| // GENERATED FILE - DO NOT EDIT. |
| // Generated by generate_entry_points.py using data from gl.xml. |
| // |
| // Copyright 2019 The ANGLE Project Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| // |
| // entry_points_gles_3_1_autogen.h: |
| // Defines the GLES 3.1 entry points. |
| |
| #ifndef LIBGLESV2_ENTRY_POINTS_GLES_3_1_AUTOGEN_H_ |
| #define LIBGLESV2_ENTRY_POINTS_GLES_3_1_AUTOGEN_H_ |
| |
| #include <GLES3/gl31.h> |
| #include <export.h> |
| #include "common/platform.h" |
| |
| namespace gl |
| { |
| ANGLE_EXPORT void GL_APIENTRY ActiveShaderProgram(GLuint pipeline, GLuint program); |
| ANGLE_EXPORT void GL_APIENTRY BindImageTexture(GLuint unit, |
| GLuint texture, |
| GLint level, |
| GLboolean layered, |
| GLint layer, |
| GLenum access, |
| GLenum format); |
| ANGLE_EXPORT void GL_APIENTRY BindProgramPipeline(GLuint pipeline); |
| ANGLE_EXPORT void GL_APIENTRY BindVertexBuffer(GLuint bindingindex, |
| GLuint buffer, |
| GLintptr offset, |
| GLsizei stride); |
| ANGLE_EXPORT GLuint GL_APIENTRY CreateShaderProgramv(GLenum type, |
| GLsizei count, |
| const GLchar *const *strings); |
| ANGLE_EXPORT void GL_APIENTRY DeleteProgramPipelines(GLsizei n, const GLuint *pipelines); |
| ANGLE_EXPORT void GL_APIENTRY DispatchCompute(GLuint num_groups_x, |
| GLuint num_groups_y, |
| GLuint num_groups_z); |
| ANGLE_EXPORT void GL_APIENTRY DispatchComputeIndirect(GLintptr indirect); |
| ANGLE_EXPORT void GL_APIENTRY DrawArraysIndirect(GLenum mode, const void *indirect); |
| ANGLE_EXPORT void GL_APIENTRY DrawElementsIndirect(GLenum mode, GLenum type, const void *indirect); |
| ANGLE_EXPORT void GL_APIENTRY FramebufferParameteri(GLenum target, GLenum pname, GLint param); |
| ANGLE_EXPORT void GL_APIENTRY GenProgramPipelines(GLsizei n, GLuint *pipelines); |
| ANGLE_EXPORT void GL_APIENTRY GetBooleani_v(GLenum target, GLuint index, GLboolean *data); |
| ANGLE_EXPORT void GL_APIENTRY GetFramebufferParameteriv(GLenum target, GLenum pname, GLint *params); |
| ANGLE_EXPORT void GL_APIENTRY GetMultisamplefv(GLenum pname, GLuint index, GLfloat *val); |
| ANGLE_EXPORT void GL_APIENTRY GetProgramInterfaceiv(GLuint program, |
| GLenum programInterface, |
| GLenum pname, |
| GLint *params); |
| ANGLE_EXPORT void GL_APIENTRY GetProgramPipelineInfoLog(GLuint pipeline, |
| GLsizei bufSize, |
| GLsizei *length, |
| GLchar *infoLog); |
| ANGLE_EXPORT void GL_APIENTRY GetProgramPipelineiv(GLuint pipeline, GLenum pname, GLint *params); |
| ANGLE_EXPORT GLuint GL_APIENTRY GetProgramResourceIndex(GLuint program, |
| GLenum programInterface, |
| const GLchar *name); |
| ANGLE_EXPORT GLint GL_APIENTRY GetProgramResourceLocation(GLuint program, |
| GLenum programInterface, |
| const GLchar *name); |
| ANGLE_EXPORT void GL_APIENTRY GetProgramResourceName(GLuint program, |
| GLenum programInterface, |
| GLuint index, |
| GLsizei bufSize, |
| GLsizei *length, |
| GLchar *name); |
| ANGLE_EXPORT void GL_APIENTRY GetProgramResourceiv(GLuint program, |
| GLenum programInterface, |
| GLuint index, |
