| // GENERATED FILE - DO NOT EDIT. |
| // Generated by generate_entry_points.py using data from gl.xml and gl_angle_ext.xml. |
| // |
| // Copyright 2019 The ANGLE Project Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| // |
| // entry_points_gles_ext_autogen.h: |
| // Defines the GLES extension entry points. |
| |
| #ifndef LIBGLESV2_ENTRY_POINTS_GLES_EXT_AUTOGEN_H_ |
| #define LIBGLESV2_ENTRY_POINTS_GLES_EXT_AUTOGEN_H_ |
| |
| #include <GLES/gl.h> |
| #include <GLES/glext.h> |
| #include <GLES2/gl2.h> |
| #include <GLES2/gl2ext.h> |
| #include <GLES3/gl32.h> |
| #include <export.h> |
| |
| namespace gl |
| { |
| |
| // GL_ANGLE_base_vertex_base_instance |
| ANGLE_EXPORT void GL_APIENTRY DrawArraysInstancedBaseInstanceANGLE(GLenum mode, |
| GLint first, |
| GLsizei count, |
| GLsizei instanceCount, |
| GLuint baseInstance); |
| ANGLE_EXPORT void GL_APIENTRY |
| DrawElementsInstancedBaseVertexBaseInstanceANGLE(GLenum mode, |
| GLsizei count, |
| GLenum type, |
| const GLvoid *indices, |
| GLsizei instanceCounts, |
| GLint baseVertex, |
| GLuint baseInstance); |
| ANGLE_EXPORT void GL_APIENTRY |
| MultiDrawArraysInstancedBaseInstanceANGLE(GLenum mode, |
| const GLint *firsts, |
| const GLsizei *counts, |
| const GLsizei *instanceCounts, |
| const GLuint *baseInstances, |
| GLsizei drawcount); |
| ANGLE_EXPORT void GL_APIENTRY |
| MultiDrawElementsInstancedBaseVertexBaseInstanceANGLE(GLenum mode, |
| const GLsizei *counts, |
| GLenum type, |
| const GLvoid *const *indices, |
| const GLsizei *instanceCounts, |
| const GLint *baseVertices, |
| const GLuint *baseInstances, |
| GLsizei drawcount); |
| |
| // GL_ANGLE_copy_texture_3d |
| ANGLE_EXPORT void GL_APIENTRY CopyTexture3DANGLE(GLuint sourceId, |
| GLint sourceLevel, |
| GLenum destTarget, |
| GLuint destId, |
| GLint destLevel, |
| GLint internalFormat, |
| GLenum destType, |
| GLboolean unpackFlipY, |
| GLboolean unpackPremultiplyAlpha, |
| GLboolean unpackUnmultiplyAlpha); |
| ANGLE_EXPORT void GL_APIENTRY CopySubTexture3DANGLE(GLuint sourceId, |
| GLint sourceLevel, |
| GLenum destTarget, |
| GLuint destId, |
| GLint destLevel, |
| GLint xoffset, |
| GLint yoffset, |
| GLint zoffset, |
| GLint x, |
| GLint y, |
| GLint z, |
| GLint width, |
| GLint height, |
| GLint depth, |
| GLboolean unpackFlipY, |
| GLboolean unpackPremultiplyAlpha, |
| GLboolean unpackUnmultiplyAlpha); |
| |
| // GL_ANGLE_framebuffer_blit |
| ANGLE_EXPORT void GL_APIENTRY BlitFramebufferANGLE(GLint srcX0, |
| GLint srcY0, |
| GLint srcX1, |
| GLint srcY1, |
| GLint dstX0, |
| GLint dstY0, |
| GLint dstX1, |
| GLint dstY1, |
| GLbitfield mask, |
| GLenum filter); |
| |
| // GL_ANGLE_framebuffer_multisample |
| ANGLE_EXPORT void GL_APIENTRY RenderbufferStorageMultisampleANGLE(GLenum target, |
| GLsizei samples, |
| GLenum internalformat, |
| GLsizei width, |
| GLsizei height); |
| |
| // GL_ANGLE_get_image |
| ANGLE_EXPORT void GL_APIENTRY |
| GetTexImageANGLE(GLenum target, GLint level, GLenum format, GLenum type, void *pixels); |
| ANGLE_EXPORT void GL_APIENTRY GetRenderbufferImageANGLE(GLenum target, |
| GLenum format, |
| GLenum type, |
| void *pixels); |
| |
| // GL_ANGLE_instanced_arrays |
| ANGLE_EXPORT void GL_APIENTRY DrawArraysInstancedANGLE(GLenum mode, |
| GLint first, |
| GLsizei count, |
| GLsizei primcount); |
| ANGLE_EXPORT void GL_APIENTRY DrawElementsInstancedANGLE(GLenum mode, |
| GLsizei count, |
| GLenum type, |
| const void *indices, |
| GLsizei primcount); |
| ANGLE_EXPORT void GL_APIENTRY VertexAttribDivisorANGLE(GLuint index, GLuint divisor); |
| |
| // GL_ANGLE_multi_draw |
| ANGLE_EXPORT void GL_APIENTRY MultiDrawArraysANGLE(GLenum mode, |
| const GLint *firsts, |
| const GLsizei *counts, |
| GLsizei drawcount); |
| ANGLE_EXPORT void GL_APIENTRY MultiDrawArraysInstancedANGLE(GLenum mode, |
| const GLint *firsts, |
| const GLsizei *counts, |
| const GLsizei *instanceCounts, |
| GLsizei drawcount); |
| ANGLE_EXPORT void GL_APIENTRY MultiDrawElementsANGLE(GLenum mode, |
| const GLsizei *counts, |
| GLenum type, |
| const GLvoid *const *indices, |
| GLsizei drawcount); |
| ANGLE_EXPORT void GL_APIENTRY MultiDrawElementsInstancedANGLE(GLenum mode, |
| const GLsizei *counts, |
| GLenum type, |
| const GLvoid *const *indices, |
| const GLsizei *instanceCounts, |
| GLsizei drawcount); |
| |
| // GL_ANGLE_program_binary |
| |
| // GL_ANGLE_provoking_vertex |
| ANGLE_EXPORT void GL_APIENTRY ProvokingVertexANGLE(GLenum mode); |
| |
| // GL_ANGLE_request_extension |
| ANGLE_EXPORT void GL_APIENTRY RequestExtensionANGLE(const GLchar *name); |
| ANGLE_EXPORT void GL_APIENTRY DisableExtensionANGLE(const GLchar *name); |
| |
| // GL_ANGLE_robust_client_memory |
| ANGLE_EXPORT void GL_APIENTRY GetBooleanvRobustANGLE(GLenum pname, |
| GLsizei bufSize, |
| GLsizei *length, |
| GLboolean *params); |
| ANGLE_EXPORT void GL_APIENTRY GetBufferParameterivRobustANGLE(GLenum target, |
| GLenum pname, |
| GLsizei bufSize, |
| GLsizei *length, |
| GLint *params); |
| ANGLE_EXPORT void GL_APIENTRY GetFloatvRobustANGLE(GLenum pname, |
| GLsizei bufSize, |
| GLsizei *length, |
| GLfloat *params); |
| ANGLE_EXPORT void GL_APIENTRY GetFramebufferAttachmentParameterivRobustANGLE(GLenum target, |
| GLenum attachment, |
| GLenum pname, |
| GLsizei bufSize, |
| GLsizei *length, |
| GLint *params); |
| ANGLE_EXPORT void GL_APIENTRY GetIntegervRobustANGLE(GLenum pname, |
| GLsizei bufSize, |
| GLsizei *length, |
| GLint *data); |
| ANGLE_EXPORT void GL_APIENTRY GetProgramivRobustANGLE(GLuint program, |
| GLenum pname, |
| GLsizei bufSize, |
| GLsizei *length, |
| GLint *params); |
| ANGLE_EXPORT void GL_APIENTRY GetRenderbufferParameterivRobustANGLE(GLenum target, |
| GLenum pname, |
| GLsizei bufSize, |
| GLsizei *length, |
| GLint *params); |
| ANGLE_EXPORT void GL_APIENTRY GetShaderivRobustANGLE(GLuint shader, |
| GLenum pname, |
| GLsizei bufSize, |
| GLsizei *length, |
| GLint *params); |
| ANGLE_EXPORT void GL_APIENTRY GetTexParameterfvRobustANGLE(GLenum target, |
| GLenum pname, |
| GLsizei bufSize, |
| GLsizei *length, |
| GLfloat *params); |
| ANGLE_EXPORT void GL_APIENTRY GetTexParameterivRobustANGLE(GLenum target, |
| GLenum pname, |
| GLsizei bufSize, |
| GLsizei *length, |
| GLint *params); |
| ANGLE_EXPORT void GL_APIENTRY GetUniformfvRobustANGLE(GLuint program, |
| GLint location, |
| GLsizei bufSize, |
| GLsizei *length, |
| GLfloat *params); |
| ANGLE_EXPORT void GL_APIENTRY GetUniformivRobustANGLE(GLuint program, |
| GLint location, |
| GLsizei bufSize, |
| GLsizei *length, |
| GLint *params); |
| ANGLE_EXPORT void GL_APIENTRY GetVertexAttribfvRobustANGLE(GLuint index, |
| GLenum pname, |
| GLsizei bufSize, |
| GLsizei *length, |
| GLfloat *params); |
| ANGLE_EXPORT void GL_APIENTRY GetVertexAttribivRobustANGLE(GLuint index, |
| GLenum pname, |
| GLsizei bufSize, |
| GLsizei *length, |
| GLint *params); |
| ANGLE_EXPORT void GL_APIENTRY GetVertexAttribPointervRobustANGLE(GLuint index, |
| GLenum pname, |
| GLsizei bufSize, |
| GLsizei *length, |
| void **pointer); |
| ANGLE_EXPORT void GL_APIENTRY ReadPixelsRobustANGLE(GLint x, |
| GLint y, |
| GLsizei width, |
| GLsizei height, |
| GLenum format, |
| GLenum type, |
| GLsizei bufSize, |
| GLsizei *length, |
| GLsizei *columns, |
| GLsizei *rows, |
| void *pixels); |
| ANGLE_EXPORT void GL_APIENTRY TexImage2DRobustANGLE(GLenum target, |
| GLint level, |
| GLint internalformat, |
| GLsizei width, |
| GLsizei height, |
| GLint border, |
| GLenum format, |
| GLenum type, |
| GLsizei bufSize, |
| const void *pixels); |
| ANGLE_EXPORT void GL_APIENTRY TexParameterfvRobustANGLE(GLenum target, |
| GLenum pname, |
| GLsizei bufSize, |
| const GLfloat *params); |
| ANGLE_EXPORT void GL_APIENTRY TexParameterivRobustANGLE(GLenum target, |
| GLenum pname, |
| GLsizei bufSize, |
| const GLint *params); |
| ANGLE_EXPORT void GL_APIENTRY TexSubImage2DRobustANGLE(GLenum target, |
| GLint level, |
| GLint xoffset, |
| GLint yoffset, |
| GLsizei width, |
| GLsizei height, |
| GLenum format, |
| GLenum type, |
| GLsizei bufSize, |
| const void *pixels); |
| ANGLE_EXPORT void GL_APIENTRY TexImage3DRobustANGLE(GLenum target, |
| GLint level, |
| GLint internalformat, |
| GLsizei width, |
| GLsizei height, |
| GLsizei depth, |
| GLint border, |
| GLenum format, |
| GLenum type, |
| GLsizei bufSize, |
| const void *pixels); |
| ANGLE_EXPORT void GL_APIENTRY TexSubImage3DRobustANGLE(GLenum target, |
| GLint level, |
| GLint xoffset, |
| GLint yoffset, |
| GLint zoffset, |
| GLsizei width, |
| GLsizei height, |
| GLsizei depth, |
| GLenum format, |
| GLenum type, |
| GLsizei bufSize, |
| const void *pixels); |
| ANGLE_EXPORT void GL_APIENTRY CompressedTexImage2DRobustANGLE(GLenum target, |
| GLint level, |
| GLenum internalformat, |
| GLsizei width, |
| GLsizei height, |
| GLint border, |
| GLsizei imageSize, |
| GLsizei dataSize, |
| const GLvoid *data); |
| ANGLE_EXPORT void GL_APIENTRY CompressedTexSubImage2DRobustANGLE(GLenum target, |
| GLint level, |
| GLsizei xoffset, |
| GLsizei yoffset, |
| GLsizei width, |
| GLsizei height, |
| GLenum format, |
| GLsizei imageSize, |
| GLsizei dataSize, |
| const GLvoid *data); |
| ANGLE_EXPORT void GL_APIENTRY CompressedTexImage3DRobustANGLE(GLenum target, |
| GLint level, |
| GLenum internalformat, |
| GLsizei width, |
| GLsizei height, |
| GLsizei depth, |
| GLint border, |
| GLsizei imageSize, |
| GLsizei dataSize, |
| const GLvoid *data); |
| ANGLE_EXPORT void GL_APIENTRY CompressedTexSubImage3DRobustANGLE(GLenum target, |
| GLint level, |
| GLint xoffset, |
| GLint yoffset, |
| GLint zoffset, |
| GLsizei width, |
| GLsizei height, |
| GLsizei depth, |
| GLenum format, |
| GLsizei imageSize, |
| GLsizei dataSize, |
| const GLvoid *data); |
| ANGLE_EXPORT void GL_APIENTRY |
| GetQueryivRobustANGLE(GLenum target, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *params); |
| ANGLE_EXPORT void GL_APIENTRY GetQueryObjectuivRobustANGLE(GLuint id, |
| GLenum pname, |
| GLsizei bufSize, |
| GLsizei *length, |
| GLuint *params); |
| ANGLE_EXPORT void GL_APIENTRY GetBufferPointervRobustANGLE(GLenum target, |
| GLenum pname, |
| GLsizei bufSize, |
| GLsizei *length, |
| void **params); |
| ANGLE_EXPORT void GL_APIENTRY GetIntegeri_vRobustANGLE(GLenum target, |
| GLuint index, |
| GLsizei bufSize, |
| GLsizei *length, |
| GLint *data); |
| ANGLE_EXPORT void GL_APIENTRY GetInternalformativRobustANGLE(GLenum target, |
| GLenum internalformat, |
| GLenum pname, |
| GLsizei bufSize, |
| GLsizei *length, |
| GLint *params); |
| ANGLE_EXPORT void GL_APIENTRY GetVertexAttribIivRobustANGLE(GLuint index, |
| GLenum pname, |
| GLsizei bufSize, |
| GLsizei *length, |
| GLint *params); |
| ANGLE_EXPORT void GL_APIENTRY GetVertexAttribIuivRobustANGLE(GLuint index, |
| GLenum pname, |
| GLsizei bufSize, |
| GLsizei *length, |
| GLuint *params); |
| ANGLE_EXPORT void GL_APIENTRY GetUniformuivRobustANGLE(GLuint program, |
| GLint location, |
| GLsizei bufSize, |
| GLsizei *length, |
| GLuint *params); |
| ANGLE_EXPORT void GL_APIENTRY GetActiveUniformBlockivRobustANGLE(GLuint program, |
| GLuint uniformBlockIndex, |
| GLenum pname, |
| GLsizei bufSize, |
| GLsizei *length, |
| GLint *params); |
| ANGLE_EXPORT void GL_APIENTRY GetInteger64vRobustANGLE(GLenum pname, |
| GLsizei bufSize, |
| GLsizei *length, |
| GLint64 *data); |
| ANGLE_EXPORT void GL_APIENTRY GetInteger64i_vRobustANGLE(GLenum target, |
| GLuint index, |
| GLsizei bufSize, |
| GLsizei *length, |
| GLint64 *data); |
| ANGLE_EXPORT void GL_APIENTRY GetBufferParameteri64vRobustANGLE(GLenum target, |
| GLenum pname, |
| GLsizei bufSize, |
| GLsizei *length, |
| GLint64 *params); |
| ANGLE_EXPORT void GL_APIENTRY SamplerParameterivRobustANGLE(GLuint sampler, |
| GLuint pname, |
| GLsizei bufSize, |
| const GLint *param); |
