| // |
| // Copyright 2012 The ANGLE Project Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| // |
| |
| // Renderer9.h: Defines a back-end specific class for the D3D9 renderer. |
| |
| #ifndef LIBANGLE_RENDERER_D3D_D3D9_RENDERER9_H_ |
| #define LIBANGLE_RENDERER_D3D_D3D9_RENDERER9_H_ |
| |
| #include "common/angleutils.h" |
| #include "common/mathutil.h" |
| #include "libANGLE/renderer/d3d/HLSLCompiler.h" |
| #include "libANGLE/renderer/d3d/RenderTargetD3D.h" |
| #include "libANGLE/renderer/d3d/RendererD3D.h" |
| #include "libANGLE/renderer/d3d/d3d9/DebugAnnotator9.h" |
| #include "libANGLE/renderer/d3d/d3d9/ShaderCache.h" |
| #include "libANGLE/renderer/d3d/d3d9/StateManager9.h" |
| #include "libANGLE/renderer/d3d/d3d9/VertexDeclarationCache.h" |
| #include "libANGLE/renderer/driver_utils.h" |
| |
| namespace gl |
| { |
| class FramebufferAttachment; |
| } |
| |
| namespace egl |
| { |
| class AttributeMap; |
| } |
| |
| namespace rx |
| { |
| class Blit9; |
| class Context9; |
| class IndexDataManager; |
| class ProgramD3D; |
| class RenderTarget9; |
| class StreamingIndexBufferInterface; |
| class StaticIndexBufferInterface; |
| class VertexDataManager; |
| struct ClearParameters; |
| struct D3DUniform; |
| struct TranslatedAttribute; |
| |
| enum D3D9InitError |
| { |
| D3D9_INIT_SUCCESS = 0, |
| // Failed to load the D3D or ANGLE compiler |
| D3D9_INIT_COMPILER_ERROR, |
| // Failed to load a necessary DLL |
| D3D9_INIT_MISSING_DEP, |
| // Device creation error |
| D3D9_INIT_CREATE_DEVICE_ERROR, |
| // System does not meet minimum shader spec |
| D3D9_INIT_UNSUPPORTED_VERSION, |
| // System does not support stretchrect from textures |
| D3D9_INIT_UNSUPPORTED_STRETCHRECT, |
| // A call returned out of memory or device lost |
| D3D9_INIT_OUT_OF_MEMORY, |
| // Other unspecified error |
| D3D9_INIT_OTHER_ERROR, |
| NUM_D3D9_INIT_ERRORS |
| }; |
| |
| class Renderer9 : public RendererD3D |
| { |
| public: |
| explicit Renderer9(egl::Display *display); |
| ~Renderer9() override; |
| |
| egl::Error initialize() override; |
| bool resetDevice() override; |
| |
| egl::ConfigSet generateConfigs() override; |
| void generateDisplayExtensions(egl::DisplayExtensions *outExtensions) const override; |
| |
| void startScene(); |
| void endScene(); |
| |
| angle::Result flush(const gl::Context *context); |
| angle::Result finish(const gl::Context *context); |
| |
| bool isValidNativeWindow(EGLNativeWindowType window) const override; |
| NativeWindowD3D *createNativeWindow(EGLNativeWindowType window, |
| const egl::Config *config, |
| const egl::AttributeMap &attribs) const override; |
| |
| SwapChainD3D *createSwapChain(NativeWindowD3D *nativeWindow, |
| HANDLE shareHandle, |
| IUnknown *d3dTexture, |
| GLenum backBufferFormat, |
| GLenum depthBufferFormat, |
| EGLint orientation, |
| EGLint samples) override; |
| egl::Error getD3DTextureInfo(const egl::Config *configuration, |
| IUnknown *d3dTexture, |
| const egl::AttributeMap &attribs, |
| EGLint *width, |
| EGLint *height, |
| GLsizei *samples, |
| gl::Format *glFormat, |
| const angle::Format **angleFormat) const override; |
| egl::Error validateShareHandle(const egl::Config *config, |
| HANDLE shareHandle, |
| const egl::AttributeMap &attribs) const override; |
| |
| ContextImpl *createContext(const gl::State &state, gl::ErrorSet *errorSet) override; |
| |
| angle::Result allocateEventQuery(const gl::Context *context, IDirect3DQuery9 **outQuery); |
| void freeEventQuery(IDirect3DQuery9 *query); |
| |
| // resource creation |
| angle::Result createVertexShader(d3d::Context *context, |
| const DWORD *function, |
| size_t length, |
| IDirect3DVertexShader9 **outShader); |
| angle::Result createPixelShader(d3d::Context *context, |
| const DWORD *function, |
| size_t length, |
| IDirect3DPixelShader9 **outShader); |
