blob: c94f24b6c4ca653c7e9f130eb425a95aeaacbf63 [file] [log] [blame]
//
// Copyright 2016 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// WindowSurfaceEGL.h: EGL implementation of egl::Surface for windows
#include "libANGLE/renderer/gl/egl/WindowSurfaceEGL.h"
#include "libANGLE/Surface.h"
#include "libANGLE/renderer/gl/egl/egl_utils.h"
namespace rx
{
WindowSurfaceEGL::WindowSurfaceEGL(const egl::SurfaceState &state,
const FunctionsEGL *egl,
EGLConfig config,
EGLNativeWindowType window)
: SurfaceEGL(state, egl, config), mWindow(window)
{}
WindowSurfaceEGL::~WindowSurfaceEGL() {}
egl::Error WindowSurfaceEGL::initialize(const egl::Display *display)
{
constexpr EGLint kForwardedWindowSurfaceAttributes[] = {
EGL_RENDER_BUFFER,
EGL_POST_SUB_BUFFER_SUPPORTED_NV,
};
native_egl::AttributeVector nativeAttribs =
native_egl::TrimAttributeMap(mState.attributes, kForwardedWindowSurfaceAttributes);
native_egl::FinalizeAttributeVector(&nativeAttribs);
mSurface = mEGL->createWindowSurface(mConfig, mWindow, nativeAttribs.data());
if (mSurface == EGL_NO_SURFACE)
{
return egl::Error(mEGL->getError(), "eglCreateWindowSurface failed");
}
return egl::NoError();
}
} // namespace rx