| // GENERATED FILE - DO NOT EDIT. |
| // Generated by generate_entry_points.py using data from gl.xml. |
| // |
| // Copyright 2019 The ANGLE Project Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| // |
| // entry_points_gles_3_2_autogen.h: |
| // Defines the GLES 3.2 entry points. |
| |
| #ifndef LIBGLESV2_ENTRY_POINTS_GLES_3_2_AUTOGEN_H_ |
| #define LIBGLESV2_ENTRY_POINTS_GLES_3_2_AUTOGEN_H_ |
| |
| #include <GLES3/gl32.h> |
| #include <export.h> |
| |
| namespace gl |
| { |
| ANGLE_EXPORT void GL_APIENTRY BlendBarrier(); |
| ANGLE_EXPORT void GL_APIENTRY BlendEquationSeparatei(GLuint buf, GLenum modeRGB, GLenum modeAlpha); |
| ANGLE_EXPORT void GL_APIENTRY BlendEquationi(GLuint buf, GLenum mode); |
| ANGLE_EXPORT void GL_APIENTRY |
| BlendFuncSeparatei(GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha); |
| ANGLE_EXPORT void GL_APIENTRY BlendFunci(GLuint buf, GLenum src, GLenum dst); |
| ANGLE_EXPORT void GL_APIENTRY |
| ColorMaski(GLuint index, GLboolean r, GLboolean g, GLboolean b, GLboolean a); |
| ANGLE_EXPORT void GL_APIENTRY CopyImageSubData(GLuint srcName, |
| GLenum srcTarget, |
| GLint srcLevel, |
| GLint srcX, |
| GLint srcY, |
| GLint srcZ, |
| GLuint dstName, |
| GLenum dstTarget, |
| GLint dstLevel, |
| GLint dstX, |
| GLint dstY, |
| GLint dstZ, |
| GLsizei srcWidth, |
| GLsizei srcHeight, |
| GLsizei srcDepth); |
| ANGLE_EXPORT void GL_APIENTRY DebugMessageCallback(GLDEBUGPROC callback, const void *userParam); |
| ANGLE_EXPORT void GL_APIENTRY DebugMessageControl(GLenum source, |
| GLenum type, |
| GLenum severity, |
| GLsizei count, |
| const GLuint *ids, |
| GLboolean enabled); |
| ANGLE_EXPORT void GL_APIENTRY DebugMessageInsert(GLenum source, |
| GLenum type, |
| GLuint id, |
| GLenum severity, |
| GLsizei length, |
| const GLchar *buf); |
| ANGLE_EXPORT void GL_APIENTRY Disablei(GLenum target, GLuint index); |
| ANGLE_EXPORT void GL_APIENTRY DrawElementsBaseVertex(GLenum mode, |
| GLsizei count, |
| GLenum type, |
| const void *indices, |
| GLint basevertex); |
| ANGLE_EXPORT void GL_APIENTRY DrawElementsInstancedBaseVertex(GLenum mode, |
| GLsizei count, |
| GLenum type, |
| const void *indices, |
| GLsizei instancecount, |
| GLint basevertex); |
| ANGLE_EXPORT void GL_APIENTRY DrawRangeElementsBaseVertex(GLenum mode, |
| GLuint start, |
| GLuint end, |
| GLsizei count, |
| GLenum type, |
| const void *indices, |
| GLint basevertex); |
| ANGLE_EXPORT void GL_APIENTRY Enablei(GLenum target, GLuint index); |
| ANGLE_EXPORT void GL_APIENTRY FramebufferTexture(GLenum target, |
| GLenum attachment, |
| GLuint texture, |
| GLint level); |
| ANGLE_EXPORT GLuint GL_APIENTRY GetDebugMessageLog(GLuint count, |
| GLsizei bufSize, |
| GLenum *sources, |
| GLenum *types, |
| GLuint *ids, |
| GLenum *severities, |
| GLsizei *lengths, |
| GLchar *messageLog); |
| ANGLE_EXPORT GLenum GL_APIENTRY GetGraphicsResetStatus(); |
| ANGLE_EXPORT void GL_APIENTRY |
| GetObjectLabel(GLenum identifier, GLuint name, GLsizei bufSize, GLsizei *length, GLchar *label); |