| HRESULT createVertexBuffer(UINT Length, DWORD Usage, IDirect3DVertexBuffer9 **ppVertexBuffer); |
| HRESULT createIndexBuffer(UINT Length, |
| DWORD Usage, |
| D3DFORMAT Format, |
| IDirect3DIndexBuffer9 **ppIndexBuffer); |
| angle::Result setSamplerState(const gl::Context *context, |
| gl::ShaderType type, |
| int index, |
| gl::Texture *texture, |
| const gl::SamplerState &sampler); |
| angle::Result setTexture(const gl::Context *context, |
| gl::ShaderType type, |
| int index, |
| gl::Texture *texture); |
| |
| angle::Result updateState(const gl::Context *context, gl::PrimitiveMode drawMode); |
| |
| void setScissorRectangle(const gl::Rectangle &scissor, bool enabled); |
| void setViewport(const gl::Rectangle &viewport, |
| float zNear, |
| float zFar, |
| gl::PrimitiveMode drawMode, |
| GLenum frontFace, |
| bool ignoreViewport); |
| |
| angle::Result applyRenderTarget(const gl::Context *context, |
| const RenderTarget9 *colorRenderTarget, |
| const RenderTarget9 *depthStencilRenderTarget); |
| void applyUniforms(ProgramD3D *programD3D); |
| bool applyPrimitiveType(gl::PrimitiveMode primitiveType, |
| GLsizei elementCount, |
| bool usesPointSize); |
| angle::Result applyVertexBuffer(const gl::Context *context, |
| gl::PrimitiveMode mode, |
| GLint first, |
| GLsizei count, |
| GLsizei instances, |
| TranslatedIndexData *indexInfo); |
| angle::Result applyIndexBuffer(const gl::Context *context, |
| const void *indices, |
| GLsizei count, |
| gl::PrimitiveMode mode, |
| gl::DrawElementsType type, |
| TranslatedIndexData *indexInfo); |
| |
| void clear(const ClearParameters &clearParams, |
| const RenderTarget9 *colorRenderTarget, |
| const RenderTarget9 *depthStencilRenderTarget); |
| |
| void markAllStateDirty(); |
| |
| // lost device |
| bool testDeviceLost() override; |
| bool testDeviceResettable() override; |
| |
| VendorID getVendorId() const; |
| std::string getRendererDescription() const; |
| DeviceIdentifier getAdapterIdentifier() const override; |
| |
| IDirect3DDevice9 *getDevice() { return mDevice; } |
| void *getD3DDevice() override; |
| |
| unsigned int getReservedVertexUniformVectors() const; |
| unsigned int getReservedFragmentUniformVectors() const; |
| |
| bool getShareHandleSupport() const; |
| |
| int getMajorShaderModel() const override; |
| int getMinorShaderModel() const override; |
| std::string getShaderModelSuffix() const override; |
| |
| DWORD getCapsDeclTypes() const; |
| |
| // Pixel operations |
| angle::Result copyImage2D(const gl::Context *context, |
| const gl::Framebuffer *framebuffer, |
| const gl::Rectangle &sourceRect, |
| GLenum destFormat, |
| const gl::Offset &destOffset, |
| TextureStorage *storage, |
| GLint level) override; |
| angle::Result copyImageCube(const gl::Context *context, |
| const gl::Framebuffer *framebuffer, |
| const gl::Rectangle &sourceRect, |
| GLenum destFormat, |
| const gl::Offset &destOffset, |
| TextureStorage *storage, |
| gl::TextureTarget target, |
| GLint level) override; |
| angle::Result copyImage3D(const gl::Context *context, |
| const gl::Framebuffer *framebuffer, |
| const gl::Rectangle &sourceRect, |
| GLenum destFormat, |
| const gl::Offset &destOffset, |
| TextureStorage *storage, |
| GLint level) override; |
| angle::Result copyImage2DArray(const gl::Context *context, |
| const gl::Framebuffer *framebuffer, |
| const gl::Rectangle &sourceRect, |
| GLenum destFormat, |
| const gl::Offset &destOffset, |
| TextureStorage *storage, |
| GLint level) override; |
| |
| angle::Result copyTexture(const gl::Context *context, |
| const gl::Texture *source, |
| GLint sourceLevel, |
| gl::TextureTarget srcTarget, |
| const gl::Box &sourceBox, |
| GLenum destFormat, |
| GLenum destType, |
| const gl::Offset &destOffset, |
| TextureStorage *storage, |
| gl::TextureTarget destTarget, |
