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// Copyright 2015 The Cobalt Authors. All Rights Reserved.
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// See the License for the specific language governing permissions and
// limitations under the License.
// Module Overview: Starboard Window module
// Provides functionality to handle Window creation and management.
#include "starboard/export.h"
#include "starboard/types.h"
#ifdef __cplusplus
extern "C" {
// Private structure representing a system window.
typedef struct SbWindowPrivate SbWindowPrivate;
// A handle to a window.
typedef SbWindowPrivate* SbWindow;
// The size of a window in graphics rendering coordinates. The width and height
// of a window should correspond to the size of the graphics surface used for
// drawing that would be created to back that window.
typedef struct SbWindowSize {
// The width of the window in graphics pixels.
int width;
// The height of the window in graphics pixels.
int height;
// The ratio of video pixels to graphics pixels. This ratio must be applied
// equally to width and height, meaning the aspect ratio is maintained.
// A value of 1.0f means the video resolution is the same as the graphics
// resolution. This is the most common case.
// Values greater than 1.0f mean that the video resolution is higher (denser,
// larger) than the graphics resolution. This is a common case as devices
// often have more video decoding capabilities than graphics rendering
// capabilities (or memory, etc...).
// Values less than 1.0f mean that the maximum video resolution is smaller
// than the graphics resolution.
// A value of 0.0f means the ratio could not be determined, it should be
// assumed to be the same as the graphics resolution (i.e. 1.0f).
float video_pixel_ratio;
} SbWindowSize;
// Options that can be requested at window creation time.
typedef struct SbWindowOptions {
// The requested size of the new window. The value of |video_pixel_ratio| will
// not be used or looked at.
SbWindowSize size;
// Whether the new window should be windowed or not. If not, the requested
// size is really the requested resolution.
bool windowed;
// The name of the window to create.
const char* name;
} SbWindowOptions;
// Well-defined value for an invalid window handle.
#define kSbWindowInvalid ((SbWindow)NULL)
// Returns whether the given window handle is valid.
static SB_C_INLINE bool SbWindowIsValid(SbWindow window) {
return window != kSbWindowInvalid;
// Creates and returns a new system window with the given |options|, which may
// be |NULL|. The function returns |kSbWindowInvalid| if it cannot create the
// requested |SbWindow| due to policy, unsatisfiable options, or any other
// reason.
// If |options| are not specified, this function uses all defaults, which must
// work on every platform. In general, it defaults to creating a fullscreen
// window at the highest 16:9 resolution possible. If the platform does not
// support fullscreen windows, then it creates a normal, windowed window.
// Some devices are fullscreen-only, including many production targets for
// Starboard. In those cases, only one SbWindow may be created, and it must be
// fullscreen. Additionally, in those cases, the requested size will actually
// be the requested resolution.
// An SbWindow must be created to receive window-based events, like input
// events, even on fullscreen-only devices. These events are dispatched to
// the Starboard entry point.
// |options|: Options that specify parameters for the window being created.
SB_EXPORT SbWindow SbWindowCreate(const SbWindowOptions* options);
// Gets the size of the diagonal between two opposing screen corners.
// A return value of 0 means that starboard does not know what the
// screen diagonal is.
#if SB_API_VERSION >= 11
SB_EXPORT float SbWindowGetDiagonalSizeInInches(SbWindow window);
// Sets the default options for system windows.
// |options|: The option values to use as default values. This object must not
// be |NULL|.
SB_EXPORT void SbWindowSetDefaultOptions(SbWindowOptions* options);
// Destroys |window|, reclaiming associated resources.
// |window|: The |SbWindow| to destroy.
SB_EXPORT bool SbWindowDestroy(SbWindow window);
// Retrieves the dimensions of |window| and sets |size| accordingly. This
// function returns |true| if it completes successfully. If the function
// returns |false|, then |size| will not have been modified.
// |window|: The SbWindow to retrieve the size of.
// |size|: The retrieved size.
SB_EXPORT bool SbWindowGetSize(SbWindow window, SbWindowSize* size);
// Gets the platform-specific handle for |window|, which can be passed as an
// EGLNativeWindowType to initialize EGL/GLES. This return value is entirely
// platform-specific, so there are no constraints about expected ranges.
// |window|: The SbWindow to retrieve the platform handle for.
SB_EXPORT void* SbWindowGetPlatformHandle(SbWindow window);
// System-triggered OnScreenKeyboard events have ticket value
// kSbEventOnScreenKeyboardInvalidTicket.
