, q); |
| } |
| |
| void GL_APIENTRY glTexCoord4dv(const GLdouble *v) |
| { |
| return gl::TexCoord4dv(v); |
| } |
| |
| void GL_APIENTRY glTexCoord4f(GLfloat s, GLfloat t, GLfloat r, GLfloat q) |
| { |
| return gl::TexCoord4f(s, t, r, q); |
| } |
| |
| void GL_APIENTRY glTexCoord4fv(const GLfloat *v) |
| { |
| return gl::TexCoord4fv(v); |
| } |
| |
| void GL_APIENTRY glTexCoord4i(GLint s, GLint t, GLint r, GLint q) |
| { |
| return gl::TexCoord4i(s, t, r, q); |
| } |
| |
| void GL_APIENTRY glTexCoord4iv(const GLint *v) |
| { |
| return gl::TexCoord4iv(v); |
| } |
| |
| void GL_APIENTRY glTexCoord4s(GLshort s, GLshort t, GLshort r, GLshort q) |
| { |
| return gl::TexCoord4s(s, t, r, q); |
| } |
| |
| void GL_APIENTRY glTexCoord4sv(const GLshort *v) |
| { |
| return gl::TexCoord4sv(v); |
| } |
| |
| void GL_APIENTRY glTexEnvf(GLenum target, GLenum pname, GLfloat param) |
| { |
| return gl::TexEnvf(target, pname, param); |
| } |
| |
| void GL_APIENTRY glTexEnvfv(GLenum target, GLenum pname, const GLfloat *params) |
| { |
| return gl::TexEnvfv(target, pname, params); |
| } |
| |
| void GL_APIENTRY glTexEnvi(GLenum target, GLenum pname, GLint param) |
| { |
| return gl::TexEnvi(target, pname, param); |
| } |
| |
| void GL_APIENTRY glTexEnviv(GLenum target, GLenum pname, const GLint *params) |
| { |
| return gl::TexEnviv(target, pname, params); |
| } |
| |
| void GL_APIENTRY glTexGend(GLenum coord, GLenum pname, GLdouble param) |
| { |
| return gl::TexGend(coord, pname, param); |
| } |
| |
| void GL_APIENTRY glTexGendv(GLenum coord, GLenum pname, const GLdouble *params) |
| { |
| return gl::TexGendv(coord, pname, params); |
| } |
| |
| void GL_APIENTRY glTexGenf(GLenum coord, GLenum pname, GLfloat param) |
| { |
| return gl::TexGenf(coord, pname, param); |
| } |
| |
| void GL_APIENTRY glTexGenfv(GLenum coord, GLenum pname, const GLfloat *params) |
| { |
| return gl::TexGenfv(coord, pname, params); |
| } |
| |
| void GL_APIENTRY glTexGeni(GLenum coord, GLenum pname, GLint param) |
| { |
| return gl::TexGeni(coord, pname, param); |
| } |
| |
| void GL_APIENTRY glTexGeniv(GLenum coord, GLenum pname, const GLint *params) |
| { |
| return gl::TexGeniv(coord, pname, params); |
| } |
| |
| void GL_APIENTRY glTexImage1D(GLenum target, |
| GLint level, |
| GLint internalformat, |
| GLsizei width, |
| GLint border, |
| GLenum format, |
| GLenum type, |
| const void *pixels) |
| { |
| return gl::TexImage1D(target, level, internalformat, width, border, format, type, pixels); |
| } |
| |
| void GL_APIENTRY glTexImage2D(GLenum target, |
| GLint level, |
| GLint internalformat, |
| GLsizei width, |
| GLsizei height, |
| GLint border, |
| GLenum format, |
| GLenum type, |
| const void *pixels) |
| { |
| return gl::TexImage2D(target, level, internalformat, width, height, border, format, type, |
| pixels); |
| } |
| |
| void GL_APIENTRY glTexParameterf(GLenum target, GLenum pname, GLfloat param) |
| { |
| return gl::TexParameterf(target, pname, param); |
| } |
| |
| void GL_APIENTRY glTexParameterfv(GLenum target, GLenum pname, const GLfloat *params) |
| { |
| return gl::TexParameterfv(target, pname, params); |
| } |
| |
| void GL_APIENTRY glTexParameteri(GLenum target, GLenum pname, GLint param) |
| { |
| return gl::TexParameteri(target, pname, param); |
| } |
| |
| void GL_APIENTRY glTexParameteriv(GLenum target, GLenum pname, const GLint *params) |
| { |
| return gl::TexParameteriv(target, pname, params); |
| } |
| |
| void GL_APIENTRY glTranslated(GLdouble x, GLdouble y, GLdouble z) |
| { |
| return gl::Translated(x, y, z); |
| } |
| |
| void GL_APIENTRY glTranslatef(GLfloat x, GLfloat y, GLfloat z) |
| { |
| return gl::Translatef(x, y, z); |
| } |
| |
| void GL_APIENTRY glVertex2d(GLdouble x, GLdouble y) |
| { |
| return gl::Vertex2d(x, y); |
| } |
| |
| void GL_APIENTRY glVertex2dv(const GLdouble *v) |
| { |
| return gl::Vertex2dv(v); |
| } |
| |
| void GL_APIENTRY glVertex2f(GLfloat x, GLfloat y) |
| { |
| return gl::Vertex2f(x, y); |
| } |
| |
| void GL_APIENTRY glVertex2fv(const GLfloat *v) |
| { |
| return gl::Vertex2fv(v); |
| } |
| |
| void GL_APIENTRY glVertex2i(GLint x, GLint y) |
| { |
| return gl::Vertex2i(x, y); |
| } |
| |
| void GL_APIENTRY glVertex2iv(const GLint *v) |
| { |
| return gl::Vertex2iv(v); |
| } |
| |
| void GL_APIENTRY glVertex2s(GLshort x, GLshort y) |
| { |
| return gl::Vertex2s(x, y); |
| } |
| |
| void GL_APIENTRY glVertex2sv(const GLshort *v) |
| { |
| return gl::Vertex2sv(v); |
| } |
| |
| void GL_APIENTRY glVertex3d(GLdouble x, GLdouble y, GLdouble z) |
| { |
| return gl::Vertex3d(x, y, z); |
| } |
| |
| void GL_APIENTRY glVertex3dv(const GLdouble *v) |
| { |
| return gl::Vertex3dv(v); |
| } |
| |
| void GL_APIENTRY glVertex3f(GLfloat x, GLfloat y, GLfloat z) |
| { |
| return gl::Vertex3f(x, y, z); |
| } |
| |
| void GL_APIENTRY glVertex3fv(const GLfloat *v) |
| { |
| return gl::Vertex3fv(v); |
| } |
| |
| void GL_APIENTRY glVertex3i(GLint x, GLint y, GLint z) |
| { |
| return gl::Vertex3i(x, y, z); |
| } |
| |
| void GL_APIENTRY glVertex3iv(const GLint *v) |
| { |
| return gl::Vertex3iv(v); |
| } |
| |
| void GL_APIENTRY glVertex3s(GLshort x, GLshort y, GLshort z) |
| { |
| return gl::Vertex3s(x, y, z); |
| } |
| |
| void GL_APIENTRY glVertex3sv(const GLshort *v) |
| { |
| return gl::Vertex3sv(v); |
| } |
| |
| void GL_APIENTRY glVertex4d(GLdouble x, GLdouble y, GLdouble z, GLdouble w) |
| { |
| return gl::Vertex4d(x, y, z, w); |
| } |
| |
| void GL_APIENTRY glVertex4dv(const GLdouble *v) |
| { |
| return gl::Vertex4dv(v); |
| } |
| |
| void GL_APIENTRY glVertex4f(GLfloat x, GLfloat y, GLfloat z, GLfloat w) |
| { |
| return gl::Vertex4f(x, y, z, w); |
| } |
| |
