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//
// Copyright 2018 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// Program11: D3D11 implementation of an OpenGL Program.
#ifndef LIBANGLE_RENDERER_D3D_D3D11_PROGRAM11_H_
#define LIBANGLE_RENDERER_D3D_D3D11_PROGRAM11_H_
#include "libANGLE/renderer/d3d/ProgramD3D.h"
namespace rx
{
class Renderer11;
class Program11 : public ProgramD3D
{
public:
Program11(const gl::ProgramState &programState, Renderer11 *renderer11);
~Program11() override;
angle::Result syncState(const gl::Context *context,
const gl::Program::DirtyBits &dirtyBits) override;
};
} // namespace rx
#endif // LIBANGLE_RENDERER_D3D_D3D11_PROGRAM11_H_