blob: 38bc4ef4c7e6bc2c298da54ffde87704a6fc5b77 [file] [log] [blame]
/*
* Copyright 2015 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#include "include/core/SkTraceMemoryDump.h"
#include "include/gpu/GrContext.h"
#include "src/gpu/GrContextPriv.h"
#include "src/gpu/GrTexturePriv.h"
#include "src/gpu/gl/GrGLGpu.h"
#include "src/gpu/gl/GrGLTextureRenderTarget.h"
GrGLTextureRenderTarget::GrGLTextureRenderTarget(GrGLGpu* gpu,
SkBudgeted budgeted,
int sampleCount,
const GrGLTexture::Desc& texDesc,
const GrGLRenderTarget::IDs& rtIDs,
GrMipMapsStatus mipMapsStatus)
: GrSurface(gpu, texDesc.fSize, texDesc.fConfig, GrProtected::kNo)
, GrGLTexture(gpu, texDesc, nullptr, mipMapsStatus)
, GrGLRenderTarget(gpu, texDesc.fSize, texDesc.fFormat, texDesc.fConfig, sampleCount,
rtIDs) {
this->registerWithCache(budgeted);
}
GrGLTextureRenderTarget::GrGLTextureRenderTarget(GrGLGpu* gpu,
int sampleCount,
const GrGLTexture::Desc& texDesc,
sk_sp<GrGLTextureParameters> parameters,
const GrGLRenderTarget::IDs& rtIDs,
GrWrapCacheable cacheable,
GrMipMapsStatus mipMapsStatus)
: GrSurface(gpu, texDesc.fSize, texDesc.fConfig, GrProtected::kNo)
, GrGLTexture(gpu, texDesc, std::move(parameters), mipMapsStatus)
, GrGLRenderTarget(gpu, texDesc.fSize, texDesc.fFormat, texDesc.fConfig, sampleCount,
rtIDs) {
this->registerWithCacheWrapped(cacheable);
}
void GrGLTextureRenderTarget::dumpMemoryStatistics(
SkTraceMemoryDump* traceMemoryDump) const {
#ifndef SK_BUILD_FOR_ANDROID_FRAMEWORK
// Delegate to the base classes
GrGLRenderTarget::dumpMemoryStatistics(traceMemoryDump);
GrGLTexture::dumpMemoryStatistics(traceMemoryDump);
#else
SkString resourceName = this->getResourceName();
resourceName.append("/texture_renderbuffer");
this->dumpMemoryStatisticsPriv(traceMemoryDump, resourceName, "RenderTarget",
this->gpuMemorySize());
#endif
}
bool GrGLTextureRenderTarget::canAttemptStencilAttachment() const {
// The RT FBO of GrGLTextureRenderTarget is never created from a
// wrapped FBO, so we only care about the flag.
return !this->getGpu()->getContext()->priv().caps()->avoidStencilBuffers();
}
sk_sp<GrGLTextureRenderTarget> GrGLTextureRenderTarget::MakeWrapped(
GrGLGpu* gpu,
int sampleCount,
const GrGLTexture::Desc& texDesc,
sk_sp<GrGLTextureParameters> parameters,
const GrGLRenderTarget::IDs& rtIDs,
GrWrapCacheable cacheable,
GrMipMapsStatus mipMapsStatus) {
return sk_sp<GrGLTextureRenderTarget>(new GrGLTextureRenderTarget(
gpu, sampleCount, texDesc, std::move(parameters), rtIDs, cacheable, mipMapsStatus));
}
size_t GrGLTextureRenderTarget::onGpuMemorySize() const {
const GrCaps& caps = *this->getGpu()->caps();
return GrSurface::ComputeSize(caps, this->backendFormat(), this->width(), this->height(),
this->numSamplesOwnedPerPixel(), this->texturePriv().mipMapped());
}