#define kSbEventOnScreenKeyboardInvalidTicket (-1)
// Defines a rectangle via a point |(x, y)| and a size |(width, height)|. This
// structure is used as output for SbWindowGetOnScreenKeyboardBoundingRect.
typedef struct SbWindowRect {
float x;
float y;
float width;
float height;
} SbWindowRect;
// Return whether the current platform supports an on screen keyboard
SB_EXPORT bool SbWindowOnScreenKeyboardIsSupported();
// Determine if the on screen keyboard is shown.
SB_EXPORT bool SbWindowIsOnScreenKeyboardShown(SbWindow window);
// Get the rectangle of the on screen keyboard in screen pixel coordinates.
// Return |true| if successful. Return |false| if the on screen keyboard is not
// showing. If the function returns |false|, then |rect| will not have been
// modified.
bool SbWindowGetOnScreenKeyboardBoundingRect(SbWindow window,
SbWindowRect* bounding_rect);
// Notify the system that |keepFocus| has been set for the OnScreenKeyboard.
// |keepFocus| true indicates that the user may not navigate focus off of the
// OnScreenKeyboard via input; focus may only be moved via events sent by the
// app. |keepFocus| false indicates that the user may navigate focus off of the
// OnScreenKeyboard via input. |keepFocus| is initialized to false in the
// OnScreenKeyboard constructor.
SB_EXPORT void SbWindowSetOnScreenKeyboardKeepFocus(SbWindow window,
bool keep_focus);
// Show the on screen keyboard and populate the input with text |input_text|.
// Fire kSbEventTypeWindowSizeChange and kSbEventTypeOnScreenKeyboardShown if
// necessary. kSbEventTypeOnScreenKeyboardShown has data |ticket|. The passed
// in |input_text| will never be NULL, but may be an empty string. Calling
// SbWindowShowOnScreenKeyboard() when the keyboard is already shown is
// permitted, and the input will be replaced with |input_text|. Showing the on
// screen keyboard does not give it focus.
SB_EXPORT void SbWindowShowOnScreenKeyboard(SbWindow window,
const char* input_text,
int ticket);
// Hide the on screen keyboard. Fire kSbEventTypeWindowSizeChange and
// kSbEventTypeOnScreenKeyboardHidden if necessary.
// kSbEventTypeOnScreenKeyboardHidden has data |ticket|. Calling
// SbWindowHideOnScreenKeyboard() when the keyboard is already hidden is
// permitted.
SB_EXPORT void SbWindowHideOnScreenKeyboard(SbWindow window, int ticket);
// Focus the on screen keyboard. Fire kSbEventTypeOnScreenKeyboardFocused.
// kSbEventTypeOnScreenKeyboardFocused has data |ticket|. Calling
// SbWindowFocusOnScreenKeyboard() when the keyboard is already focused is
// permitted. Calling SbWindowFocusOnScreenKeyboard while the on screen keyboard
// is not showing does nothing and does not fire any event.
SB_EXPORT void SbWindowFocusOnScreenKeyboard(SbWindow window, int ticket);
// Blur the on screen keyboard. Fire kSbEventTypeOnScreenKeyboardBlurred.
// kSbEventTypeOnScreenKeyboardBlurred has data |ticket|. Calling
// SbWindowBlurOnScreenKeyboard() when the keyboard is already blurred is
// permitted. Calling SbWindowBlurOnScreenKeyboard while the on screen keyboard
// is not showing does nothing and does not fire any event.
SB_EXPORT void SbWindowBlurOnScreenKeyboard(SbWindow window, int ticket);
#if SB_API_VERSION >= 11
// Update the on screen keyboard custom suggestions. Fire
// kSbEventTypeOnScreenKeyboardSuggestionsUpdated.
// kSbEventTypeOnScreenKeyboardSuggestionsUpdated has data |ticket|. The
// suggestions should remain up-to-date when the keyboard is shown after being
// hidden.
SB_EXPORT void SbWindowUpdateOnScreenKeyboardSuggestions(
SbWindow window,
const char* suggestions[],
int num_suggestions,
int ticket);
// Determine if the on screen keyboard has suggestions implemented. If this
// returns false, then calling SbWindowUpdateOnScreenKeyboardSuggestions() will
// be undefined.
SB_EXPORT bool SbWindowOnScreenKeyboardSuggestionsSupported(SbWindow window);
#endif // SB_API_VERSION >= 11
#ifdef __cplusplus
} // extern "C"