| GLint destLevel, |
| bool unpackFlipY, |
| bool unpackPremultiplyAlpha, |
| bool unpackUnmultiplyAlpha) override; |
| angle::Result copyCompressedTexture(const gl::Context *context, |
| const gl::Texture *source, |
| GLint sourceLevel, |
| TextureStorage *storage, |
| GLint destLevel) override; |
| |
| // RenderTarget creation |
| angle::Result createRenderTarget(const gl::Context *context, |
| int width, |
| int height, |
| GLenum format, |
| GLsizei samples, |
| RenderTargetD3D **outRT) override; |
| angle::Result createRenderTargetCopy(const gl::Context *context, |
| RenderTargetD3D *source, |
| RenderTargetD3D **outRT) override; |
| |
| // Shader operations |
| angle::Result loadExecutable(d3d::Context *context, |
| const uint8_t *function, |
| size_t length, |
| gl::ShaderType type, |
| const std::vector<D3DVarying> &streamOutVaryings, |
| bool separatedOutputBuffers, |
| ShaderExecutableD3D **outExecutable) override; |
| angle::Result compileToExecutable(d3d::Context *context, |
| gl::InfoLog &infoLog, |
| const std::string &shaderHLSL, |
| gl::ShaderType type, |
| const std::vector<D3DVarying> &streamOutVaryings, |
| bool separatedOutputBuffers, |
| const angle::CompilerWorkaroundsD3D &workarounds, |
| ShaderExecutableD3D **outExectuable) override; |
| angle::Result ensureHLSLCompilerInitialized(d3d::Context *context) override; |
| |
| UniformStorageD3D *createUniformStorage(size_t storageSize) override; |
| |
| // Image operations |
| ImageD3D *createImage() override; |
| ExternalImageSiblingImpl *createExternalImageSibling(const gl::Context *context, |
| EGLenum target, |
| EGLClientBuffer buffer, |
| const egl::AttributeMap &attribs) override; |
| angle::Result generateMipmap(const gl::Context *context, |
| ImageD3D *dest, |
| ImageD3D *source) override; |
| angle::Result generateMipmapUsingD3D(const gl::Context *context, |
| TextureStorage *storage, |
| const gl::TextureState &textureState) override; |
| angle::Result copyImage(const gl::Context *context, |
| ImageD3D *dest, |
| ImageD3D *source, |
| const gl::Box &sourceBox, |
| const gl::Offset &destOffset, |
| bool unpackFlipY, |
| bool unpackPremultiplyAlpha, |
| bool unpackUnmultiplyAlpha) override; |
| TextureStorage *createTextureStorage2D(SwapChainD3D *swapChain) override; |
| TextureStorage *createTextureStorageEGLImage(EGLImageD3D *eglImage, |
| RenderTargetD3D *renderTargetD3D) override; |
| TextureStorage *createTextureStorageExternal( |
| egl::Stream *stream, |
| const egl::Stream::GLTextureDescription &desc) override; |
| TextureStorage *createTextureStorage2D(GLenum internalformat, |
| bool renderTarget, |
| GLsizei width, |
| GLsizei height, |
| int levels, |
| bool hintLevelZeroOnly) override; |
| TextureStorage *createTextureStorageCube(GLenum internalformat, |
| bool renderTarget, |
| int size, |
| int levels, |
| bool hintLevelZeroOnly) override; |
| TextureStorage *createTextureStorage3D(GLenum internalformat, |
| bool renderTarget, |
| GLsizei width, |
| GLsizei height, |
| GLsizei depth, |
| int levels) override; |
| TextureStorage *createTextureStorage2DArray(GLenum internalformat, |
| bool renderTarget, |
| GLsizei width, |
| GLsizei height, |
| GLsizei depth, |
| int levels) override; |
| |
| TextureStorage *createTextureStorage2DMultisample(GLenum internalformat, |
| GLsizei width, |
| GLsizei height, |
| int levels, |
| int samples, |
| bool fixedSampleLocations) override; |
| TextureStorage *createTextureStorage2DMultisampleArray(GLenum internalformat, |
| GLsizei width, |
| GLsizei height, |
| GLsizei depth, |
| int levels, |
| int samples, |
| bool fixedSampleLocations) override; |
| |
| // Buffer creation |
| VertexBuffer *createVertexBuffer() override; |
| IndexBuffer *createIndexBuffer() override; |
| |
| // Stream Creation |
