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//
// Copyright 2017 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// RunAtTheEndOfShader.h: Add code to be run at the end of the shader.
//
#ifndef COMPILER_TRANSLATOR_TREEUTIL_RUNATTHEENDOFSHADER_H_
#define COMPILER_TRANSLATOR_TREEUTIL_RUNATTHEENDOFSHADER_H_
#include "common/angleutils.h"
namespace sh
{
class TCompiler;
class TIntermBlock;
class TIntermNode;
class TSymbolTable;
ANGLE_NO_DISCARD bool RunAtTheEndOfShader(TCompiler *compiler,
TIntermBlock *root,
TIntermNode *codeToRun,
TSymbolTable *symbolTable);
} // namespace sh
#endif // COMPILER_TRANSLATOR_TREEUTIL_RUNATTHEENDOFSHADER_H_