| ANGLE_EXPORT void GL_APIENTRY SamplerParameterfvRobustANGLE(GLuint sampler, |
| GLenum pname, |
| GLsizei bufSize, |
| const GLfloat *param); |
| ANGLE_EXPORT void GL_APIENTRY GetSamplerParameterivRobustANGLE(GLuint sampler, |
| GLenum pname, |
| GLsizei bufSize, |
| GLsizei *length, |
| GLint *params); |
| ANGLE_EXPORT void GL_APIENTRY GetSamplerParameterfvRobustANGLE(GLuint sampler, |
| GLenum pname, |
| GLsizei bufSize, |
| GLsizei *length, |
| GLfloat *params); |
| ANGLE_EXPORT void GL_APIENTRY GetFramebufferParameterivRobustANGLE(GLenum target, |
| GLenum pname, |
| GLsizei bufSize, |
| GLsizei *length, |
| GLint *params); |
| ANGLE_EXPORT void GL_APIENTRY GetProgramInterfaceivRobustANGLE(GLuint program, |
| GLenum programInterface, |
| GLenum pname, |
| GLsizei bufSize, |
| GLsizei *length, |
| GLint *params); |
| ANGLE_EXPORT void GL_APIENTRY GetBooleani_vRobustANGLE(GLenum target, |
| GLuint index, |
| GLsizei bufSize, |
| GLsizei *length, |
| GLboolean *data); |
| ANGLE_EXPORT void GL_APIENTRY GetMultisamplefvRobustANGLE(GLenum pname, |
| GLuint index, |
| GLsizei bufSize, |
| GLsizei *length, |
| GLfloat *val); |
| ANGLE_EXPORT void GL_APIENTRY GetTexLevelParameterivRobustANGLE(GLenum target, |
| GLint level, |
| GLenum pname, |
| GLsizei bufSize, |
| GLsizei *length, |
| GLint *params); |
| ANGLE_EXPORT void GL_APIENTRY GetTexLevelParameterfvRobustANGLE(GLenum target, |
| GLint level, |
| GLenum pname, |
| GLsizei bufSize, |
| GLsizei *length, |
| GLfloat *params); |
| ANGLE_EXPORT void GL_APIENTRY GetPointervRobustANGLERobustANGLE(GLenum pname, |
| GLsizei bufSize, |
| GLsizei *length, |
| void **params); |
| ANGLE_EXPORT void GL_APIENTRY ReadnPixelsRobustANGLE(GLint x, |
| GLint y, |
| GLsizei width, |
| GLsizei height, |
| GLenum format, |
| GLenum type, |
| GLsizei bufSize, |
| GLsizei *length, |
| GLsizei *columns, |
| GLsizei *rows, |
| void *data); |
| ANGLE_EXPORT void GL_APIENTRY GetnUniformfvRobustANGLE(GLuint program, |
| GLint location, |
| GLsizei bufSize, |
| GLsizei *length, |
| GLfloat *params); |
| ANGLE_EXPORT void GL_APIENTRY GetnUniformivRobustANGLE(GLuint program, |
| GLint location, |
| GLsizei bufSize, |
| GLsizei *length, |
| GLint *params); |
| ANGLE_EXPORT void GL_APIENTRY GetnUniformuivRobustANGLE(GLuint program, |
| GLint location, |
| GLsizei bufSize, |
| GLsizei *length, |
| GLuint *params); |
| ANGLE_EXPORT void GL_APIENTRY TexParameterIivRobustANGLE(GLenum target, |
| GLenum pname, |
| GLsizei bufSize, |
| const GLint *params); |
| ANGLE_EXPORT void GL_APIENTRY TexParameterIuivRobustANGLE(GLenum target, |
| GLenum pname, |
| GLsizei bufSize, |
| const GLuint *params); |
| ANGLE_EXPORT void GL_APIENTRY GetTexParameterIivRobustANGLE(GLenum target, |
| GLenum pname, |
| GLsizei bufSize, |
| GLsizei *length, |
| GLint *params); |
| ANGLE_EXPORT void GL_APIENTRY GetTexParameterIuivRobustANGLE(GLenum target, |
| GLenum pname, |
| GLsizei bufSize, |
| GLsizei *length, |
| GLuint *params); |
| ANGLE_EXPORT void GL_APIENTRY SamplerParameterIivRobustANGLE(GLuint sampler, |
| GLenum pname, |
| GLsizei bufSize, |
| const GLint *param); |
| ANGLE_EXPORT void GL_APIENTRY SamplerParameterIuivRobustANGLE(GLuint sampler, |
| GLenum pname, |
| GLsizei bufSize, |
| const GLuint *param); |
| ANGLE_EXPORT void GL_APIENTRY GetSamplerParameterIivRobustANGLE(GLuint sampler, |
| GLenum pname, |
| GLsizei bufSize, |
| GLsizei *length, |
| GLint *params); |
| ANGLE_EXPORT void GL_APIENTRY GetSamplerParameterIuivRobustANGLE(GLuint sampler, |
| GLenum pname, |
| GLsizei bufSize, |
| GLsizei *length, |
| GLuint *params); |
| ANGLE_EXPORT void GL_APIENTRY GetQueryObjectivRobustANGLE(GLuint id, |
| GLenum pname, |
| GLsizei bufSize, |
| GLsizei *length, |
| GLint *params); |
| ANGLE_EXPORT void GL_APIENTRY GetQueryObjecti64vRobustANGLE(GLuint id, |
| GLenum pname, |
| GLsizei bufSize, |
| GLsizei *length, |
| GLint64 *params); |
| ANGLE_EXPORT void GL_APIENTRY GetQueryObjectui64vRobustANGLE(GLuint id, |
| GLenum pname, |
| GLsizei bufSize, |
| GLsizei *length, |
| GLuint64 *params); |
| |
| // GL_ANGLE_texture_external_update |
| ANGLE_EXPORT void GL_APIENTRY TexImage2DExternalANGLE(GLenum target, |
| GLint level, |
| GLint internalformat, |
| GLsizei width, |
| GLsizei height, |
| GLint border, |
| GLenum format, |
| GLenum type); |
| ANGLE_EXPORT void GL_APIENTRY InvalidateTextureANGLE(GLenum target); |
| |
| // GL_ANGLE_texture_multisample |
| ANGLE_EXPORT void GL_APIENTRY TexStorage2DMultisampleANGLE(GLenum target, |
| GLsizei samples, |
| GLenum internalformat, |
| GLsizei width, |
| GLsizei height, |
| GLboolean fixedsamplelocations); |
| ANGLE_EXPORT void GL_APIENTRY GetTexLevelParameterivANGLE(GLenum target, |
| GLint level, |
| GLenum pname, |
| GLint *params); |
| ANGLE_EXPORT void GL_APIENTRY GetTexLevelParameterfvANGLE(GLenum target, |
| GLint level, |
| GLenum pname, |
| GLfloat *params); |
| ANGLE_EXPORT void GL_APIENTRY GetMultisamplefvANGLE(GLenum pname, GLuint index, GLfloat *val); |
| ANGLE_EXPORT void GL_APIENTRY SampleMaskiANGLE(GLuint maskNumber, GLbitfield mask); |
| |
| // GL_ANGLE_translated_shader_source |
| ANGLE_EXPORT void GL_APIENTRY GetTranslatedShaderSourceANGLE(GLuint shader, |
| GLsizei bufsize, |
| GLsizei *length, |
| GLchar *source); |
| |
| // GL_CHROMIUM_bind_uniform_location |
| ANGLE_EXPORT void GL_APIENTRY BindUniformLocationCHROMIUM(GLuint program, |
| GLint location, |
| const GLchar *name); |
| |
| // GL_CHROMIUM_copy_compressed_texture |
| ANGLE_EXPORT void GL_APIENTRY CompressedCopyTextureCHROMIUM(GLuint sourceId, GLuint destId); |
| |
| // GL_CHROMIUM_copy_texture |
| ANGLE_EXPORT void GL_APIENTRY CopyTextureCHROMIUM(GLuint sourceId, |
| GLint sourceLevel, |
| GLenum destTarget, |
| GLuint destId, |
| GLint destLevel, |
| GLint internalFormat, |
| GLenum destType, |
| GLboolean unpackFlipY, |
| GLboolean unpackPremultiplyAlpha, |
| GLboolean unpackUnmultiplyAlpha); |
| ANGLE_EXPORT void GL_APIENTRY CopySubTextureCHROMIUM(GLuint sourceId, |
| GLint sourceLevel, |
| GLenum destTarget, |
| GLuint destId, |
| GLint destLevel, |
| GLint xoffset, |
| GLint yoffset, |
| GLint x, |
| GLint y, |
| GLint width, |
| GLint height, |
| GLboolean unpackFlipY, |
| GLboolean unpackPremultiplyAlpha, |
| GLboolean unpackUnmultiplyAlpha); |
| |
| // GL_CHROMIUM_framebuffer_mixed_samples |
| ANGLE_EXPORT void GL_APIENTRY CoverageModulationCHROMIUM(GLenum components); |
| ANGLE_EXPORT void GL_APIENTRY MatrixLoadfCHROMIUM(GLenum matrixMode, const GLfloat *matrix); |
| ANGLE_EXPORT void GL_APIENTRY MatrixLoadIdentityCHROMIUM(GLenum matrixMode); |
| |
| // GL_CHROMIUM_lose_context |
| ANGLE_EXPORT void GL_APIENTRY LoseContextCHROMIUM(GLenum current, GLenum other); |
| |
| // GL_CHROMIUM_path_rendering |
| ANGLE_EXPORT GLuint GL_APIENTRY GenPathsCHROMIUM(GLsizei range); |
| ANGLE_EXPORT void GL_APIENTRY DeletePathsCHROMIUM(GLuint first, GLsizei range); |
| ANGLE_EXPORT GLboolean GL_APIENTRY IsPathCHROMIUM(GLuint path); |
| ANGLE_EXPORT void GL_APIENTRY PathCommandsCHROMIUM(GLuint path, |
| GLsizei numCommands, |
| const GLubyte *commands, |
| GLsizei numCoords, |
| GLenum coordType, |
| const void *coords); |
| ANGLE_EXPORT void GL_APIENTRY PathParameterfCHROMIUM(GLuint path, GLenum pname, GLfloat value); |
| ANGLE_EXPORT void GL_APIENTRY PathParameteriCHROMIUM(GLuint path, GLenum pname, GLint value); |
| ANGLE_EXPORT void GL_APIENTRY GetPathParameterfvCHROMIUM(GLuint path, GLenum pname, GLfloat *value); |
| ANGLE_EXPORT void GL_APIENTRY GetPathParameterivCHROMIUM(GLuint path, GLenum pname, GLint *value); |
| ANGLE_EXPORT void GL_APIENTRY PathStencilFuncCHROMIUM(GLenum func, GLint ref, GLuint mask); |
| ANGLE_EXPORT void GL_APIENTRY StencilFillPathCHROMIUM(GLuint path, GLenum fillMode, GLuint mask); |
| ANGLE_EXPORT void GL_APIENTRY StencilStrokePathCHROMIUM(GLuint path, GLint reference, GLuint mask); |
| ANGLE_EXPORT void GL_APIENTRY CoverFillPathCHROMIUM(GLuint path, GLenum coverMode); |
| ANGLE_EXPORT void GL_APIENTRY CoverStrokePathCHROMIUM(GLuint path, GLenum coverMode); |
| ANGLE_EXPORT void GL_APIENTRY StencilThenCoverFillPathCHROMIUM(GLuint path, |
| GLenum fillMode, |
| GLuint mask, |
| GLenum coverMode); |
| ANGLE_EXPORT void GL_APIENTRY StencilThenCoverStrokePathCHROMIUM(GLuint path, |
| GLint reference, |
| GLuint mask, |
| GLenum coverMode); |
| ANGLE_EXPORT void GL_APIENTRY CoverFillPathInstancedCHROMIUM(GLsizei numPath, |
| GLenum pathNameType, |
| const void *paths, |
| GLuint pathBase, |
| GLenum coverMode, |
| GLenum transformType, |
| const GLfloat *transformValues); |
| ANGLE_EXPORT void GL_APIENTRY CoverStrokePathInstancedCHROMIUM(GLsizei numPath, |
| GLenum pathNameType, |
| const void *paths, |
| GLuint pathBase, |
| GLenum coverMode, |
| GLenum transformType, |
| const GLfloat *transformValues); |
| ANGLE_EXPORT void GL_APIENTRY StencilStrokePathInstancedCHROMIUM(GLsizei numPath, |
| GLenum pathNameType, |
| const void *paths, |
| GLuint pathBase, |
| GLint reference, |
| GLuint mask, |
| GLenum transformType, |
| const GLfloat *transformValues); |
| ANGLE_EXPORT void GL_APIENTRY StencilFillPathInstancedCHROMIUM(GLsizei numPaths, |
| GLenum pathNameType, |
| const void *paths, |
| GLuint pathBase, |
| GLenum fillMode, |
| GLuint mask, |
| GLenum transformType, |
| const GLfloat *transformValues); |
| ANGLE_EXPORT void GL_APIENTRY |
| StencilThenCoverFillPathInstancedCHROMIUM(GLsizei numPaths, |
| GLenum pathNameType, |
| const void *paths, |
| GLuint pathBase, |
| GLenum fillMode, |
| GLuint mask, |
| GLenum coverMode, |
| GLenum transformType, |
| const GLfloat *transformValues); |
| ANGLE_EXPORT void GL_APIENTRY |
| StencilThenCoverStrokePathInstancedCHROMIUM(GLsizei numPaths, |
| GLenum pathNameType, |
| const void *paths, |
| GLuint pathBase, |
| GLint reference, |
| GLuint mask, |
| GLenum coverMode, |
| GLenum transformType, |
| const GLfloat *transformValues); |
| ANGLE_EXPORT void GL_APIENTRY BindFragmentInputLocationCHROMIUM(GLuint programs, |
| GLint location, |
| const GLchar *name); |
| ANGLE_EXPORT void GL_APIENTRY ProgramPathFragmentInputGenCHROMIUM(GLuint program, |
| GLint location, |
| GLenum genMode, |
| GLint components, |
| const GLfloat *coeffs); |
| |
| // GL_EXT_blend_func_extended |
| ANGLE_EXPORT void GL_APIENTRY BindFragDataLocationEXT(GLuint program, |
| GLuint color, |
| const GLchar *name); |
| ANGLE_EXPORT void GL_APIENTRY BindFragDataLocationIndexedEXT(GLuint program, |
| GLuint colorNumber, |
| GLuint index, |
| const GLchar *name); |
| ANGLE_EXPORT GLint GL_APIENTRY GetFragDataIndexEXT(GLuint program, const GLchar *name); |
| ANGLE_EXPORT GLint GL_APIENTRY GetProgramResourceLocationIndexEXT(GLuint program, |
| GLenum programInterface, |
| const GLchar *name); |
| |
| // GL_EXT_debug_marker |
| ANGLE_EXPORT void GL_APIENTRY InsertEventMarkerEXT(GLsizei length, const GLchar *marker); |
| ANGLE_EXPORT void GL_APIENTRY PopGroupMarkerEXT(); |
| ANGLE_EXPORT void GL_APIENTRY PushGroupMarkerEXT(GLsizei length, const GLchar *marker); |
| |
| // GL_EXT_discard_framebuffer |
| ANGLE_EXPORT void GL_APIENTRY DiscardFramebufferEXT(GLenum target, |
| GLsizei numAttachments, |
| const GLenum *attachments); |
| |
| // GL_EXT_disjoint_timer_query |
| ANGLE_EXPORT void GL_APIENTRY BeginQueryEXT(GLenum target, GLuint id); |
| ANGLE_EXPORT void GL_APIENTRY DeleteQueriesEXT(GLsizei n, const GLuint *ids); |
| ANGLE_EXPORT void GL_APIENTRY EndQueryEXT(GLenum target); |
| ANGLE_EXPORT void GL_APIENTRY GenQueriesEXT(GLsizei n, GLuint *ids); |
| ANGLE_EXPORT void GL_APIENTRY GetQueryObjecti64vEXT(GLuint id, GLenum pname, GLint64 *params); |
| ANGLE_EXPORT void GL_APIENTRY GetQueryObjectivEXT(GLuint id, GLenum pname, GLint *params); |
| ANGLE_EXPORT void GL_APIENTRY GetQueryObjectui64vEXT(GLuint id, GLenum pname, GLuint64 *params); |