| void GL_APIENTRY glVertex4fv(const GLfloat *v) |
| { |
| return gl::Vertex4fv(v); |
| } |
| |
| void GL_APIENTRY glVertex4i(GLint x, GLint y, GLint z, GLint w) |
| { |
| return gl::Vertex4i(x, y, z, w); |
| } |
| |
| void GL_APIENTRY glVertex4iv(const GLint *v) |
| { |
| return gl::Vertex4iv(v); |
| } |
| |
| void GL_APIENTRY glVertex4s(GLshort x, GLshort y, GLshort z, GLshort w) |
| { |
| return gl::Vertex4s(x, y, z, w); |
| } |
| |
| void GL_APIENTRY glVertex4sv(const GLshort *v) |
| { |
| return gl::Vertex4sv(v); |
| } |
| |
| void GL_APIENTRY glViewport(GLint x, GLint y, GLsizei width, GLsizei height) |
| { |
| return gl::Viewport(x, y, width, height); |
| } |
| |
| // GL 1.1 |
| GLboolean GL_APIENTRY glAreTexturesResident(GLsizei n, |
| const GLuint *textures, |
| GLboolean *residences) |
| { |
| return gl::AreTexturesResident(n, textures, residences); |
| } |
| |
| void GL_APIENTRY glArrayElement(GLint i) |
| { |
| return gl::ArrayElement(i); |
| } |
| |
| void GL_APIENTRY glBindTexture(GLenum target, GLuint texture) |
| { |
| return gl::BindTexture(target, texture); |
| } |
| |
| void GL_APIENTRY glColorPointer(GLint size, GLenum type, GLsizei stride, const void *pointer) |
| { |
| return gl::ColorPointer(size, type, stride, pointer); |
| } |
| |
| void GL_APIENTRY glCopyTexImage1D(GLenum target, |
| GLint level, |
| GLenum internalformat, |
| GLint x, |
| GLint y, |
| GLsizei width, |
| GLint border) |
| { |
| return gl::CopyTexImage1D(target, level, internalformat, x, y, width, border); |
| } |
| |
| void GL_APIENTRY glCopyTexImage2D(GLenum target, |
| GLint level, |
| GLenum internalformat, |
| GLint x, |
| GLint y, |
| GLsizei width, |
| GLsizei height, |
| GLint border) |
| { |
| return gl::CopyTexImage2D(target, level, internalformat, x, y, width, height, border); |
| } |
| |
| void GL_APIENTRY |
| glCopyTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width) |
| { |
| return gl::CopyTexSubImage1D(target, level, xoffset, x, y, width); |
| } |
| |
| void GL_APIENTRY glCopyTexSubImage2D(GLenum target, |
| GLint level, |
| GLint xoffset, |
| GLint yoffset, |
| GLint x, |
| GLint y, |
| GLsizei width, |
| GLsizei height) |
| { |
| return gl::CopyTexSubImage2D(target, level, xoffset, yoffset, x, y, width, height); |
| } |
| |
| void GL_APIENTRY glDeleteTextures(GLsizei n, const GLuint *textures) |
| { |
| return gl::DeleteTextures(n, textures); |
| } |
| |
| void GL_APIENTRY glDisableClientState(GLenum array) |
| { |
| return gl::DisableClientState(array); |
| } |
| |
| void GL_APIENTRY glDrawArrays(GLenum mode, GLint first, GLsizei count) |
| { |
| return gl::DrawArrays(mode, first, count); |
| } |
| |
| void GL_APIENTRY glDrawElements(GLenum mode, GLsizei count, GLenum type, const void *indices) |
| { |
| return gl::DrawElements(mode, count, type, indices); |
| } |
| |
| void GL_APIENTRY glEdgeFlagPointer(GLsizei stride, const void *pointer) |
| { |
| return gl::EdgeFlagPointer(stride, pointer); |
| } |
| |
| void GL_APIENTRY glEnableClientState(GLenum array) |
| { |
| return gl::EnableClientState(array); |
| } |
| |
| void GL_APIENTRY glGenTextures(GLsizei n, GLuint *textures) |
| { |
| return gl::GenTextures(n, textures); |
| } |
| |
| void GL_APIENTRY glGetPointerv(GLenum pname, void **params) |
| { |
| return gl::GetPointerv(pname, params); |
| } |
| |
| void GL_APIENTRY glIndexPointer(GLenum type, GLsizei stride, const void *pointer) |
| { |
| return gl::IndexPointer(type, stride, pointer); |
| } |
| |
| void GL_APIENTRY glIndexub(GLubyte c) |
| { |
| return gl::Indexub(c); |
| } |
| |
| void GL_APIENTRY glIndexubv(const GLubyte *c) |
| { |
| return gl::Indexubv(c); |
| } |
| |
| void GL_APIENTRY glInterleavedArrays(GLenum format, GLsizei stride, const void *pointer) |
| { |
| return gl::InterleavedArrays(format, stride, pointer); |
| } |
| |
| GLboolean GL_APIENTRY glIsTexture(GLuint texture) |
| { |
| return gl::IsTexture(texture); |
| } |
| |
| void GL_APIENTRY glNormalPointer(GLenum type, GLsizei stride, const void *pointer) |
| { |
| return gl::NormalPointer(type, stride, pointer); |
| } |
| |
| void GL_APIENTRY glPolygonOffset(GLfloat factor, GLfloat units) |
| { |
| return gl::PolygonOffset(factor, units); |
| } |
| |
| void GL_APIENTRY glPopClientAttrib() |
| { |
| return gl::PopClientAttrib(); |
| } |
| |
| void GL_APIENTRY glPrioritizeTextures(GLsizei n, const GLuint *textures, const GLfloat *priorities) |
| { |
| return gl::PrioritizeTextures(n, textures, priorities); |
| } |
| |
| void GL_APIENTRY glPushClientAttrib(GLbitfield mask) |
| { |
| return gl::PushClientAttrib(mask); |
| } |
| |
| void GL_APIENTRY glTexCoordPointer(GLint size, GLenum type, GLsizei stride, const void *pointer) |
| { |
| return gl::TexCoordPointer(size, type, stride, pointer); |
| } |
| |
| void GL_APIENTRY glTexSubImage1D(GLenum target, |
| GLint level, |
| GLint xoffset, |
| GLsizei width, |
| GLenum format, |
| GLenum type, |
| const void *pixels) |
| { |
| return gl::TexSubImage1D(target, level, xoffset, width, format, type, pixels); |
| } |
| |
| void GL_APIENTRY glTexSubImage2D(GLenum target, |
| GLint level, |
| GLint xoffset, |
| GLint yoffset, |
| GLsizei width, |
| GLsizei height, |
| GLenum format, |
| GLenum type, |
| const void *pixels) |
| { |
| return gl::TexSubImage2D(target, level, xoffset, yoffset, width, height, format, type, pixels); |
| } |
| |
| void GL_APIENTRY glVertexPointer(GLint size, GLenum type, GLsizei stride, const void *pointer) |
| { |
| return gl::VertexPointer(size, type, stride, pointer); |
| } |
| |
| // GL 1.2 |
| void GL_APIENTRY glCopyTexSubImage3D(GLenum target, |
| GLint level, |
| GLint xoffset, |
| GLint yoffset, |
| GLint zoffset, |
| GLint x, |
