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//
// Copyright 2012 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// SwapChain9.h: Defines a back-end specific class for the D3D9 swap chain.
#ifndef LIBANGLE_RENDERER_D3D_D3D9_SWAPCHAIN9_H_
#define LIBANGLE_RENDERER_D3D_D3D9_SWAPCHAIN9_H_
#include "common/angleutils.h"
#include "libANGLE/renderer/d3d/SwapChainD3D.h"
#include "libANGLE/renderer/d3d/d3d9/RenderTarget9.h"
namespace rx
{
class NativeWindow9;
class Renderer9;
class SwapChain9 : public SwapChainD3D
{
public:
SwapChain9(Renderer9 *renderer,
NativeWindow9 *nativeWindow,
HANDLE shareHandle,
IUnknown *d3dTexture,
GLenum backBufferFormat,
GLenum depthBufferFormat,
EGLint orientation);
~SwapChain9() override;
EGLint resize(DisplayD3D *displayD3D, EGLint backbufferWidth, EGLint backbufferHeight) override;
EGLint reset(DisplayD3D *displayD3D,
EGLint backbufferWidth,
EGLint backbufferHeight,
EGLint swapInterval) override;
EGLint swapRect(DisplayD3D *displayD3D,
EGLint x,
EGLint y,
EGLint width,
EGLint height) override;
void recreate() override;
RenderTargetD3D *getColorRenderTarget() override;
RenderTargetD3D *getDepthStencilRenderTarget() override;
virtual IDirect3DSurface9 *getRenderTarget();
virtual IDirect3DSurface9 *getDepthStencil();
virtual IDirect3DTexture9 *getOffscreenTexture();
EGLint getWidth() const { return mWidth; }
EGLint getHeight() const { return mHeight; }
void *getKeyedMutex() override;
egl::Error getSyncValues(EGLuint64KHR *ust, EGLuint64KHR *msc, EGLuint64KHR *sbc) override;
private:
void release();
Renderer9 *mRenderer;
EGLint mWidth;
EGLint mHeight;
EGLint mSwapInterval;
NativeWindow9 *mNativeWindow;
IDirect3DSwapChain9 *mSwapChain;
IDirect3DSurface9 *mBackBuffer;
IDirect3DSurface9 *mRenderTarget;
IDirect3DSurface9 *mDepthStencil;
IDirect3DTexture9 *mOffscreenTexture;
SurfaceRenderTarget9 mColorRenderTarget;
SurfaceRenderTarget9 mDepthStencilRenderTarget;
};
} // namespace rx
#endif // LIBANGLE_RENDERER_D3D_D3D9_SWAPCHAIN9_H_