blob: 75535dd58aba6fb85d28e91fc17caf361fa280a7 [file] [log] [blame]
/*
* Copyright 2017 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#include "src/gpu/ccpr/GrCCClipProcessor.h"
#include "include/gpu/GrTexture.h"
#include "src/core/SkMakeUnique.h"
#include "src/gpu/GrTextureProxy.h"
#include "src/gpu/ccpr/GrCCClipPath.h"
#include "src/gpu/glsl/GrGLSLFragmentProcessor.h"
#include "src/gpu/glsl/GrGLSLFragmentShaderBuilder.h"
GrCCClipProcessor::GrCCClipProcessor(const GrCCClipPath* clipPath, IsCoverageCount isCoverageCount,
MustCheckBounds mustCheckBounds)
: INHERITED(kGrCCClipProcessor_ClassID, kCompatibleWithCoverageAsAlpha_OptimizationFlag)
, fClipPath(clipPath)
, fIsCoverageCount(IsCoverageCount::kYes == isCoverageCount)
, fMustCheckBounds(MustCheckBounds::kYes == mustCheckBounds)
, fAtlasAccess(sk_ref_sp(fClipPath->atlasLazyProxy()), GrSamplerState::ClampNearest()) {
SkASSERT(fAtlasAccess.proxy());
this->setTextureSamplerCnt(1);
}
std::unique_ptr<GrFragmentProcessor> GrCCClipProcessor::clone() const {
return skstd::make_unique<GrCCClipProcessor>(
fClipPath, IsCoverageCount(fIsCoverageCount), MustCheckBounds(fMustCheckBounds));
}
void GrCCClipProcessor::onGetGLSLProcessorKey(const GrShaderCaps&, GrProcessorKeyBuilder* b) const {
const SkPath& clipPath = fClipPath->deviceSpacePath();
uint32_t key = (fIsCoverageCount) ? (uint32_t)GrFillRuleForSkPath(clipPath) : 0;
key = (key << 1) | ((clipPath.isInverseFillType()) ? 1 : 0);
key = (key << 1) | ((fMustCheckBounds) ? 1 : 0);
b->add32(key);
}
bool GrCCClipProcessor::onIsEqual(const GrFragmentProcessor& fp) const {
const GrCCClipProcessor& that = fp.cast<GrCCClipProcessor>();
// Each ClipPath path has a unique atlas proxy, so hasSameSamplersAndAccesses should have
// already weeded out FPs with different ClipPaths.
SkASSERT(that.fClipPath->deviceSpacePath().getGenerationID() ==
fClipPath->deviceSpacePath().getGenerationID());
return that.fClipPath->deviceSpacePath().getFillType() ==
fClipPath->deviceSpacePath().getFillType() &&
that.fIsCoverageCount == fIsCoverageCount && that.fMustCheckBounds == fMustCheckBounds;
}
class GrCCClipProcessor::Impl : public GrGLSLFragmentProcessor {
public:
void emitCode(EmitArgs& args) override {
const GrCCClipProcessor& proc = args.fFp.cast<GrCCClipProcessor>();
GrGLSLUniformHandler* uniHandler = args.fUniformHandler;
GrGLSLFPFragmentBuilder* f = args.fFragBuilder;
f->codeAppend ("half coverage;");
if (proc.fMustCheckBounds) {
const char* pathIBounds;
fPathIBoundsUniform = uniHandler->addUniform(kFragment_GrShaderFlag, kFloat4_GrSLType,
"path_ibounds", &pathIBounds);
f->codeAppendf("if (all(greaterThan(float4(sk_FragCoord.xy, %s.zw), "
"float4(%s.xy, sk_FragCoord.xy)))) {",
pathIBounds, pathIBounds);
}
const char* atlasTransform;
fAtlasTransformUniform = uniHandler->addUniform(kFragment_GrShaderFlag, kFloat4_GrSLType,
"atlas_transform", &atlasTransform);
f->codeAppendf("float2 texcoord = sk_FragCoord.xy * %s.xy + %s.zw;",
atlasTransform, atlasTransform);
f->codeAppend ("coverage = ");
f->appendTextureLookup(args.fTexSamplers[0], "texcoord", kHalf2_GrSLType);
f->codeAppend (".a;");
if (proc.fIsCoverageCount) {
auto fillRule = GrFillRuleForSkPath(proc.fClipPath->deviceSpacePath());
if (GrFillRule::kEvenOdd == fillRule) {
f->codeAppend ("half t = mod(abs(coverage), 2);");
f->codeAppend ("coverage = 1 - abs(t - 1);");
} else {
SkASSERT(GrFillRule::kNonzero == fillRule);
f->codeAppend ("coverage = min(abs(coverage), 1);");
}
}
if (proc.fMustCheckBounds) {
f->codeAppend ("} else {");
f->codeAppend ( "coverage = 0;");
f->codeAppend ("}");
}
if (proc.fClipPath->deviceSpacePath().isInverseFillType()) {
f->codeAppend ("coverage = 1 - coverage;");
}
f->codeAppendf("%s = %s * coverage;", args.fOutputColor, args.fInputColor);
}
void onSetData(const GrGLSLProgramDataManager& pdman,
const GrFragmentProcessor& fp) override {
const GrCCClipProcessor& proc = fp.cast<GrCCClipProcessor>();
if (proc.fMustCheckBounds) {
const SkRect pathIBounds = SkRect::Make(proc.fClipPath->pathDevIBounds());
pdman.set4f(fPathIBoundsUniform, pathIBounds.left(), pathIBounds.top(),
pathIBounds.right(), pathIBounds.bottom());
}
const SkVector& scale = proc.fClipPath->atlasScale();
const SkVector& trans = proc.fClipPath->atlasTranslate();
pdman.set4f(fAtlasTransformUniform, scale.x(), scale.y(), trans.x(), trans.y());
}
private:
UniformHandle fPathIBoundsUniform;
UniformHandle fAtlasTransformUniform;
};
GrGLSLFragmentProcessor* GrCCClipProcessor::onCreateGLSLInstance() const {
return new Impl();
}