| ANGLE_EXPORT void GL_APIENTRY GetQueryObjectuivEXT(GLuint id, GLenum pname, GLuint *params); |
| ANGLE_EXPORT void GL_APIENTRY GetQueryivEXT(GLenum target, GLenum pname, GLint *params); |
| ANGLE_EXPORT GLboolean GL_APIENTRY IsQueryEXT(GLuint id); |
| ANGLE_EXPORT void GL_APIENTRY QueryCounterEXT(GLuint id, GLenum target); |
| |
| // GL_EXT_draw_buffers |
| ANGLE_EXPORT void GL_APIENTRY DrawBuffersEXT(GLsizei n, const GLenum *bufs); |
| |
| // GL_EXT_draw_elements_base_vertex |
| ANGLE_EXPORT void GL_APIENTRY DrawElementsBaseVertexEXT(GLenum mode, |
| GLsizei count, |
| GLenum type, |
| const void *indices, |
| GLint basevertex); |
| ANGLE_EXPORT void GL_APIENTRY DrawElementsInstancedBaseVertexEXT(GLenum mode, |
| GLsizei count, |
| GLenum type, |
| const void *indices, |
| GLsizei instancecount, |
| GLint basevertex); |
| ANGLE_EXPORT void GL_APIENTRY DrawRangeElementsBaseVertexEXT(GLenum mode, |
| GLuint start, |
| GLuint end, |
| GLsizei count, |
| GLenum type, |
| const void *indices, |
| GLint basevertex); |
| ANGLE_EXPORT void GL_APIENTRY MultiDrawElementsBaseVertexEXT(GLenum mode, |
| const GLsizei *count, |
| GLenum type, |
| const void *const *indices, |
| GLsizei primcount, |
| const GLint *basevertex); |
| |
| // GL_EXT_geometry_shader |
| ANGLE_EXPORT void GL_APIENTRY FramebufferTextureEXT(GLenum target, |
| GLenum attachment, |
| GLuint texture, |
| GLint level); |
| |
| // GL_EXT_instanced_arrays |
| ANGLE_EXPORT void GL_APIENTRY DrawArraysInstancedEXT(GLenum mode, |
| GLint start, |
| GLsizei count, |
| GLsizei primcount); |
| ANGLE_EXPORT void GL_APIENTRY DrawElementsInstancedEXT(GLenum mode, |
| GLsizei count, |
| GLenum type, |
| const void *indices, |
| GLsizei primcount); |
| ANGLE_EXPORT void GL_APIENTRY VertexAttribDivisorEXT(GLuint index, GLuint divisor); |
| |
| // GL_EXT_map_buffer_range |
| ANGLE_EXPORT void GL_APIENTRY FlushMappedBufferRangeEXT(GLenum target, |
| GLintptr offset, |
| GLsizeiptr length); |
| ANGLE_EXPORT void *GL_APIENTRY MapBufferRangeEXT(GLenum target, |
| GLintptr offset, |
| GLsizeiptr length, |
| GLbitfield access); |
| |
| // GL_EXT_memory_object |
| ANGLE_EXPORT void GL_APIENTRY BufferStorageMemEXT(GLenum target, |
| GLsizeiptr size, |
| GLuint memory, |
| GLuint64 offset); |
| ANGLE_EXPORT void GL_APIENTRY CreateMemoryObjectsEXT(GLsizei n, GLuint *memoryObjects); |
| ANGLE_EXPORT void GL_APIENTRY DeleteMemoryObjectsEXT(GLsizei n, const GLuint *memoryObjects); |
| ANGLE_EXPORT void GL_APIENTRY GetMemoryObjectParameterivEXT(GLuint memoryObject, |
| GLenum pname, |
| GLint *params); |
| ANGLE_EXPORT void GL_APIENTRY GetUnsignedBytevEXT(GLenum pname, GLubyte *data); |
| ANGLE_EXPORT void GL_APIENTRY GetUnsignedBytei_vEXT(GLenum target, GLuint index, GLubyte *data); |
| ANGLE_EXPORT GLboolean GL_APIENTRY IsMemoryObjectEXT(GLuint memoryObject); |
| ANGLE_EXPORT void GL_APIENTRY MemoryObjectParameterivEXT(GLuint memoryObject, |
| GLenum pname, |
| const GLint *params); |
| ANGLE_EXPORT void GL_APIENTRY TexStorageMem2DEXT(GLenum target, |
| GLsizei levels, |
| GLenum internalFormat, |
| GLsizei width, |
| GLsizei height, |
| GLuint memory, |
| GLuint64 offset); |
| ANGLE_EXPORT void GL_APIENTRY TexStorageMem2DMultisampleEXT(GLenum target, |
| GLsizei samples, |
| GLenum internalFormat, |
| GLsizei width, |
| GLsizei height, |
| GLboolean fixedSampleLocations, |
| GLuint memory, |
| GLuint64 offset); |
| ANGLE_EXPORT void GL_APIENTRY TexStorageMem3DEXT(GLenum target, |
| GLsizei levels, |
| GLenum internalFormat, |
| GLsizei width, |
| GLsizei height, |
| GLsizei depth, |
| GLuint memory, |
| GLuint64 offset); |
| ANGLE_EXPORT void GL_APIENTRY TexStorageMem3DMultisampleEXT(GLenum target, |
| GLsizei samples, |
| GLenum internalFormat, |
| GLsizei width, |
| GLsizei height, |
| GLsizei depth, |
| GLboolean fixedSampleLocations, |
| GLuint memory, |
| GLuint64 offset); |
| |
| // GL_EXT_memory_object_fd |
| ANGLE_EXPORT void GL_APIENTRY ImportMemoryFdEXT(GLuint memory, |
| GLuint64 size, |
| GLenum handleType, |
| GLint fd); |
| |
| // GL_EXT_multisampled_render_to_texture |
| ANGLE_EXPORT void GL_APIENTRY FramebufferTexture2DMultisampleEXT(GLenum target, |
| GLenum attachment, |
| GLenum textarget, |
| GLuint texture, |
| GLint level, |
| GLsizei samples); |
| ANGLE_EXPORT void GL_APIENTRY RenderbufferStorageMultisampleEXT(GLenum target, |
| GLsizei samples, |
| GLenum internalformat, |
| GLsizei width, |
| GLsizei height); |
| |
| // GL_EXT_occlusion_query_boolean |
| |
| // GL_EXT_robustness |
| ANGLE_EXPORT GLenum GL_APIENTRY GetGraphicsResetStatusEXT(); |
| ANGLE_EXPORT void GL_APIENTRY GetnUniformfvEXT(GLuint program, |
| GLint location, |
| GLsizei bufSize, |
| GLfloat *params); |
| ANGLE_EXPORT void GL_APIENTRY GetnUniformivEXT(GLuint program, |
| GLint location, |
| GLsizei bufSize, |
| GLint *params); |
| ANGLE_EXPORT void GL_APIENTRY ReadnPixelsEXT(GLint x, |
| GLint y, |
| GLsizei width, |
| GLsizei height, |
| GLenum format, |
| GLenum type, |
| GLsizei bufSize, |
| void *data); |
| |
| // GL_EXT_semaphore |
| ANGLE_EXPORT void GL_APIENTRY DeleteSemaphoresEXT(GLsizei n, const GLuint *semaphores); |
| ANGLE_EXPORT void GL_APIENTRY GenSemaphoresEXT(GLsizei n, GLuint *semaphores); |
| ANGLE_EXPORT void GL_APIENTRY GetSemaphoreParameterui64vEXT(GLuint semaphore, |
| GLenum pname, |
| GLuint64 *params); |
| ANGLE_EXPORT GLboolean GL_APIENTRY IsSemaphoreEXT(GLuint semaphore); |
| ANGLE_EXPORT void GL_APIENTRY SemaphoreParameterui64vEXT(GLuint semaphore, |
| GLenum pname, |
| const GLuint64 *params); |
| ANGLE_EXPORT void GL_APIENTRY SignalSemaphoreEXT(GLuint semaphore, |
| GLuint numBufferBarriers, |
| const GLuint *buffers, |
| GLuint numTextureBarriers, |
| const GLuint *textures, |
| const GLenum *dstLayouts); |
| ANGLE_EXPORT void GL_APIENTRY WaitSemaphoreEXT(GLuint semaphore, |
| GLuint numBufferBarriers, |
| const GLuint *buffers, |
| GLuint numTextureBarriers, |
| const GLuint *textures, |
| const GLenum *srcLayouts); |
| |
| // GL_EXT_semaphore_fd |
| ANGLE_EXPORT void GL_APIENTRY ImportSemaphoreFdEXT(GLuint semaphore, GLenum handleType, GLint fd); |
| |
| // GL_EXT_texture_filter_anisotropic |
| |
| // GL_EXT_texture_storage |
| ANGLE_EXPORT void GL_APIENTRY TexStorage1DEXT(GLenum target, |
| GLsizei levels, |
| GLenum internalformat, |
| GLsizei width); |
| ANGLE_EXPORT void GL_APIENTRY TexStorage2DEXT(GLenum target, |
| GLsizei levels, |
| GLenum internalformat, |
| GLsizei width, |
| GLsizei height); |
| ANGLE_EXPORT void GL_APIENTRY TexStorage3DEXT(GLenum target, |
| GLsizei levels, |
| GLenum internalformat, |
| GLsizei width, |
| GLsizei height, |
| GLsizei depth); |
| |
| // GL_KHR_debug |
| ANGLE_EXPORT void GL_APIENTRY DebugMessageCallbackKHR(GLDEBUGPROCKHR callback, |
| const void *userParam); |
| ANGLE_EXPORT void GL_APIENTRY DebugMessageControlKHR(GLenum source, |
| GLenum type, |
| GLenum severity, |
| GLsizei count, |
| const GLuint *ids, |
| GLboolean enabled); |
| ANGLE_EXPORT void GL_APIENTRY DebugMessageInsertKHR(GLenum source, |
| GLenum type, |
| GLuint id, |
| GLenum severity, |
| GLsizei length, |
| const GLchar *buf); |
| ANGLE_EXPORT GLuint GL_APIENTRY GetDebugMessageLogKHR(GLuint count, |
| GLsizei bufSize, |
| GLenum *sources, |
| GLenum *types, |
| GLuint *ids, |
| GLenum *severities, |
| GLsizei *lengths, |
| GLchar *messageLog); |
| ANGLE_EXPORT void GL_APIENTRY |
| GetObjectLabelKHR(GLenum identifier, GLuint name, GLsizei bufSize, GLsizei *length, GLchar *label); |
| ANGLE_EXPORT void GL_APIENTRY GetObjectPtrLabelKHR(const void *ptr, |
| GLsizei bufSize, |
| GLsizei *length, |
| GLchar *label); |
| ANGLE_EXPORT void GL_APIENTRY GetPointervKHR(GLenum pname, void **params); |
| ANGLE_EXPORT void GL_APIENTRY ObjectLabelKHR(GLenum identifier, |
| GLuint name, |
| GLsizei length, |
| const GLchar *label); |
| ANGLE_EXPORT void GL_APIENTRY ObjectPtrLabelKHR(const void *ptr, |
| GLsizei length, |
| const GLchar *label); |
| ANGLE_EXPORT void GL_APIENTRY PopDebugGroupKHR(); |
| ANGLE_EXPORT void GL_APIENTRY PushDebugGroupKHR(GLenum source, |
| GLuint id, |
| GLsizei length, |
| const GLchar *message); |
| |
| // GL_KHR_parallel_shader_compile |
| ANGLE_EXPORT void GL_APIENTRY MaxShaderCompilerThreadsKHR(GLuint count); |
| |
| // GL_NV_fence |
| ANGLE_EXPORT void GL_APIENTRY DeleteFencesNV(GLsizei n, const GLuint *fences); |
| ANGLE_EXPORT void GL_APIENTRY FinishFenceNV(GLuint fence); |
| ANGLE_EXPORT void GL_APIENTRY GenFencesNV(GLsizei n, GLuint *fences); |
| ANGLE_EXPORT void GL_APIENTRY GetFenceivNV(GLuint fence, GLenum pname, GLint *params); |
| ANGLE_EXPORT GLboolean GL_APIENTRY IsFenceNV(GLuint fence); |
| ANGLE_EXPORT void GL_APIENTRY SetFenceNV(GLuint fence, GLenum condition); |
| ANGLE_EXPORT GLboolean GL_APIENTRY TestFenceNV(GLuint fence); |
| |
| // GL_OES_EGL_image |
| ANGLE_EXPORT void GL_APIENTRY EGLImageTargetRenderbufferStorageOES(GLenum target, |
| GLeglImageOES image); |
| ANGLE_EXPORT void GL_APIENTRY EGLImageTargetTexture2DOES(GLenum target, GLeglImageOES image); |
| |
| // GL_OES_draw_elements_base_vertex |
| ANGLE_EXPORT void GL_APIENTRY DrawElementsBaseVertexOES(GLenum mode, |
| GLsizei count, |
| GLenum type, |
| const void *indices, |
| GLint basevertex); |
| ANGLE_EXPORT void GL_APIENTRY DrawElementsInstancedBaseVertexOES(GLenum mode, |
| GLsizei count, |
| GLenum type, |
| const void *indices, |
| GLsizei instancecount, |
| GLint basevertex); |
| ANGLE_EXPORT void GL_APIENTRY DrawRangeElementsBaseVertexOES(GLenum mode, |
| GLuint start, |
| GLuint end, |
| GLsizei count, |
| GLenum type, |
| const void *indices, |
| GLint basevertex); |
| |
| // GL_OES_draw_texture |
| ANGLE_EXPORT void GL_APIENTRY |
| DrawTexfOES(GLfloat x, GLfloat y, GLfloat z, GLfloat width, GLfloat height); |
| ANGLE_EXPORT void GL_APIENTRY DrawTexfvOES(const GLfloat *coords); |
| ANGLE_EXPORT void GL_APIENTRY DrawTexiOES(GLint x, GLint y, GLint z, GLint width, GLint height); |
| ANGLE_EXPORT void GL_APIENTRY DrawTexivOES(const GLint *coords); |
| ANGLE_EXPORT void GL_APIENTRY |
| DrawTexsOES(GLshort x, GLshort y, GLshort z, GLshort width, GLshort height); |
| ANGLE_EXPORT void GL_APIENTRY DrawTexsvOES(const GLshort *coords); |
| ANGLE_EXPORT void GL_APIENTRY |
| DrawTexxOES(GLfixed x, GLfixed y, GLfixed z, GLfixed width, GLfixed height); |
| ANGLE_EXPORT void GL_APIENTRY DrawTexxvOES(const GLfixed *coords); |
| |
| // GL_OES_framebuffer_object |
| ANGLE_EXPORT void GL_APIENTRY BindFramebufferOES(GLenum target, GLuint framebuffer); |
| ANGLE_EXPORT void GL_APIENTRY BindRenderbufferOES(GLenum target, GLuint renderbuffer); |
| ANGLE_EXPORT GLenum GL_APIENTRY CheckFramebufferStatusOES(GLenum target); |
| ANGLE_EXPORT void GL_APIENTRY DeleteFramebuffersOES(GLsizei n, const GLuint *framebuffers); |
| ANGLE_EXPORT void GL_APIENTRY DeleteRenderbuffersOES(GLsizei n, const GLuint *renderbuffers); |
| ANGLE_EXPORT void GL_APIENTRY FramebufferRenderbufferOES(GLenum target, |
| GLenum attachment, |
| GLenum renderbuffertarget, |
| GLuint renderbuffer); |
| ANGLE_EXPORT void GL_APIENTRY FramebufferTexture2DOES(GLenum target, |
| GLenum attachment, |
| GLenum textarget, |
| GLuint texture, |
| GLint level); |
| ANGLE_EXPORT void GL_APIENTRY GenFramebuffersOES(GLsizei n, GLuint *framebuffers); |
| ANGLE_EXPORT void GL_APIENTRY GenRenderbuffersOES(GLsizei n, GLuint *renderbuffers); |
| ANGLE_EXPORT void GL_APIENTRY GenerateMipmapOES(GLenum target); |
| ANGLE_EXPORT void GL_APIENTRY GetFramebufferAttachmentParameterivOES(GLenum target, |
| GLenum attachment, |
| GLenum pname, |
| GLint *params); |
| ANGLE_EXPORT void GL_APIENTRY GetRenderbufferParameterivOES(GLenum target, |
| GLenum pname, |
| GLint *params); |
| ANGLE_EXPORT GLboolean GL_APIENTRY IsFramebufferOES(GLuint framebuffer); |
