| // Copyright 2016 Google Inc. All Rights Reserved. |
| // |
| // Licensed under the Apache License, Version 2.0 (the "License"); |
| // you may not use this file except in compliance with the License. |
| // You may obtain a copy of the License at |
| // |
| // http://www.apache.org/licenses/LICENSE-2.0 |
| // |
| // Unless required by applicable law or agreed to in writing, software |
| // distributed under the License is distributed on an "AS IS" BASIS, |
| // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| // See the License for the specific language governing permissions and |
| // limitations under the License. |
| |
| #include "cobalt/render_tree/rect_shadow_node.h" |
| |
| #include "cobalt/render_tree/node_visitor.h" |
| |
| namespace cobalt { |
| namespace render_tree { |
| |
| void RectShadowNode::Accept(NodeVisitor* visitor) { visitor->Visit(this); } |
| |
| math::RectF RectShadowNode::GetBounds() const { |
| if (data_.inset) { |
| return data_.rect; |
| } else { |
| math::RectF shadow_bounds = data_.shadow.ToShadowBounds(data_.rect); |
| shadow_bounds.Outset(data_.spread, data_.spread); |
| return shadow_bounds; |
| } |
| } |
| |
| } // namespace render_tree |
| } // namespace cobalt |