| GLint y, |
| GLsizei width, |
| GLsizei height) |
| { |
| return gl::CopyTexSubImage3D(target, level, xoffset, yoffset, zoffset, x, y, width, height); |
| } |
| |
| void GL_APIENTRY glDrawRangeElements(GLenum mode, |
| GLuint start, |
| GLuint end, |
| GLsizei count, |
| GLenum type, |
| const void *indices) |
| { |
| return gl::DrawRangeElements(mode, start, end, count, type, indices); |
| } |
| |
| void GL_APIENTRY glTexImage3D(GLenum target, |
| GLint level, |
| GLint internalformat, |
| GLsizei width, |
| GLsizei height, |
| GLsizei depth, |
| GLint border, |
| GLenum format, |
| GLenum type, |
| const void *pixels) |
| { |
| return gl::TexImage3D(target, level, internalformat, width, height, depth, border, format, type, |
| pixels); |
| } |
| |
| void GL_APIENTRY glTexSubImage3D(GLenum target, |
| GLint level, |
| GLint xoffset, |
| GLint yoffset, |
| GLint zoffset, |
| GLsizei width, |
| GLsizei height, |
| GLsizei depth, |
| GLenum format, |
| GLenum type, |
| const void *pixels) |
| { |
| return gl::TexSubImage3D(target, level, xoffset, yoffset, zoffset, width, height, depth, format, |
| type, pixels); |
| } |
| |
| // GL 1.3 |
| void GL_APIENTRY glActiveTexture(GLenum texture) |
| { |
| return gl::ActiveTexture(texture); |
| } |
| |
| void GL_APIENTRY glClientActiveTexture(GLenum texture) |
| { |
| return gl::ClientActiveTexture(texture); |
| } |
| |
| void GL_APIENTRY glCompressedTexImage1D(GLenum target, |
| GLint level, |
| GLenum internalformat, |
| GLsizei width, |
| GLint border, |
| GLsizei imageSize, |
| const void *data) |
| { |
| return gl::CompressedTexImage1D(target, level, internalformat, width, border, imageSize, data); |
| } |
| |
| void GL_APIENTRY glCompressedTexImage2D(GLenum target, |
| GLint level, |
| GLenum internalformat, |
| GLsizei width, |
| GLsizei height, |
| GLint border, |
| GLsizei imageSize, |
| const void *data) |
| { |
| return gl::CompressedTexImage2D(target, level, internalformat, width, height, border, imageSize, |
| data); |
| } |
| |
| void GL_APIENTRY glCompressedTexImage3D(GLenum target, |
| GLint level, |
| GLenum internalformat, |
| GLsizei width, |
| GLsizei height, |
| GLsizei depth, |
| GLint border, |
| GLsizei imageSize, |
| const void *data) |
| { |
| return gl::CompressedTexImage3D(target, level, internalformat, width, height, depth, border, |
| imageSize, data); |
| } |
| |
| void GL_APIENTRY glCompressedTexSubImage1D(GLenum target, |
| GLint level, |
| GLint xoffset, |
| GLsizei width, |
| GLenum format, |
| GLsizei imageSize, |
| const void *data) |
| { |
| return gl::CompressedTexSubImage1D(target, level, xoffset, width, format, imageSize, data); |
| } |
| |
| void GL_APIENTRY glCompressedTexSubImage2D(GLenum target, |
| GLint level, |
| GLint xoffset, |
| GLint yoffset, |
| GLsizei width, |
| GLsizei height, |
| GLenum format, |
| GLsizei imageSize, |
| const void *data) |
| { |
| return gl::CompressedTexSubImage2D(target, level, xoffset, yoffset, width, height, format, |
| imageSize, data); |
| } |
| |
| void GL_APIENTRY glCompressedTexSubImage3D(GLenum target, |
| GLint level, |
| GLint xoffset, |
| GLint yoffset, |
| GLint zoffset, |
| GLsizei width, |
| GLsizei height, |
| GLsizei depth, |
| GLenum format, |
| GLsizei imageSize, |
| const void *data) |
| { |
| return gl::CompressedTexSubImage3D(target, level, xoffset, yoffset, zoffset, width, height, |
| depth, format, imageSize, data); |
| } |
| |
| void GL_APIENTRY glGetCompressedTexImage(GLenum target, GLint level, void *img) |
| { |
| return gl::GetCompressedTexImage(target, level, img); |
| } |
| |
| void GL_APIENTRY glLoadTransposeMatrixd(const GLdouble *m) |
| { |
| return gl::LoadTransposeMatrixd(m); |
| } |
| |
| void GL_APIENTRY glLoadTransposeMatrixf(const GLfloat *m) |
| { |
| return gl::LoadTransposeMatrixf(m); |
| } |
| |
| void GL_APIENTRY glMultTransposeMatrixd(const GLdouble *m) |
| { |
| return gl::MultTransposeMatrixd(m); |
| } |
| |
| void GL_APIENTRY glMultTransposeMatrixf(const GLfloat *m) |
| { |
| return gl::MultTransposeMatrixf(m); |
| } |
| |
| void GL_APIENTRY glMultiTexCoord1d(GLenum target, GLdouble s) |
| { |
| return gl::MultiTexCoord1d(target, s); |
| } |
| |
| void GL_APIENTRY glMultiTexCoord1dv(GLenum target, const GLdouble *v) |
| { |
| return gl::MultiTexCoord1dv(target, v); |
| } |
| |
| void GL_APIENTRY glMultiTexCoord1f(GLenum target, GLfloat s) |
| { |
| return gl::MultiTexCoord1f(target, s); |
| } |
| |
| void GL_APIENTRY glMultiTexCoord1fv(GLenum target, const GLfloat *v) |
| { |
| return gl::MultiTexCoord1fv(target, v); |
| } |
| |
| void GL_APIENTRY glMultiTexCoord1i(GLenum target, GLint s) |
| { |
| return gl::MultiTexCoord1i(target, s); |
| } |
| |
| void GL_APIENTRY glMultiTexCoord1iv(GLenum target, const GLint *v) |
| { |
| return gl::MultiTexCoord1iv(target, v); |
| } |
| |
| void GL_APIENTRY glMultiTexCoord1s(GLenum target, GLshort s) |
| { |
| return gl::MultiTexCoord1s(target, s); |
| } |
| |
| void GL_APIENTRY glMultiTexCoord1sv(GLenum target, const GLshort *v) |
| { |
| return gl::MultiTexCoord1sv(target, v); |
| } |
| |
| void GL_APIENTRY glMultiTexCoord2d(GLenum target, GLdouble s, GLdouble t) |
| { |
| return gl::MultiTexCoord2d(target, s, t); |
| } |
| |
| void GL_APIENTRY glMultiTexCoord2dv(GLenum target, const GLdouble *v) |
| { |
| return gl::MultiTexCoord2dv(target, v); |
| } |
| |
| void GL_APIENTRY glMultiTexCoord2f(GLenum target, GLfloat s, GLfloat t) |
| { |
| return gl::MultiTexCoord2f(target, s, t); |
| } |
| |
| void GL_APIENTRY glMultiTexCoord2fv(GLenum target, const GLfloat *v) |
| { |
| return gl::MultiTexCoord2fv(target, v); |
| } |
| |
| void GL_APIENTRY glMultiTexCoord2i(GLenum target, GLint s, GLint t) |