| GLsizei propCount, |
| const GLenum *props, |
| GLsizei bufSize, |
| GLsizei *length, |
| GLint *params); |
| ANGLE_EXPORT void GL_APIENTRY GetTexLevelParameterfv(GLenum target, |
| GLint level, |
| GLenum pname, |
| GLfloat *params); |
| ANGLE_EXPORT void GL_APIENTRY GetTexLevelParameteriv(GLenum target, |
| GLint level, |
| GLenum pname, |
| GLint *params); |
| ANGLE_EXPORT GLboolean GL_APIENTRY IsProgramPipeline(GLuint pipeline); |
| ANGLE_EXPORT void GL_APIENTRY MemoryBarrier(GLbitfield barriers); |
| ANGLE_EXPORT void GL_APIENTRY MemoryBarrierByRegion(GLbitfield barriers); |
| ANGLE_EXPORT void GL_APIENTRY ProgramUniform1f(GLuint program, GLint location, GLfloat v0); |
| ANGLE_EXPORT void GL_APIENTRY ProgramUniform1fv(GLuint program, |
| GLint location, |
| GLsizei count, |
| const GLfloat *value); |
| ANGLE_EXPORT void GL_APIENTRY ProgramUniform1i(GLuint program, GLint location, GLint v0); |
| ANGLE_EXPORT void GL_APIENTRY ProgramUniform1iv(GLuint program, |
| GLint location, |
| GLsizei count, |
| const GLint *value); |
| ANGLE_EXPORT void GL_APIENTRY ProgramUniform1ui(GLuint program, GLint location, GLuint v0); |
| ANGLE_EXPORT void GL_APIENTRY ProgramUniform1uiv(GLuint program, |
| GLint location, |
| GLsizei count, |
| const GLuint *value); |
| ANGLE_EXPORT void GL_APIENTRY ProgramUniform2f(GLuint program, |
| GLint location, |
| GLfloat v0, |
| GLfloat v1); |
| ANGLE_EXPORT void GL_APIENTRY ProgramUniform2fv(GLuint program, |
| GLint location, |
| GLsizei count, |
| const GLfloat *value); |
| ANGLE_EXPORT void GL_APIENTRY ProgramUniform2i(GLuint program, GLint location, GLint v0, GLint v1); |
| ANGLE_EXPORT void GL_APIENTRY ProgramUniform2iv(GLuint program, |
| GLint location, |
| GLsizei count, |
| const GLint *value); |
| ANGLE_EXPORT void GL_APIENTRY ProgramUniform2ui(GLuint program, |
| GLint location, |
| GLuint v0, |
| GLuint v1); |
| ANGLE_EXPORT void GL_APIENTRY ProgramUniform2uiv(GLuint program, |
| GLint location, |
| GLsizei count, |
| const GLuint *value); |
| ANGLE_EXPORT void GL_APIENTRY |
| ProgramUniform3f(GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2); |
| ANGLE_EXPORT void GL_APIENTRY ProgramUniform3fv(GLuint program, |
| GLint location, |
| GLsizei count, |
| const GLfloat *value); |
| ANGLE_EXPORT void GL_APIENTRY |
| ProgramUniform3i(GLuint program, GLint location, GLint v0, GLint v1, GLint v2); |
| ANGLE_EXPORT void GL_APIENTRY ProgramUniform3iv(GLuint program, |
| GLint location, |
| GLsizei count, |
| const GLint *value); |
| ANGLE_EXPORT void GL_APIENTRY |
| ProgramUniform3ui(GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2); |
| ANGLE_EXPORT void GL_APIENTRY ProgramUniform3uiv(GLuint program, |
| GLint location, |
| GLsizei count, |
| const GLuint *value); |
| ANGLE_EXPORT void GL_APIENTRY |
| ProgramUniform4f(GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3); |
| ANGLE_EXPORT void GL_APIENTRY ProgramUniform4fv(GLuint program, |
| GLint location, |
| GLsizei count, |
| const GLfloat *value); |
