blob: 81b1238d0038a4bbfac06e4bb0195cac02af9b19 [file] [log] [blame]
//
// Copyright 2015 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// DebugAnnotator11.cpp: D3D11 helpers for adding trace annotations.
//
#include <D3D11_4.h>
#include "libANGLE/renderer/d3d/d3d11/DebugAnnotator11.h"
#include "libANGLE/renderer/d3d/d3d11/renderer11_utils.h"
#include <versionhelpers.h>
namespace rx
{
DebugAnnotator11::DebugAnnotator11() {}
DebugAnnotator11::~DebugAnnotator11() {}
void DebugAnnotator11::beginEvent(const char *eventName, const char *eventMessage)
{
angle::LoggingAnnotator::beginEvent(eventName, eventMessage);
if (loggingEnabledForThisThread())
{
std::mbstate_t state = std::mbstate_t();
std::mbsrtowcs(mWCharMessage, &eventMessage, kMaxMessageLength, &state);
mUserDefinedAnnotation->BeginEvent(mWCharMessage);
}
}
void DebugAnnotator11::endEvent(const char *eventName)
{
angle::LoggingAnnotator::endEvent(eventName);
if (loggingEnabledForThisThread())
{
mUserDefinedAnnotation->EndEvent();
}
}
void DebugAnnotator11::setMarker(const char *markerName)
{
angle::LoggingAnnotator::setMarker(markerName);
if (loggingEnabledForThisThread())
{
std::mbstate_t state = std::mbstate_t();
std::mbsrtowcs(mWCharMessage, &markerName, kMaxMessageLength, &state);
mUserDefinedAnnotation->SetMarker(mWCharMessage);
}
}
bool DebugAnnotator11::getStatus()
{
if (loggingEnabledForThisThread())
{
return !!(mUserDefinedAnnotation->GetStatus());
}
return false;
}
bool DebugAnnotator11::loggingEnabledForThisThread() const
{
return mUserDefinedAnnotation != nullptr && std::this_thread::get_id() == mAnnotationThread;
}
void DebugAnnotator11::initialize(ID3D11DeviceContext *context)
{
#if !defined(ANGLE_ENABLE_WINDOWS_UWP)
// ID3DUserDefinedAnnotation.GetStatus only works on Windows10 or greater.
// Returning true unconditionally from DebugAnnotator11::getStatus() means
// writing out all compiled shaders to temporary files even if debugging
// tools are not attached. See rx::ShaderD3D::prepareSourceAndReturnOptions.
// If you want debug annotations, you must use Windows 10.
if (IsWindows10OrGreater())
#endif
{
mAnnotationThread = std::this_thread::get_id();
mUserDefinedAnnotation.Attach(
d3d11::DynamicCastComObject<ID3DUserDefinedAnnotation>(context));
}
ID3D11Multithread* multithread =
d3d11::DynamicCastComObject<ID3D11Multithread>(context);
ASSERT(multithread != nullptr);
multithread->SetMultithreadProtected(true);
SafeRelease(multithread);
}
void DebugAnnotator11::release()
{
mUserDefinedAnnotation.Reset();
}
} // namespace rx