| { |
| return gl::MultiTexCoord2i(target, s, t); |
| } |
| |
| void GL_APIENTRY glMultiTexCoord2iv(GLenum target, const GLint *v) |
| { |
| return gl::MultiTexCoord2iv(target, v); |
| } |
| |
| void GL_APIENTRY glMultiTexCoord2s(GLenum target, GLshort s, GLshort t) |
| { |
| return gl::MultiTexCoord2s(target, s, t); |
| } |
| |
| void GL_APIENTRY glMultiTexCoord2sv(GLenum target, const GLshort *v) |
| { |
| return gl::MultiTexCoord2sv(target, v); |
| } |
| |
| void GL_APIENTRY glMultiTexCoord3d(GLenum target, GLdouble s, GLdouble t, GLdouble r) |
| { |
| return gl::MultiTexCoord3d(target, s, t, r); |
| } |
| |
| void GL_APIENTRY glMultiTexCoord3dv(GLenum target, const GLdouble *v) |
| { |
| return gl::MultiTexCoord3dv(target, v); |
| } |
| |
| void GL_APIENTRY glMultiTexCoord3f(GLenum target, GLfloat s, GLfloat t, GLfloat r) |
| { |
| return gl::MultiTexCoord3f(target, s, t, r); |
| } |
| |
| void GL_APIENTRY glMultiTexCoord3fv(GLenum target, const GLfloat *v) |
| { |
| return gl::MultiTexCoord3fv(target, v); |
| } |
| |
| void GL_APIENTRY glMultiTexCoord3i(GLenum target, GLint s, GLint t, GLint r) |
| { |
| return gl::MultiTexCoord3i(target, s, t, r); |
| } |
| |
| void GL_APIENTRY glMultiTexCoord3iv(GLenum target, const GLint *v) |
| { |
| return gl::MultiTexCoord3iv(target, v); |
| } |
| |
| void GL_APIENTRY glMultiTexCoord3s(GLenum target, GLshort s, GLshort t, GLshort r) |
| { |
| return gl::MultiTexCoord3s(target, s, t, r); |
| } |
| |
| void GL_APIENTRY glMultiTexCoord3sv(GLenum target, const GLshort *v) |
| { |
| return gl::MultiTexCoord3sv(target, v); |
| } |
| |
| void GL_APIENTRY glMultiTexCoord4d(GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q) |
| { |
| return gl::MultiTexCoord4d(target, s, t, r, q); |
| } |
| |
| void GL_APIENTRY glMultiTexCoord4dv(GLenum target, const GLdouble *v) |
| { |
| return gl::MultiTexCoord4dv(target, v); |
| } |
| |
| void GL_APIENTRY glMultiTexCoord4f(GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q) |
| { |
| return gl::MultiTexCoord4f(target, s, t, r, q); |
| } |
| |
| void GL_APIENTRY glMultiTexCoord4fv(GLenum target, const GLfloat *v) |
| { |
| return gl::MultiTexCoord4fv(target, v); |
| } |
| |
| void GL_APIENTRY glMultiTexCoord4i(GLenum target, GLint s, GLint t, GLint r, GLint q) |
| { |
| return gl::MultiTexCoord4i(target, s, t, r, q); |
| } |
| |
| void GL_APIENTRY glMultiTexCoord4iv(GLenum target, const GLint *v) |
| { |
| return gl::MultiTexCoord4iv(target, v); |
| } |
| |
| void GL_APIENTRY glMultiTexCoord4s(GLenum target, GLshort s, GLshort t, GLshort r, GLshort q) |
| { |
| return gl::MultiTexCoord4s(target, s, t, r, q); |
| } |
| |
| void GL_APIENTRY glMultiTexCoord4sv(GLenum target, const GLshort *v) |
| { |
| return gl::MultiTexCoord4sv(target, v); |
| } |
| |
| void GL_APIENTRY glSampleCoverage(GLfloat value, GLboolean invert) |
| { |
| return gl::SampleCoverage(value, invert); |
| } |
| |
| // GL 1.4 |
| void GL_APIENTRY glBlendColor(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha) |
| { |
| return gl::BlendColor(red, green, blue, alpha); |
| } |
| |
| void GL_APIENTRY glBlendEquation(GLenum mode) |
| { |
| return gl::BlendEquation(mode); |
| } |
| |
| void GL_APIENTRY glBlendFuncSeparate(GLenum sfactorRGB, |
| GLenum dfactorRGB, |
| GLenum sfactorAlpha, |
| GLenum dfactorAlpha) |
| { |
| return gl::BlendFuncSeparate(sfactorRGB, dfactorRGB, sfactorAlpha, dfactorAlpha); |
| } |
| |
| void GL_APIENTRY glFogCoordPointer(GLenum type, GLsizei stride, const void *pointer) |
| { |
| return gl::FogCoordPointer(type, stride, pointer); |
| } |
| |
| void GL_APIENTRY glFogCoordd(GLdouble coord) |
| { |
| return gl::FogCoordd(coord); |
| } |
| |
| void GL_APIENTRY glFogCoorddv(const GLdouble *coord) |
| { |
| return gl::FogCoorddv(coord); |
| } |
| |
| void GL_APIENTRY glFogCoordf(GLfloat coord) |
| { |
| return gl::FogCoordf(coord); |
| } |
| |
| void GL_APIENTRY glFogCoordfv(const GLfloat *coord) |
| { |
| return gl::FogCoordfv(coord); |
| } |
| |
| void GL_APIENTRY glMultiDrawArrays(GLenum mode, |
| const GLint *first, |
| const GLsizei *count, |
| GLsizei drawcount) |
| { |
| return gl::MultiDrawArrays(mode, first, count, drawcount); |
| } |
| |
| void GL_APIENTRY glMultiDrawElements(GLenum mode, |
| const GLsizei *count, |
| GLenum type, |
| const void *const *indices, |
| GLsizei drawcount) |
| { |
| return gl::MultiDrawElements(mode, count, type, indices, drawcount); |
| } |
| |
| void GL_APIENTRY glPointParameterf(GLenum pname, GLfloat param) |
| { |
| return gl::PointParameterf(pname, param); |
| } |
| |
| void GL_APIENTRY glPointParameterfv(GLenum pname, const GLfloat *params) |
| { |
| return gl::PointParameterfv(pname, params); |
| } |
| |
| void GL_APIENTRY glPointParameteri(GLenum pname, GLint param) |
| { |
| return gl::PointParameteri(pname, param); |
| } |
| |
| void GL_APIENTRY glPointParameteriv(GLenum pname, const GLint *params) |
| { |
| return gl::PointParameteriv(pname, params); |
| } |
| |
| void GL_APIENTRY glSecondaryColor3b(GLbyte red, GLbyte green, GLbyte blue) |
| { |
| return gl::SecondaryColor3b(red, green, blue); |
| } |
| |
| void GL_APIENTRY glSecondaryColor3bv(const GLbyte *v) |
| { |
| return gl::SecondaryColor3bv(v); |
| } |
| |
| void GL_APIENTRY glSecondaryColor3d(GLdouble red, GLdouble green, GLdouble blue) |
| { |
| return gl::SecondaryColor3d(red, green, blue); |
| } |
| |
| void GL_APIENTRY glSecondaryColor3dv(const GLdouble *v) |
| { |
| return gl::SecondaryColor3dv(v); |
| } |
| |
| void GL_APIENTRY glSecondaryColor3f(GLfloat red, GLfloat green, GLfloat blue) |
| { |
| return gl::SecondaryColor3f(red, green, blue); |
| } |
| |
| void GL_APIENTRY glSecondaryColor3fv(const GLfloat *v) |