| ANGLE_EXPORT GLboolean GL_APIENTRY IsRenderbufferOES(GLuint renderbuffer); |
| ANGLE_EXPORT void GL_APIENTRY RenderbufferStorageOES(GLenum target, |
| GLenum internalformat, |
| GLsizei width, |
| GLsizei height); |
| |
| // GL_OES_get_program_binary |
| ANGLE_EXPORT void GL_APIENTRY GetProgramBinaryOES(GLuint program, |
| GLsizei bufSize, |
| GLsizei *length, |
| GLenum *binaryFormat, |
| void *binary); |
| ANGLE_EXPORT void GL_APIENTRY ProgramBinaryOES(GLuint program, |
| GLenum binaryFormat, |
| const void *binary, |
| GLint length); |
| |
| // GL_OES_mapbuffer |
| ANGLE_EXPORT void GL_APIENTRY GetBufferPointervOES(GLenum target, GLenum pname, void **params); |
| ANGLE_EXPORT void *GL_APIENTRY MapBufferOES(GLenum target, GLenum access); |
| ANGLE_EXPORT GLboolean GL_APIENTRY UnmapBufferOES(GLenum target); |
| |
| // GL_OES_matrix_palette |
| ANGLE_EXPORT void GL_APIENTRY CurrentPaletteMatrixOES(GLuint matrixpaletteindex); |
| ANGLE_EXPORT void GL_APIENTRY LoadPaletteFromModelViewMatrixOES(); |
| ANGLE_EXPORT void GL_APIENTRY MatrixIndexPointerOES(GLint size, |
| GLenum type, |
| GLsizei stride, |
| const void *pointer); |
| ANGLE_EXPORT void GL_APIENTRY WeightPointerOES(GLint size, |
| GLenum type, |
| GLsizei stride, |
| const void *pointer); |
| |
| // GL_OES_point_size_array |
| ANGLE_EXPORT void GL_APIENTRY PointSizePointerOES(GLenum type, GLsizei stride, const void *pointer); |
| |
| // GL_OES_query_matrix |
| ANGLE_EXPORT GLbitfield GL_APIENTRY QueryMatrixxOES(GLfixed *mantissa, GLint *exponent); |
| |
| // GL_OES_texture_3D |
| ANGLE_EXPORT void GL_APIENTRY CompressedTexImage3DOES(GLenum target, |
| GLint level, |
| GLenum internalformat, |
| GLsizei width, |
| GLsizei height, |
| GLsizei depth, |
| GLint border, |
| GLsizei imageSize, |
| const void *data); |
| ANGLE_EXPORT void GL_APIENTRY CompressedTexSubImage3DOES(GLenum target, |
| GLint level, |
| GLint xoffset, |
| GLint yoffset, |
| GLint zoffset, |
| GLsizei width, |
| GLsizei height, |
| GLsizei depth, |
| GLenum format, |
| GLsizei imageSize, |
| const void *data); |
| ANGLE_EXPORT void GL_APIENTRY CopyTexSubImage3DOES(GLenum target, |
| GLint level, |
| GLint xoffset, |
| GLint yoffset, |
| GLint zoffset, |
| GLint x, |
| GLint y, |
| GLsizei width, |
| GLsizei height); |
| ANGLE_EXPORT void GL_APIENTRY FramebufferTexture3DOES(GLenum target, |
| GLenum attachment, |
| GLenum textarget, |
| GLuint texture, |
| GLint level, |
| GLint zoffset); |
| ANGLE_EXPORT void GL_APIENTRY TexImage3DOES(GLenum target, |
| GLint level, |
| GLenum internalformat, |
| GLsizei width, |
| GLsizei height, |
| GLsizei depth, |
| GLint border, |
| GLenum format, |
| GLenum type, |
| const void *pixels); |
| ANGLE_EXPORT void GL_APIENTRY TexSubImage3DOES(GLenum target, |
| GLint level, |
| GLint xoffset, |
| GLint yoffset, |
| GLint zoffset, |
| GLsizei width, |
| GLsizei height, |
| GLsizei depth, |
| GLenum format, |
| GLenum type, |
| const void *pixels); |
| |
| // GL_OES_texture_border_clamp |
| ANGLE_EXPORT void GL_APIENTRY GetSamplerParameterIivOES(GLuint sampler, |
| GLenum pname, |
| GLint *params); |
| ANGLE_EXPORT void GL_APIENTRY GetSamplerParameterIuivOES(GLuint sampler, |
| GLenum pname, |
| GLuint *params); |
| ANGLE_EXPORT void GL_APIENTRY GetTexParameterIivOES(GLenum target, GLenum pname, GLint *params); |
| ANGLE_EXPORT void GL_APIENTRY GetTexParameterIuivOES(GLenum target, GLenum pname, GLuint *params); |
| ANGLE_EXPORT void GL_APIENTRY SamplerParameterIivOES(GLuint sampler, |
| GLenum pname, |
| const GLint *param); |
| ANGLE_EXPORT void GL_APIENTRY SamplerParameterIuivOES(GLuint sampler, |
| GLenum pname, |
| const GLuint *param); |
| ANGLE_EXPORT void GL_APIENTRY TexParameterIivOES(GLenum target, GLenum pname, const GLint *params); |
| ANGLE_EXPORT void GL_APIENTRY TexParameterIuivOES(GLenum target, |
| GLenum pname, |
| const GLuint *params); |
| |
| // GL_OES_texture_cube_map |
| ANGLE_EXPORT void GL_APIENTRY GetTexGenfvOES(GLenum coord, GLenum pname, GLfloat *params); |
| ANGLE_EXPORT void GL_APIENTRY GetTexGenivOES(GLenum coord, GLenum pname, GLint *params); |
| ANGLE_EXPORT void GL_APIENTRY GetTexGenxvOES(GLenum coord, GLenum pname, GLfixed *params); |
| ANGLE_EXPORT void GL_APIENTRY TexGenfOES(GLenum coord, GLenum pname, GLfloat param); |
| ANGLE_EXPORT void GL_APIENTRY TexGenfvOES(GLenum coord, GLenum pname, const GLfloat *params); |
| ANGLE_EXPORT void GL_APIENTRY TexGeniOES(GLenum coord, GLenum pname, GLint param); |
| ANGLE_EXPORT void GL_APIENTRY TexGenivOES(GLenum coord, GLenum pname, const GLint *params); |
| ANGLE_EXPORT void GL_APIENTRY TexGenxOES(GLenum coord, GLenum pname, GLfixed param); |
| ANGLE_EXPORT void GL_APIENTRY TexGenxvOES(GLenum coord, GLenum pname, const GLfixed *params); |
| |
| // GL_OES_texture_storage_multisample_2d_array |
| ANGLE_EXPORT void GL_APIENTRY TexStorage3DMultisampleOES(GLenum target, |
| GLsizei samples, |
| GLenum internalformat, |
| GLsizei width, |
| GLsizei height, |
| GLsizei depth, |
| GLboolean fixedsamplelocations); |
| |
| // GL_OES_vertex_array_object |
| ANGLE_EXPORT void GL_APIENTRY BindVertexArrayOES(GLuint array); |
| ANGLE_EXPORT void GL_APIENTRY DeleteVertexArraysOES(GLsizei n, const GLuint *arrays); |
| ANGLE_EXPORT void GL_APIENTRY GenVertexArraysOES(GLsizei n, GLuint *arrays); |
| ANGLE_EXPORT GLboolean GL_APIENTRY IsVertexArrayOES(GLuint array); |
| |
| // GL_OVR_multiview |
| ANGLE_EXPORT void GL_APIENTRY FramebufferTextureMultiviewOVR(GLenum target, |
| GLenum attachment, |
| GLuint texture, |
| GLint level, |
| GLint baseViewIndex, |
| GLsizei numViews); |
| |
| // GL_OVR_multiview2 |
| |
| // EGL_ANGLE_explicit_context |
| ANGLE_EXPORT void GL_APIENTRY ActiveShaderProgramContextANGLE(GLeglContext ctx, |
| GLuint pipeline, |
| GLuint program); |
| ANGLE_EXPORT void GL_APIENTRY ActiveTextureContextANGLE(GLeglContext ctx, GLenum texture); |
| ANGLE_EXPORT void GL_APIENTRY AlphaFuncContextANGLE(GLeglContext ctx, GLenum func, GLfloat ref); |
| ANGLE_EXPORT void GL_APIENTRY AlphaFuncxContextANGLE(GLeglContext ctx, GLenum func, GLfixed ref); |
| ANGLE_EXPORT void GL_APIENTRY AttachShaderContextANGLE(GLeglContext ctx, |
| GLuint program, |
| GLuint shader); |
| ANGLE_EXPORT void GL_APIENTRY BeginQueryContextANGLE(GLeglContext ctx, GLenum target, GLuint id); |
| ANGLE_EXPORT void GL_APIENTRY BeginQueryEXTContextANGLE(GLeglContext ctx, GLenum target, GLuint id); |
| ANGLE_EXPORT void GL_APIENTRY BeginTransformFeedbackContextANGLE(GLeglContext ctx, |
| GLenum primitiveMode); |
| ANGLE_EXPORT void GL_APIENTRY BindAttribLocationContextANGLE(GLeglContext ctx, |
| GLuint program, |
| GLuint index, |
| const GLchar *name); |
| ANGLE_EXPORT void GL_APIENTRY BindBufferContextANGLE(GLeglContext ctx, |
| GLenum target, |
| GLuint buffer); |
| ANGLE_EXPORT void GL_APIENTRY BindBufferBaseContextANGLE(GLeglContext ctx, |
| GLenum target, |
| GLuint index, |
| GLuint buffer); |
| ANGLE_EXPORT void GL_APIENTRY BindBufferRangeContextANGLE(GLeglContext ctx, |
| GLenum target, |
| GLuint index, |
| GLuint buffer, |
| GLintptr offset, |
| GLsizeiptr size); |
| ANGLE_EXPORT void GL_APIENTRY BindFragDataLocationEXTContextANGLE(GLeglContext ctx, |
| GLuint program, |
| GLuint color, |
| const GLchar *name); |
| ANGLE_EXPORT void GL_APIENTRY BindFragDataLocationIndexedEXTContextANGLE(GLeglContext ctx, |
| GLuint program, |
| GLuint colorNumber, |
| GLuint index, |
| const GLchar *name); |
| ANGLE_EXPORT void GL_APIENTRY BindFramebufferContextANGLE(GLeglContext ctx, |
| GLenum target, |
| GLuint framebuffer); |
| ANGLE_EXPORT void GL_APIENTRY BindFramebufferOESContextANGLE(GLeglContext ctx, |
| GLenum target, |
| GLuint framebuffer); |
| ANGLE_EXPORT void GL_APIENTRY BindImageTextureContextANGLE(GLeglContext ctx, |
| GLuint unit, |
| GLuint texture, |
| GLint level, |
| GLboolean layered, |
| GLint layer, |
| GLenum access, |
| GLenum format); |
| ANGLE_EXPORT void GL_APIENTRY BindProgramPipelineContextANGLE(GLeglContext ctx, GLuint pipeline); |
| ANGLE_EXPORT void GL_APIENTRY BindRenderbufferContextANGLE(GLeglContext ctx, |
| GLenum target, |
| GLuint renderbuffer); |
| ANGLE_EXPORT void GL_APIENTRY BindRenderbufferOESContextANGLE(GLeglContext ctx, |
| GLenum target, |
| GLuint renderbuffer); |
| ANGLE_EXPORT void GL_APIENTRY BindSamplerContextANGLE(GLeglContext ctx, |
| GLuint unit, |
| GLuint sampler); |
| ANGLE_EXPORT void GL_APIENTRY BindTextureContextANGLE(GLeglContext ctx, |
| GLenum target, |
| GLuint texture); |
| ANGLE_EXPORT void GL_APIENTRY BindTransformFeedbackContextANGLE(GLeglContext ctx, |
| GLenum target, |
| GLuint id); |
| ANGLE_EXPORT void GL_APIENTRY BindVertexArrayContextANGLE(GLeglContext ctx, GLuint array); |
| ANGLE_EXPORT void GL_APIENTRY BindVertexArrayOESContextANGLE(GLeglContext ctx, GLuint array); |
| ANGLE_EXPORT void GL_APIENTRY BindVertexBufferContextANGLE(GLeglContext ctx, |
| GLuint bindingindex, |
| GLuint buffer, |
| GLintptr offset, |
| GLsizei stride); |
| ANGLE_EXPORT void GL_APIENTRY BlendBarrierContextANGLE(GLeglContext ctx); |
| ANGLE_EXPORT void GL_APIENTRY |
| BlendColorContextANGLE(GLeglContext ctx, GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); |
| ANGLE_EXPORT void GL_APIENTRY BlendEquationContextANGLE(GLeglContext ctx, GLenum mode); |
| ANGLE_EXPORT void GL_APIENTRY BlendEquationSeparateContextANGLE(GLeglContext ctx, |
| GLenum modeRGB, |
| GLenum modeAlpha); |
| ANGLE_EXPORT void GL_APIENTRY BlendEquationSeparateiContextANGLE(GLeglContext ctx, |
| GLuint buf, |
| GLenum modeRGB, |
| GLenum modeAlpha); |
| ANGLE_EXPORT void GL_APIENTRY BlendEquationiContextANGLE(GLeglContext ctx, GLuint buf, GLenum mode); |
| ANGLE_EXPORT void GL_APIENTRY BlendFuncContextANGLE(GLeglContext ctx, |
| GLenum sfactor, |
| GLenum dfactor); |
| ANGLE_EXPORT void GL_APIENTRY BlendFuncSeparateContextANGLE(GLeglContext ctx, |
| GLenum sfactorRGB, |
| GLenum dfactorRGB, |
| GLenum sfactorAlpha, |
| GLenum dfactorAlpha); |
| ANGLE_EXPORT void GL_APIENTRY BlendFuncSeparateiContextANGLE(GLeglContext ctx, |
| GLuint buf, |
| GLenum srcRGB, |
| GLenum dstRGB, |
| GLenum srcAlpha, |
| GLenum dstAlpha); |
| ANGLE_EXPORT void GL_APIENTRY BlendFunciContextANGLE(GLeglContext ctx, |
| GLuint buf, |
| GLenum src, |
| GLenum dst); |
| ANGLE_EXPORT void GL_APIENTRY BlitFramebufferContextANGLE(GLeglContext ctx, |
| GLint srcX0, |
| GLint srcY0, |
| GLint srcX1, |
| GLint srcY1, |
| GLint dstX0, |
| GLint dstY0, |
| GLint dstX1, |
| GLint dstY1, |
| GLbitfield mask, |
| GLenum filter); |
| ANGLE_EXPORT void GL_APIENTRY BlitFramebufferANGLEContextANGLE(GLeglContext ctx, |
| GLint srcX0, |
| GLint srcY0, |
| GLint srcX1, |
| GLint srcY1, |
| GLint dstX0, |
| GLint dstY0, |
| GLint dstX1, |
| GLint dstY1, |
| GLbitfield mask, |
| GLenum filter); |
| ANGLE_EXPORT void GL_APIENTRY BufferDataContextANGLE(GLeglContext ctx, |
| GLenum target, |
| GLsizeiptr size, |
| const void *data, |
| GLenum usage); |
| ANGLE_EXPORT void GL_APIENTRY BufferStorageMemEXTContextANGLE(GLeglContext ctx, |
| GLenum target, |
| GLsizeiptr size, |
| GLuint memory, |
| GLuint64 offset); |
| ANGLE_EXPORT void GL_APIENTRY BufferSubDataContextANGLE(GLeglContext ctx, |
| GLenum target, |
| GLintptr offset, |
| GLsizeiptr size, |
| const void *data); |
| ANGLE_EXPORT GLenum GL_APIENTRY CheckFramebufferStatusContextANGLE(GLeglContext ctx, GLenum target); |
| ANGLE_EXPORT GLenum GL_APIENTRY CheckFramebufferStatusOESContextANGLE(GLeglContext ctx, |
| GLenum target); |
| ANGLE_EXPORT void GL_APIENTRY ClearContextANGLE(GLeglContext ctx, GLbitfield mask); |
| ANGLE_EXPORT void GL_APIENTRY ClearBufferfiContextANGLE(GLeglContext ctx, |
| GLenum buffer, |
| GLint drawbuffer, |
| GLfloat depth, |
| GLint stencil); |
| ANGLE_EXPORT void GL_APIENTRY ClearBufferfvContextANGLE(GLeglContext ctx, |
