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// Copyright 2016 Google Inc. All Rights Reserved.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
#include "cobalt/renderer/backend/blitter/graphics_system.h"
#include "cobalt/renderer/backend/blitter/display.h"
#include "cobalt/renderer/backend/blitter/graphics_context.h"
#if SB_HAS(BLITTER)
namespace cobalt {
namespace renderer {
namespace backend {
GraphicsSystemBlitter::GraphicsSystemBlitter() {
device_ = SbBlitterCreateDefaultDevice();
}
GraphicsSystemBlitter::~GraphicsSystemBlitter() {
SbBlitterDestroyDevice(device_);
}
scoped_ptr<Display> GraphicsSystemBlitter::CreateDisplay(
system_window::SystemWindow* system_window) {
return scoped_ptr<Display>(new DisplayBlitter(device_, system_window));
}
scoped_ptr<GraphicsContext> GraphicsSystemBlitter::CreateGraphicsContext() {
return scoped_ptr<GraphicsContext>(new GraphicsContextBlitter(this));
}
} // namespace backend
} // namespace renderer
} // namespace cobalt
#endif // #if SB_HAS(BLITTER)