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//
// Copyright 2018 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// RendererWGL.h: Renderer class for GL on Windows. Owns a WGL context object.
#ifndef LIBANGLE_RENDERER_GL_WGL_RENDERERWGL_H_
#define LIBANGLE_RENDERER_GL_WGL_RENDERERWGL_H_
#include "libANGLE/renderer/gl/RendererGL.h"
#include "libANGLE/renderer/gl/wgl/FunctionsWGL.h"
namespace rx
{
class DisplayWGL;
class RendererWGL : public RendererGL
{
public:
RendererWGL(std::unique_ptr<FunctionsGL> functionsGL,
const egl::AttributeMap &attribMap,
DisplayWGL *display,
HGLRC context,
HGLRC sharedContext,
const std::vector<int> workerContextAttribs);
~RendererWGL() override;
HGLRC getContext() const;
private:
WorkerContext *createWorkerContext(std::string *infoLog) override;
DisplayWGL *mDisplay;
HGLRC mContext;
HGLRC mSharedContext;
const std::vector<int> mWorkerContextAttribs;
};
} // namespace rx
#endif // LIBANGLE_RENDERER_GL_WGL_RENDERERWGL_H_