| StreamProducerImpl *createStreamProducerD3DTexture(egl::Stream::ConsumerType consumerType, |
| const egl::AttributeMap &attribs) override; |
| |
| // Buffer-to-texture and Texture-to-buffer copies |
| bool supportsFastCopyBufferToTexture(GLenum internalFormat) const override; |
| angle::Result fastCopyBufferToTexture(const gl::Context *context, |
| const gl::PixelUnpackState &unpack, |
| unsigned int offset, |
| RenderTargetD3D *destRenderTarget, |
| GLenum destinationFormat, |
| GLenum sourcePixelsType, |
| const gl::Box &destArea) override; |
| |
| // D3D9-renderer specific methods |
| angle::Result boxFilter(Context9 *context9, IDirect3DSurface9 *source, IDirect3DSurface9 *dest); |
| |
| D3DPOOL getTexturePool(DWORD usage) const; |
| |
| bool getLUID(LUID *adapterLuid) const override; |
| VertexConversionType getVertexConversionType(angle::FormatID vertexFormatID) const override; |
| GLenum getVertexComponentType(angle::FormatID vertexFormatID) const override; |
| |
| // Warning: you should ensure binding really matches attrib.bindingIndex before using this |
| // function. |
| angle::Result getVertexSpaceRequired(const gl::Context *context, |
| const gl::VertexAttribute &attrib, |
| const gl::VertexBinding &binding, |
| size_t count, |
| GLsizei instances, |
| unsigned int *bytesRequiredOut) const override; |
| |
| angle::Result copyToRenderTarget(const gl::Context *context, |
| IDirect3DSurface9 *dest, |
| IDirect3DSurface9 *source, |
| bool fromManaged); |
| |
| RendererClass getRendererClass() const override; |
| |
| D3DDEVTYPE getD3D9DeviceType() const { return mDeviceType; } |
| |
| DeviceImpl *createEGLDevice() override; |
| |
| StateManager9 *getStateManager() { return &mStateManager; } |
| |
| angle::Result genericDrawArrays(const gl::Context *context, |
| gl::PrimitiveMode mode, |
| GLint first, |
| GLsizei count, |
| GLsizei instances); |
| |
| angle::Result genericDrawElements(const gl::Context *context, |
| gl::PrimitiveMode mode, |
| GLsizei count, |
| gl::DrawElementsType type, |
| const void *indices, |
| GLsizei instances); |
| |
| // Necessary hack for default framebuffers in D3D. |
| FramebufferImpl *createDefaultFramebuffer(const gl::FramebufferState &state) override; |
| |
| DebugAnnotator9 *getAnnotator() { return &mAnnotator; } |
| |
| gl::Version getMaxSupportedESVersion() const override; |
| gl::Version getMaxConformantESVersion() const override; |
| |
| angle::Result clearRenderTarget(const gl::Context *context, |
| RenderTargetD3D *renderTarget, |
| const gl::ColorF &clearColorValue, |
| const float clearDepthValue, |
| const unsigned int clearStencilValue) override; |
| |
| bool canSelectViewInVertexShader() const override; |
| |
| angle::Result getIncompleteTexture(const gl::Context *context, |
| gl::TextureType type, |
| gl::Texture **textureOut) override; |
| |
| angle::Result ensureVertexDataManagerInitialized(const gl::Context *context); |
| |
| private: |
| angle::Result drawArraysImpl(const gl::Context *context, |
| gl::PrimitiveMode mode, |
| GLint startVertex, |
| GLsizei count, |
| GLsizei instances); |
| angle::Result drawElementsImpl(const gl::Context *context, |
| gl::PrimitiveMode mode, |
| GLsizei count, |
| gl::DrawElementsType type, |
| const void *indices, |
| GLsizei instances); |
| |
| angle::Result applyShaders(const gl::Context *context, gl::PrimitiveMode drawMode); |
| |
| angle::Result applyTextures(const gl::Context *context); |
| angle::Result applyTextures(const gl::Context *context, gl::ShaderType shaderType); |
| |
| void generateCaps(gl::Caps *outCaps, |
| gl::TextureCapsMap *outTextureCaps, |
| gl::Extensions *outExtensions, |
| gl::Limitations *outLimitations) const override; |
| |
| void initializeFeatures(angle::FeaturesD3D *features) const override; |
| |
