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//
// Copyright 2019 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// Wrapper for Khronos glslang compiler. This file is used by Vulkan and Metal backends.
//
#ifndef LIBANGLE_RENDERER_GLSLANG_WRAPPER_UTILS_H_
#define LIBANGLE_RENDERER_GLSLANG_WRAPPER_UTILS_H_
#include <functional>
#include "libANGLE/renderer/ProgramImpl.h"
namespace rx
{
enum class GlslangError
{
InvalidShader,
};
struct GlslangSourceOptions
{
// Uniforms set index:
uint32_t uniformsAndXfbDescriptorSetIndex = 0;
// Textures set index:
uint32_t textureDescriptorSetIndex = 1;
// Other shader resources set index:
uint32_t shaderResourceDescriptorSetIndex = 2;
// ANGLE driver uniforms set index:
uint32_t driverUniformsDescriptorSetIndex = 3;
// Binding index start for transform feedback buffers:
uint32_t xfbBindingIndexStart = 16;
};
using GlslangErrorCallback = std::function<angle::Result(GlslangError)>;
void GlslangInitialize();
void GlslangRelease();
// Get the mapped sampler name after the soure is transformed by GlslangGetShaderSource()
std::string GlslangGetMappedSamplerName(const std::string &originalName);
// Transform the source to include actual binding points for various shader
// resources (textures, buffers, xfb, etc)
void GlslangGetShaderSource(const GlslangSourceOptions &options,
bool useOldRewriteStructSamplers,
const gl::ProgramState &programState,
const gl::ProgramLinkedResources &resources,
gl::ShaderMap<std::string> *shaderSourcesOut);
angle::Result GlslangGetShaderSpirvCode(GlslangErrorCallback callback,
const gl::Caps &glCaps,
bool enableLineRasterEmulation,
const gl::ShaderMap<std::string> &shaderSources,
gl::ShaderMap<std::vector<uint32_t>> *shaderCodesOut);
} // namespace rx
#endif // LIBANGLE_RENDERER_GLSLANG_WRAPPER_UTILS_H_