| { |
| return gl::SecondaryColor3fv(v); |
| } |
| |
| void GL_APIENTRY glSecondaryColor3i(GLint red, GLint green, GLint blue) |
| { |
| return gl::SecondaryColor3i(red, green, blue); |
| } |
| |
| void GL_APIENTRY glSecondaryColor3iv(const GLint *v) |
| { |
| return gl::SecondaryColor3iv(v); |
| } |
| |
| void GL_APIENTRY glSecondaryColor3s(GLshort red, GLshort green, GLshort blue) |
| { |
| return gl::SecondaryColor3s(red, green, blue); |
| } |
| |
| void GL_APIENTRY glSecondaryColor3sv(const GLshort *v) |
| { |
| return gl::SecondaryColor3sv(v); |
| } |
| |
| void GL_APIENTRY glSecondaryColor3ub(GLubyte red, GLubyte green, GLubyte blue) |
| { |
| return gl::SecondaryColor3ub(red, green, blue); |
| } |
| |
| void GL_APIENTRY glSecondaryColor3ubv(const GLubyte *v) |
| { |
| return gl::SecondaryColor3ubv(v); |
| } |
| |
| void GL_APIENTRY glSecondaryColor3ui(GLuint red, GLuint green, GLuint blue) |
| { |
| return gl::SecondaryColor3ui(red, green, blue); |
| } |
| |
| void GL_APIENTRY glSecondaryColor3uiv(const GLuint *v) |
| { |
| return gl::SecondaryColor3uiv(v); |
| } |
| |
| void GL_APIENTRY glSecondaryColor3us(GLushort red, GLushort green, GLushort blue) |
| { |
| return gl::SecondaryColor3us(red, green, blue); |
| } |
| |
| void GL_APIENTRY glSecondaryColor3usv(const GLushort *v) |
| { |
| return gl::SecondaryColor3usv(v); |
| } |
| |
| void GL_APIENTRY glSecondaryColorPointer(GLint size, |
| GLenum type, |
| GLsizei stride, |
| const void *pointer) |
| { |
| return gl::SecondaryColorPointer(size, type, stride, pointer); |
| } |
| |
| void GL_APIENTRY glWindowPos2d(GLdouble x, GLdouble y) |
| { |
| return gl::WindowPos2d(x, y); |
| } |
| |
| void GL_APIENTRY glWindowPos2dv(const GLdouble *v) |
| { |
| return gl::WindowPos2dv(v); |
| } |
| |
| void GL_APIENTRY glWindowPos2f(GLfloat x, GLfloat y) |
| { |
| return gl::WindowPos2f(x, y); |
| } |
| |
| void GL_APIENTRY glWindowPos2fv(const GLfloat *v) |
| { |
| return gl::WindowPos2fv(v); |
| } |
| |
| void GL_APIENTRY glWindowPos2i(GLint x, GLint y) |
| { |
| return gl::WindowPos2i(x, y); |
| } |
| |
| void GL_APIENTRY glWindowPos2iv(const GLint *v) |
| { |
| return gl::WindowPos2iv(v); |
| } |
| |
| void GL_APIENTRY glWindowPos2s(GLshort x, GLshort y) |
| { |
| return gl::WindowPos2s(x, y); |
| } |
| |
| void GL_APIENTRY glWindowPos2sv(const GLshort *v) |
| { |
| return gl::WindowPos2sv(v); |
| } |
| |
| void GL_APIENTRY glWindowPos3d(GLdouble x, GLdouble y, GLdouble z) |
| { |
| return gl::WindowPos3d(x, y, z); |
| } |
| |
| void GL_APIENTRY glWindowPos3dv(const GLdouble *v) |
| { |
| return gl::WindowPos3dv(v); |
| } |
| |
| void GL_APIENTRY glWindowPos3f(GLfloat x, GLfloat y, GLfloat z) |
| { |
| return gl::WindowPos3f(x, y, z); |
| } |
| |
| void GL_APIENTRY glWindowPos3fv(const GLfloat *v) |
| { |
| return gl::WindowPos3fv(v); |
| } |
| |
| void GL_APIENTRY glWindowPos3i(GLint x, GLint y, GLint z) |
| { |
| return gl::WindowPos3i(x, y, z); |
| } |
| |
| void GL_APIENTRY glWindowPos3iv(const GLint *v) |
| { |
| return gl::WindowPos3iv(v); |
| } |
| |
| void GL_APIENTRY glWindowPos3s(GLshort x, GLshort y, GLshort z) |
| { |
| return gl::WindowPos3s(x, y, z); |
| } |
| |
| void GL_APIENTRY glWindowPos3sv(const GLshort *v) |
| { |
| return gl::WindowPos3sv(v); |
| } |
| |
| // GL 1.5 |
| void GL_APIENTRY glBeginQuery(GLenum target, GLuint id) |
| { |
| return gl::BeginQuery(target, id); |
| } |
| |
| void GL_APIENTRY glBindBuffer(GLenum target, GLuint buffer) |
| { |
| return gl::BindBuffer(target, buffer); |
| } |
| |
| void GL_APIENTRY glBufferData(GLenum target, GLsizeiptr size, const void *data, GLenum usage) |
| { |
| return gl::BufferData(target, size, data, usage); |
| } |
| |
| void GL_APIENTRY glBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, const void *data) |
| { |
| return gl::BufferSubData(target, offset, size, data); |
| } |
| |
| void GL_APIENTRY glDeleteBuffers(GLsizei n, const GLuint *buffers) |
| { |
| return gl::DeleteBuffers(n, buffers); |
| } |
| |
| void GL_APIENTRY glDeleteQueries(GLsizei n, const GLuint *ids) |
| { |
| return gl::DeleteQueries(n, ids); |
| } |
| |
| void GL_APIENTRY glEndQuery(GLenum target) |
| { |
| return gl::EndQuery(target); |
| } |
| |
| void GL_APIENTRY glGenBuffers(GLsizei n, GLuint *buffers) |
| { |
| return gl::GenBuffers(n, buffers); |
| } |
| |
| void GL_APIENTRY glGenQueries(GLsizei n, GLuint *ids) |
| { |
| return gl::GenQueries(n, ids); |
| } |
| |
| void GL_APIENTRY glGetBufferParameteriv(GLenum target, GLenum pname, GLint *params) |
| { |
| return gl::GetBufferParameteriv(target, pname, params); |
| } |
| |
| void GL_APIENTRY glGetBufferPointerv(GLenum target, GLenum pname, void **params) |
| { |
| return gl::GetBufferPointerv(target, pname, params); |
| } |
| |
| void GL_APIENTRY glGetBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, void *data) |
| { |
| return gl::GetBufferSubData(target, offset, size, data); |
| } |
| |
| void GL_APIENTRY glGetQueryObjectiv(GLuint id, GLenum pname, GLint *params) |
| { |
| return gl::GetQueryObjectiv(id, pname, params); |
| } |
| |
| void GL_APIENTRY glGetQueryObjectuiv(GLuint id, GLenum pname, GLuint *params) |
| { |
| return gl::GetQueryObjectuiv(id, pname, params); |
| } |
| |
| void GL_APIENTRY glGetQueryiv(GLenum target, GLenum pname, GLint *params) |
| { |
| return gl::GetQueryiv(target, pname, params); |
| } |
| |
| GLboolean GL_APIENTRY glIsBuffer(GLuint buffer) |
| { |
| return gl::IsBuffer(buffer); |
| } |
| |
| GLboolean GL_APIENTRY glIsQuery(GLuint id) |
| { |
| return gl::IsQuery(id); |
| } |
| |
| void *GL_APIENTRY glMapBuffer(GLenum target, GLenum access) |
| { |
| return gl::MapBuffer(target, access); |