| GLenum buffer, |
| GLint drawbuffer, |
| const GLfloat *value); |
| ANGLE_EXPORT void GL_APIENTRY ClearBufferivContextANGLE(GLeglContext ctx, |
| GLenum buffer, |
| GLint drawbuffer, |
| const GLint *value); |
| ANGLE_EXPORT void GL_APIENTRY ClearBufferuivContextANGLE(GLeglContext ctx, |
| GLenum buffer, |
| GLint drawbuffer, |
| const GLuint *value); |
| ANGLE_EXPORT void GL_APIENTRY |
| ClearColorContextANGLE(GLeglContext ctx, GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); |
| ANGLE_EXPORT void GL_APIENTRY |
| ClearColorxContextANGLE(GLeglContext ctx, GLfixed red, GLfixed green, GLfixed blue, GLfixed alpha); |
| ANGLE_EXPORT void GL_APIENTRY ClearDepthfContextANGLE(GLeglContext ctx, GLfloat d); |
| ANGLE_EXPORT void GL_APIENTRY ClearDepthxContextANGLE(GLeglContext ctx, GLfixed depth); |
| ANGLE_EXPORT void GL_APIENTRY ClearStencilContextANGLE(GLeglContext ctx, GLint s); |
| ANGLE_EXPORT void GL_APIENTRY ClientActiveTextureContextANGLE(GLeglContext ctx, GLenum texture); |
| ANGLE_EXPORT GLenum GL_APIENTRY ClientWaitSyncContextANGLE(GLeglContext ctx, |
| GLsync sync, |
| GLbitfield flags, |
| GLuint64 timeout); |
| ANGLE_EXPORT void GL_APIENTRY ClipPlanefContextANGLE(GLeglContext ctx, |
| GLenum p, |
| const GLfloat *eqn); |
| ANGLE_EXPORT void GL_APIENTRY ClipPlanexContextANGLE(GLeglContext ctx, |
| GLenum plane, |
| const GLfixed *equation); |
| ANGLE_EXPORT void GL_APIENTRY |
| Color4fContextANGLE(GLeglContext ctx, GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); |
| ANGLE_EXPORT void GL_APIENTRY |
| Color4ubContextANGLE(GLeglContext ctx, GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha); |
| ANGLE_EXPORT void GL_APIENTRY |
| Color4xContextANGLE(GLeglContext ctx, GLfixed red, GLfixed green, GLfixed blue, GLfixed alpha); |
| ANGLE_EXPORT void GL_APIENTRY ColorMaskContextANGLE(GLeglContext ctx, |
| GLboolean red, |
| GLboolean green, |
| GLboolean blue, |
| GLboolean alpha); |
| ANGLE_EXPORT void GL_APIENTRY ColorMaskiContextANGLE(GLeglContext ctx, |
| GLuint index, |
| GLboolean r, |
| GLboolean g, |
| GLboolean b, |
| GLboolean a); |
| ANGLE_EXPORT void GL_APIENTRY ColorPointerContextANGLE(GLeglContext ctx, |
| GLint size, |
| GLenum type, |
| GLsizei stride, |
| const void *pointer); |
| ANGLE_EXPORT void GL_APIENTRY CompileShaderContextANGLE(GLeglContext ctx, GLuint shader); |
| ANGLE_EXPORT void GL_APIENTRY CompressedTexImage2DContextANGLE(GLeglContext ctx, |
| GLenum target, |
| GLint level, |
| GLenum internalformat, |
| GLsizei width, |
| GLsizei height, |
| GLint border, |
| GLsizei imageSize, |
| const void *data); |
| ANGLE_EXPORT void GL_APIENTRY CompressedTexImage3DContextANGLE(GLeglContext ctx, |
| GLenum target, |
| GLint level, |
| GLenum internalformat, |
| GLsizei width, |
| GLsizei height, |
| GLsizei depth, |
| GLint border, |
| GLsizei imageSize, |
| const void *data); |
| ANGLE_EXPORT void GL_APIENTRY CompressedTexImage3DOESContextANGLE(GLeglContext ctx, |
| GLenum target, |
| GLint level, |
| GLenum internalformat, |
| GLsizei width, |
| GLsizei height, |
| GLsizei depth, |
| GLint border, |
| GLsizei imageSize, |
| const void *data); |
| ANGLE_EXPORT void GL_APIENTRY CompressedTexSubImage2DContextANGLE(GLeglContext ctx, |
| GLenum target, |
| GLint level, |
| GLint xoffset, |
| GLint yoffset, |
| GLsizei width, |
| GLsizei height, |
| GLenum format, |
| GLsizei imageSize, |
| const void *data); |
| ANGLE_EXPORT void GL_APIENTRY CompressedTexSubImage3DContextANGLE(GLeglContext ctx, |
| GLenum target, |
| GLint level, |
| GLint xoffset, |
| GLint yoffset, |
| GLint zoffset, |
| GLsizei width, |
| GLsizei height, |
| GLsizei depth, |
| GLenum format, |
| GLsizei imageSize, |
| const void *data); |
| ANGLE_EXPORT void GL_APIENTRY CompressedTexSubImage3DOESContextANGLE(GLeglContext ctx, |
| GLenum target, |
| GLint level, |
| GLint xoffset, |
| GLint yoffset, |
| GLint zoffset, |
| GLsizei width, |
| GLsizei height, |
| GLsizei depth, |
| GLenum format, |
| GLsizei imageSize, |
| const void *data); |
| ANGLE_EXPORT void GL_APIENTRY CopyBufferSubDataContextANGLE(GLeglContext ctx, |
| GLenum readTarget, |
| GLenum writeTarget, |
| GLintptr readOffset, |
| GLintptr writeOffset, |
| GLsizeiptr size); |
| ANGLE_EXPORT void GL_APIENTRY CopyImageSubDataContextANGLE(GLeglContext ctx, |
| GLuint srcName, |
| GLenum srcTarget, |
| GLint srcLevel, |
| GLint srcX, |
| GLint srcY, |
| GLint srcZ, |
| GLuint dstName, |
| GLenum dstTarget, |
| GLint dstLevel, |
| GLint dstX, |
| GLint dstY, |
| GLint dstZ, |
| GLsizei srcWidth, |
| GLsizei srcHeight, |
| GLsizei srcDepth); |
| ANGLE_EXPORT void GL_APIENTRY CopyTexImage2DContextANGLE(GLeglContext ctx, |
| GLenum target, |
| GLint level, |
| GLenum internalformat, |
| GLint x, |
| GLint y, |
| GLsizei width, |
| GLsizei height, |
| GLint border); |
| ANGLE_EXPORT void GL_APIENTRY CopyTexSubImage2DContextANGLE(GLeglContext ctx, |
| GLenum target, |
| GLint level, |
| GLint xoffset, |
| GLint yoffset, |
| GLint x, |
| GLint y, |
| GLsizei width, |
| GLsizei height); |
| ANGLE_EXPORT void GL_APIENTRY CopyTexSubImage3DContextANGLE(GLeglContext ctx, |
| GLenum target, |
| GLint level, |
| GLint xoffset, |
| GLint yoffset, |
| GLint zoffset, |
| GLint x, |
| GLint y, |
| GLsizei width, |
| GLsizei height); |
| ANGLE_EXPORT void GL_APIENTRY CopyTexSubImage3DOESContextANGLE(GLeglContext ctx, |
| GLenum target, |
| GLint level, |
| GLint xoffset, |
| GLint yoffset, |
| GLint zoffset, |
| GLint x, |
| GLint y, |
| GLsizei width, |
| GLsizei height); |
| ANGLE_EXPORT void GL_APIENTRY CreateMemoryObjectsEXTContextANGLE(GLeglContext ctx, |
| GLsizei n, |
| GLuint *memoryObjects); |
| ANGLE_EXPORT GLuint GL_APIENTRY CreateProgramContextANGLE(GLeglContext ctx); |
| ANGLE_EXPORT GLuint GL_APIENTRY CreateShaderContextANGLE(GLeglContext ctx, GLenum type); |
| ANGLE_EXPORT GLuint GL_APIENTRY CreateShaderProgramvContextANGLE(GLeglContext ctx, |
| GLenum type, |
| GLsizei count, |
| const GLchar *const *strings); |
| ANGLE_EXPORT void GL_APIENTRY CullFaceContextANGLE(GLeglContext ctx, GLenum mode); |
| ANGLE_EXPORT void GL_APIENTRY CurrentPaletteMatrixOESContextANGLE(GLeglContext ctx, |
| GLuint matrixpaletteindex); |
| ANGLE_EXPORT void GL_APIENTRY DebugMessageCallbackContextANGLE(GLeglContext ctx, |
| GLDEBUGPROC callback, |
| const void *userParam); |
| ANGLE_EXPORT void GL_APIENTRY DebugMessageCallbackKHRContextANGLE(GLeglContext ctx, |
| GLDEBUGPROCKHR callback, |
| const void *userParam); |
| ANGLE_EXPORT void GL_APIENTRY DebugMessageControlContextANGLE(GLeglContext ctx, |
| GLenum source, |
| GLenum type, |
| GLenum severity, |
| GLsizei count, |
| const GLuint *ids, |
| GLboolean enabled); |
| ANGLE_EXPORT void GL_APIENTRY DebugMessageControlKHRContextANGLE(GLeglContext ctx, |
| GLenum source, |
| GLenum type, |
| GLenum severity, |
| GLsizei count, |
| const GLuint *ids, |
| GLboolean enabled); |
| ANGLE_EXPORT void GL_APIENTRY DebugMessageInsertContextANGLE(GLeglContext ctx, |
| GLenum source, |
| GLenum type, |
| GLuint id, |
| GLenum severity, |
| GLsizei length, |
| const GLchar *buf); |
| ANGLE_EXPORT void GL_APIENTRY DebugMessageInsertKHRContextANGLE(GLeglContext ctx, |
| GLenum source, |
| GLenum type, |
| GLuint id, |
| GLenum severity, |
| GLsizei length, |
| const GLchar *buf); |
| ANGLE_EXPORT void GL_APIENTRY DeleteBuffersContextANGLE(GLeglContext ctx, |
| GLsizei n, |
| const GLuint *buffers); |
| ANGLE_EXPORT void GL_APIENTRY DeleteFencesNVContextANGLE(GLeglContext ctx, |
| GLsizei n, |
| const GLuint *fences); |
| ANGLE_EXPORT void GL_APIENTRY DeleteFramebuffersContextANGLE(GLeglContext ctx, |
| GLsizei n, |
| const GLuint *framebuffers); |
| ANGLE_EXPORT void GL_APIENTRY DeleteFramebuffersOESContextANGLE(GLeglContext ctx, |
| GLsizei n, |
| const GLuint *framebuffers); |
| ANGLE_EXPORT void GL_APIENTRY DeleteMemoryObjectsEXTContextANGLE(GLeglContext ctx, |
| GLsizei n, |
| const GLuint *memoryObjects); |
| ANGLE_EXPORT void GL_APIENTRY DeleteProgramContextANGLE(GLeglContext ctx, GLuint program); |
| ANGLE_EXPORT void GL_APIENTRY DeleteProgramPipelinesContextANGLE(GLeglContext ctx, |
| GLsizei n, |
| const GLuint *pipelines); |
| ANGLE_EXPORT void GL_APIENTRY DeleteQueriesContextANGLE(GLeglContext ctx, |
| GLsizei n, |
| const GLuint *ids); |
| ANGLE_EXPORT void GL_APIENTRY DeleteQueriesEXTContextANGLE(GLeglContext ctx, |
| GLsizei n, |
| const GLuint *ids); |
| ANGLE_EXPORT void GL_APIENTRY DeleteRenderbuffersContextANGLE(GLeglContext ctx, |
| GLsizei n, |
| const GLuint *renderbuffers); |
| ANGLE_EXPORT void GL_APIENTRY DeleteRenderbuffersOESContextANGLE(GLeglContext ctx, |
| GLsizei n, |
| const GLuint *renderbuffers); |
| ANGLE_EXPORT void GL_APIENTRY DeleteSamplersContextANGLE(GLeglContext ctx, |
| GLsizei count, |
| const GLuint *samplers); |
| ANGLE_EXPORT void GL_APIENTRY DeleteSemaphoresEXTContextANGLE(GLeglContext ctx, |
| GLsizei n, |
| const GLuint *semaphores); |
| ANGLE_EXPORT void GL_APIENTRY DeleteShaderContextANGLE(GLeglContext ctx, GLuint shader); |
| ANGLE_EXPORT void GL_APIENTRY DeleteSyncContextANGLE(GLeglContext ctx, GLsync sync); |
| ANGLE_EXPORT void GL_APIENTRY DeleteTexturesContextANGLE(GLeglContext ctx, |
| GLsizei n, |
| const GLuint *textures); |
| ANGLE_EXPORT void GL_APIENTRY DeleteTransformFeedbacksContextANGLE(GLeglContext ctx, |
| GLsizei n, |
| const GLuint *ids); |
| ANGLE_EXPORT void GL_APIENTRY DeleteVertexArraysContextANGLE(GLeglContext ctx, |
| GLsizei n, |
| const GLuint *arrays); |
| ANGLE_EXPORT void GL_APIENTRY DeleteVertexArraysOESContextANGLE(GLeglContext ctx, |
| GLsizei n, |
| const GLuint *arrays); |
| ANGLE_EXPORT void GL_APIENTRY DepthFuncContextANGLE(GLeglContext ctx, GLenum func); |
| ANGLE_EXPORT void GL_APIENTRY DepthMaskContextANGLE(GLeglContext ctx, GLboolean flag); |
| ANGLE_EXPORT void GL_APIENTRY DepthRangefContextANGLE(GLeglContext ctx, GLfloat n, GLfloat f); |
| ANGLE_EXPORT void GL_APIENTRY DepthRangexContextANGLE(GLeglContext ctx, GLfixed n, GLfixed f); |
| ANGLE_EXPORT void GL_APIENTRY DetachShaderContextANGLE(GLeglContext ctx, |
| GLuint program, |
| GLuint shader); |
| ANGLE_EXPORT void GL_APIENTRY DisableContextANGLE(GLeglContext ctx, GLenum cap); |
| ANGLE_EXPORT void GL_APIENTRY DisableClientStateContextANGLE(GLeglContext ctx, GLenum array); |
| ANGLE_EXPORT void GL_APIENTRY DisableVertexAttribArrayContextANGLE(GLeglContext ctx, GLuint index); |
| ANGLE_EXPORT void GL_APIENTRY DisableiContextANGLE(GLeglContext ctx, GLenum target, GLuint index); |
| ANGLE_EXPORT void GL_APIENTRY DiscardFramebufferEXTContextANGLE(GLeglContext ctx, |
| GLenum target, |
| GLsizei numAttachments, |
| const GLenum *attachments); |
| ANGLE_EXPORT void GL_APIENTRY DispatchComputeContextANGLE(GLeglContext ctx, |
| GLuint num_groups_x, |
| GLuint num_groups_y, |
| GLuint num_groups_z); |
| ANGLE_EXPORT void GL_APIENTRY DispatchComputeIndirectContextANGLE(GLeglContext ctx, |
| GLintptr indirect); |
| ANGLE_EXPORT void GL_APIENTRY DrawArraysContextANGLE(GLeglContext ctx, |
| GLenum mode, |
| GLint first, |
| GLsizei count); |
| ANGLE_EXPORT void GL_APIENTRY DrawArraysIndirectContextANGLE(GLeglContext ctx, |
| GLenum mode, |
| const void *indirect); |
| ANGLE_EXPORT void GL_APIENTRY DrawArraysInstancedContextANGLE(GLeglContext ctx, |
| GLenum mode, |
| GLint first, |
| GLsizei count, |
| GLsizei instancecount); |
| ANGLE_EXPORT void GL_APIENTRY DrawArraysInstancedANGLEContextANGLE(GLeglContext ctx, |
| GLenum mode, |
| GLint first, |
| GLsizei count, |
| GLsizei primcount); |
| ANGLE_EXPORT void GL_APIENTRY DrawArraysInstancedEXTContextANGLE(GLeglContext ctx, |
| GLenum mode, |
| GLint start, |
| GLsizei count, |
| GLsizei primcount); |
| ANGLE_EXPORT void GL_APIENTRY DrawBuffersContextANGLE(GLeglContext ctx, |
| GLsizei n, |
| const GLenum *bufs); |