| ANGLE_EXPORT void GL_APIENTRY |
| ProgramUniform4i(GLuint program, GLint location, GLint v0, GLint v1, GLint v2, GLint v3); |
| ANGLE_EXPORT void GL_APIENTRY ProgramUniform4iv(GLuint program, |
| GLint location, |
| GLsizei count, |
| const GLint *value); |
| ANGLE_EXPORT void GL_APIENTRY |
| ProgramUniform4ui(GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3); |
| ANGLE_EXPORT void GL_APIENTRY ProgramUniform4uiv(GLuint program, |
| GLint location, |
| GLsizei count, |
| const GLuint *value); |
| ANGLE_EXPORT void GL_APIENTRY ProgramUniformMatrix2fv(GLuint program, |
| GLint location, |
| GLsizei count, |
| GLboolean transpose, |
| const GLfloat *value); |
| ANGLE_EXPORT void GL_APIENTRY ProgramUniformMatrix2x3fv(GLuint program, |
| GLint location, |
| GLsizei count, |
| GLboolean transpose, |
| const GLfloat *value); |
| ANGLE_EXPORT void GL_APIENTRY ProgramUniformMatrix2x4fv(GLuint program, |
| GLint location, |
| GLsizei count, |
| GLboolean transpose, |
| const GLfloat *value); |
| ANGLE_EXPORT void GL_APIENTRY ProgramUniformMatrix3fv(GLuint program, |
| GLint location, |
| GLsizei count, |
| GLboolean transpose, |
| const GLfloat *value); |
| ANGLE_EXPORT void GL_APIENTRY ProgramUniformMatrix3x2fv(GLuint program, |
| GLint location, |
| GLsizei count, |
| GLboolean transpose, |
| const GLfloat *value); |
| ANGLE_EXPORT void GL_APIENTRY ProgramUniformMatrix3x4fv(GLuint program, |
| GLint location, |
| GLsizei count, |
| GLboolean transpose, |
| const GLfloat *value); |
| ANGLE_EXPORT void GL_APIENTRY ProgramUniformMatrix4fv(GLuint program, |
| GLint location, |
| GLsizei count, |
| GLboolean transpose, |
| const GLfloat *value); |
| ANGLE_EXPORT void GL_APIENTRY ProgramUniformMatrix4x2fv(GLuint program, |
| GLint location, |
| GLsizei count, |
| GLboolean transpose, |
| const GLfloat *value); |
| ANGLE_EXPORT void GL_APIENTRY ProgramUniformMatrix4x3fv(GLuint program, |
| GLint location, |
| GLsizei count, |
| GLboolean transpose, |
| const GLfloat *value); |
| ANGLE_EXPORT void GL_APIENTRY SampleMaski(GLuint maskNumber, GLbitfield mask); |
| ANGLE_EXPORT void GL_APIENTRY TexStorage2DMultisample(GLenum target, |
| GLsizei samples, |
| GLenum internalformat, |
| GLsizei width, |
| GLsizei height, |
| GLboolean fixedsamplelocations); |
| ANGLE_EXPORT void GL_APIENTRY UseProgramStages(GLuint pipeline, GLbitfield stages, GLuint program); |
| ANGLE_EXPORT void GL_APIENTRY ValidateProgramPipeline(GLuint pipeline); |
| ANGLE_EXPORT void GL_APIENTRY VertexAttribBinding(GLuint attribindex, GLuint bindingindex); |
| ANGLE_EXPORT void GL_APIENTRY VertexAttribFormat(GLuint attribindex, |
| GLint size, |
| GLenum type, |
| GLboolean normalized, |
| GLuint relativeoffset); |
| ANGLE_EXPORT void GL_APIENTRY VertexAttribIFormat(GLuint attribindex, |
| GLint size, |
| GLenum type, |
| GLuint relativeoffset); |
| ANGLE_EXPORT void GL_APIENTRY VertexBindingDivisor(GLuint bindingindex, GLuint divisor); |
| } // namespace gl |
| |
| #endif // LIBGLESV2_ENTRY_POINTS_GLES_3_1_AUTOGEN_H_ |