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//
// Copyright 2015 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// RenderbufferGL.h: Defines the class interface for RenderbufferGL.
#ifndef LIBANGLE_RENDERER_GL_RENDERBUFFERGL_H_
#define LIBANGLE_RENDERER_GL_RENDERBUFFERGL_H_
#include "libANGLE/renderer/RenderbufferImpl.h"
namespace angle
{
struct FeaturesGL;
} // namespace angle
namespace gl
{
class TextureCapsMap;
} // namespace gl
namespace rx
{
class BlitGL;
class FunctionsGL;
class StateManagerGL;
class RenderbufferGL : public RenderbufferImpl
{
public:
RenderbufferGL(const gl::RenderbufferState &state, GLuint id);
~RenderbufferGL() override;
void onDestroy(const gl::Context *context) override;
angle::Result setStorage(const gl::Context *context,
GLenum internalformat,
size_t width,
size_t height) override;
angle::Result setStorageMultisample(const gl::Context *context,
size_t samples,
GLenum internalformat,
size_t width,
size_t height) override;
angle::Result setStorageEGLImageTarget(const gl::Context *context, egl::Image *image) override;
angle::Result initializeContents(const gl::Context *context,
const gl::ImageIndex &imageIndex) override;
GLuint getRenderbufferID() const;
GLenum getNativeInternalFormat() const;
private:
GLuint mRenderbufferID;
GLenum mNativeInternalFormat;
};
} // namespace rx
#endif // LIBANGLE_RENDERER_GL_RENDERBUFFERGL_H_