| ANGLE_EXPORT void GL_APIENTRY DrawBuffersEXTContextANGLE(GLeglContext ctx, |
| GLsizei n, |
| const GLenum *bufs); |
| ANGLE_EXPORT void GL_APIENTRY DrawElementsContextANGLE(GLeglContext ctx, |
| GLenum mode, |
| GLsizei count, |
| GLenum type, |
| const void *indices); |
| ANGLE_EXPORT void GL_APIENTRY DrawElementsBaseVertexContextANGLE(GLeglContext ctx, |
| GLenum mode, |
| GLsizei count, |
| GLenum type, |
| const void *indices, |
| GLint basevertex); |
| ANGLE_EXPORT void GL_APIENTRY DrawElementsBaseVertexEXTContextANGLE(GLeglContext ctx, |
| GLenum mode, |
| GLsizei count, |
| GLenum type, |
| const void *indices, |
| GLint basevertex); |
| ANGLE_EXPORT void GL_APIENTRY DrawElementsBaseVertexOESContextANGLE(GLeglContext ctx, |
| GLenum mode, |
| GLsizei count, |
| GLenum type, |
| const void *indices, |
| GLint basevertex); |
| ANGLE_EXPORT void GL_APIENTRY DrawElementsIndirectContextANGLE(GLeglContext ctx, |
| GLenum mode, |
| GLenum type, |
| const void *indirect); |
| ANGLE_EXPORT void GL_APIENTRY DrawElementsInstancedContextANGLE(GLeglContext ctx, |
| GLenum mode, |
| GLsizei count, |
| GLenum type, |
| const void *indices, |
| GLsizei instancecount); |
| ANGLE_EXPORT void GL_APIENTRY DrawElementsInstancedANGLEContextANGLE(GLeglContext ctx, |
| GLenum mode, |
| GLsizei count, |
| GLenum type, |
| const void *indices, |
| GLsizei primcount); |
| ANGLE_EXPORT void GL_APIENTRY DrawElementsInstancedBaseVertexContextANGLE(GLeglContext ctx, |
| GLenum mode, |
| GLsizei count, |
| GLenum type, |
| const void *indices, |
| GLsizei instancecount, |
| GLint basevertex); |
| ANGLE_EXPORT void GL_APIENTRY DrawElementsInstancedBaseVertexEXTContextANGLE(GLeglContext ctx, |
| GLenum mode, |
| GLsizei count, |
| GLenum type, |
| const void *indices, |
| GLsizei instancecount, |
| GLint basevertex); |
| ANGLE_EXPORT void GL_APIENTRY DrawElementsInstancedBaseVertexOESContextANGLE(GLeglContext ctx, |
| GLenum mode, |
| GLsizei count, |
| GLenum type, |
| const void *indices, |
| GLsizei instancecount, |
| GLint basevertex); |
| ANGLE_EXPORT void GL_APIENTRY DrawElementsInstancedEXTContextANGLE(GLeglContext ctx, |
| GLenum mode, |
| GLsizei count, |
| GLenum type, |
| const void *indices, |
| GLsizei primcount); |
| ANGLE_EXPORT void GL_APIENTRY DrawRangeElementsContextANGLE(GLeglContext ctx, |
| GLenum mode, |
| GLuint start, |
| GLuint end, |
| GLsizei count, |
| GLenum type, |
| const void *indices); |
| ANGLE_EXPORT void GL_APIENTRY DrawRangeElementsBaseVertexContextANGLE(GLeglContext ctx, |
| GLenum mode, |
| GLuint start, |
| GLuint end, |
| GLsizei count, |
| GLenum type, |
| const void *indices, |
| GLint basevertex); |
| ANGLE_EXPORT void GL_APIENTRY DrawRangeElementsBaseVertexEXTContextANGLE(GLeglContext ctx, |
| GLenum mode, |
| GLuint start, |
| GLuint end, |
| GLsizei count, |
| GLenum type, |
| const void *indices, |
| GLint basevertex); |
| ANGLE_EXPORT void GL_APIENTRY DrawRangeElementsBaseVertexOESContextANGLE(GLeglContext ctx, |
| GLenum mode, |
| GLuint start, |
| GLuint end, |
| GLsizei count, |
| GLenum type, |
| const void *indices, |
| GLint basevertex); |
| ANGLE_EXPORT void GL_APIENTRY DrawTexfOESContextANGLE(GLeglContext ctx, |
| GLfloat x, |
| GLfloat y, |
| GLfloat z, |
| GLfloat width, |
| GLfloat height); |
| ANGLE_EXPORT void GL_APIENTRY DrawTexfvOESContextANGLE(GLeglContext ctx, const GLfloat *coords); |
| ANGLE_EXPORT void GL_APIENTRY |
| DrawTexiOESContextANGLE(GLeglContext ctx, GLint x, GLint y, GLint z, GLint width, GLint height); |
| ANGLE_EXPORT void GL_APIENTRY DrawTexivOESContextANGLE(GLeglContext ctx, const GLint *coords); |
| ANGLE_EXPORT void GL_APIENTRY DrawTexsOESContextANGLE(GLeglContext ctx, |
| GLshort x, |
| GLshort y, |
| GLshort z, |
| GLshort width, |
| GLshort height); |
| ANGLE_EXPORT void GL_APIENTRY DrawTexsvOESContextANGLE(GLeglContext ctx, const GLshort *coords); |
| ANGLE_EXPORT void GL_APIENTRY DrawTexxOESContextANGLE(GLeglContext ctx, |
| GLfixed x, |
| GLfixed y, |
| GLfixed z, |
| GLfixed width, |
| GLfixed height); |
| ANGLE_EXPORT void GL_APIENTRY DrawTexxvOESContextANGLE(GLeglContext ctx, const GLfixed *coords); |
| ANGLE_EXPORT void GL_APIENTRY EGLImageTargetRenderbufferStorageOESContextANGLE(GLeglContext ctx, |
| GLenum target, |
| GLeglImageOES image); |
| ANGLE_EXPORT void GL_APIENTRY EGLImageTargetTexture2DOESContextANGLE(GLeglContext ctx, |
| GLenum target, |
| GLeglImageOES image); |
| ANGLE_EXPORT void GL_APIENTRY EnableContextANGLE(GLeglContext ctx, GLenum cap); |
| ANGLE_EXPORT void GL_APIENTRY EnableClientStateContextANGLE(GLeglContext ctx, GLenum array); |
| ANGLE_EXPORT void GL_APIENTRY EnableVertexAttribArrayContextANGLE(GLeglContext ctx, GLuint index); |
| ANGLE_EXPORT void GL_APIENTRY EnableiContextANGLE(GLeglContext ctx, GLenum target, GLuint index); |
| ANGLE_EXPORT void GL_APIENTRY EndQueryContextANGLE(GLeglContext ctx, GLenum target); |
| ANGLE_EXPORT void GL_APIENTRY EndQueryEXTContextANGLE(GLeglContext ctx, GLenum target); |
| ANGLE_EXPORT void GL_APIENTRY EndTransformFeedbackContextANGLE(GLeglContext ctx); |
| ANGLE_EXPORT GLsync GL_APIENTRY FenceSyncContextANGLE(GLeglContext ctx, |
| GLenum condition, |
| GLbitfield flags); |
| ANGLE_EXPORT void GL_APIENTRY FinishContextANGLE(GLeglContext ctx); |
| ANGLE_EXPORT void GL_APIENTRY FinishFenceNVContextANGLE(GLeglContext ctx, GLuint fence); |
| ANGLE_EXPORT void GL_APIENTRY FlushContextANGLE(GLeglContext ctx); |
| ANGLE_EXPORT void GL_APIENTRY FlushMappedBufferRangeContextANGLE(GLeglContext ctx, |
| GLenum target, |
| GLintptr offset, |
| GLsizeiptr length); |
| ANGLE_EXPORT void GL_APIENTRY FlushMappedBufferRangeEXTContextANGLE(GLeglContext ctx, |
| GLenum target, |
| GLintptr offset, |
| GLsizeiptr length); |
| ANGLE_EXPORT void GL_APIENTRY FogfContextANGLE(GLeglContext ctx, GLenum pname, GLfloat param); |
| ANGLE_EXPORT void GL_APIENTRY FogfvContextANGLE(GLeglContext ctx, |
| GLenum pname, |
| const GLfloat *params); |
| ANGLE_EXPORT void GL_APIENTRY FogxContextANGLE(GLeglContext ctx, GLenum pname, GLfixed param); |
| ANGLE_EXPORT void GL_APIENTRY FogxvContextANGLE(GLeglContext ctx, |
| GLenum pname, |
| const GLfixed *param); |
| ANGLE_EXPORT void GL_APIENTRY FramebufferParameteriContextANGLE(GLeglContext ctx, |
| GLenum target, |
| GLenum pname, |
| GLint param); |
| ANGLE_EXPORT void GL_APIENTRY FramebufferRenderbufferContextANGLE(GLeglContext ctx, |
| GLenum target, |
| GLenum attachment, |
| GLenum renderbuffertarget, |
| GLuint renderbuffer); |
| ANGLE_EXPORT void GL_APIENTRY FramebufferRenderbufferOESContextANGLE(GLeglContext ctx, |
| GLenum target, |
| GLenum attachment, |
| GLenum renderbuffertarget, |
| GLuint renderbuffer); |
| ANGLE_EXPORT void GL_APIENTRY FramebufferTextureContextANGLE(GLeglContext ctx, |
| GLenum target, |
| GLenum attachment, |
| GLuint texture, |
| GLint level); |
| ANGLE_EXPORT void GL_APIENTRY FramebufferTexture2DContextANGLE(GLeglContext ctx, |
| GLenum target, |
| GLenum attachment, |
| GLenum textarget, |
| GLuint texture, |
| GLint level); |
| ANGLE_EXPORT void GL_APIENTRY FramebufferTexture2DMultisampleEXTContextANGLE(GLeglContext ctx, |
| GLenum target, |
| GLenum attachment, |
| GLenum textarget, |
| GLuint texture, |
| GLint level, |
| GLsizei samples); |
| ANGLE_EXPORT void GL_APIENTRY FramebufferTexture2DOESContextANGLE(GLeglContext ctx, |
| GLenum target, |
| GLenum attachment, |
| GLenum textarget, |
| GLuint texture, |
| GLint level); |
| ANGLE_EXPORT void GL_APIENTRY FramebufferTexture3DOESContextANGLE(GLeglContext ctx, |
| GLenum target, |
| GLenum attachment, |
| GLenum textarget, |
| GLuint texture, |
| GLint level, |
| GLint zoffset); |
| ANGLE_EXPORT void GL_APIENTRY FramebufferTextureEXTContextANGLE(GLeglContext ctx, |
| GLenum target, |
| GLenum attachment, |
| GLuint texture, |
| GLint level); |
| ANGLE_EXPORT void GL_APIENTRY FramebufferTextureLayerContextANGLE(GLeglContext ctx, |
| GLenum target, |
| GLenum attachment, |
| GLuint texture, |
| GLint level, |
| GLint layer); |
| ANGLE_EXPORT void GL_APIENTRY FramebufferTextureMultiviewOVRContextANGLE(GLeglContext ctx, |
| GLenum target, |
| GLenum attachment, |
| GLuint texture, |
| GLint level, |
| GLint baseViewIndex, |
| GLsizei numViews); |
| ANGLE_EXPORT void GL_APIENTRY FrontFaceContextANGLE(GLeglContext ctx, GLenum mode); |
| ANGLE_EXPORT void GL_APIENTRY FrustumfContextANGLE(GLeglContext ctx, |
| GLfloat l, |
| GLfloat r, |
| GLfloat b, |
| GLfloat t, |
| GLfloat n, |
| GLfloat f); |
| ANGLE_EXPORT void GL_APIENTRY FrustumxContextANGLE(GLeglContext ctx, |
| GLfixed l, |
| GLfixed r, |
| GLfixed b, |
| GLfixed t, |
| GLfixed n, |
| GLfixed f); |
| ANGLE_EXPORT void GL_APIENTRY GenBuffersContextANGLE(GLeglContext ctx, GLsizei n, GLuint *buffers); |
| ANGLE_EXPORT void GL_APIENTRY GenFencesNVContextANGLE(GLeglContext ctx, GLsizei n, GLuint *fences); |
| ANGLE_EXPORT void GL_APIENTRY GenFramebuffersContextANGLE(GLeglContext ctx, |
| GLsizei n, |
| GLuint *framebuffers); |
| ANGLE_EXPORT void GL_APIENTRY GenFramebuffersOESContextANGLE(GLeglContext ctx, |
| GLsizei n, |
| GLuint *framebuffers); |
| ANGLE_EXPORT void GL_APIENTRY GenProgramPipelinesContextANGLE(GLeglContext ctx, |
| GLsizei n, |
| GLuint *pipelines); |
| ANGLE_EXPORT void GL_APIENTRY GenQueriesContextANGLE(GLeglContext ctx, GLsizei n, GLuint *ids); |
| ANGLE_EXPORT void GL_APIENTRY GenQueriesEXTContextANGLE(GLeglContext ctx, GLsizei n, GLuint *ids); |
| ANGLE_EXPORT void GL_APIENTRY GenRenderbuffersContextANGLE(GLeglContext ctx, |
| GLsizei n, |
| GLuint *renderbuffers); |
| ANGLE_EXPORT void GL_APIENTRY GenRenderbuffersOESContextANGLE(GLeglContext ctx, |
| GLsizei n, |
| GLuint *renderbuffers); |
| ANGLE_EXPORT void GL_APIENTRY GenSamplersContextANGLE(GLeglContext ctx, |
| GLsizei count, |
| GLuint *samplers); |
| ANGLE_EXPORT void GL_APIENTRY GenSemaphoresEXTContextANGLE(GLeglContext ctx, |
| GLsizei n, |
| GLuint *semaphores); |
| ANGLE_EXPORT void GL_APIENTRY GenTexturesContextANGLE(GLeglContext ctx, |
| GLsizei n, |
| GLuint *textures); |
| ANGLE_EXPORT void GL_APIENTRY GenTransformFeedbacksContextANGLE(GLeglContext ctx, |
| GLsizei n, |
| GLuint *ids); |
| ANGLE_EXPORT void GL_APIENTRY GenVertexArraysContextANGLE(GLeglContext ctx, |
| GLsizei n, |
| GLuint *arrays); |
| ANGLE_EXPORT void GL_APIENTRY GenVertexArraysOESContextANGLE(GLeglContext ctx, |
| GLsizei n, |
| GLuint *arrays); |
| ANGLE_EXPORT void GL_APIENTRY GenerateMipmapContextANGLE(GLeglContext ctx, GLenum target); |
| ANGLE_EXPORT void GL_APIENTRY GenerateMipmapOESContextANGLE(GLeglContext ctx, GLenum target); |
| ANGLE_EXPORT void GL_APIENTRY GetActiveAttribContextANGLE(GLeglContext ctx, |
| GLuint program, |
| GLuint index, |
| GLsizei bufSize, |
| GLsizei *length, |
| GLint *size, |
| GLenum *type, |
| GLchar *name); |
| ANGLE_EXPORT void GL_APIENTRY GetActiveUniformContextANGLE(GLeglContext ctx, |
| GLuint program, |
| GLuint index, |
| GLsizei bufSize, |
| GLsizei *length, |
| GLint *size, |
| GLenum *type, |
| GLchar *name); |
| ANGLE_EXPORT void GL_APIENTRY GetActiveUniformBlockNameContextANGLE(GLeglContext ctx, |
| GLuint program, |
| GLuint uniformBlockIndex, |
| GLsizei bufSize, |
| GLsizei *length, |
| GLchar *uniformBlockName); |
| ANGLE_EXPORT void GL_APIENTRY GetActiveUniformBlockivContextANGLE(GLeglContext ctx, |
| GLuint program, |
| GLuint uniformBlockIndex, |
| GLenum pname, |
| GLint *params); |
| ANGLE_EXPORT void GL_APIENTRY GetActiveUniformsivContextANGLE(GLeglContext ctx, |
| GLuint program, |
| GLsizei uniformCount, |
| const GLuint *uniformIndices, |
| GLenum pname, |
| GLint *params); |
| ANGLE_EXPORT void GL_APIENTRY GetAttachedShadersContextANGLE(GLeglContext ctx, |
| GLuint program, |
| GLsizei maxCount, |
| GLsizei *count, |
| GLuint *shaders); |