| } |
| |
| GLboolean GL_APIENTRY glUnmapBuffer(GLenum target) |
| { |
| return gl::UnmapBuffer(target); |
| } |
| |
| // GL 2.0 |
| void GL_APIENTRY glAttachShader(GLuint program, GLuint shader) |
| { |
| return gl::AttachShader(program, shader); |
| } |
| |
| void GL_APIENTRY glBindAttribLocation(GLuint program, GLuint index, const GLchar *name) |
| { |
| return gl::BindAttribLocation(program, index, name); |
| } |
| |
| void GL_APIENTRY glBlendEquationSeparate(GLenum modeRGB, GLenum modeAlpha) |
| { |
| return gl::BlendEquationSeparate(modeRGB, modeAlpha); |
| } |
| |
| void GL_APIENTRY glCompileShader(GLuint shader) |
| { |
| return gl::CompileShader(shader); |
| } |
| |
| GLuint GL_APIENTRY glCreateProgram() |
| { |
| return gl::CreateProgram(); |
| } |
| |
| GLuint GL_APIENTRY glCreateShader(GLenum type) |
| { |
| return gl::CreateShader(type); |
| } |
| |
| void GL_APIENTRY glDeleteProgram(GLuint program) |
| { |
| return gl::DeleteProgram(program); |
| } |
| |
| void GL_APIENTRY glDeleteShader(GLuint shader) |
| { |
| return gl::DeleteShader(shader); |
| } |
| |
| void GL_APIENTRY glDetachShader(GLuint program, GLuint shader) |
| { |
| return gl::DetachShader(program, shader); |
| } |
| |
| void GL_APIENTRY glDisableVertexAttribArray(GLuint index) |
| { |
| return gl::DisableVertexAttribArray(index); |
| } |
| |
| void GL_APIENTRY glDrawBuffers(GLsizei n, const GLenum *bufs) |
| { |
| return gl::DrawBuffers(n, bufs); |
| } |
| |
| void GL_APIENTRY glEnableVertexAttribArray(GLuint index) |
| { |
| return gl::EnableVertexAttribArray(index); |
| } |
| |
| void GL_APIENTRY glGetActiveAttrib(GLuint program, |
| GLuint index, |
| GLsizei bufSize, |
| GLsizei *length, |
| GLint *size, |
| GLenum *type, |
| GLchar *name) |
| { |
| return gl::GetActiveAttrib(program, index, bufSize, length, size, type, name); |
| } |
| |
| void GL_APIENTRY glGetActiveUniform(GLuint program, |
| GLuint index, |
| GLsizei bufSize, |
| GLsizei *length, |
| GLint *size, |
| GLenum *type, |
| GLchar *name) |
| { |
| return gl::GetActiveUniform(program, index, bufSize, length, size, type, name); |
| } |
| |
| void GL_APIENTRY glGetAttachedShaders(GLuint program, |
| GLsizei maxCount, |
| GLsizei *count, |
| GLuint *shaders) |
| { |
| return gl::GetAttachedShaders(program, maxCount, count, shaders); |
| } |
| |
| GLint GL_APIENTRY glGetAttribLocation(GLuint program, const GLchar *name) |
| { |
| return gl::GetAttribLocation(program, name); |
| } |
| |
| void GL_APIENTRY glGetProgramInfoLog(GLuint program, |
| GLsizei bufSize, |
| GLsizei *length, |
| GLchar *infoLog) |
| { |
| return gl::GetProgramInfoLog(program, bufSize, length, infoLog); |
| } |
| |
| void GL_APIENTRY glGetProgramiv(GLuint program, GLenum pname, GLint *params) |
| { |
| return gl::GetProgramiv(program, pname, params); |
| } |
| |
| void GL_APIENTRY glGetShaderInfoLog(GLuint shader, |
| GLsizei bufSize, |
| GLsizei *length, |
| GLchar *infoLog) |
| { |
| return gl::GetShaderInfoLog(shader, bufSize, length, infoLog); |
| } |
| |
| void GL_APIENTRY glGetShaderSource(GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *source) |
| { |
| return gl::GetShaderSource(shader, bufSize, length, source); |
| } |
| |
| void GL_APIENTRY glGetShaderiv(GLuint shader, GLenum pname, GLint *params) |
| { |
| return gl::GetShaderiv(shader, pname, params); |
| } |
| |
| GLint GL_APIENTRY glGetUniformLocation(GLuint program, const GLchar *name) |
| { |
| return gl::GetUniformLocation(program, name); |
| } |
| |
| void GL_APIENTRY glGetUniformfv(GLuint program, GLint location, GLfloat *params) |
| { |
| return gl::GetUniformfv(program, location, params); |
| } |
| |
| void GL_APIENTRY glGetUniformiv(GLuint program, GLint location, GLint *params) |
| { |
| return gl::GetUniformiv(program, location, params); |
| } |
| |
| void GL_APIENTRY glGetVertexAttribPointerv(GLuint index, GLenum pname, void **pointer) |
| { |
| return gl::GetVertexAttribPointerv(index, pname, pointer); |
| } |
| |
| void GL_APIENTRY glGetVertexAttribdv(GLuint index, GLenum pname, GLdouble *params) |
| { |
| return gl::GetVertexAttribdv(index, pname, params); |
| } |
| |
| void GL_APIENTRY glGetVertexAttribfv(GLuint index, GLenum pname, GLfloat *params) |
| { |
| return gl::GetVertexAttribfv(index, pname, params); |
| } |
| |
| void GL_APIENTRY glGetVertexAttribiv(GLuint index, GLenum pname, GLint *params) |
| { |
| return gl::GetVertexAttribiv(index, pname, params); |
| } |
| |
| GLboolean GL_APIENTRY glIsProgram(GLuint program) |
| { |
| return gl::IsProgram(program); |
| } |
| |
| GLboolean GL_APIENTRY glIsShader(GLuint shader) |
| { |
| return gl::IsShader(shader); |
| } |
| |
| void GL_APIENTRY glLinkProgram(GLuint program) |
| { |
| return gl::LinkProgram(program); |
| } |
| |
| void GL_APIENTRY glShaderSource(GLuint shader, |
| GLsizei count, |
| const GLchar *const *string, |
| const GLint *length) |
| { |
| return gl::ShaderSource(shader, count, string, length); |
| } |
| |
| void GL_APIENTRY glStencilFuncSeparate(GLenum face, GLenum func, GLint ref, GLuint mask) |
| { |
| return gl::StencilFuncSeparate(face, func, ref, mask); |
| } |
| |
| void GL_APIENTRY glStencilMaskSeparate(GLenum face, GLuint mask) |
| { |
| return gl::StencilMaskSeparate(face, mask); |
| } |
| |
| void GL_APIENTRY glStencilOpSeparate(GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass) |
| { |
| return gl::StencilOpSeparate(face, sfail, dpfail, dppass); |
| } |
| |
| void GL_APIENTRY glUniform1f(GLint location, GLfloat v0) |
| { |
| return gl::Uniform1f(location, v0); |
| } |
| |
| void GL_APIENTRY glUniform1fv(GLint location, GLsizei count, const GLfloat *value) |
| { |