| ANGLE_EXPORT void GL_APIENTRY GetObjectPtrLabel(const void *ptr, |
| GLsizei bufSize, |
| GLsizei *length, |
| GLchar *label); |
| ANGLE_EXPORT void GL_APIENTRY GetPointerv(GLenum pname, void **params); |
| ANGLE_EXPORT void GL_APIENTRY GetSamplerParameterIiv(GLuint sampler, GLenum pname, GLint *params); |
| ANGLE_EXPORT void GL_APIENTRY GetSamplerParameterIuiv(GLuint sampler, GLenum pname, GLuint *params); |
| ANGLE_EXPORT void GL_APIENTRY GetTexParameterIiv(GLenum target, GLenum pname, GLint *params); |
| ANGLE_EXPORT void GL_APIENTRY GetTexParameterIuiv(GLenum target, GLenum pname, GLuint *params); |
| ANGLE_EXPORT void GL_APIENTRY GetnUniformfv(GLuint program, |
| GLint location, |
| GLsizei bufSize, |
| GLfloat *params); |
| ANGLE_EXPORT void GL_APIENTRY GetnUniformiv(GLuint program, |
| GLint location, |
| GLsizei bufSize, |
| GLint *params); |
| ANGLE_EXPORT void GL_APIENTRY GetnUniformuiv(GLuint program, |
| GLint location, |
| GLsizei bufSize, |
| GLuint *params); |
| ANGLE_EXPORT GLboolean GL_APIENTRY IsEnabledi(GLenum target, GLuint index); |
| ANGLE_EXPORT void GL_APIENTRY MinSampleShading(GLfloat value); |
| ANGLE_EXPORT void GL_APIENTRY ObjectLabel(GLenum identifier, |
| GLuint name, |
| GLsizei length, |
| const GLchar *label); |
| ANGLE_EXPORT void GL_APIENTRY ObjectPtrLabel(const void *ptr, GLsizei length, const GLchar *label); |
| ANGLE_EXPORT void GL_APIENTRY PatchParameteri(GLenum pname, GLint value); |
| ANGLE_EXPORT void GL_APIENTRY PopDebugGroup(); |
| ANGLE_EXPORT void GL_APIENTRY PrimitiveBoundingBox(GLfloat minX, |
| GLfloat minY, |
| GLfloat minZ, |
| GLfloat minW, |
| GLfloat maxX, |
| GLfloat maxY, |
| GLfloat maxZ, |
| GLfloat maxW); |
| ANGLE_EXPORT void GL_APIENTRY PushDebugGroup(GLenum source, |
| GLuint id, |
| GLsizei length, |
| const GLchar *message); |
| ANGLE_EXPORT void GL_APIENTRY ReadnPixels(GLint x, |
| GLint y, |
| GLsizei width, |
| GLsizei height, |
| GLenum format, |
| GLenum type, |
| GLsizei bufSize, |
| void *data); |
| ANGLE_EXPORT void GL_APIENTRY SamplerParameterIiv(GLuint sampler, GLenum pname, const GLint *param); |
| ANGLE_EXPORT void GL_APIENTRY SamplerParameterIuiv(GLuint sampler, |
| GLenum pname, |
| const GLuint *param); |
| ANGLE_EXPORT void GL_APIENTRY TexBuffer(GLenum target, GLenum internalformat, GLuint buffer); |
| ANGLE_EXPORT void GL_APIENTRY TexBufferRange(GLenum target, |
| GLenum internalformat, |
| GLuint buffer, |
| GLintptr offset, |
| GLsizeiptr size); |
| ANGLE_EXPORT void GL_APIENTRY TexParameterIiv(GLenum target, GLenum pname, const GLint *params); |
| ANGLE_EXPORT void GL_APIENTRY TexParameterIuiv(GLenum target, GLenum pname, const GLuint *params); |
| ANGLE_EXPORT void GL_APIENTRY TexStorage3DMultisample(GLenum target, |
| GLsizei samples, |
| GLenum internalformat, |
| GLsizei width, |
| GLsizei height, |
| GLsizei depth, |
| GLboolean fixedsamplelocations); |
| } // namespace gl |
| |
| #endif // LIBGLESV2_ENTRY_POINTS_GLES_3_2_AUTOGEN_H_ |