blob: ef9e6bee4e68a39c8f9632185ee5ab39011e24c4 [file] [log] [blame]
// Copyright 2002 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include <set>
#include "compiler/translator/HashNames.h"
#include "compiler/translator/InfoSink.h"
#include "compiler/translator/tree_util/IntermTraverse.h"
namespace sh
class TOutputGLSLBase : public TIntermTraverser
TOutputGLSLBase(TInfoSinkBase &objSink,
ShArrayIndexClampingStrategy clampingStrategy,
ShHashFunction64 hashFunction,
NameMap &nameMap,
TSymbolTable *symbolTable,
sh::GLenum shaderType,
int shaderVersion,
ShShaderOutput output,
ShCompileOptions compileOptions);
ShShaderOutput getShaderOutput() const { return mOutput; }
// Return the original name if hash function pointer is NULL;
// otherwise return the hashed name. Has special handling for internal names and built-ins,
// which are not hashed.
ImmutableString hashName(const TSymbol *symbol);
TInfoSinkBase &objSink() { return mObjSink; }
void writeFloat(TInfoSinkBase &out, float f);
void writeTriplet(Visit visit, const char *preStr, const char *inStr, const char *postStr);
std::string getCommonLayoutQualifiers(TIntermTyped *variable);
std::string getMemoryQualifiers(const TType &type);
virtual void writeLayoutQualifier(TIntermTyped *variable);
virtual void writeFieldLayoutQualifier(const TField *field);
void writeInvariantQualifier(const TType &type);
virtual void writeVariableType(const TType &type, const TSymbol *symbol);
virtual bool writeVariablePrecision(TPrecision precision) = 0;
void writeFunctionParameters(const TFunction *func);
const TConstantUnion *writeConstantUnion(const TType &type, const TConstantUnion *pConstUnion);
void writeConstructorTriplet(Visit visit, const TType &type);
ImmutableString getTypeName(const TType &type);
void visitSymbol(TIntermSymbol *node) override;
void visitConstantUnion(TIntermConstantUnion *node) override;
bool visitSwizzle(Visit visit, TIntermSwizzle *node) override;
bool visitBinary(Visit visit, TIntermBinary *node) override;
bool visitUnary(Visit visit, TIntermUnary *node) override;
bool visitTernary(Visit visit, TIntermTernary *node) override;
bool visitIfElse(Visit visit, TIntermIfElse *node) override;
bool visitSwitch(Visit visit, TIntermSwitch *node) override;
bool visitCase(Visit visit, TIntermCase *node) override;
void visitFunctionPrototype(TIntermFunctionPrototype *node) override;
bool visitFunctionDefinition(Visit visit, TIntermFunctionDefinition *node) override;
bool visitAggregate(Visit visit, TIntermAggregate *node) override;
bool visitBlock(Visit visit, TIntermBlock *node) override;
bool visitInvariantDeclaration(Visit visit, TIntermInvariantDeclaration *node) override;
bool visitDeclaration(Visit visit, TIntermDeclaration *node) override;
bool visitLoop(Visit visit, TIntermLoop *node) override;
bool visitBranch(Visit visit, TIntermBranch *node) override;
void visitPreprocessorDirective(TIntermPreprocessorDirective *node) override;
void visitCodeBlock(TIntermBlock *node);
ImmutableString hashFieldName(const TField *field);
// Same as hashName(), but without hashing "main".
ImmutableString hashFunctionNameIfNeeded(const TFunction *func);
// Used to translate function names for differences between ESSL and GLSL
virtual ImmutableString translateTextureFunction(const ImmutableString &name) { return name; }
void declareStruct(const TStructure *structure);
virtual void writeQualifier(TQualifier qualifier, const TType &type, const TSymbol *symbol);
bool structDeclared(const TStructure *structure) const;
void declareInterfaceBlockLayout(const TInterfaceBlock *interfaceBlock);
void declareInterfaceBlock(const TInterfaceBlock *interfaceBlock);
void writeBuiltInFunctionTriplet(Visit visit, TOperator op, bool useEmulatedFunction);
const char *mapQualifierToString(TQualifier qualifier);
TInfoSinkBase &mObjSink;
bool mDeclaringVariable;
// This set contains all the ids of the structs from every scope.
std::set<int> mDeclaredStructs;
ShArrayIndexClampingStrategy mClampingStrategy;
// name hashing.
ShHashFunction64 mHashFunction;
NameMap &mNameMap;
sh::GLenum mShaderType;
const int mShaderVersion;
ShShaderOutput mOutput;
ShCompileOptions mCompileOptions;
void WriteGeometryShaderLayoutQualifiers(TInfoSinkBase &out,
sh::TLayoutPrimitiveType inputPrimitive,
int invocations,
sh::TLayoutPrimitiveType outputPrimitive,
int maxVertices);
bool NeedsToWriteLayoutQualifier(const TType &type);
} // namespace sh