| return gl::Uniform1fv(location, count, value); |
| } |
| |
| void GL_APIENTRY glUniform1i(GLint location, GLint v0) |
| { |
| return gl::Uniform1i(location, v0); |
| } |
| |
| void GL_APIENTRY glUniform1iv(GLint location, GLsizei count, const GLint *value) |
| { |
| return gl::Uniform1iv(location, count, value); |
| } |
| |
| void GL_APIENTRY glUniform2f(GLint location, GLfloat v0, GLfloat v1) |
| { |
| return gl::Uniform2f(location, v0, v1); |
| } |
| |
| void GL_APIENTRY glUniform2fv(GLint location, GLsizei count, const GLfloat *value) |
| { |
| return gl::Uniform2fv(location, count, value); |
| } |
| |
| void GL_APIENTRY glUniform2i(GLint location, GLint v0, GLint v1) |
| { |
| return gl::Uniform2i(location, v0, v1); |
| } |
| |
| void GL_APIENTRY glUniform2iv(GLint location, GLsizei count, const GLint *value) |
| { |
| return gl::Uniform2iv(location, count, value); |
| } |
| |
| void GL_APIENTRY glUniform3f(GLint location, GLfloat v0, GLfloat v1, GLfloat v2) |
| { |
| return gl::Uniform3f(location, v0, v1, v2); |
| } |
| |
| void GL_APIENTRY glUniform3fv(GLint location, GLsizei count, const GLfloat *value) |
| { |
| return gl::Uniform3fv(location, count, value); |
| } |
| |
| void GL_APIENTRY glUniform3i(GLint location, GLint v0, GLint v1, GLint v2) |
| { |
| return gl::Uniform3i(location, v0, v1, v2); |
| } |
| |
| void GL_APIENTRY glUniform3iv(GLint location, GLsizei count, const GLint *value) |
| { |
| return gl::Uniform3iv(location, count, value); |
| } |
| |
| void GL_APIENTRY glUniform4f(GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3) |
| { |
| return gl::Uniform4f(location, v0, v1, v2, v3); |
| } |
| |
| void GL_APIENTRY glUniform4fv(GLint location, GLsizei count, const GLfloat *value) |
| { |
| return gl::Uniform4fv(location, count, value); |
| } |
| |
| void GL_APIENTRY glUniform4i(GLint location, GLint v0, GLint v1, GLint v2, GLint v3) |
| { |
| return gl::Uniform4i(location, v0, v1, v2, v3); |
| } |
| |
| void GL_APIENTRY glUniform4iv(GLint location, GLsizei count, const GLint *value) |
| { |
| return gl::Uniform4iv(location, count, value); |
| } |
| |
| void GL_APIENTRY glUniformMatrix2fv(GLint location, |
| GLsizei count, |
| GLboolean transpose, |
| const GLfloat *value) |
| { |
| return gl::UniformMatrix2fv(location, count, transpose, value); |
| } |
| |
| void GL_APIENTRY glUniformMatrix3fv(GLint location, |
| GLsizei count, |
| GLboolean transpose, |
| const GLfloat *value) |
| { |
| return gl::UniformMatrix3fv(location, count, transpose, value); |
| } |
| |
| void GL_APIENTRY glUniformMatrix4fv(GLint location, |
| GLsizei count, |
| GLboolean transpose, |
| const GLfloat *value) |
| { |
| return gl::UniformMatrix4fv(location, count, transpose, value); |
| } |
| |
| void GL_APIENTRY glUseProgram(GLuint program) |
| { |
| return gl::UseProgram(program); |
| } |
| |
| void GL_APIENTRY glValidateProgram(GLuint program) |
| { |
| return gl::ValidateProgram(program); |
| } |
| |
| void GL_APIENTRY glVertexAttrib1d(GLuint index, GLdouble x) |
| { |
| return gl::VertexAttrib1d(index, x); |
| } |
| |
| void GL_APIENTRY glVertexAttrib1dv(GLuint index, const GLdouble *v) |
| { |
| return gl::VertexAttrib1dv(index, v); |
| } |
| |
| void GL_APIENTRY glVertexAttrib1f(GLuint index, GLfloat x) |
| { |
| return gl::VertexAttrib1f(index, x); |
| } |
| |
| void GL_APIENTRY glVertexAttrib1fv(GLuint index, const GLfloat *v) |
| { |
| return gl::VertexAttrib1fv(index, v); |
| } |
| |
| void GL_APIENTRY glVertexAttrib1s(GLuint index, GLshort x) |
| { |
| return gl::VertexAttrib1s(index, x); |
| } |
| |
| void GL_APIENTRY glVertexAttrib1sv(GLuint index, const GLshort *v) |
| { |
| return gl::VertexAttrib1sv(index, v); |
| } |
| |
| void GL_APIENTRY glVertexAttrib2d(GLuint index, GLdouble x, GLdouble y) |
| { |
| return gl::VertexAttrib2d(index, x, y); |
| } |
| |
| void GL_APIENTRY glVertexAttrib2dv(GLuint index, const GLdouble *v) |
| { |
| return gl::VertexAttrib2dv(index, v); |
| } |
| |
| void GL_APIENTRY glVertexAttrib2f(GLuint index, GLfloat x, GLfloat y) |
| { |
| return gl::VertexAttrib2f(index, x, y); |
| } |
| |
| void GL_APIENTRY glVertexAttrib2fv(GLuint index, const GLfloat *v) |
| { |
| return gl::VertexAttrib2fv(index, v); |
| } |
| |
| void GL_APIENTRY glVertexAttrib2s(GLuint index, GLshort x, GLshort y) |
| { |
| return gl::VertexAttrib2s(index, x, y); |
| } |
| |
| void GL_APIENTRY glVertexAttrib2sv(GLuint index, const GLshort *v) |
| { |
| return gl::VertexAttrib2sv(index, v); |
| } |
| |
| void GL_APIENTRY glVertexAttrib3d(GLuint index, GLdouble x, GLdouble y, GLdouble z) |
| { |
| return gl::VertexAttrib3d(index, x, y, z); |
| } |
| |
| void GL_APIENTRY glVertexAttrib3dv(GLuint index, const GLdouble *v) |
| { |
| return gl::VertexAttrib3dv(index, v); |
| } |
| |
| void GL_APIENTRY glVertexAttrib3f(GLuint index, GLfloat x, GLfloat y, GLfloat z) |
| { |
| return gl::VertexAttrib3f(index, x, y, z); |
| } |
| |
| void GL_APIENTRY glVertexAttrib3fv(GLuint index, const GLfloat *v) |
| { |
| return gl::VertexAttrib3fv(index, v); |
| } |
| |
| void GL_APIENTRY glVertexAttrib3s(GLuint index, GLshort x, GLshort y, GLshort z) |
| { |
| return gl::VertexAttrib3s(index, x, y, z); |
| } |
| |
| void GL_APIENTRY glVertexAttrib3sv(GLuint index, const GLshort *v) |
| { |
| return gl::VertexAttrib3sv(index, v); |
| } |
| |
| void GL_APIENTRY glVertexAttrib4Nbv(GLuint index, const GLbyte *v) |
| { |
| return gl::VertexAttrib4Nbv(index, v); |
| } |
| |
| void GL_APIENTRY glVertexAttrib4Niv(GLuint index, const GLint *v) |
| { |
| return gl::VertexAttrib4Niv(index, v); |
| } |
| |
| void GL_APIENTRY glVertexAttrib4Nsv(GLuint index, const GLshort *v) |
| { |
| return gl::VertexAttrib4Nsv(index, v); |
| } |