| ANGLE_EXPORT GLint GL_APIENTRY GetAttribLocationContextANGLE(GLeglContext ctx, |
| GLuint program, |
| const GLchar *name); |
| ANGLE_EXPORT void GL_APIENTRY GetBooleani_vContextANGLE(GLeglContext ctx, |
| GLenum target, |
| GLuint index, |
| GLboolean *data); |
| ANGLE_EXPORT void GL_APIENTRY GetBooleanvContextANGLE(GLeglContext ctx, |
| GLenum pname, |
| GLboolean *data); |
| ANGLE_EXPORT void GL_APIENTRY GetBufferParameteri64vContextANGLE(GLeglContext ctx, |
| GLenum target, |
| GLenum pname, |
| GLint64 *params); |
| ANGLE_EXPORT void GL_APIENTRY GetBufferParameterivContextANGLE(GLeglContext ctx, |
| GLenum target, |
| GLenum pname, |
| GLint *params); |
| ANGLE_EXPORT void GL_APIENTRY GetBufferPointervContextANGLE(GLeglContext ctx, |
| GLenum target, |
| GLenum pname, |
| void **params); |
| ANGLE_EXPORT void GL_APIENTRY GetBufferPointervOESContextANGLE(GLeglContext ctx, |
| GLenum target, |
| GLenum pname, |
| void **params); |
| ANGLE_EXPORT void GL_APIENTRY GetClipPlanefContextANGLE(GLeglContext ctx, |
| GLenum plane, |
| GLfloat *equation); |
| ANGLE_EXPORT void GL_APIENTRY GetClipPlanexContextANGLE(GLeglContext ctx, |
| GLenum plane, |
| GLfixed *equation); |
| ANGLE_EXPORT GLuint GL_APIENTRY GetDebugMessageLogContextANGLE(GLeglContext ctx, |
| GLuint count, |
| GLsizei bufSize, |
| GLenum *sources, |
| GLenum *types, |
| GLuint *ids, |
| GLenum *severities, |
| GLsizei *lengths, |
| GLchar *messageLog); |
| ANGLE_EXPORT GLuint GL_APIENTRY GetDebugMessageLogKHRContextANGLE(GLeglContext ctx, |
| GLuint count, |
| GLsizei bufSize, |
| GLenum *sources, |
| GLenum *types, |
| GLuint *ids, |
| GLenum *severities, |
| GLsizei *lengths, |
| GLchar *messageLog); |
| ANGLE_EXPORT GLenum GL_APIENTRY GetErrorContextANGLE(GLeglContext ctx); |
| ANGLE_EXPORT void GL_APIENTRY GetFenceivNVContextANGLE(GLeglContext ctx, |
| GLuint fence, |
| GLenum pname, |
| GLint *params); |
| ANGLE_EXPORT void GL_APIENTRY GetFixedvContextANGLE(GLeglContext ctx, |
| GLenum pname, |
| GLfixed *params); |
| ANGLE_EXPORT void GL_APIENTRY GetFloatvContextANGLE(GLeglContext ctx, GLenum pname, GLfloat *data); |
| ANGLE_EXPORT GLint GL_APIENTRY GetFragDataIndexEXTContextANGLE(GLeglContext ctx, |
| GLuint program, |
| const GLchar *name); |
| ANGLE_EXPORT GLint GL_APIENTRY GetFragDataLocationContextANGLE(GLeglContext ctx, |
| GLuint program, |
| const GLchar *name); |
| ANGLE_EXPORT void GL_APIENTRY GetFramebufferAttachmentParameterivContextANGLE(GLeglContext ctx, |
| GLenum target, |
| GLenum attachment, |
| GLenum pname, |
| GLint *params); |
| ANGLE_EXPORT void GL_APIENTRY GetFramebufferAttachmentParameterivOESContextANGLE(GLeglContext ctx, |
| GLenum target, |
| GLenum attachment, |
| GLenum pname, |
| GLint *params); |
| ANGLE_EXPORT void GL_APIENTRY GetFramebufferParameterivContextANGLE(GLeglContext ctx, |
| GLenum target, |
| GLenum pname, |
| GLint *params); |
| ANGLE_EXPORT GLenum GL_APIENTRY GetGraphicsResetStatusContextANGLE(GLeglContext ctx); |
| ANGLE_EXPORT GLenum GL_APIENTRY GetGraphicsResetStatusEXTContextANGLE(GLeglContext ctx); |
| ANGLE_EXPORT void GL_APIENTRY GetInteger64i_vContextANGLE(GLeglContext ctx, |
| GLenum target, |
| GLuint index, |
| GLint64 *data); |
| ANGLE_EXPORT void GL_APIENTRY GetInteger64vContextANGLE(GLeglContext ctx, |
| GLenum pname, |
| GLint64 *data); |
| ANGLE_EXPORT void GL_APIENTRY GetIntegeri_vContextANGLE(GLeglContext ctx, |
| GLenum target, |
| GLuint index, |
| GLint *data); |
| ANGLE_EXPORT void GL_APIENTRY GetIntegervContextANGLE(GLeglContext ctx, GLenum pname, GLint *data); |
| ANGLE_EXPORT void GL_APIENTRY GetInternalformativContextANGLE(GLeglContext ctx, |
| GLenum target, |
| GLenum internalformat, |
| GLenum pname, |
| GLsizei bufSize, |
| GLint *params); |
| ANGLE_EXPORT void GL_APIENTRY GetLightfvContextANGLE(GLeglContext ctx, |
| GLenum light, |
| GLenum pname, |
| GLfloat *params); |
| ANGLE_EXPORT void GL_APIENTRY GetLightxvContextANGLE(GLeglContext ctx, |
| GLenum light, |
| GLenum pname, |
| GLfixed *params); |
| ANGLE_EXPORT void GL_APIENTRY GetMaterialfvContextANGLE(GLeglContext ctx, |
| GLenum face, |
| GLenum pname, |
| GLfloat *params); |
| ANGLE_EXPORT void GL_APIENTRY GetMaterialxvContextANGLE(GLeglContext ctx, |
| GLenum face, |
| GLenum pname, |
| GLfixed *params); |
| ANGLE_EXPORT void GL_APIENTRY GetMemoryObjectParameterivEXTContextANGLE(GLeglContext ctx, |
| GLuint memoryObject, |
| GLenum pname, |
| GLint *params); |
| ANGLE_EXPORT void GL_APIENTRY GetMultisamplefvContextANGLE(GLeglContext ctx, |
| GLenum pname, |
| GLuint index, |
| GLfloat *val); |
| ANGLE_EXPORT void GL_APIENTRY GetObjectLabelContextANGLE(GLeglContext ctx, |
| GLenum identifier, |
| GLuint name, |
| GLsizei bufSize, |
| GLsizei *length, |
| GLchar *label); |
| ANGLE_EXPORT void GL_APIENTRY GetObjectLabelKHRContextANGLE(GLeglContext ctx, |
| GLenum identifier, |
| GLuint name, |
| GLsizei bufSize, |
| GLsizei *length, |
| GLchar *label); |
| ANGLE_EXPORT void GL_APIENTRY GetObjectPtrLabelContextANGLE(GLeglContext ctx, |
| const void *ptr, |
| GLsizei bufSize, |
| GLsizei *length, |
| GLchar *label); |
| ANGLE_EXPORT void GL_APIENTRY GetObjectPtrLabelKHRContextANGLE(GLeglContext ctx, |
| const void *ptr, |
| GLsizei bufSize, |
| GLsizei *length, |
| GLchar *label); |
| ANGLE_EXPORT void GL_APIENTRY GetPointervContextANGLE(GLeglContext ctx, |
| GLenum pname, |
| void **params); |
| ANGLE_EXPORT void GL_APIENTRY GetPointervKHRContextANGLE(GLeglContext ctx, |
| GLenum pname, |
| void **params); |
| ANGLE_EXPORT void GL_APIENTRY GetProgramBinaryContextANGLE(GLeglContext ctx, |
| GLuint program, |
| GLsizei bufSize, |
| GLsizei *length, |
| GLenum *binaryFormat, |
| void *binary); |
| ANGLE_EXPORT void GL_APIENTRY GetProgramBinaryOESContextANGLE(GLeglContext ctx, |
| GLuint program, |
| GLsizei bufSize, |
| GLsizei *length, |
| GLenum *binaryFormat, |
| void *binary); |
| ANGLE_EXPORT void GL_APIENTRY GetProgramInfoLogContextANGLE(GLeglContext ctx, |
| GLuint program, |
| GLsizei bufSize, |
| GLsizei *length, |
| GLchar *infoLog); |
| ANGLE_EXPORT void GL_APIENTRY GetProgramInterfaceivContextANGLE(GLeglContext ctx, |
| GLuint program, |
| GLenum programInterface, |
| GLenum pname, |
| GLint *params); |
| ANGLE_EXPORT void GL_APIENTRY GetProgramPipelineInfoLogContextANGLE(GLeglContext ctx, |
| GLuint pipeline, |
| GLsizei bufSize, |
| GLsizei *length, |
| GLchar *infoLog); |
| ANGLE_EXPORT void GL_APIENTRY GetProgramPipelineivContextANGLE(GLeglContext ctx, |
| GLuint pipeline, |
| GLenum pname, |
| GLint *params); |
| ANGLE_EXPORT GLuint GL_APIENTRY GetProgramResourceIndexContextANGLE(GLeglContext ctx, |
| GLuint program, |
| GLenum programInterface, |
| const GLchar *name); |
| ANGLE_EXPORT GLint GL_APIENTRY GetProgramResourceLocationContextANGLE(GLeglContext ctx, |
| GLuint program, |
| GLenum programInterface, |
| const GLchar *name); |
| ANGLE_EXPORT GLint GL_APIENTRY |
| GetProgramResourceLocationIndexEXTContextANGLE(GLeglContext ctx, |
| GLuint program, |
| GLenum programInterface, |
| const GLchar *name); |
| ANGLE_EXPORT void GL_APIENTRY GetProgramResourceNameContextANGLE(GLeglContext ctx, |
| GLuint program, |
| GLenum programInterface, |
| GLuint index, |
| GLsizei bufSize, |
| GLsizei *length, |
| GLchar *name); |
| ANGLE_EXPORT void GL_APIENTRY GetProgramResourceivContextANGLE(GLeglContext ctx, |
| GLuint program, |
| GLenum programInterface, |
| GLuint index, |
| GLsizei propCount, |
| const GLenum *props, |
| GLsizei bufSize, |
| GLsizei *length, |
| GLint *params); |
| ANGLE_EXPORT void GL_APIENTRY GetProgramivContextANGLE(GLeglContext ctx, |
| GLuint program, |
| GLenum pname, |
| GLint *params); |
| ANGLE_EXPORT void GL_APIENTRY GetQueryObjecti64vEXTContextANGLE(GLeglContext ctx, |
| GLuint id, |
| GLenum pname, |
| GLint64 *params); |
| ANGLE_EXPORT void GL_APIENTRY GetQueryObjectivEXTContextANGLE(GLeglContext ctx, |
| GLuint id, |
| GLenum pname, |
| GLint *params); |
| ANGLE_EXPORT void GL_APIENTRY GetQueryObjectui64vEXTContextANGLE(GLeglContext ctx, |
| GLuint id, |
| GLenum pname, |
| GLuint64 *params); |
| ANGLE_EXPORT void GL_APIENTRY GetQueryObjectuivContextANGLE(GLeglContext ctx, |
| GLuint id, |
| GLenum pname, |
| GLuint *params); |
| ANGLE_EXPORT void GL_APIENTRY GetQueryObjectuivEXTContextANGLE(GLeglContext ctx, |
| GLuint id, |
| GLenum pname, |
| GLuint *params); |
| ANGLE_EXPORT void GL_APIENTRY GetQueryivContextANGLE(GLeglContext ctx, |
| GLenum target, |
| GLenum pname, |
| GLint *params); |
| ANGLE_EXPORT void GL_APIENTRY GetQueryivEXTContextANGLE(GLeglContext ctx, |
| GLenum target, |
| GLenum pname, |
| GLint *params); |
| ANGLE_EXPORT void GL_APIENTRY GetRenderbufferParameterivContextANGLE(GLeglContext ctx, |
| GLenum target, |
| GLenum pname, |
| GLint *params); |
| ANGLE_EXPORT void GL_APIENTRY GetRenderbufferParameterivOESContextANGLE(GLeglContext ctx, |
| GLenum target, |
| GLenum pname, |
| GLint *params); |
| ANGLE_EXPORT void GL_APIENTRY GetSamplerParameterIivContextANGLE(GLeglContext ctx, |
| GLuint sampler, |
| GLenum pname, |
| GLint *params); |
| ANGLE_EXPORT void GL_APIENTRY GetSamplerParameterIivOESContextANGLE(GLeglContext ctx, |
| GLuint sampler, |
| GLenum pname, |
| GLint *params); |
| ANGLE_EXPORT void GL_APIENTRY GetSamplerParameterIuivContextANGLE(GLeglContext ctx, |
| GLuint sampler, |
| GLenum pname, |
| GLuint *params); |
| ANGLE_EXPORT void GL_APIENTRY GetSamplerParameterIuivOESContextANGLE(GLeglContext ctx, |
| GLuint sampler, |
| GLenum pname, |
| GLuint *params); |
| ANGLE_EXPORT void GL_APIENTRY GetSamplerParameterfvContextANGLE(GLeglContext ctx, |
| GLuint sampler, |
| GLenum pname, |
| GLfloat *params); |
| ANGLE_EXPORT void GL_APIENTRY GetSamplerParameterivContextANGLE(GLeglContext ctx, |
| GLuint sampler, |
| GLenum pname, |
| GLint *params); |
| ANGLE_EXPORT void GL_APIENTRY GetSemaphoreParameterui64vEXTContextANGLE(GLeglContext ctx, |
| GLuint semaphore, |
| GLenum pname, |
| GLuint64 *params); |
| ANGLE_EXPORT void GL_APIENTRY GetShaderInfoLogContextANGLE(GLeglContext ctx, |
| GLuint shader, |
| GLsizei bufSize, |
| GLsizei *length, |
| GLchar *infoLog); |
| ANGLE_EXPORT void GL_APIENTRY GetShaderPrecisionFormatContextANGLE(GLeglContext ctx, |
| GLenum shadertype, |
| GLenum precisiontype, |
| GLint *range, |
| GLint *precision); |
| ANGLE_EXPORT void GL_APIENTRY GetShaderSourceContextANGLE(GLeglContext ctx, |
| GLuint shader, |
| GLsizei bufSize, |
| GLsizei *length, |
| GLchar *source); |
| ANGLE_EXPORT void GL_APIENTRY GetShaderivContextANGLE(GLeglContext ctx, |
| GLuint shader, |
| GLenum pname, |
| GLint *params); |
| ANGLE_EXPORT const GLubyte *GL_APIENTRY GetStringContextANGLE(GLeglContext ctx, GLenum name); |
| ANGLE_EXPORT const GLubyte *GL_APIENTRY GetStringiContextANGLE(GLeglContext ctx, |
| GLenum name, |
| GLuint index); |
| ANGLE_EXPORT void GL_APIENTRY GetSyncivContextANGLE(GLeglContext ctx, |
| GLsync sync, |
| GLenum pname, |
| GLsizei bufSize, |
| GLsizei *length, |
| GLint *values); |
| ANGLE_EXPORT void GL_APIENTRY GetTexEnvfvContextANGLE(GLeglContext ctx, |
| GLenum target, |
| GLenum pname, |
| GLfloat *params); |
| ANGLE_EXPORT void GL_APIENTRY GetTexEnvivContextANGLE(GLeglContext ctx, |
| GLenum target, |
| GLenum pname, |
| GLint *params); |
| ANGLE_EXPORT void GL_APIENTRY GetTexEnvxvContextANGLE(GLeglContext ctx, |
| GLenum target, |
| GLenum pname, |
| GLfixed *params); |
| ANGLE_EXPORT void GL_APIENTRY GetTexGenfvOESContextANGLE(GLeglContext ctx, |
| GLenum coord, |
| GLenum pname, |
| GLfloat *params); |
| ANGLE_EXPORT void GL_APIENTRY GetTexGenivOESContextANGLE(GLeglContext ctx, |
| GLenum coord, |
| GLenum pname, |
| GLint *params); |
| ANGLE_EXPORT void GL_APIENTRY GetTexGenxvOESContextANGLE(GLeglContext ctx, |
| GLenum coord, |
| GLenum pname, |
| GLfixed *params); |