| angle::Result setBlendDepthRasterStates(const gl::Context *context, gl::PrimitiveMode drawMode); |
| |
| void release(); |
| |
| void applyUniformnfv(const D3DUniform *targetUniform, const GLfloat *v); |
| void applyUniformniv(const D3DUniform *targetUniform, const GLint *v); |
| void applyUniformnbv(const D3DUniform *targetUniform, const GLint *v); |
| |
| angle::Result drawLineLoop(const gl::Context *context, |
| GLsizei count, |
| gl::DrawElementsType type, |
| const void *indices, |
| int minIndex, |
| gl::Buffer *elementArrayBuffer); |
| angle::Result drawIndexedPoints(const gl::Context *context, |
| GLsizei count, |
| gl::DrawElementsType type, |
| const void *indices, |
| int minIndex, |
| gl::Buffer *elementArrayBuffer); |
| |
| angle::Result getCountingIB(const gl::Context *context, |
| size_t count, |
| StaticIndexBufferInterface **outIB); |
| |
| angle::Result getNullColorRenderTarget(const gl::Context *context, |
| const RenderTarget9 *depthRenderTarget, |
| const RenderTarget9 **outColorRenderTarget); |
| |
| D3DPOOL getBufferPool(DWORD usage) const; |
| |
| HMODULE mD3d9Module; |
| |
| egl::Error initializeDevice(); |
| D3DPRESENT_PARAMETERS getDefaultPresentParameters(); |
| void releaseDeviceResources(); |
| |
| HRESULT getDeviceStatusCode(); |
| bool isRemovedDeviceResettable() const; |
| bool resetRemovedDevice(); |
| |
| UINT mAdapter; |
| D3DDEVTYPE mDeviceType; |
| IDirect3D9 *mD3d9; // Always valid after successful initialization. |
| IDirect3D9Ex *mD3d9Ex; // Might be null if D3D9Ex is not supported. |
| IDirect3DDevice9 *mDevice; |
| IDirect3DDevice9Ex *mDeviceEx; // Might be null if D3D9Ex is not supported. |
| |
| HLSLCompiler mCompiler; |
| |
| Blit9 *mBlit; |
| |
| HWND mDeviceWindow; |
| |
| D3DCAPS9 mDeviceCaps; |
| D3DADAPTER_IDENTIFIER9 mAdapterIdentifier; |
| |
| D3DPRIMITIVETYPE mPrimitiveType; |
| int mPrimitiveCount; |
| GLsizei mRepeatDraw; |
| |
| bool mSceneStarted; |
| |
| bool mVertexTextureSupport; |
| |
| // current render target states |
| unsigned int mAppliedRenderTargetSerial; |
| unsigned int mAppliedDepthStencilSerial; |
| bool mDepthStencilInitialized; |
| bool mRenderTargetDescInitialized; |
| |
| IDirect3DStateBlock9 *mMaskedClearSavedState; |
| |
| StateManager9 mStateManager; |
| |
| // Currently applied sampler states |
| struct CurSamplerState |
| { |
| CurSamplerState(); |
| |
| bool forceSet; |
| size_t baseLevel; |
| gl::SamplerState samplerState; |
| }; |
| std::vector<CurSamplerState> mCurVertexSamplerStates; |
| std::vector<CurSamplerState> mCurPixelSamplerStates; |
| |
| // Currently applied textures |
| std::vector<uintptr_t> mCurVertexTextures; |
| std::vector<uintptr_t> mCurPixelTextures; |
| |
| unsigned int mAppliedIBSerial; |
| IDirect3DVertexShader9 *mAppliedVertexShader; |
| IDirect3DPixelShader9 *mAppliedPixelShader; |
| unsigned int mAppliedProgramSerial; |
| |
| // A pool of event queries that are currently unused. |
| std::vector<IDirect3DQuery9 *> mEventQueryPool; |
| VertexShaderCache mVertexShaderCache; |
| PixelShaderCache mPixelShaderCache; |
| |
| VertexDataManager *mVertexDataManager; |
| VertexDeclarationCache mVertexDeclarationCache; |
| |
| IndexDataManager *mIndexDataManager; |
| StreamingIndexBufferInterface *mLineLoopIB; |
| StaticIndexBufferInterface *mCountingIB; |
| |
| enum |
| { |
| NUM_NULL_COLORBUFFER_CACHE_ENTRIES = 12 |
| }; |
| struct NullRenderTargetCacheEntry |
| { |
| UINT lruCount; |
| int width; |
| int height; |
| RenderTarget9 *renderTarget; |
| }; |
| |
| std::array<NullRenderTargetCacheEntry, NUM_NULL_COLORBUFFER_CACHE_ENTRIES> |
| mNullRenderTargetCache; |
| UINT mMaxNullColorbufferLRU; |
| |
| std::vector<TranslatedAttribute> mTranslatedAttribCache; |
| |
| DebugAnnotator9 mAnnotator; |
| }; |
| |
| } // namespace rx |
| |
| #endif // LIBANGLE_RENDERER_D3D_D3D9_RENDERER9_H_ |