| #include <glm/gtx/component_wise.hpp> |
| #include <glm/gtc/type_precision.hpp> |
| #include <glm/gtc/epsilon.hpp> |
| #include <glm/gtc/constants.hpp> |
| #include <limits> |
| |
| namespace compNormalize |
| { |
| int run() |
| { |
| int Error(0); |
| |
| { |
| glm::vec4 const A = glm::compNormalize<float>(glm::u8vec4(0, 127, 128, 255)); |
| |
| Error += glm::epsilonEqual(A.x, 0.0f, glm::epsilon<float>()) ? 0 : 1; |
| Error += A.y < 0.5f ? 0 : 1; |
| Error += A.z > 0.5f ? 0 : 1; |
| Error += glm::epsilonEqual(A.w, 1.0f, glm::epsilon<float>()) ? 0 : 1; |
| } |
| |
| { |
| glm::vec4 const A = glm::compNormalize<float>(glm::i8vec4(-128, -1, 0, 127)); |
| |
| Error += glm::epsilonEqual(A.x,-1.0f, glm::epsilon<float>()) ? 0 : 1; |
| Error += A.y < 0.0f ? 0 : 1; |
| Error += A.z > 0.0f ? 0 : 1; |
| Error += glm::epsilonEqual(A.w, 1.0f, glm::epsilon<float>()) ? 0 : 1; |
| } |
| |
| { |
| glm::vec4 const A = glm::compNormalize<float>(glm::u16vec4( |
| std::numeric_limits<glm::u16>::min(), |
| (std::numeric_limits<glm::u16>::max() >> 1) + 0, |
| (std::numeric_limits<glm::u16>::max() >> 1) + 1, |
| std::numeric_limits<glm::u16>::max())); |
| |
| Error += glm::epsilonEqual(A.x, 0.0f, glm::epsilon<float>()) ? 0 : 1; |
| Error += A.y < 0.5f ? 0 : 1; |
| Error += A.z > 0.5f ? 0 : 1; |
| Error += glm::epsilonEqual(A.w, 1.0f, glm::epsilon<float>()) ? 0 : 1; |
| } |
| |
| { |
| glm::vec4 const A = glm::compNormalize<float>(glm::i16vec4( |
| std::numeric_limits<glm::i16>::min(), |
| static_cast<glm::i16>(-1), |
| static_cast<glm::i16>(0), |
| std::numeric_limits<glm::i16>::max())); |
| |
| Error += glm::epsilonEqual(A.x,-1.0f, glm::epsilon<float>()) ? 0 : 1; |
| Error += A.y < 0.0f ? 0 : 1; |
| Error += A.z > 0.0f ? 0 : 1; |
| Error += glm::epsilonEqual(A.w, 1.0f, glm::epsilon<float>()) ? 0 : 1; |
| } |
| |
| return Error; |
| } |
| }//namespace compNormalize |
| |
| namespace compScale |
| { |
| int run() |
| { |
| int Error(0); |
| |
| { |
| glm::u8vec4 const A = glm::compScale<glm::u8>(glm::vec4(0.0f, 0.2f, 0.5f, 1.0f)); |
| |
| Error += A.x == std::numeric_limits<glm::u8>::min() ? 0 : 1; |
| Error += A.y < (std::numeric_limits<glm::u8>::max() >> 2) ? 0 : 1; |
| Error += A.z == 127 ? 0 : 1; |
| Error += A.w == 255 ? 0 : 1; |
| } |
| |
| { |
| glm::i8vec4 const A = glm::compScale<glm::i8>(glm::vec4(0.0f,-1.0f, 0.5f, 1.0f)); |
| |
| Error += A.x == 0 ? 0 : 1; |
| Error += A.y == -128 ? 0 : 1; |
| Error += A.z == 63 ? 0 : 1; |
| Error += A.w == 127 ? 0 : 1; |
| } |
| |
| { |
| glm::u16vec4 const A = glm::compScale<glm::u16>(glm::vec4(0.0f, 0.2f, 0.5f, 1.0f)); |
| |
| Error += A.x == std::numeric_limits<glm::u16>::min() ? 0 : 1; |
| Error += A.y < (std::numeric_limits<glm::u16>::max() >> 2) ? 0 : 1; |
| Error += A.z == 32767 ? 0 : 1; |
| Error += A.w == 65535 ? 0 : 1; |
| } |
| |
| { |
| glm::i16vec4 const A = glm::compScale<glm::i16>(glm::vec4(0.0f,-1.0f, 0.5f, 1.0f)); |
| |
| Error += A.x == 0 ? 0 : 1; |
| Error += A.y == -32768 ? 0 : 1; |
| Error += A.z == 16383 ? 0 : 1; |
| Error += A.w == 32767 ? 0 : 1; |
| } |
| |
| return Error; |
| } |
| }// compScale |
| |
| int main() |
| { |
| int Error(0); |
| |
| Error += compNormalize::run(); |
| Error += compScale::run(); |
| |
| return Error; |
| } |