| // GENERATED FILE - DO NOT EDIT. |
| // Generated by generate_entry_points.py using data from gl.xml. |
| // |
| // Copyright 2019 The ANGLE Project Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| // |
| // entry_points_gles_1_0_autogen.h: |
| // Defines the GLES 1.0 entry points. |
| |
| #ifndef LIBGLESV2_ENTRY_POINTS_GLES_1_0_AUTOGEN_H_ |
| #define LIBGLESV2_ENTRY_POINTS_GLES_1_0_AUTOGEN_H_ |
| |
| #include <GLES/gl.h> |
| #include <export.h> |
| |
| namespace gl |
| { |
| ANGLE_EXPORT void GL_APIENTRY AlphaFunc(GLenum func, GLfloat ref); |
| ANGLE_EXPORT void GL_APIENTRY AlphaFuncx(GLenum func, GLfixed ref); |
| ANGLE_EXPORT void GL_APIENTRY ClearColorx(GLfixed red, GLfixed green, GLfixed blue, GLfixed alpha); |
| ANGLE_EXPORT void GL_APIENTRY ClearDepthx(GLfixed depth); |
| ANGLE_EXPORT void GL_APIENTRY ClientActiveTexture(GLenum texture); |
| ANGLE_EXPORT void GL_APIENTRY ClipPlanef(GLenum p, const GLfloat *eqn); |
| ANGLE_EXPORT void GL_APIENTRY ClipPlanex(GLenum plane, const GLfixed *equation); |
| ANGLE_EXPORT void GL_APIENTRY Color4f(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); |
| ANGLE_EXPORT void GL_APIENTRY Color4ub(GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha); |
| ANGLE_EXPORT void GL_APIENTRY Color4x(GLfixed red, GLfixed green, GLfixed blue, GLfixed alpha); |
| ANGLE_EXPORT void GL_APIENTRY ColorPointer(GLint size, |
| GLenum type, |
| GLsizei stride, |
| const void *pointer); |
| ANGLE_EXPORT void GL_APIENTRY DepthRangex(GLfixed n, GLfixed f); |
| ANGLE_EXPORT void GL_APIENTRY DisableClientState(GLenum array); |
| ANGLE_EXPORT void GL_APIENTRY EnableClientState(GLenum array); |
| ANGLE_EXPORT void GL_APIENTRY Fogf(GLenum pname, GLfloat param); |
| ANGLE_EXPORT void GL_APIENTRY Fogfv(GLenum pname, const GLfloat *params); |
| ANGLE_EXPORT void GL_APIENTRY Fogx(GLenum pname, GLfixed param); |
| ANGLE_EXPORT void GL_APIENTRY Fogxv(GLenum pname, const GLfixed *param); |
| ANGLE_EXPORT void GL_APIENTRY |
| Frustumf(GLfloat l, GLfloat r, GLfloat b, GLfloat t, GLfloat n, GLfloat f); |
| ANGLE_EXPORT void GL_APIENTRY |
| Frustumx(GLfixed l, GLfixed r, GLfixed b, GLfixed t, GLfixed n, GLfixed f); |
| ANGLE_EXPORT void GL_APIENTRY GetClipPlanef(GLenum plane, GLfloat *equation); |
| ANGLE_EXPORT void GL_APIENTRY GetClipPlanex(GLenum plane, GLfixed *equation); |
| ANGLE_EXPORT void GL_APIENTRY GetFixedv(GLenum pname, GLfixed *params); |
| ANGLE_EXPORT void GL_APIENTRY GetLightfv(GLenum light, GLenum pname, GLfloat *params); |
| ANGLE_EXPORT void GL_APIENTRY GetLightxv(GLenum light, GLenum pname, GLfixed *params); |
| ANGLE_EXPORT void GL_APIENTRY GetMaterialfv(GLenum face, GLenum pname, GLfloat *params); |
| ANGLE_EXPORT void GL_APIENTRY GetMaterialxv(GLenum face, GLenum pname, GLfixed *params); |
| ANGLE_EXPORT void GL_APIENTRY GetTexEnvfv(GLenum target, GLenum pname, GLfloat *params); |
| ANGLE_EXPORT void GL_APIENTRY GetTexEnviv(GLenum target, GLenum pname, GLint *params); |
| ANGLE_EXPORT void GL_APIENTRY GetTexEnvxv(GLenum target, GLenum pname, GLfixed *params); |
| ANGLE_EXPORT void GL_APIENTRY GetTexParameterxv(GLenum target, GLenum pname, GLfixed *params); |
| ANGLE_EXPORT void GL_APIENTRY LightModelf(GLenum pname, GLfloat param); |
| ANGLE_EXPORT void GL_APIENTRY LightModelfv(GLenum pname, const GLfloat *params); |
| ANGLE_EXPORT void GL_APIENTRY LightModelx(GLenum pname, GLfixed param); |
| ANGLE_EXPORT void GL_APIENTRY LightModelxv(GLenum pname, const GLfixed *param); |
| ANGLE_EXPORT void GL_APIENTRY Lightf(GLenum light, GLenum pname, GLfloat param); |
| ANGLE_EXPORT void GL_APIENTRY Lightfv(GLenum light, GLenum pname, const GLfloat *params); |
| ANGLE_EXPORT void GL_APIENTRY Lightx(GLenum light, GLenum pname, GLfixed param); |
| ANGLE_EXPORT void GL_APIENTRY Lightxv(GLenum light, GLenum pname, const GLfixed *params); |
| ANGLE_EXPORT void GL_APIENTRY LineWidthx(GLfixed width); |