| |
| void GL_APIENTRY glVertexAttrib4Nub(GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w) |
| { |
| return gl::VertexAttrib4Nub(index, x, y, z, w); |
| } |
| |
| void GL_APIENTRY glVertexAttrib4Nubv(GLuint index, const GLubyte *v) |
| { |
| return gl::VertexAttrib4Nubv(index, v); |
| } |
| |
| void GL_APIENTRY glVertexAttrib4Nuiv(GLuint index, const GLuint *v) |
| { |
| return gl::VertexAttrib4Nuiv(index, v); |
| } |
| |
| void GL_APIENTRY glVertexAttrib4Nusv(GLuint index, const GLushort *v) |
| { |
| return gl::VertexAttrib4Nusv(index, v); |
| } |
| |
| void GL_APIENTRY glVertexAttrib4bv(GLuint index, const GLbyte *v) |
| { |
| return gl::VertexAttrib4bv(index, v); |
| } |
| |
| void GL_APIENTRY glVertexAttrib4d(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w) |
| { |
| return gl::VertexAttrib4d(index, x, y, z, w); |
| } |
| |
| void GL_APIENTRY glVertexAttrib4dv(GLuint index, const GLdouble *v) |
| { |
| return gl::VertexAttrib4dv(index, v); |
| } |
| |
| void GL_APIENTRY glVertexAttrib4f(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w) |
| { |
| return gl::VertexAttrib4f(index, x, y, z, w); |
| } |
| |
| void GL_APIENTRY glVertexAttrib4fv(GLuint index, const GLfloat *v) |
| { |
| return gl::VertexAttrib4fv(index, v); |
| } |
| |
| void GL_APIENTRY glVertexAttrib4iv(GLuint index, const GLint *v) |
| { |
| return gl::VertexAttrib4iv(index, v); |
| } |
| |
| void GL_APIENTRY glVertexAttrib4s(GLuint index, GLshort x, GLshort y, GLshort z, GLshort w) |
| { |
| return gl::VertexAttrib4s(index, x, y, z, w); |
| } |
| |
| void GL_APIENTRY glVertexAttrib4sv(GLuint index, const GLshort *v) |
| { |
| return gl::VertexAttrib4sv(index, v); |
| } |
| |
| void GL_APIENTRY glVertexAttrib4ubv(GLuint index, const GLubyte *v) |
| { |
| return gl::VertexAttrib4ubv(index, v); |
| } |
| |
| void GL_APIENTRY glVertexAttrib4uiv(GLuint index, const GLuint *v) |
| { |
| return gl::VertexAttrib4uiv(index, v); |
| } |
| |
| void GL_APIENTRY glVertexAttrib4usv(GLuint index, const GLushort *v) |
| { |
| return gl::VertexAttrib4usv(index, v); |
| } |
| |
| void GL_APIENTRY glVertexAttribPointer(GLuint index, |
| GLint size, |
| GLenum type, |
| GLboolean normalized, |
| GLsizei stride, |
| const void *pointer) |
| { |
| return gl::VertexAttribPointer(index, size, type, normalized, stride, pointer); |
| } |
| |
| // GL 2.1 |
| void GL_APIENTRY glUniformMatrix2x3fv(GLint location, |
| GLsizei count, |
| GLboolean transpose, |
| const GLfloat *value) |
| { |
| return gl::UniformMatrix2x3fv(location, count, transpose, value); |
| } |
| |
| void GL_APIENTRY glUniformMatrix2x4fv(GLint location, |
| GLsizei count, |
| GLboolean transpose, |
| const GLfloat *value) |
| { |
| return gl::UniformMatrix2x4fv(location, count, transpose, value); |
| } |
| |
| void GL_APIENTRY glUniformMatrix3x2fv(GLint location, |
| GLsizei count, |
| GLboolean transpose, |
| const GLfloat *value) |
| { |
| return gl::UniformMatrix3x2fv(location, count, transpose, value); |
| } |
| |
| void GL_APIENTRY glUniformMatrix3x4fv(GLint location, |
| GLsizei count, |
| GLboolean transpose, |
| const GLfloat *value) |
| { |
| return gl::UniformMatrix3x4fv(location, count, transpose, value); |
| } |
| |
| void GL_APIENTRY glUniformMatrix4x2fv(GLint location, |
| GLsizei count, |
| GLboolean transpose, |
| const GLfloat *value) |
| { |
| return gl::UniformMatrix4x2fv(location, count, transpose, value); |
| } |
| |
| void GL_APIENTRY glUniformMatrix4x3fv(GLint location, |
| GLsizei count, |
| GLboolean transpose, |
| const GLfloat *value) |
| { |
| return gl::UniformMatrix4x3fv(location, count, transpose, value); |
| } |
| |
| // GL 3.0 |
| void GL_APIENTRY glBeginConditionalRender(GLuint id, GLenum mode) |
| { |
| return gl::BeginConditionalRender(id, mode); |
| } |
| |
| void GL_APIENTRY glBeginTransformFeedback(GLenum primitiveMode) |
| { |
| return gl::BeginTransformFeedback(primitiveMode); |
| } |
| |
| void GL_APIENTRY glBindBufferBase(GLenum target, GLuint index, GLuint buffer) |
| { |
| return gl::BindBufferBase(target, index, buffer); |
| } |
| |
| void GL_APIENTRY |
| glBindBufferRange(GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size) |
| { |
| return gl::BindBufferRange(target, index, buffer, offset, size); |
| } |
| |
| void GL_APIENTRY glBindFragDataLocation(GLuint program, GLuint color, const GLchar *name) |
| { |
| return gl::BindFragDataLocation(program, color, name); |
| } |
| |
| void GL_APIENTRY glBindFramebuffer(GLenum target, GLuint framebuffer) |
| { |
| return gl::BindFramebuffer(target, framebuffer); |
| } |
| |
| void GL_APIENTRY glBindRenderbuffer(GLenum target, GLuint renderbuffer) |
| { |
| return gl::BindRenderbuffer(target, renderbuffer); |
| } |
| |
| void GL_APIENTRY glBindVertexArray(GLuint array) |
| { |
| return gl::BindVertexArray(array); |
| } |
| |
| void GL_APIENTRY glBlitFramebuffer(GLint srcX0, |
| GLint srcY0, |
| GLint srcX1, |
| GLint srcY1, |
| GLint dstX0, |
| GLint dstY0, |
| GLint dstX1, |
| GLint dstY1, |
| GLbitfield mask, |
| GLenum filter) |
| { |
| return gl::BlitFramebuffer(srcX0, srcY0, srcX1, srcY1, dstX0, dstY0, dstX1, dstY1, mask, |
| filter); |
| } |
| |
| GLenum GL_APIENTRY glCheckFramebufferStatus(GLenum target) |
| { |
| return gl::CheckFramebufferStatus(target); |
| } |
| |
| void GL_APIENTRY glClampColor(GLenum target, GLenum clamp) |
| { |
| return gl::ClampColor(target, clamp); |
| } |
| |
| void GL_APIENTRY glClearBufferfi(GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil) |
| { |
| return gl::ClearBufferfi(buffer, drawbuffer, depth, stencil); |
| } |
| |
| void GL_APIENTRY glClearBufferfv(GLenum buffer, GLint drawbuffer, const GLfloat *value) |
| { |
|