| ANGLE_EXPORT void GL_APIENTRY GetTexLevelParameterfvContextANGLE(GLeglContext ctx, |
| GLenum target, |
| GLint level, |
| GLenum pname, |
| GLfloat *params); |
| ANGLE_EXPORT void GL_APIENTRY GetTexLevelParameterivContextANGLE(GLeglContext ctx, |
| GLenum target, |
| GLint level, |
| GLenum pname, |
| GLint *params); |
| ANGLE_EXPORT void GL_APIENTRY GetTexParameterIivContextANGLE(GLeglContext ctx, |
| GLenum target, |
| GLenum pname, |
| GLint *params); |
| ANGLE_EXPORT void GL_APIENTRY GetTexParameterIivOESContextANGLE(GLeglContext ctx, |
| GLenum target, |
| GLenum pname, |
| GLint *params); |
| ANGLE_EXPORT void GL_APIENTRY GetTexParameterIuivContextANGLE(GLeglContext ctx, |
| GLenum target, |
| GLenum pname, |
| GLuint *params); |
| ANGLE_EXPORT void GL_APIENTRY GetTexParameterIuivOESContextANGLE(GLeglContext ctx, |
| GLenum target, |
| GLenum pname, |
| GLuint *params); |
| ANGLE_EXPORT void GL_APIENTRY GetTexParameterfvContextANGLE(GLeglContext ctx, |
| GLenum target, |
| GLenum pname, |
| GLfloat *params); |
| ANGLE_EXPORT void GL_APIENTRY GetTexParameterivContextANGLE(GLeglContext ctx, |
| GLenum target, |
| GLenum pname, |
| GLint *params); |
| ANGLE_EXPORT void GL_APIENTRY GetTexParameterxvContextANGLE(GLeglContext ctx, |
| GLenum target, |
| GLenum pname, |
| GLfixed *params); |
| ANGLE_EXPORT void GL_APIENTRY GetTransformFeedbackVaryingContextANGLE(GLeglContext ctx, |
| GLuint program, |
| GLuint index, |
| GLsizei bufSize, |
| GLsizei *length, |
| GLsizei *size, |
| GLenum *type, |
| GLchar *name); |
| ANGLE_EXPORT void GL_APIENTRY GetTranslatedShaderSourceANGLEContextANGLE(GLeglContext ctx, |
| GLuint shader, |
| GLsizei bufsize, |
| GLsizei *length, |
| GLchar *source); |
| ANGLE_EXPORT GLuint GL_APIENTRY GetUniformBlockIndexContextANGLE(GLeglContext ctx, |
| GLuint program, |
| const GLchar *uniformBlockName); |
| ANGLE_EXPORT void GL_APIENTRY GetUniformIndicesContextANGLE(GLeglContext ctx, |
| GLuint program, |
| GLsizei uniformCount, |
| const GLchar *const *uniformNames, |
| GLuint *uniformIndices); |
| ANGLE_EXPORT GLint GL_APIENTRY GetUniformLocationContextANGLE(GLeglContext ctx, |
| GLuint program, |
| const GLchar *name); |
| ANGLE_EXPORT void GL_APIENTRY GetUniformfvContextANGLE(GLeglContext ctx, |
| GLuint program, |
| GLint location, |
| GLfloat *params); |
| ANGLE_EXPORT void GL_APIENTRY GetUniformivContextANGLE(GLeglContext ctx, |
| GLuint program, |
| GLint location, |
| GLint *params); |
| ANGLE_EXPORT void GL_APIENTRY GetUniformuivContextANGLE(GLeglContext ctx, |
| GLuint program, |
| GLint location, |
| GLuint *params); |
| ANGLE_EXPORT void GL_APIENTRY GetUnsignedBytevEXTContextANGLE(GLeglContext ctx, |
| GLenum pname, |
| GLubyte *data); |
| ANGLE_EXPORT void GL_APIENTRY GetUnsignedBytei_vEXTContextANGLE(GLeglContext ctx, |
| GLenum target, |
| GLuint index, |
| GLubyte *data); |
| ANGLE_EXPORT void GL_APIENTRY GetVertexAttribIivContextANGLE(GLeglContext ctx, |
| GLuint index, |
| GLenum pname, |
| GLint *params); |
| ANGLE_EXPORT void GL_APIENTRY GetVertexAttribIuivContextANGLE(GLeglContext ctx, |
| GLuint index, |
| GLenum pname, |
| GLuint *params); |
| ANGLE_EXPORT void GL_APIENTRY GetVertexAttribPointervContextANGLE(GLeglContext ctx, |
| GLuint index, |
| GLenum pname, |
| void **pointer); |
| ANGLE_EXPORT void GL_APIENTRY GetVertexAttribfvContextANGLE(GLeglContext ctx, |
| GLuint index, |
| GLenum pname, |
| GLfloat *params); |
| ANGLE_EXPORT void GL_APIENTRY GetVertexAttribivContextANGLE(GLeglContext ctx, |
| GLuint index, |
| GLenum pname, |
| GLint *params); |
| ANGLE_EXPORT void GL_APIENTRY GetnUniformfvContextANGLE(GLeglContext ctx, |
| GLuint program, |
| GLint location, |
| GLsizei bufSize, |
| GLfloat *params); |
| ANGLE_EXPORT void GL_APIENTRY GetnUniformfvEXTContextANGLE(GLeglContext ctx, |
| GLuint program, |
| GLint location, |
| GLsizei bufSize, |
| GLfloat *params); |
| ANGLE_EXPORT void GL_APIENTRY GetnUniformivContextANGLE(GLeglContext ctx, |
| GLuint program, |
| GLint location, |
| GLsizei bufSize, |
| GLint *params); |
| ANGLE_EXPORT void GL_APIENTRY GetnUniformivEXTContextANGLE(GLeglContext ctx, |
| GLuint program, |
| GLint location, |
| GLsizei bufSize, |
| GLint *params); |
| ANGLE_EXPORT void GL_APIENTRY GetnUniformuivContextANGLE(GLeglContext ctx, |
| GLuint program, |
| GLint location, |
| GLsizei bufSize, |
| GLuint *params); |
| ANGLE_EXPORT void GL_APIENTRY HintContextANGLE(GLeglContext ctx, GLenum target, GLenum mode); |
| ANGLE_EXPORT void GL_APIENTRY ImportMemoryFdEXTContextANGLE(GLeglContext ctx, |
| GLuint memory, |
| GLuint64 size, |
| GLenum handleType, |
| GLint fd); |
| ANGLE_EXPORT void GL_APIENTRY ImportSemaphoreFdEXTContextANGLE(GLeglContext ctx, |
| GLuint semaphore, |
| GLenum handleType, |
| GLint fd); |
| ANGLE_EXPORT void GL_APIENTRY InsertEventMarkerEXTContextANGLE(GLeglContext ctx, |
| GLsizei length, |
| const GLchar *marker); |
| ANGLE_EXPORT void GL_APIENTRY InvalidateFramebufferContextANGLE(GLeglContext ctx, |
| GLenum target, |
| GLsizei numAttachments, |
| const GLenum *attachments); |
| ANGLE_EXPORT void GL_APIENTRY InvalidateSubFramebufferContextANGLE(GLeglContext ctx, |
| GLenum target, |
| GLsizei numAttachments, |
| const GLenum *attachments, |
| GLint x, |
| GLint y, |
| GLsizei width, |
| GLsizei height); |
| ANGLE_EXPORT GLboolean GL_APIENTRY IsBufferContextANGLE(GLeglContext ctx, GLuint buffer); |
| ANGLE_EXPORT GLboolean GL_APIENTRY IsEnabledContextANGLE(GLeglContext ctx, GLenum cap); |
| ANGLE_EXPORT GLboolean GL_APIENTRY IsEnablediContextANGLE(GLeglContext ctx, |
| GLenum target, |
| GLuint index); |
| ANGLE_EXPORT GLboolean GL_APIENTRY IsFenceNVContextANGLE(GLeglContext ctx, GLuint fence); |
| ANGLE_EXPORT GLboolean GL_APIENTRY IsFramebufferContextANGLE(GLeglContext ctx, GLuint framebuffer); |
| ANGLE_EXPORT GLboolean GL_APIENTRY IsFramebufferOESContextANGLE(GLeglContext ctx, |
| GLuint framebuffer); |
| ANGLE_EXPORT GLboolean GL_APIENTRY IsMemoryObjectEXTContextANGLE(GLeglContext ctx, |
| GLuint memoryObject); |
| ANGLE_EXPORT GLboolean GL_APIENTRY IsProgramContextANGLE(GLeglContext ctx, GLuint program); |
| ANGLE_EXPORT GLboolean GL_APIENTRY IsProgramPipelineContextANGLE(GLeglContext ctx, GLuint pipeline); |
| ANGLE_EXPORT GLboolean GL_APIENTRY IsQueryContextANGLE(GLeglContext ctx, GLuint id); |
| ANGLE_EXPORT GLboolean GL_APIENTRY IsQueryEXTContextANGLE(GLeglContext ctx, GLuint id); |
| ANGLE_EXPORT GLboolean GL_APIENTRY IsRenderbufferContextANGLE(GLeglContext ctx, |
| GLuint renderbuffer); |
| ANGLE_EXPORT GLboolean GL_APIENTRY IsRenderbufferOESContextANGLE(GLeglContext ctx, |
| GLuint renderbuffer); |
| ANGLE_EXPORT GLboolean GL_APIENTRY IsSemaphoreEXTContextANGLE(GLeglContext ctx, GLuint semaphore); |
| ANGLE_EXPORT GLboolean GL_APIENTRY IsSamplerContextANGLE(GLeglContext ctx, GLuint sampler); |
| ANGLE_EXPORT GLboolean GL_APIENTRY IsShaderContextANGLE(GLeglContext ctx, GLuint shader); |
| ANGLE_EXPORT GLboolean GL_APIENTRY IsSyncContextANGLE(GLeglContext ctx, GLsync sync); |
| ANGLE_EXPORT GLboolean GL_APIENTRY IsTextureContextANGLE(GLeglContext ctx, GLuint texture); |
| ANGLE_EXPORT GLboolean GL_APIENTRY IsTransformFeedbackContextANGLE(GLeglContext ctx, GLuint id); |
| ANGLE_EXPORT GLboolean GL_APIENTRY IsVertexArrayContextANGLE(GLeglContext ctx, GLuint array); |
| ANGLE_EXPORT GLboolean GL_APIENTRY IsVertexArrayOESContextANGLE(GLeglContext ctx, GLuint array); |
| ANGLE_EXPORT void GL_APIENTRY LightModelfContextANGLE(GLeglContext ctx, |
| GLenum pname, |
| GLfloat param); |
| ANGLE_EXPORT void GL_APIENTRY LightModelfvContextANGLE(GLeglContext ctx, |
| GLenum pname, |
| const GLfloat *params); |
| ANGLE_EXPORT void GL_APIENTRY LightModelxContextANGLE(GLeglContext ctx, |
| GLenum pname, |
| GLfixed param); |
| ANGLE_EXPORT void GL_APIENTRY LightModelxvContextANGLE(GLeglContext ctx, |
| GLenum pname, |
| const GLfixed *param); |
| ANGLE_EXPORT void GL_APIENTRY LightfContextANGLE(GLeglContext ctx, |
| GLenum light, |
| GLenum pname, |
| GLfloat param); |
| ANGLE_EXPORT void GL_APIENTRY LightfvContextANGLE(GLeglContext ctx, |
| GLenum light, |
| GLenum pname, |
| const GLfloat *params); |
| ANGLE_EXPORT void GL_APIENTRY LightxContextANGLE(GLeglContext ctx, |
| GLenum light, |
| GLenum pname, |
| GLfixed param); |
| ANGLE_EXPORT void GL_APIENTRY LightxvContextANGLE(GLeglContext ctx, |
| GLenum light, |
| GLenum pname, |
| const GLfixed *params); |
| ANGLE_EXPORT void GL_APIENTRY LineWidthContextANGLE(GLeglContext ctx, GLfloat width); |
| ANGLE_EXPORT void GL_APIENTRY LineWidthxContextANGLE(GLeglContext ctx, GLfixed width); |
| ANGLE_EXPORT void GL_APIENTRY LinkProgramContextANGLE(GLeglContext ctx, GLuint program); |
| ANGLE_EXPORT void GL_APIENTRY LoadIdentityContextANGLE(GLeglContext ctx); |
| ANGLE_EXPORT void GL_APIENTRY LoadMatrixfContextANGLE(GLeglContext ctx, const GLfloat *m); |
| ANGLE_EXPORT void GL_APIENTRY LoadMatrixxContextANGLE(GLeglContext ctx, const GLfixed *m); |
| ANGLE_EXPORT void GL_APIENTRY LoadPaletteFromModelViewMatrixOESContextANGLE(GLeglContext ctx); |
| ANGLE_EXPORT void GL_APIENTRY LogicOpContextANGLE(GLeglContext ctx, GLenum opcode); |
| ANGLE_EXPORT void *GL_APIENTRY MapBufferOESContextANGLE(GLeglContext ctx, |
| GLenum target, |
| GLenum access); |
| ANGLE_EXPORT void *GL_APIENTRY MapBufferRangeContextANGLE(GLeglContext ctx, |
| GLenum target, |
| GLintptr offset, |
| GLsizeiptr length, |
| GLbitfield access); |
| ANGLE_EXPORT void *GL_APIENTRY MapBufferRangeEXTContextANGLE(GLeglContext ctx, |
| GLenum target, |
| GLintptr offset, |
| GLsizeiptr length, |
| GLbitfield access); |
| ANGLE_EXPORT void GL_APIENTRY MaterialfContextANGLE(GLeglContext ctx, |
| GLenum face, |
| GLenum pname, |
| GLfloat param); |
| ANGLE_EXPORT void GL_APIENTRY MaterialfvContextANGLE(GLeglContext ctx, |
| GLenum face, |
| GLenum pname, |
| const GLfloat *params); |
| ANGLE_EXPORT void GL_APIENTRY MaterialxContextANGLE(GLeglContext ctx, |
| GLenum face, |
| GLenum pname, |
| GLfixed param); |
| ANGLE_EXPORT void GL_APIENTRY MaterialxvContextANGLE(GLeglContext ctx, |
| GLenum face, |
| GLenum pname, |
| const GLfixed *param); |
| ANGLE_EXPORT void GL_APIENTRY MatrixIndexPointerOESContextANGLE(GLeglContext ctx, |
| GLint size, |
| GLenum type, |
| GLsizei stride, |
| const void *pointer); |
| ANGLE_EXPORT void GL_APIENTRY MatrixModeContextANGLE(GLeglContext ctx, GLenum mode); |
| ANGLE_EXPORT void GL_APIENTRY MaxShaderCompilerThreadsKHRContextANGLE(GLeglContext ctx, |
| GLuint count); |
| ANGLE_EXPORT void GL_APIENTRY MemoryBarrierContextANGLE(GLeglContext ctx, GLbitfield barriers); |
| ANGLE_EXPORT void GL_APIENTRY MemoryBarrierByRegionContextANGLE(GLeglContext ctx, |
| GLbitfield barriers); |
| ANGLE_EXPORT void GL_APIENTRY MemoryObjectParameterivEXTContextANGLE(GLeglContext ctx, |
| GLuint memoryObject, |
| GLenum pname, |
| const GLint *params); |
| ANGLE_EXPORT void GL_APIENTRY MinSampleShadingContextANGLE(GLeglContext ctx, GLfloat value); |
| ANGLE_EXPORT void GL_APIENTRY MultMatrixfContextANGLE(GLeglContext ctx, const GLfloat *m); |
| ANGLE_EXPORT void GL_APIENTRY MultMatrixxContextANGLE(GLeglContext ctx, const GLfixed *m); |
| ANGLE_EXPORT void GL_APIENTRY MultiDrawElementsBaseVertexEXTContextANGLE(GLeglContext ctx, |
| GLenum mode, |
| const GLsizei *count, |
| GLenum type, |
| const void *const *indices, |
| GLsizei primcount, |
| const GLint *basevertex); |
| ANGLE_EXPORT void GL_APIENTRY MultiTexCoord4fContextANGLE(GLeglContext ctx, |
| GLenum target, |
| GLfloat s, |
| GLfloat t, |
| GLfloat r, |
| GLfloat q); |
| ANGLE_EXPORT void GL_APIENTRY MultiTexCoord4xContextANGLE(GLeglContext ctx, |
| GLenum texture, |
| GLfixed s, |
| GLfixed t, |
| GLfixed r, |
| GLfixed q); |
| ANGLE_EXPORT void GL_APIENTRY Normal3fContextANGLE(GLeglContext ctx, |
| GLfloat nx, |
|