| ANGLE_EXPORT void GL_APIENTRY LoadIdentity(); |
| ANGLE_EXPORT void GL_APIENTRY LoadMatrixf(const GLfloat *m); |
| ANGLE_EXPORT void GL_APIENTRY LoadMatrixx(const GLfixed *m); |
| ANGLE_EXPORT void GL_APIENTRY LogicOp(GLenum opcode); |
| ANGLE_EXPORT void GL_APIENTRY Materialf(GLenum face, GLenum pname, GLfloat param); |
| ANGLE_EXPORT void GL_APIENTRY Materialfv(GLenum face, GLenum pname, const GLfloat *params); |
| ANGLE_EXPORT void GL_APIENTRY Materialx(GLenum face, GLenum pname, GLfixed param); |
| ANGLE_EXPORT void GL_APIENTRY Materialxv(GLenum face, GLenum pname, const GLfixed *param); |
| ANGLE_EXPORT void GL_APIENTRY MatrixMode(GLenum mode); |
| ANGLE_EXPORT void GL_APIENTRY MultMatrixf(const GLfloat *m); |
| ANGLE_EXPORT void GL_APIENTRY MultMatrixx(const GLfixed *m); |
| ANGLE_EXPORT void GL_APIENTRY |
| MultiTexCoord4f(GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q); |
| ANGLE_EXPORT void GL_APIENTRY |
| MultiTexCoord4x(GLenum texture, GLfixed s, GLfixed t, GLfixed r, GLfixed q); |
| ANGLE_EXPORT void GL_APIENTRY Normal3f(GLfloat nx, GLfloat ny, GLfloat nz); |
| ANGLE_EXPORT void GL_APIENTRY Normal3x(GLfixed nx, GLfixed ny, GLfixed nz); |
| ANGLE_EXPORT void GL_APIENTRY NormalPointer(GLenum type, GLsizei stride, const void *pointer); |
| ANGLE_EXPORT void GL_APIENTRY |
| Orthof(GLfloat l, GLfloat r, GLfloat b, GLfloat t, GLfloat n, GLfloat f); |
| ANGLE_EXPORT void GL_APIENTRY |
| Orthox(GLfixed l, GLfixed r, GLfixed b, GLfixed t, GLfixed n, GLfixed f); |
| ANGLE_EXPORT void GL_APIENTRY PointParameterf(GLenum pname, GLfloat param); |
| ANGLE_EXPORT void GL_APIENTRY PointParameterfv(GLenum pname, const GLfloat *params); |
| ANGLE_EXPORT void GL_APIENTRY PointParameterx(GLenum pname, GLfixed param); |
| ANGLE_EXPORT void GL_APIENTRY PointParameterxv(GLenum pname, const GLfixed *params); |
| ANGLE_EXPORT void GL_APIENTRY PointSize(GLfloat size); |
| ANGLE_EXPORT void GL_APIENTRY PointSizex(GLfixed size); |
| ANGLE_EXPORT void GL_APIENTRY PolygonOffsetx(GLfixed factor, GLfixed units); |
| ANGLE_EXPORT void GL_APIENTRY PopMatrix(); |
| ANGLE_EXPORT void GL_APIENTRY PushMatrix(); |
| ANGLE_EXPORT void GL_APIENTRY Rotatef(GLfloat angle, GLfloat x, GLfloat y, GLfloat z); |
| ANGLE_EXPORT void GL_APIENTRY Rotatex(GLfixed angle, GLfixed x, GLfixed y, GLfixed z); |
| ANGLE_EXPORT void GL_APIENTRY SampleCoveragex(GLclampx value, GLboolean invert); |
| ANGLE_EXPORT void GL_APIENTRY Scalef(GLfloat x, GLfloat y, GLfloat z); |
| ANGLE_EXPORT void GL_APIENTRY Scalex(GLfixed x, GLfixed y, GLfixed z); |
| ANGLE_EXPORT void GL_APIENTRY ShadeModel(GLenum mode); |
| ANGLE_EXPORT void GL_APIENTRY TexCoordPointer(GLint size, |
| GLenum type, |
| GLsizei stride, |
| const void *pointer); |
| ANGLE_EXPORT void GL_APIENTRY TexEnvf(GLenum target, GLenum pname, GLfloat param); |
| ANGLE_EXPORT void GL_APIENTRY TexEnvfv(GLenum target, GLenum pname, const GLfloat *params); |
| ANGLE_EXPORT void GL_APIENTRY TexEnvi(GLenum target, GLenum pname, GLint param); |
| ANGLE_EXPORT void GL_APIENTRY TexEnviv(GLenum target, GLenum pname, const GLint *params); |
| ANGLE_EXPORT void GL_APIENTRY TexEnvx(GLenum target, GLenum pname, GLfixed param); |
| ANGLE_EXPORT void GL_APIENTRY TexEnvxv(GLenum target, GLenum pname, const GLfixed *params); |
| ANGLE_EXPORT void GL_APIENTRY TexParameterx(GLenum target, GLenum pname, GLfixed param); |
| ANGLE_EXPORT void GL_APIENTRY TexParameterxv(GLenum target, GLenum pname, const GLfixed *params); |
| ANGLE_EXPORT void GL_APIENTRY Translatef(GLfloat x, GLfloat y, GLfloat z); |
| ANGLE_EXPORT void GL_APIENTRY Translatex(GLfixed x, GLfixed y, GLfixed z); |
| ANGLE_EXPORT void GL_APIENTRY VertexPointer(GLint size, |
| GLenum type, |
| GLsizei stride, |
| const void *pointer); |
| } // namespace gl |
| |
| #endif // LIBGLESV2_ENTRY_POINTS_GLES_1_0_AUTOGEN_H_ |